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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
398
Yeah, I was nitpicking. I don't mind the armour in the game, even if I'd prefer at least some sets to be less... exotic.

Where's my plain sallet, Vincke?!
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
264
Location
Switzerland
Armor in this game looks great, although maybe a bit more variety would be welcome. First game in decades where the chain-mail armor actually looks fucking great.

Most games have ridiculous WoW style armor, instead of actual real to life armor (like in this game).
Eh - they're alright, I've seen worse. Was disappointed by the helmet selection at first, but finally found some proper visored ones in the Illithid colony before the Ketheric fight.
What I don't like is weapons just floating on your back, without scabbards or anything, and as usual the 2handers are way too oversized and the warhammers look retarded. So the game definitely doesn't get a realismfag seal of approval from me.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
it's hard to shit on the game for its armor when the visual variety alone makes it better than 99% of games in general, plus dyes that can overhaul a whole piece's look

qqXQcrH.png
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Stupid shoulder pauldrons and all kind of straps and buckles have been a thing since BG2. The Armour is mostly good looking in BG3 and you have a good diversity of it too.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,939
Location
Southeastern Yurop
Is the elder brain originally from Ravenloft?

I remember reading thoughts of darkness as a kid, and google searches show nothing before that.
The AD&D 2nd edition Monstrous Compendium from 1989 already mentioned Elder Brains:

"The center of each community is the elder-brain, a pool of briny brain fluid that contains the brains of the community's dead mind flayers. Due to the powerful mental force of the illithids, the elder-brain remains sentient even after their bodies have been destroyed, and the telepathic union of these brains of the dead rules the community."

Not sure if there was any reference prior to 1989. :M
Icewind Dale 2 also had an Elder Brain.
Baldur's Gate 2 had one in the Illithid Stronghold in the Underdark.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,658
This looks like the stock female elf face, which btw is the only good female elf face and the one with freckles I think is a slightly modified reskin.
I used the freckled elf face for the dream girl. Too bad I was only catfishing myself
 
Last edited:

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,108
It might not be WoW, and it generally looks decent, but calling it "real to life" seems like a bit of a stretch.

X7WfGmv.jpeg

Wtf!? I had almost the same party with the same equipment. Except the frog had a different glaive.

The fact that our party look almost identical is sign of great itemization. Not.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,968
So how bad is act 3 when it comes to bugs?
Some people swear act 3 is unplayable while others are saying buggy but playable?
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,803
So how bad is act 3 when it comes to bugs?
Some people swear act 3 is unplayable while others are saying buggy but playable?
Based on the replies it seems it really depends on the choices and companions you have, some are bugged more than others, so there's no better answer other than to try and see
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,658
So how bad is act 3 when it comes to bugs?
Some people swear act 3 is unplayable while others are saying buggy but playable?
Started it and didn't get any bugs yet. I had one line from a companion that was out of place referring to a decision I never took. But so far nothing massive.
Main obvious thing is companion comment a lot less on what's happening even when it seems like they should. But gameplay wise nothing seems particularly out there so far.
Like Durge is revealed to be a bhaalspawn and one of the original plotters by ghortash and companion don't interject at all. They have a single line saying ''I can't believe it !!11!!'' and no scene at the camp either.
 
Joined
Jun 6, 2010
Messages
2,279
Location
Milan, Italy
In general dealing with Act 3 I had more a general distaste for the blatant drop in performances and with how abruptly several questlines have been truncated, rather than suffering from a significant amount of OBVIOUS bugs.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,181
Location
Bulgaria
Hmmm i am surprised that this looked that well. Also i am surprised that this game had turn to black sex scenes when it was hyped as porn game.


ZIybvr9.png
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,522
Location
London, UK
Strap Yourselves In
Most games have ridiculous WoW style armor, instead of actual real to life armor (like in this game).

It might not be WoW, and it generally looks decent, but calling it "real to life" seems like a bit of a stretch.

X7WfGmv.jpeg

It's not exactly WoW and the early armors like paddeds and leathers and chainshirts and whatnot do look good and fairly realistic and solid, and with a touch of the Keith Parkinson fantasy look. But I do blame WoW for armor inflation and what I call "spikey shoulderpad syndrome."

I mean it's not as if you can't find a lot of wonderful armor/weapon variation if you go to a good museum with Dark Ages, mediaeval and renaissance armors, like the Wallace Collection - variations in style and design, and especially variations in quality of materials and ornamentation (armor, like weapons, didn't need to be hugely refined in terms of craftsmanship to do its job, and expense came out most often in decoration).

You don't have to stick fucking spikey shoulderpads on armor to make it look cool. Only the biggest and baddest bosses should be allowed to have then - then they has some visual impact :)

I think WoW did it because the more primitive graphics needed cruder, bolder differentiation. But with the refinement and realism in graphics nowadays, you can really represent the variation by means of variation in detail, there's no need for such OTT fashion statements any more.
 

ColonelMace

Novice
Joined
Aug 7, 2023
Messages
61
Location
Tsarfat
It might not be WoW, and it generally looks decent, but calling it "real to life" seems like a bit of a stretch.

X7WfGmv.jpeg

Wtf!? I had almost the same party with the same equipment. Except the frog had a different glaive.

The fact that our party look almost identical is sign of great itemization. Not.
I'd say the opposite is a sign of shit itemization but to each his own.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,522
Location
London, UK
Strap Yourselves In
I would really like to see the whole thing of adventuring modeled in more detail, with micro-gameplay resource management elements and a bit more emphasis on journey (like for example, PF:K started to have something like that with the camp scenes, but it could all have been fleshed out with more detail). Also things like having a Ranger in your party meaning you can move faster across country instead of having to stick to the roads. Having to hunt for food. Detail like that. It has to be adjusted and massaged so that it's not an annoyance, and as always with those types of things, you want some way of quickening it once you've experienced the immersive aspect enough, but having more simulation in that area would give more of a sense of background realism and bind the player closer to the game in the beginning.

Expeditions: Viking had something similiar - you had to manage different roles (hunting, cooking, preserving food, maintaining armors and weapons, guarding etc) at different times. Iirc one person had three or four "slots" in which he/she could do things or rest, but to fully rest one had to spend min. two of these slots, and to heal wounds properly many, many more. You had to have more people in your retinue than just your adventuring party and you had to rotate them heavilly. Some activities were bound to certain slot - for example you could hunt in the first two, but not the last one, and after the camp you could tidy up (action available only for the last "slot"), to minimise the risk of attack next time you rest. Usually I had four more people just to do camping roles or replace my "main" companions when they were hurt or tired.

EDIT: here's more detailed breakdown, I forgot you could have people with traits like "heavy sleeper", who needed one "slot" to rest while "normal" people needed only two.

https://expeditions-viking.fandom.com/wiki/Camping

"Preserving food" - now that's what I'm talking about :)
Yeah can't wait to drag and drop every item into meticulously prepared selection of containers so later I can play minigame to package them properly, and finally drag and drop again in order to get them to cart. You all watch what you wish for.

That's what I was talking about in terms of convenience and QOL, the representayshun of reality has to be tempered by convenience for the gamer sitting in his Herman Miller snatching some hours of leisure from the jaws of the daily grind. But I do think it's good to have some elements of that sort of thing, it just depends on how much it has to be abstracted away because the developers simply didn't have time/resources to flesh it out cleverly.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,480
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, many dozens of hours into the game, I started to feel tired. Very tired. I had similar feeling playing DOS2, Pathfinder Kingmaker and Pathfinder WOTR. I am not sure if it's due to my age (41) or due to the game lenght/ pace. It's a strange trend, the game feels HUGE, and at the same time it's slow.

I'm in the middle of act 3 now, and since we found out about the game cut content, I feel more and more disappointed. You can see the holes, the fractures and the patchwork they had to do, to keep Act 3 barely working. Sometimes I can barely play, cos my framerate goes to single digits. It's BAD. There are somethings that bothers me like hell, and I miss from more recent games. At the same time, some things are high quality, plot is very good and, in general, the game is solid.

Some things I don't like:
- Why there is no world map? Its hard to understand where we are, according to the game. This is a big departure from the old Baldur's Gate and also from recent crpgs, like Pathfinder. You cannot go back to previous areas, you cannot go wherever you want, and the game is heavily railroaded. There is just one path, and you have to go there in a very particular order.

- Itemization is meh and not very consistent. There are very few unique items, and the itemization, as a whole, favors melee attacks.

- UI, specially the character sheet is unacceptable. After Pathfinder, or, god, even Pillars of Eternity, the character sheet should be much better.

- Ilythid is horny and wants to fuck

- Cut content. Fuck, the game barely stands after act 2.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,181
Location
Bulgaria
:hahyou:


LoL was just cleaning the shar temple in the third act and found shadowcunt old friend,turned out it was nocturna,a tranny thiefling lol. Decided to cut it down,when it died a bunch of flaming fists showed up and told me i am a criminal now,then i looked around and saw that the tranny was resurrected lol.

Said tranny journal lol

Kf8GoHN.png


Seems like players will get cucked by a tranny hahahahaha.
 

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