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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,628
homosexuals, furries, and so on are not.
Who's going to tell this 4chan educated retard about "degenerate" art and act in ancient worlds? Because I am not gonna spent my time educating a lump of meat which should've been aborted 20 something years ago.
I'm probably older than you kid.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,845
Insert Title Here Pathfinder: Wrath
homosexuals, furries, and so on are not.
Who's going to tell this 4chan educated retard about "degenerate" art and act in ancient worlds? Because I am not gonna spent my time educating a lump of meat which should've been aborted 20 something years ago.
Fucking hot chix generates new people.

Dressing up in fursuits or smoking pole doesn't.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
Which fight did you guys considered the hardest/more challenging? In honour mode.

In my playthroughs the Sarevok fight and the duel with Orin/Slayer as durge. In particular when I faced the slayer as a pure rogue and one time the 3 death knights joined the fight with Sarevok due to the tribunal doors being open and scratch staying behind. Some other interesting fights that come to mind were the iron throne rescue mission and the second fight with Ethel.

There is some stuff I haven't tried yet. Like siding with the emperor and facing the netherbrain "countermeasures". But that final fight is somewhat trivialized by all the countless "summon your allies" options you have.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,042
Which fight did you guys considered the hardest/more challenging? In honour mode.

In my playthroughs the Sarevok fight and the duel with Orin/Slayer as durge. In particular when I faced the slayer as a pure rogue and one time the 3 death knights joined the fight with Sarevok due to the tribunal doors being open and scratch staying behind. Some other interesting fights that come to mind were the iron throne rescue mission and the second fight with Ethel.

There is some stuff I haven't tried yet. Like siding with the emperor and facing the netherbrain "countermeasures". But that final fight is somewhat trivialized by all the countless "summon your allies" options you have.
Nether... brain... Wow. So, the woketards finally admit they think with what's in their ass.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,176
Location
USSR
The fight where Jaheira's army fights against Ketheric's army was the hardest. After 20+ tries, my party was 1hp, with no potions, scrolls, nothing. And then without resting, the game wants you to beat Ketheric on the rooftop. That was just bullshit, I had to cheat.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
The fight where Jaheira's army fights against Ketheric's army was the hardest. After 20+ tries, my party was 1hp, with no potions, scrolls, nothing. And then without resting, the game wants you to beat Ketheric on the rooftop. That was just bullshit, I had to cheat.
I cannot fathom finding any part of this game difficult past the first few hours. It's just so pathetically easy. Sure the Ketheric fight is a little challenging, but resorting to cheating? Jesus christ.

Edit: ah wait, you were talking about Honour mode?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,439
Location
Grand Chien
Which fight did you guys considered the hardest/more challenging? In honour mode.

In my playthroughs the Sarevok fight and the duel with Orin/Slayer as durge. In particular when I faced the slayer as a pure rogue and one time the 3 death knights joined the fight with Sarevok due to the tribunal doors being open and scratch staying behind. Some other interesting fights that come to mind were the iron throne rescue mission and the second fight with Ethel.

There is some stuff I haven't tried yet. Like siding with the emperor and facing the netherbrain "countermeasures". But that final fight is somewhat trivialized by all the countless "summon your allies" options you have.
Difficult to beat without dying once? Or just difficult to beat, period?
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
The fight where Jaheira's army fights against Ketheric's army was the hardest. After 20+ tries, my party was 1hp, with no potions, scrolls, nothing. And then without resting, the game wants you to beat Ketheric on the rooftop. That was just bullshit, I had to cheat.

Afaik you can just leave the castle grounds after the fight, rest, come back and face Ketheric.

No idea if that is intended or not - to be able to do it I mean.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,176
Location
USSR
The fight where Jaheira's army fights against Ketheric's army was the hardest. After 20+ tries, my party was 1hp, with no potions, scrolls, nothing. And then without resting, the game wants you to beat Ketheric on the rooftop. That was just bullshit, I had to cheat.
I cannot fathom finding any part of this game difficult past the first few hours. It's just so pathetically easy. Sure the Ketheric fight is a little challenging, but resorting to cheating? Jesus christ.

Edit: ah wait, you were talking about Honour mode?
Maybe it's because I didn't find Jaheira's camp at all on the map, so I didn't help her get ready for the fight, or something? Her troops get demolished and then my party has to face a ton, ton, ton of shit.

Not Honor mode.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
What is your party setup? Shadowheart setup as a buff/heal burst bot helps a lot in such fights. Mass healing word(and associated buffs, e.g: whispering promise) and such spells affects the harpers.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,176
Location
USSR
Minthara, Reptile woman, custom rogue, mage protag.

Minthara is a paladin, she can heal, but only a bit. No dedicated healer.

Shadowheart tried to steal the sphere from Reptile woman and died in the ensuing fight. Couldn't be helped.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
The only time I beat the game I had to do that roof top fight with no Jaheira, no assistance at all and the drider was up there. It was very difficult. Had to pop an initiative potion and get lucky with a hold monster scroll on drider
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
I mean, I did infiltrate moonrise, but I had to take the drider's lantern in order to get there.

I suppose you guys followed him instead of ambushing him and killing him with the Harpers.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,099
Which fight did you guys considered the hardest/more challenging? In honour mode.
The final fight (without Emperor) was by far the biggest pain in my ass. The four adds are a problem, but the illithid arcanists in the back are a much bigger one - I overly relied on Haste, and it's very easy to lose concentration in this fight. You *can* make it much easier by just summoning all your allies, but I was playing evil Durge, so I didn't have jack shit.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
I had the dumbest situation happen during the moonrise towers assault. I just finished clearing out the main floor with the hapers and I was looting all the gear, when I picked up a red sword, which caused Talli the harper vendor to lose her shit and throw Lae'zel in jail. the entire criminal/jail system is so dumb in this game
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,083
For me it was that ambush guy in the underground temple. Standard mode on release though. It took me several tries even though I wasn't exactly ambushed - scouted ahead and flanked him right away but had nothing vs invis. Still, even with something against that I couldn't burst him down in 1 round. So yeah, it was a tough fight for me but unfortunately, the toughest as it turned out. Overall it felt too easy. I even tried to front assault Kethric for laughs but he's left the room instantly and I managed to clear it iirc.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,137
Standard difficulty on release was a joke and tactician wasn't enough. You need to play honour mode, it is a much better game with the spiked difficulty.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,999
Location
Clogging the Multiverse with a Crowbar

Josh Sawyer doesn't like Baldur Gate 3-style romances and that's part of why he doubts a new Pillars of Eternity would be a hit: 'I feel like I'm kind of out of touch with that audience'


News
By Andy Chalk
published 1 hour ago
It's not romances in general he doesn't care for, just the way they're typically implemented in videogames.

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Baldur's Gate 3 screenshot - Halsin

(Image credit: Larian Studios)

Josh Sawyer is an RPG legend, with writing and design credits on games including Icewind Dale, Neverwinter Nights 2, Fallout: New Vegas, Pillars of Eternity, Tyranny, The Outer Worlds, and numerous others. But with the runaway success of Baldur's Gate 3 inspiring talk about the possibility of Pillars of Eternity 3, Sawyer expressed some doubt about his participation in it—not because he doesn't want to do it, but because he doesn't feel like he's hip to what modern RPG fans want.
One major obstacle to recreating BG3's success in a new Pillars of Eternity game, Sawyer said in a new Q&A video, is money: "Money doesn't fix all your problems, but there are some things you simply cannot do without money. For example, the production quality of the character models, the cinematics especially, all the animation, that's crazy. That's a lot of time and money. It's an expensive proposition."

That echoes what Sawyer said in 2023: That he'd be happy to take a run at Pillars of Eternity 3 if someone were willing to give him a BG3-sized budget to do it. But even with that budget, he isn't confident a new Pillars game would achieve the lofty heights of Baldur's Gate 3 because that's just not what he's into.
"Looking at Deadfire and how it was received and looking at BG3 and how it was received, I feel like I don't have the pulse of that audience, even if I ever did," Sawyer said. "Whether I did 20 years ago, or whether I do now, I don't think I've got it now. Things that [players] like and don't like, mechanically, story-wise, things like that. Or I do get it, and it's not—I don't dig it.
"So I feel like I'm kind of out of touch with that audience in a way that—if you want to give me a pile of money to make a game, I'll make it. I don't necessarily think it's going to appeal to the audience, the same audience [as Baldur's Gate 3], and make that money back."
In response to a follow-up question, Sawyer pointed to romances as one particular aspect of the RPG genre that doesn't really work for him, at least in the way they're typically implemented. Sawyer's not opposed to romances in games in general, but what fantasy RPG players are into is not what he's into.
"I'm out of step with that, and it's hard for me to sort of get it. And the things that I do get, I'm like, I get it—I don't like it," Sawyer said.

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"If I were to make romances in a game that were done in a way that I find appealing, would an audience enjoy that, or would they really actually even hate it more than romances not being in the game?"

It's a little weird for me to hear Josh Sawyer say he feels out of touch with the RPG crowd, but I found his comments about in-game romances very relatable. Yes, I eagerly pursued Viconia in Baldur's Gate 2, but in the 20-plus years since then RPG romances have come to feel like a checklist item—an achievement to be unlocked rather than an organic evolution of in-game relationships. That's reflected in the plentiful "how to have sex with everyone" guides for Cyberpunk 2077, which I mention because I'm currently playing it: The priority is not romance, but just gettin' it done so you can move on to the next one.

Some of this is no doubt because I am old, and my attitudes have changed over the years, and it's possible Sawyer could be feeling some of that same effect. But he's actually been pretty consistent on it: PC Gamer Associate Editor Ted Litchfield dug up an old form post from 2006 (via Reddit) in which Sawyer expressed very similar feelings about the state of RPG romances.

"I don't hate love in game stories; I just hate reducing love to shallow, masturbatory fantasy indulgence," he wrote.

"I appreciate that people wanted more romance options in NWN2, but sometimes I think that people want there to be romance 'victory' conditions for all companions. I think that can diminish some characters ... That bugs me. I don't like the idea that you can 'win' everything or get everyone on your side."


I don't hate love in game stories; I just hate reducing love to shallow, masturbatory fantasy indulgence. Maybe that's all love is to some people, but I think that's a pretty narrow view. Ego-stroking is very popular in CRPGs, which is one reason I don't feel comfortable doing CRPG writing anymore. I appreciate that people wanted more romance options in NWN2, but sometimes I think that people want there to be romance 'victory' conditions for all companions. I think that can diminish some characters. For instance, if Shandra and Qara had their own romance plots, I think some people would still want Neeshka to be romance-able, regardless of how Neeshka's author felt about the character's place in the storyo. That bugs me. I don't like the idea that you can win everything or get everyone on your side. I'm also not fond olf the idea that romance always has to resolve with a fade out to implied coitus, but that's another issue. I'll re-state what I wrote before: I want romance to receive either more or less attention in games. Anything worth doing is worth doing well, especially when it's something with so much emotional potential. But I certainly don't want to go the route of harem anime, which is total fantasy indulgence and gross pandering.



(Image credit: Josh Sawyer (Reddit))
Sawyer's most recent game, Pentiment, does not have romances, but oh boy does it have relationships—if narrative-focused games are your thing and you haven't played it yet, I would strongly urge you to give it a shot.

He's just ahead of his times. Again.
 

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