Since this game seemed to be so universally acclaimed (even pretty positively received around these parts), I blacked out all communication and recently started to play with hardly any knowledge about what was to come.
And I am left wondering what the fuzz was supposed to be about.
To me, BG3 is ... okay. Nothing more, nothing less. An average game. The game engine is competently done, I guess, but then again, it's the same engine already used for two other games, so it doesn't really come as a big surprise that they had the basics nailed down.
My most prevalent impression is: This isn't a Baldur's Gate game. All the things I remember fondly when I think of BG (and I'm not a huge fan and I think I finished BG1 three times, BG2 only twice), they're not present in BG3.
The most important part is the companions. You get only 4 instead of 6 (seven in total I guess, at least until act 2 is mostly concluded), they're a wild bunch of crazy backgrounds, yet they all start at level 1 (was this ever explained? If so, I missed it).
Where are the varied characters I can pick and chose a party from to my liking, from a variety of alignments and races/classes? Alignment doesn't even feature any longer, at least not prominently, and as for the others ... yeah, those you do get are a crazy bunch, like I wrote, but there's so few of them, you can't really be selective. I guess there's the hirelings, but those do not really count, as they are but facsimiles.
And where is all the banter, both with the player and especially during conversations with others?
What a let down.
Act 1 was quite disappointing, and felt very dragged out. Then I almost accidentally rushed the ending of Act 2 by stumbling into the Gauntlet of Shar as one of the first locations on the second map. I then intentionally headed back and mopped up everything that I'd left out, now I wonder if it would have even be possible to trigger the end-chapter-sequence without having really been to the Towers first. In any event, playing it this way felt anti-climactic.
I'm closing in on Act 3 now, but from what I read in the last few posts, I probably shouldn't expect getting awed. And then it'll be over. Okay...
I also hate the itemization, a metric shitton of magic items that are only useful very situationally, and a lot of situations do not even really apply due to the aforementioned limited range of follower options. When you finally get something worthwile, it's usually of the "I guess it's a LITTLE bit better than what I'd been using before. Probably."-variety. I don't think I ever found something so far which really excited me in any way. A shame, really. Maybe this is how modern D&D works, too, but things definitely feel a lot different from the olden days.
Navigating the environments also doesn't feel like BG in the slightest. I mean, that should probably have been obvious considering the Divinity heritage, but still ... they didn't even try. All this jumping around to reach some ledges and stuff ... ah well.
I'll probably finish this and never look back. I can only repeat, it's not a BG game. As a standalone/unrelated game, I'd probably look at least a little bit more favorable on it, but as it stands, the only connection to the rest of the series is miniscule fanservice attempts like Jaheira or Miniature Space Hamster Roast.
What a pity.