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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Joined
May 1, 2024
Messages
397
Location
Neverwinter, Always Sunny
imo, cuckville:

Sex sells
It's been this way since the very beginning. I mean, you're an old retard, surely you've understand this by now. It's the reason game like Stellar Blade can make millions despite a mediocre production.

voice-acting
I think most developer know what kind of budget that make (full) voice acting viable. The problem is with Publisher, and their expectation, as always.

poor ruleset
It's not poor when millions of people are able to enjoy it, the complains are almost unanimously come from more experienced player who want more (abstract idea of "more").
 
Joined
Jan 26, 2007
Messages
623
Location
Germoney
Lessons developers will learn from Baldur's Gate 3:
  • Sex sells, especially with viral marketing

Anybody trying to copy or one-up that bear meme is going to tank hard.

If companies can learn something from Larian, it's that they're good salesmen. And I don't mean that in an ironic way. The entire tagline of their campaign was, without spelling it out: "Do whatever silly you like. And share it for all world to see." Be that casting fireballs into goblins with your friends. Stacking crates to get into places we never imagined you to. Or... getting humped by a bear. Which all naturally fit nicely into that whole tabletop/D&D thing. Which is why anybody simply copying that bear stunt would completely miss the context of it all.

Naturally, if they wouldn't have actually delivered on some of that, the game wouldn't still have 100K players daily on Steam.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,879
Location
USSR
From the BG3 video posted above:

"The shadowlands...makes back home in the underdark seem quaint"
"I won't have to worry about the sun, at least"
"Even in the Underdark, I never saw gloom like this. It's unsettling."
"Alas, it's the only path to Moonrise Towers. We have to push into the dark."
What annoys me is how they think a Drow would describe shadowlands as "unsettling". This is an admission of weakness, a disgusting thing to say, unless meant to deceive.
A Drow would probably commend the surfacers on making a distant approximation of the Underdark, pathetic as it may be. Laugh at the shadows that lurk nearby, claiming they'd make fine playthings for the young ones. Muse on how this place could turn hunting parties complacent and weak, so she'd only send here parties from other Great houses.
Faggots didn't read Salvatore.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,897
From the BG3 video posted above:

"The shadowlands...makes back home in the underdark seem quaint"
"I won't have to worry about the sun, at least"
"Even in the Underdark, I never saw gloom like this. It's unsettling."
"Alas, it's the only path to Moonrise Towers. We have to push into the dark."
"So, the Nightsong is key to Ketheric's invulnerability"
"Nightsong - not exactly a name I'd associate with the Absolute"
"Its powers could prove useful. Especially if turned against Ketheric himself"
"Finding it may be easier said than done"


First BG2 Underdark video I found on YT:

"Things go well on the surface. The temple of their false god has been defiled."
"I am pleased. My revenge will soon come"
"We did not act for your benefit, Irenicus, though... you did offer some interesting opportunities"
"Yes, Matron Mother. Excuse my careless words."
"Our first prisoners arrive, Matron Mother"
"These two rank high among the surface scum, Matron. What is to be their fate?"
"Their presence sickens me. Kill them"
"So... I am in my homeland once again. Already I feel how unwelcome it has become. My eyes are no longer used to its darkness and my senses to the hint of the threat around every corner.
We must tread with caution, <CHARNAME>. There are, no doubt, drow in this place. Along with beholders, illithids, kuo-toa, and perhaps even worse.
The denizens here will expect no mercy and will offer none. If we are to survive long enough to find your Irenicus, we must be stronger than any of them"

If you can't see the difference in quality between these two sets of dialogues (of which, the BG2 dialogues were randomly selected, while the BG3 ones were specifically selected and aren't representative of the overall game at all, most of it is much worse than that), then you simply don't know what good writing is. That's ok, it's to be expected that not everyone has been exposed to good fantasy writing. But don't piss in my ear and call it rain. There is simply no comparison, either in terms of complexity or the variety of words used. BG3's dialogue is written by inexperienced and young writers who haven't been exposed to higher quality writing from setting-authentic works of art, and it's written for low-IQ low attention-span idiots who can't be bothered to read sentences more than 5 words long. In other words, it's written for the lowest common denominator, otherwise people will just skip it - they won't read it, and they won't listen to it, because it's 'boring'.

BG2 on the other hand sounds like people who actually speak like they're in a fantasy setting. Long, complex sentences are used. There is a high variety of vocabulary. There's this, how can I put it, roundabout way of saying things that evokes a long-forgotten/long-abandoned way of saying things. BG1 has its share of anachronistic moments, but in BG2 they really toned it down and kept it consistent. Even Minsc, who talks like an idiot, still has the style of speaking that is reminiscent of old fantasy stories, rather than this nu-fantasy speak that is deployed in every modern RPG.

It's a cancer that infects everything. Nothing is written properly these days, whether it's Larian or Owlcat, it all sounds like a fucking zoomer wrote it while slurping a coffee in their local Starbucks.

You are coming off from nostalgia bro, and I understand because I also like the original trilogy.

Aside from maybe having better aesthetics and the late great David Warner voicing the antagonist, no, there really isn't much difference in the writing. Both are generic fantasy 101. "Longer sentences" doesn't matter much. I liked the voiced text between chapters as well.

One thing BG3 got right and the original trilogy didn't was having UK voice actors btw. Aside from David Warner BG2 had either fake accents or a bunch of 'kwanzans. Imoen sounded like she was from the midwest.

From the BG3 video posted above:

"The shadowlands...makes back home in the underdark seem quaint"
"I won't have to worry about the sun, at least"
"Even in the Underdark, I never saw gloom like this. It's unsettling."
"Alas, it's the only path to Moonrise Towers. We have to push into the dark."
What annoys me is how they think a Drow would describe shadowlands as "unsettling". This is an admission of weakness, a disgusting thing to say, unless meant to deceive.
A Drow would probably commend the surfacers on making a distant approximation of the Underdark, pathetic as it may be. Laugh at the shadows that lurk nearby, claiming they'd make fine playthings for the young ones. Muse on how this place could turn hunting parties complacent and weak, so she'd only send here parties from other Great houses.
Faggots didn't read Salvatore.

5e did away with most of that, right? Now there is an entire population subset of "good drow" and Drizzt isn't novel at all.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,897
Nu-fantasy writers would say that you painting Drow culture as a monolith is oppressive and racist. And rooted in white supremacy

Isn't the upcoming 6e doing away with the concept of "race" entirely? Or did wotc back away from the meme.

At least larian had the decency not to implement combat wheelchairs and other such nonsense.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,852
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Find out how a man with a stick helped define combat motion in Baldur’s Gate 3 with the first episode of General Mocappery, featuring Mustapha El Bachiri!
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
495
Bear sex added practically no sales. The games numbers showed the overwhelming majority of players romanced shadowtits.

This player sexual crap is a massive decline. It kills immersion because party members don't have distinct personalities. They just exist as vehicles to stroke the players ego and make them feel like the most special/most desirable snowflake in the world. Absolute cringe
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,897
Bear sex added practically no sales. The games numbers showed the overwhelming majority of players romanced shadowtits.

This player sexual crap is a massive decline. It kills immersion because party members don't have distinct personalities. They just exist as vehicles to stroke the players ego and make them feel like the most special/most desirable snowflake in the world. Absolute cringe

Some of the best written rpgs featured this though. Avellone heavily featured this thematically in Torment and particularly in KOTOR 2.

Hasn't this always been a trope in rpgs though? Chosen one who will save the world and magnetically atracts adoring wymmin and loyal friends for some explained or not explained reason.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
495
For me the bottom line is I struggled to finish the game even once and never could finish a second playthrough. There is just something off about my immersion and investment in the story, setting and characters.

I've beat my favorite games at least a handful of times. So there's no way I could say BG3 is one of the greatest games ever.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
495
Bear sex added practically no sales. The games numbers showed the overwhelming majority of players romanced shadowtits.

This player sexual crap is a massive decline. It kills immersion because party members don't have distinct personalities. They just exist as vehicles to stroke the players ego and make them feel like the most special/most desirable snowflake in the world. Absolute cringe

Some of the best written rpgs featured this though. Avellone heavily featured this thematically in Torment and particularly in KOTOR 2.

Hasn't this always been a trope in rpgs though? Chosen one who will save the world and magnetically atracts adoring wymmin and loyal friends for some explained or not explained reason.
Every RPG always had unromanceable NPCs. Mira comes to mind in KOTOR 2. Certainly all the males didn't want to fuck male exile.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,635
2) no it wouldn't, even Minsc is written to be setting-appropriate compared to the most serious BG3 companion
Minsc is the second-best companion in Baldur's Gate 3.

8gBeNhl.png


Boo is the best.
One thing BG3 got right and the original trilogy didn't was having UK voice actors btw. Aside from David Warner BG2 had either fake accents or a bunch of 'kwanzans. Imoen sounded like she was from the midwest.
Having characters that sound as though they're from the American Midwest or Ontario is appropriate for the Forgotten Realms and its RenFaire LARP. :M
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,474
imo, cuckville:

Sex sells
It's been this way since the very beginning. I mean, you're an old retard, surely you've understand this by now. It's the reason game like Stellar Blade can make millions despite a mediocre production.

I think you misunderstand the contention. The extremely degenerate pornography and sexual acts found withing Greenwood's novels are what are using to sell this game. Not the traditional hot chick in a revealing outfit.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
138
From the BG3 video posted above:

"The shadowlands...makes back home in the underdark seem quaint"
"I won't have to worry about the sun, at least"
"Even in the Underdark, I never saw gloom like this. It's unsettling."
"Alas, it's the only path to Moonrise Towers. We have to push into the dark."
"So, the Nightsong is key to Ketheric's invulnerability"
"Nightsong - not exactly a name I'd associate with the Absolute"
"Its powers could prove useful. Especially if turned against Ketheric himself"
"Finding it may be easier said than done"


First BG2 Underdark video I found on YT:

"Things go well on the surface. The temple of their false god has been defiled."
"I am pleased. My revenge will soon come"
"We did not act for your benefit, Irenicus, though... you did offer some interesting opportunities"
"Yes, Matron Mother. Excuse my careless words."
"Our first prisoners arrive, Matron Mother"
"These two rank high among the surface scum, Matron. What is to be their fate?"
"Their presence sickens me. Kill them"
"So... I am in my homeland once again. Already I feel how unwelcome it has become. My eyes are no longer used to its darkness and my senses to the hint of the threat around every corner.
We must tread with caution, <CHARNAME>. There are, no doubt, drow in this place. Along with beholders, illithids, kuo-toa, and perhaps even worse.
The denizens here will expect no mercy and will offer none. If we are to survive long enough to find your Irenicus, we must be stronger than any of them"

If you can't see the difference in quality between these two sets of dialogues (of which, the BG2 dialogues were randomly selected, while the BG3 ones were specifically selected and aren't representative of the overall game at all, most of it is much worse than that), then you simply don't know what good writing is. That's ok, it's to be expected that not everyone has been exposed to good fantasy writing. But don't piss in my ear and call it rain. There is simply no comparison, either in terms of complexity or the variety of words used. BG3's dialogue is written by inexperienced and young writers who haven't been exposed to higher quality writing from setting-authentic works of art, and it's written for low-IQ low attention-span idiots who can't be bothered to read sentences more than 5 words long. In other words, it's written for the lowest common denominator, otherwise people will just skip it - they won't read it, and they won't listen to it, because it's 'boring'.

BG2 on the other hand sounds like people who actually speak like they're in a fantasy setting. Long, complex sentences are used. There is a high variety of vocabulary. There's this, how can I put it, roundabout way of saying things that evokes a long-forgotten/long-abandoned way of saying things. BG1 has its share of anachronistic moments, but in BG2 they really toned it down and kept it consistent. Even Minsc, who talks like an idiot, still has the style of speaking that is reminiscent of old fantasy stories, rather than this nu-fantasy speak that is deployed in every modern RPG.

It's a cancer that infects everything. Nothing is written properly these days, whether it's Larian or Owlcat, it all sounds like a fucking zoomer wrote it while slurping a coffee in their local Starbucks.

You are coming off from nostalgia bro, and I understand because I also like the original trilogy.

Aside from maybe having better aesthetics and the late great David Warner voicing the antagonist, no, there really isn't much difference in the writing. Both are generic fantasy 101. "Longer sentences" doesn't matter much. I liked the voiced text between chapters as well.

One thing BG3 got right and the original trilogy didn't was having UK voice actors btw. Aside from David Warner BG2 had either fake accents or a bunch of 'kwanzans. Imoen sounded like she was from the midwest.

From the BG3 video posted above:

"The shadowlands...makes back home in the underdark seem quaint"
"I won't have to worry about the sun, at least"
"Even in the Underdark, I never saw gloom like this. It's unsettling."
"Alas, it's the only path to Moonrise Towers. We have to push into the dark."
What annoys me is how they think a Drow would describe shadowlands as "unsettling". This is an admission of weakness, a disgusting thing to say, unless meant to deceive.
A Drow would probably commend the surfacers on making a distant approximation of the Underdark, pathetic as it may be. Laugh at the shadows that lurk nearby, claiming they'd make fine playthings for the young ones. Muse on how this place could turn hunting parties complacent and weak, so she'd only send here parties from other Great houses.
Faggots didn't read Salvatore.

5e did away with most of that, right? Now there is an entire population subset of "good drow" and Drizzt isn't novel at all.
New thing better than old thing.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,353
Why do people think this game was so successful? For me the game is around a 7.5/10. Good but not great.

The combat is arguably the best aspect but gets boring later as the challenge is removed. Speaking of challenge, bad design decisions to have no constraints on long resting. I always get really bored by act 3 and I've only finished the game once despite making it to act 3 a handful of times (and it was an absolute chore to finish.)

Items are really well done. There are a lot of cool and unique items. Great job there.

The writing is pretty bad. Boring muh refugees. Main story is a disaster. Companions are mostly bad. The romance system was mega cringe. We're talking about peak cringe that I'm not sure any AAA game has ever reached.

So what reasons do you think this game became so successful? The high production values and pretty good combat?
I've seen plenty of people praising the writing and companions of BG 3, calling it one of the best RPG in this regard.

It's pretty sad really.
 

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