How has it not popped in this thread yet how every single aspect of this game is designed for a twenty seconds attention span player ?
It's not a problem, nor a flaw per se, but I can't help but notice how every book is two (ingame) pages long. Some of them even read like "hmmm to put it shortly errrr" and feels like whoever wrote them had, at some point, to recompile his already short text into a ridiculously superficial three paragraphs nothing.
Level up screen purposefully does away with any sort of class progression information. Even if you wanted to ponder your options on the next ten levels, you wouldn't be able to.
Everytime an event occurs, it just aggressively pops on your screen, cutting everything else you were doing. It, more often than not, features npcs that yell, scream, bounce around and spew out the most out of place stuff they could come up with.
The few npcs that don't indulge in attention whoring either talk in sybilline formulas or transform into a bear, a devil, a chair, a sex scene - you name it.
This game is constantly fighting for your attention.
It comes off as an insecure theatre play, where comedians double down on the energy to make up for their fear of the void.
It reminded me of a short time I spent at the pediatric service of the hospital, as a kid, and volunteer clowns were rushing through the thousand of toys in their bag to make our day. God bless them.
Other than being the 2023 embodiment of a themepark, built around such an inamovible principle of constant distraction that Skyrim itself would be considered a contemplative piece in comparison, it's a good immersive sim light à la DOS2, a bit less cluttered in every department (level design, writing, gameplay, UI).
It's probably goty, depends on Shadow of the Erdtree I guess.