Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,057
and where is the catch?You will lose Halsin, Wyll, Gale
and where is the catch?You will lose Halsin, Wyll, Gale
Sounds good.Jump in with whatever you want. So far it seems that this game provides unprecedented reactivity and quest branching, so you'll hardly put yourself in a bad position.So, I'd appreciate the thoughts / comments / advice of the respected members of the Codex...
Most importantly, play it as much like PnP as possible. Don't savescum, don't rest-spam, let checks fail, look for alternative routes when they do. Try to forget it's a videogame.
Isn't that just Baldurs Gate 2How has it not popped in this thread yet how every single aspect of this game is designed for a twenty seconds attention span player ?
It's not a problem, nor a flaw per se, but I can't help but notice how every book is two (ingame) pages long. Some of them even read like "hmmm to put it shortly errrr" and feels like whoever wrote them had, at some point, to recompile his already short text into a ridiculously superficial three paragraphs nothing.
Level up screen purposefully does away with any sort of class progression information. Even if you wanted to ponder your options on the next ten levels, you wouldn't be able to.
Everytime an event occurs, it just aggressively pops on your screen, cutting everything else you were doing. It, more often than not, features npcs that yell, scream, bounce around and spew out the most out of place stuff they could come up with.
The few npcs that don't indulge in attention whoring either talk in sybilline formulas or transform into a bear, a devil, a chair, a sex scene - you name it.
This game is constantly fighting for your attention.
It comes off as an insecure theatre play, where comedians double down on the energy to make up for their fear of the void.
It reminded me of a short time I spent at the pediatric service of the hospital, as a kid, and volunteer clowns were rushing through the thousand of toys in their bag to make our day. God bless them.
Other than being the 2023 embodiment of a themepark, built around such an inamovible principle of constant distraction that Skyrim itself would be considered a contemplative piece in comparison, it's a good immersive sim light à la DOS2, a bit less cluttered in every department (level design, writing, gameplay, UI).
It's probably goty, depends on Shadow of the Erdtree I guess.
I understand that to be this finicky is actually intelligent from a thief--people tend to reveal themselves without knowing when facing such edginess, and a thief needs to read his quarry.The problem I have with Astarion is that I'm having a hard time rationalizing why my character would want to have anything to do with him after our first meeting. By attacking the protagonist, and later by attempting to suck blood off him, Astarion just leaves no sensible protagonist a choice but to kick him out.He's much more bitter about his fate now, and it's well-acted. It's just a subtle shift in the actor's tone really, but it's very well done, and the animations seem to have shifted subtly too, along with the change in tone (though I can't be certain about that, might just be an illusion from the acting
There is a type of protagonist character who would still keep Astarion around after such behavior, but that protagonist is incompatible with anything I'd want to play, and I don't want to break my own character's consistency over a gamey objective of exploring a companion NPC's content.
Most of our "classics" here were always striving towards today's maximum decline, they were just limited by the technology. BG2 had to be Infinity Engine, but they did their best to be as declined as possible.Isn't that just Baldurs Gate 2
The kind of player whose PC would keep Astarion around and would be ok with him jumping on top of his PC in the first minutes of their meeting, and later sucking the PC's blood while the PC sleeps, does exist, but it's most likely female and around the age of 15.I understand that to be this finicky is actually intelligent from a thief--people tend to reveal themselves without knowing when facing such edginess, and a thief needs to read his quarry.
Still, this is my opinion on Astarion, the dude who appeared at our party and kind of never left the camp since:
"Someone in your camp still wants to talk to you, are you sure you w---"
Sleep.
Non-Edgy GamerHow did it feel to roleplay as a massive faggotthat has your character animated like a massive faggot, who is uncomfortably close to Gale right up until the end where you choose whether or not to kiss him.
Oh I see. In that case: it does not feel good.Why the butthurt rating, I specifically said "roleplay as" meaning you aren't a massive faggot irl
Indeed. What did you think of the narrator's voice and delivery?Oh I see. In that case: it does not feel good.Why the butthurt rating, I specifically said "roleplay as" meaning you aren't a massive faggot irl
Actually, on that subject, I wish RPG devs in general would understand that we do not want to see our character's face reacting to something unless it's a dialog choice we've made.
I cannot count the number of times I've been taken out of the moment by my character miming some stupid, gay or just incongruous emotion in dialog.
I am the player. I should be the one to react or not react.
You will lose Halsin, Wyll, Gale
It's usually ok, but sometimes it just makes uncomfortable scenes worse.Indeed. What did you think of the narrator's voice and delivery?
I respect this.Ah, if you're looking for metagaming advice, I don't know. I try not to approach it from such a perspective until I've had some substantial amount of time with it.
100% it's on purpose, Swen loves giving players "creative solutions" to combat encounters, like luring enemies away, hitting a barrel so they all explode, or pushing them into a chasm that is conveniently placed right behind a group of them.Oooookay, there is a serious fault in the combat engagement system. You absolutely CAN lure individual enemies away so you can murder them one by one.
It depends how that's done. I don't like the idea of being able to "lure" a guard away. The whole point of a guard is to... well, guard. If they spot you you'd think their first prerogative would be to alert the rest of the group, otherwise wtf are they guarding?
So unless you can use a spell to fool them into coming after you, this feels like just cheating badly written AI.
I only had to feed Gale three times and now due to story reasons he doesn't need any more at all. I just gave him some cheap garbage magic items that had no use or value, since you drown in those anyway. It's not a big deal.You will lose Halsin, Wyll, Gale
I lost Halsin and Gale (or rather, never managed to recruit them to begin with) before I ever reached Minthara. And why would anyone take Gale anyway since he apparently eats up all your magic items, especially when Withers has a mindless band of slaves ready.
Thank God for that.It has barrels and soaked surfaces you can mess around with, that's about it. But try it, 5e DnD combat mechanics are definitely better than DOS2