Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,895
Remember when Viconia romance in bg2 was degenerate because she was a whore? 20 years ago or just about.

Now that is conservative boomer content.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,895
Remember when Viconia romance in bg2 was degenerate because she was a whore? 20 years ago or just about.

Now that is conservative boomer content.
Are Drow the only black people the Codex can get behind?

Aren't they more like blue/gray? With caucasian features(at least back in the day, I know negro elves are a thing now).

Afaik the Viconia portrait reference was a polish erotic model or something like that.

aejprhbuwo281.png
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,635
If by "decent" you mean devoid of any challenge or tactical depth with a "PRESS X TO WIN" button in the form of a shove action that allows the player to throw enemies off ledges to their deaths or massive positional disadvantage while bypassing their actually meaningful defenses, then yes - you got that right.
Personally, I feel that Larian's combat engine is quite gimmicky, if that is a word.
Yes, it allows for creativity and stuff. But on the other hand, it sometimes makes this kind of creativity almost mandatory, even for trashmob type encounters.
In BG3, things start getting easier (too easy for some) towards and in Act 2, when character development and items allow you to do some decent stuff, but you could also say they merely start getting gimmicky in other ways.
You no longer have to pay such close attention to the environment and opportunities offered by it (barrels you could smash, things you could set ablaze etc.), instead attention shifts to spells and character actions. For me, that usually means I have one fun fight where I can use all the tools at my disposal, then I either long rest or fight boring battles where I can do jack shit that's special (or rely on consumables) until my hp run out and force me to long-rest after all.
It's been a while, but I think in DOS environmental stuff like barrels and the likes stayed relevant much longer.

Finally, I didn't say I felt the combat in BG1/2 was much better (my personal favorites for D&D combat were the GoldBox games and ToEE), just that there was a series standard this game does not adhere to.
There are about 12 major exploits in the combat of Baldur's Gate 3, any one of which can trivialize combat if abused by the player. One of those is taking advantage of the numerous bottomless pits, combined with the overpowered shove ability or various other means of knocking enemies into those pits. Another is to simply return to camp and rest after every combat, since the only limitation on doing so is consumption of food which is oversupplied, and this restores every loss from combat (other than consumables expended, which aren't really necessary anyway), permitting the player to fire powerful spells and use powerful abilities to easily eliminate enemies.

If the player avoids those exploits and increases the difficulty to 'hard' upon reaching 5th level (if not earlier), then the combat is decent enough, which does not mean that the combat is good (e.g. Codex GotY 2020 Wasteland 3), much less great (e.g. Troubleshooter: Abandoned Children or Codex GotY 2023 Jagged Alliance 3).
 
Joined
Jul 21, 2024
Messages
98
No, BG3 has only a few redeeming qualities, and the abundance of sex scenes is one of them. I mean, why ever play this game if not for sex scenes? It has trivial plot, boring combat system, banal spells and forgettable characters.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,412
Pillars of Eternity 2: Deadfire
If by "decent" you mean devoid of any challenge or tactical depth with a "PRESS X TO WIN" button in the form of a shove action that allows the player to throw enemies off ledges to their deaths or massive positional disadvantage while bypassing their actually meaningful defenses, then yes - you got that right.
Personally, I feel that Larian's combat engine is quite gimmicky, if that is a word.
Yes, it allows for creativity and stuff. But on the other hand, it sometimes makes this kind of creativity almost mandatory, even for trashmob type encounters.
In BG3, things start getting easier (too easy for some) towards and in Act 2, when character development and items allow you to do some decent stuff, but you could also say they merely start getting gimmicky in other ways.
You no longer have to pay such close attention to the environment and opportunities offered by it (barrels you could smash, things you could set ablaze etc.), instead attention shifts to spells and character actions. For me, that usually means I have one fun fight where I can use all the tools at my disposal, then I either long rest or fight boring battles where I can do jack shit that's special (or rely on consumables) until my hp run out and force me to long-rest after all.
It's been a while, but I think in DOS environmental stuff like barrels and the likes stayed relevant much longer.

Finally, I didn't say I felt the combat in BG1/2 was much better (my personal favorites for D&D combat were the GoldBox games and ToEE), just that there was a series standard this game does not adhere to.
There are about 12 major exploits in the combat of Baldur's Gate 3, any one of which can trivialize combat if abused by the player. One of those is taking advantage of the numerous bottomless pits, combined with the overpowered shove ability or various other means of knocking enemies into those pits. Another is to simply return to camp and rest after every combat, since the only limitation on doing so is consumption of food which is oversupplied, and this restores every loss from combat (other than consumables expended, which aren't really necessary anyway), permitting the player to fire powerful spells and use powerful abilities to easily eliminate enemies.

If the player avoids those exploits and increases the difficulty to 'hard' upon reaching 5th level (if not earlier), then the combat is decent enough, which does not mean that the combat is good (e.g. Codex GotY 2020 Wasteland 3), much less great (e.g. Troubleshooter: Abandoned Children or Codex GotY 2023 Jagged Alliance 3).

Of course, its very possible to exploit some broken mechanics and/or rest spam, that I agree with.

However with its complexity and robust options, creative, vertical levels design, as well as enemy abilities and Legendary Actions I definately wouldn't rate BG3 combat as worse then Wasteland 3 combat. Which is fun, but also skewed balance-wise, with strong alpha strikes trumping everything else.
That'd mean BG3 combat is "good" in my book.

Of course, still a far cry from brilliant combat in games like Troubleshooter.
Seems I need toplay Jagged Alliance 3, thank you for the endorsement.
 
Last edited:
Joined
Jul 21, 2024
Messages
98
If by "decent" you mean devoid of any challenge or tactical depth with a "PRESS X TO WIN" button in the form of a shove action that allows the player to throw enemies off ledges to their deaths or massive positional disadvantage while bypassing their actually meaningful defenses, then yes - you got that right.
Personally, I feel that Larian's combat engine is quite gimmicky, if that is a word.
Yes, it allows for creativity and stuff. But on the other hand, it sometimes makes this kind of creativity almost mandatory, even for trashmob type encounters.
In BG3, things start getting easier (too easy for some) towards and in Act 2, when character development and items allow you to do some decent stuff, but you could also say they merely start getting gimmicky in other ways.
You no longer have to pay such close attention to the environment and opportunities offered by it (barrels you could smash, things you could set ablaze etc.), instead attention shifts to spells and character actions. For me, that usually means I have one fun fight where I can use all the tools at my disposal, then I either long rest or fight boring battles where I can do jack shit that's special (or rely on consumables) until my hp run out and force me to long-rest after all.
It's been a while, but I think in DOS environmental stuff like barrels and the likes stayed relevant much longer.

Finally, I didn't say I felt the combat in BG1/2 was much better (my personal favorites for D&D combat were the GoldBox games and ToEE), just that there was a series standard this game does not adhere to.
There are about 12 major exploits in the combat of Baldur's Gate 3, any one of which can trivialize combat if abused by the player. One of those is taking advantage of the numerous bottomless pits, combined with the overpowered shove ability or various other means of knocking enemies into those pits. Another is to simply return to camp and rest after every combat, since the only limitation on doing so is consumption of food which is oversupplied, and this restores every loss from combat (other than consumables expended, which aren't really necessary anyway), permitting the player to fire powerful spells and use powerful abilities to easily eliminate enemies.

If the player avoids those exploits and increases the difficulty to 'hard' upon reaching 5th level (if not earlier), then the combat is decent enough, which does not mean that the combat is good (e.g. Codex GotY 2020 Wasteland 3), much less great (e.g. Troubleshooter: Abandoned Children or Codex GotY 2023 Jagged Alliance 3).

Of course, its very possible to exploit some broken mechanics and/or rest spam, that I agree with.

However with its complexity and robust options, creative, vertical levels design, as well as enemy abilities and Legendary Actions I definately wouldn't rate BG3 combat as worse then Wasteland 3 combat. Which is fun, but also skewed balance-wise, with strong alpha strikes trumping everything else.
That'd mean BG3 combat is "good" in my book.

Of course, still a far cry from brilliant combat in games like Troubleshooter.
But it doesn't actually have many options in combat. Mages only use 3-4 most effective spells even on the highest difficulty (most offensive spells are bleak in comparison to stupid Fire Ball). Fighter classes just press "attack", lol. Druids have tons of forms, but how many of them are usable? 1 or 2?
And all the abilities and actions are just "press button to deal 1-2 damage to an enemy".
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,412
Pillars of Eternity 2: Deadfire
Way to tell me you haven't actually played the game.
The variety of options, viable builds and possible approaches to combat is in fact huge here.

Sure, some options are stronger then others... like in 99% of games out there?
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,745
No, BG3 has only a few redeeming qualities, and the abundance of sex scenes is one of them. I mean, why ever play this game if not for sex scenes? It has trivial plot, boring combat system, banal spells and forgettable characters.
Abundance? Lmao. For 100h-ish game, there's like a few of them and from what I've seen, the only one I'd call "a sex scene" would be the one with Minthy. All the other ones are just basically teasers or anything but sex, I especially laughed at the one with Mizora - wtf was that shit? :lol: And lets not mention the brothel again - what an embarrassment that was.

No, this game is about fighting, looting, exploring and watching the very uneven cutscenes. Playing this for "sex scenes" - like come on dude. Have you heard about porn games?
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Fighter classes just press "attack", lol.
Incorrect, they can also shove and throw stuff.
And use Combat Maneuvers.
And use Weapon abilities.
And Jump.

Can even use some spells if EK.
I played the game with two fighters in my party: Battlemaster MC and Champion Lae'zel. Out of all the combat maneuvers the one worth using in 99% cases was Trip Attack with Goading Attack used in the remaining 1% cases (boss encounters). While the tactical maneuvers had some benefit, at almost every point in the game past level 3 I felt like the Battlemaster was a waste compared to the Champion auto-attacking with the expanded crit range and being able to jump/shove better than anyone else, because the ability to disable enemies was already covered by my Wizard. Weapon abilities being limited to 1 per short rest just ensured that I almost never used them.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom