But why do you care how other people get their fun?
Kind of tired of rheotical questions myself.
Maybe attempt an answer as if it were real.
Hey, at least I'm consistent in my opinion.
But this is not the same (although kinda similar) thing as with
Zombra 's ironmanning.
Even though it's not my cup of tea I came to understanding his point of thrill-seeking being not the same when
you know there is a safety
I've come to realize most of the challenge in cRPGs, and frankly tabletop RPGs, comes from resource management and attrition.
You start to care about how people are having their fun when your tastes are completely ignored and theirs become the standard.
I can't argue with that, becasue I agree. I like the hard difficulty should be hard and attrition is one of the ways of make it that way.
But to better explain my point, take some single-difficulty Dark Souls for example.
Would you care if some guy grinds souls by cheesing mobs falling to their death?
I won't - it's his time, he can waste it the way they like; and I will waste time by starting as deprived and keep dying constantly but with sense of pride.