Yes, they have. Somewhere Swen's been telling about whiny testers who just hated the so called red zones (there still red glow on the minimap in such places right) so they cut them a lot but apparently Swen insisted that at least some still persist. Fucking testers.The fact that these potions exist maybe signals that they originally planned to restrict rest more.
So what reasons do you think this game became so successful? The high production values and pretty good combat?
On this level of production values the competition is worse/non-existent.So what reasons do you think this game became so successful? The high production values and pretty good combat?
as far as I can tell, the timer only starts when you speak to Nere through the rubble. If you just ignore that, you can rest for 800 years and nere will still be trappedThe single only part of the game where you are penalized for resting is grymforge before you rescue Nere - don't remember details but resting before saving him results in the quest failing.
There are some things in Kingmaker I liked better than BG3. For instance I thought the overworld map with travelling was better than the tiny BG3 maps, which leads to actually having to camp while you travel, unlike BG3 where it feels like you teleport to a pocket dimension camp siteMaybe the question you should ask yourself is, which rpgs are better than BG3? Objectively speaking.
The original series games don't beat it on any factor except nostalgia. Torment has infinitely superior writing and character design, but it has terrible combat and other issues.
Even recent contenders pale incredibly when you compare them to this game. Are you going to tell the games by Bioware, Obsidian and Owcuck were better than this?
The fact you only have two ways to play: goody two shoes faggot or crazy murder hobo definitely knock it down. What's the reactivity to evil? You killed/didn't save this guy thus they aren't here?So what reasons do you think this game became so successful? The high production values and pretty good combat?
These and reactivity + faithfulness to p&p. People love the original series in these forums but just think of how reactivity and actual roleplaying in Bg1 and Bg2 absolutely pales when compared to this game. It frequently acknowledges you class, race, origin and choices made previously, even if many times superficially. They really went all in on trying to replicate the tabletop experience(even down to dice rolls being visually represented and a narrator standing in for a dungeon master).
I agree that the writing isn't good at all, but it is serviceable. Only actually well written D&D game ever developed was Torment after all. The writing and plot are not so bad compared to the original series(if you take out all the faggotry and wokery off course).
There are overly cringe origins and companions(i.e: Karlach and Gale), but some were okay(Astarion and Shadowheart). Do these really pale in comparison to the likes of Aerie and Valygar? I mean the companions in the original games were also cliché and superficial.
It is at least a 9/10 game for the sum of its parts, and serious contender for best rpg ever developed like it or not.
There are some things in Kingmaker I liked better than BG3. For instance I thought the overworld map with travelling was better than the tiny BG3 maps, which leads to actually having to camp while you travel, unlike BG3 where it feels like you teleport to a pocket dimension camp siteMaybe the question you should ask yourself is, which rpgs are better than BG3? Objectively speaking.
The original series games don't beat it on any factor except nostalgia. Torment has infinitely superior writing and character design, but it has terrible combat and other issues.
Even recent contenders pale incredibly when you compare them to this game. Are you going to tell the games by Bioware, Obsidian and Owcuck were better than this?
The fact you only have two ways to play: goody two shoes faggot or crazy murder hobo definitely knock it down. What's the reactivity to evil? You killed/didn't save this guy thus they aren't here?So what reasons do you think this game became so successful? The high production values and pretty good combat?
These and reactivity + faithfulness to p&p. People love the original series in these forums but just think of how reactivity and actual roleplaying in Bg1 and Bg2 absolutely pales when compared to this game. It frequently acknowledges you class, race, origin and choices made previously, even if many times superficially. They really went all in on trying to replicate the tabletop experience(even down to dice rolls being visually represented and a narrator standing in for a dungeon master).
I agree that the writing isn't good at all, but it is serviceable. Only actually well written D&D game ever developed was Torment after all. The writing and plot are not so bad compared to the original series(if you take out all the faggotry and wokery off course).
There are overly cringe origins and companions(i.e: Karlach and Gale), but some were okay(Astarion and Shadowheart). Do these really pale in comparison to the likes of Aerie and Valygar? I mean the companions in the original games were also cliché and superficial.
It is at least a 9/10 game for the sum of its parts, and serious contender for best rpg ever developed like it or not.
Shadowtits quest in an example of a very well done quest with satisfying conclusion and consequences both ways but that is a rarity in this game. Usually the C&C is done very poorly. I can't get away from the fact that by act 3 I'm usually extremely bored and can't finish the game. Besides the combat challenge dropping off (forgiveable,) the main issue is I'm not invested in the story or my companions.
It's the quality of the dialogue that is the issue. Go back and watch some banters on YT featuring the best companions (hell, even the worse) from BG2. Then watch some banter from BG3. Compare the quality of the language used. It is night and day. BG2 dialogue actually feels like a fantasy game. BG3 dialogue is like some zoomers took a break from Fortnite to jump into an isekai adventure.Do these really pale in comparison to the likes of Aerie and Valygar? I mean the companions in the original games were also cliché and superficial.
Unfortunately, many of those parts don't gel very well.It is at least a 9/10 game for the sum of its parts, and serious contender for best rpg ever developed like it or not.
Uh, Ctrl+click?How do I even start a fight?
Just read the part where I describe my battle with Sarevok. It's easy to just attack somebody while staying as a blob. But even basic positioning is super annoying and unpredictable.Uh, Ctrl+click?How do I even start a fight?
Or are you referring to something else?
The House of Hope has an infinite use restoration pool, available after you win a certain (not too difficult) combat....
My first honor mode run I remember saving "potions of angelic slumber" for house of hope since you can't rest there. While I did use them, it wasn't that necessary.
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Either that or restricted resting in dungeons or certain areas(as in the house of hope).
Answered one year and 558 pages ago:Why do people think this game was so successful? For me the game is around a 7.5/10. Good but not great.
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So what reasons do you think this game became so successful? The high production values and pretty good combat?
I dunno man, I did roughly the same thing and it worked.Just read the part where I describe my battle with Sarevok. It's easy to just attack somebody while staying as a blob. But even basic positioning is super annoying and unpredictable.Uh, Ctrl+click?How do I even start a fight?
Or are you referring to something else?
Well, that's the problem. Sometimes it works. Sometimes it doesn't. Sometimes a detached character just rolls for initiative and joins the battle. But sometimes it rolls for initiative and skip the first turn for some reason. And sometimes it doesn't join combat at all even when attacking. And you never know which one it's going to be this time.I dunno man, I did roughly the same thing and it worked.Just read the part where I describe my battle with Sarevok. It's easy to just attack somebody while staying as a blob. But even basic positioning is super annoying and unpredictable.Uh, Ctrl+click?How do I even start a fight?
Or are you referring to something else?
1) that's bg1, I said BG2If I compared this to "HEYA IT'S IMOEN!" or Minsc talking about hiding boo in his butt it would obviously come on top.
"The shadowlands...makes back home in the underdark seem quaint"
"I won't have to worry about the sun, at least"
"Even in the Underdark, I never saw gloom like this. It's unsettling."
"Alas, it's the only path to Moonrise Towers. We have to push into the dark."
"So, the Nightsong is key to Ketheric's invulnerability"
"Nightsong - not exactly a name I'd associate with the Absolute"
"Its powers could prove useful. Especially if turned against Ketheric himself"
"Finding it may be easier said than done"
"Things go well on the surface. The temple of their false god has been defiled."
"I am pleased. My revenge will soon come"
"We did not act for your benefit, Irenicus, though... you did offer some interesting opportunities"
"Yes, Matron Mother. Excuse my careless words."
"Our first prisoners arrive, Matron Mother"
"These two rank high among the surface scum, Matron. What is to be their fate?"
"Their presence sickens me. Kill them"
"So... I am in my homeland once again. Already I feel how unwelcome it has become. My eyes are no longer used to its darkness and my senses to the hint of the threat around every corner.
We must tread with caution, <CHARNAME>. There are, no doubt, drow in this place. Along with beholders, illithids, kuo-toa, and perhaps even worse.
The denizens here will expect no mercy and will offer none. If we are to survive long enough to find your Irenicus, we must be stronger than any of them"
Ogrok kill.BG2 on the other hand sounds like people who actually speak like they're in a fantasy setting