I think ton of fun people and me get is simply pure system changes which explain to my why i like so much BG3 combat/gameplay vs Pathfinder/Pillars. It reminds me so much of 2nd edition of DnD which was the most fun i had with DnD.
lvl 5 atm. So far 5e is super fun system to play compared to 3e i hated (I loved 2e)
Then on top of those changes there is Larian design which further enhances that by properly supporting each class and proper RP and giving plenty ways to use situational gameplay.
- Each level feels meaningful and you never have this "if I multiclass in this i lose X for pretty much nothing ?" Good example of this was choosing rogue lvl2 over fighter lvl2. Yes fighter lvl2 gives me extra action but rogue gives me 3 skills dash/stealth/something and movement seems to be more important for my character than just pure damage as bolt in mage head is more important most of the time than even few swings of sword. Each level seems to give something specific and useful.
- casting in armor is logically funneled into whatever you are proficient in armor or not. As long as you are proficient in X armor type you can cast. So if you want to roleplay fighter/mage you can roleplay fighter mage. You lose 1 lvl of mage but you can wear anything you want. Above class levels there are other stuff to choose and depending on how you build your character it can be fighter that only uses 2-3 spells or full combined fighter mage or mage that works more like cleric etc. There is incentive for mages to stay pure and pick other feats than armor as well so it is balance of choice.
- simplicity. You don't need to study your character feats and traits to play and almost nothing is situational from class point. Which means you think more about actual combat and RP than remembering all stupid traits you build around. It reminds me a lot 2nd edition which i loved. It is complex where it matters and simple to play. It cuts bullshit waste.
- flatter number scaling, hp bloat isn't as huge as 3rd edition and combining with Larian environmental and situational combat means lvl 1 character still can win against high level character provided tactics are involved and some big brain thinking. This also means that even cantrips are pretty powerful if used right which further means that losing 2-3 levels of wizard for say fighter or something else isn't as that bad. Going pure has benefits as well but experimentation isn't as bad as it used to be in 3rd edition i hated.
- short/long rest is great mechanic combined with supplies. Short rests are great if you just want some heal between fights while long rest is strategic. Companions also work as replacement. So if someone in your party is tired etc. just swap him for someone else. This means longer plays between rests.
- feats are mostly general and powerful instead of being weak and specialized. Gone are the days of 3rd edition one million feats that worked on sundays but not on thursdays. When I first saw on my mage feat list I really struggled to pick something because they all were very beneficial rather than my 3rd edition experience where I mostly picked just general AC or damage as most of feats were too situational.
- there are no dump stats. Due to 5e + Larian design every stat has some use on every character and because damage and hp is much flatter your +2 to damage from strength isn't really that much needed. I play right not DEX+CHA fighter, something i normally wouldn't consider at all in other dnd game like pathfinder. Even WIS+CHA fighter makes sense, solve problems, don't do a lot of damage but you are effectively anti mage fighter add mageslayer feat as well.
- traps,lockpicking seems pretty easy at start but soon you realize that without dedicated "thief" you will quickly run out of tools and those tools cost money if they are available at all.
You are absolutely right. I was never fond with D&D mechanics, but now I can fully appreciate second edition. Fifth has only gimmicks, dice drops between tiefling role-playing.
A'propos de role-playing, I'm disappointed how Larian changed Shadowheart from evil and malice cleric to accordant visual-novel girl. I because tester are pussies and afraid rejection from a wench?
I always liked second edition best because:
1) It respected lore archetype. The rigid nature of the system, the fact only humans could be paladin or could dual class, the fact you were often locked in a single class, this wasn't a "limitation", but a point of attraction as it made the world feel more substantial. Sure some things could have used some work, but i always hated the "everything" goes mentality of 3E.
2) You didn't have to spend an hour theory crafting every time your character leveled up. More is not always better, and i'm sure leveling was made simple and inuitive specifically not to boggle down the game in a table top session.
Also, one thing i liked about DnD in general was the spell system and the spells themselves. Keep in mind i don't have a lot of experience with table top systems, all my RPG experience comes form video games, and DnD is one of the few settings i experienced where spells weren't just boring variations of the same pew pew shit. The way spells were designed made it really feel like magic was a science in this world, each spell being something a mage discovered which is why it worked in a certain way and had its own unique characteristics which occationally also factored in how you ended up using the spell.
Honestly i just liked how "lore" heavy in a kinda of Tolkienesque way the whole thing was. I dislike systems where nothing matters but the meta and lore is just pointless empty fluff.