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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

gurugeorge

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vj360ka78wkb1.jpg

Ah yeah, that's a nice little reward for climbing around a bit IIRC, there's kind of a micro-story with that (I vaguely recall) when you encounter Klagga in a later context.

These kinds of little bits and pieces (having amusing little rewards like this for poking around) are one of the things Larian's always been good at. It might not seem like much, but it does kind of flesh out the world a little bit as you go.
 

gurugeorge

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This game has such s weak armor design, there is some decent looking stuff but most of available items ranges from garbage to meh

While I agree that it's decidedly a mixed bag, tt's also true that this seems to apply to 95% of the RPGs out there for some fucking reason.
And there's also this weird tendency in gaming of making low tier armors somewhat cool and the the late-game "uber ones" progressively more and more tacky and embarrassing to wear.

P.S. I found the one in your screenshot tacky as hell, for instance.

and that fucking false loot system(many times game doesnt allow you to loot armour worn by NPCs, instead it gives you different basic armour even if NPC item is implemented in the game.
This on the other hand it's a bullshit problem and people should get over it.
"What you see is what you get" for all equipment doesn't work for every game.
And even wanting to appeal to "realism" the idea that by killing ten men in a fight you'd get ten usable armors out of their corpses is definitely misguided.

Not necessarily, if both the economy and the simulation are pitched right. For example, you might have ten half plate armors on the corpses, which would be a tasty amount of money, but if you have encumbrance you're not going to be able to carry them, so you have to "let go" psychologically.

On the other hand, I thought the Scavengers in Solasta were a stroke of genius idea (has anything like it been done in games before?) - it relieves you of the nervous tic of trying to loot 50 crappy goblin scimitars, so you loot only things of actual value, but you can still benefit a bit from the ton of crap you left behind, at a more or less reduced income (and the Scavengers could be greedy or generous, depending on how the economy is balanced).

Another thing from an old game that was rather cool from a simulationist perspective was the donkeys in Dungeon Siege :)

I would really like to see the whole thing of adventuring modeled in more detail, with micro-gameplay resource management elements and a bit more emphasis on journey (like for example, PF:K started to have something like that with the camp scenes, but it could all have been fleshed out with more detail). Also things like having a Ranger in your party meaning you can move faster across country instead of having to stick to the roads. Having to hunt for food. Detail like that. It has to be adjusted and massaged so that it's not an annoyance, and as always with those types of things, you want some way of quickening it once you've experienced the immersive aspect enough, but having more simulation in that area would give more of a sense of background realism and bind the player closer to the game in the beginning.

Another thing I've always wanted to see is a proper day/night system with fatigue so that you have to sleep at night - or you can push yourself through the night for greater rewards (e.g. lucrative dangerous beasty pelts) at the cost of dangers and lessening alertness or whatever. That's like a self-governing difficulty slider built into the game right there. Same with food and drink ofc.

I've always disagreed with the attitude that some developers seem to have that fuller simulation is "boring" - it's not, and of course the great advantage is that the "rules of the game" for realism are built into us from our experience of living life, they don't have to be "learned." It's just that developers hardly ever do it right, and get the balance right between immersion and QOL/convenience. But I suppose it's all costs/benefits - they could do it, but their hands are full just getting the basics in. But it's exactly the sort of area that modders can excel in, so I think developers (who allow modding) should at least spend some time and effort on having suitable "hooks" in the engine (if that's the right terminology) for having much more detailed simulation in all the ancillary areas of "adventuring."
 
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Ah yeah, that's a nice little reward for climbing around a bit IIRC, there's kind of a micro-story with that (I vaguely recall) when you encounter Klagga in a later context.

These kinds of little bits and pieces (having amusing little rewards like this for poking around) are one of the things Larian's always been good at. It might not seem like much, but it does kind of flesh out the world a little bit as you go.
Using Detect Thought at every opportunity you can leads to similar results. It's fun to have so many choices.
 
Self-Ejected
Joined
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Location
Dalmasca
This is getting tiresome not for you let me clarify but the whole argument.
Nigger, you could spend much less time just citing things properly and save us both some time. I don't want to read a long ass paragraph from you on your theories.
She slept with many men.
Which she says she did before ever undergoing her rite of passage into adulthood.
Viconia had the time to become an acolyte and a priestess had the time to see her dinasty fall
Really, how hard is it to spellcheck, Meb? "Dinasty"? "Elvea"? Come on.
Also take in consideration that the power a cleric have from their God is something personal between the devoted and the divinity itself. Is no more like that in fifth edition so eventually before becoming a cleric she had to convince Shar to give her powers and that dosnt happen in a blink of an eye expecially for Shar that is often villified and secrecy is part of her whole being.
Eh. Aren't there circumstances even in 2E where this happens fairly quickly? For example, traveling to a different plane where the cleric's god isn't worshiped?

Even so, I think we're well within the 70-year timeframe between the fall of her house and BG1.

I looked it up and the base age for a Drow is 80, not 100. She said she served an age and a half. We can't know what this means, but we can assume it was her entire childhood and adolescence, plus a few years after - long enough to piss everyone off on her first baby sacrifice.

So, let's assume she was taken for service at 40, became an adult at 80 and fled at 100, since she didn't actually flee after hesitating on sacrificing the infant.

Then, it was 70 years until BG1, making her 170 at the time.

BG3 takes place 124 years later, making her 294.

So, add a 100 years or take away 20, it won't really matter. She still wasn't old by D&D 5E standards, which max elves out around 750. Middle-aged at best. I think 3E did similar, but I forget.

However, 2E said that Drow enter old age at 190 and venerable at 225+. And yet the game was written as 2.5E. A tricky situation, but since we are in 5E, we should probably use the 5E timescale.

And if we used the 2E timescale (edit: as Eisenheinrich suggests, I see), the book I am referencing ("The Complete Book of Elves") still rebukes your argument:
Elves do not feel the effects of age as humans know them. After an elf has grown to maturity, her features cease to change or, at least, change very slowly. There is very little difference between the way a 100-year-old elf and a 400-year-old elf appear. The only way to tell between young and old is the degree of exuberance, spontaneity, and enthusiasm each exhibit. Only at venerable age do elves begin to show their years, yet they still appear younger than most humans do at age 50.
I know some people can age poorly by 50, but Viconia looks like she's in her mid to late 60s or 70s in BG3, and she wouldn't have been that far into venerability, for an elf.

Ultimately though, this is all an exercise in autism. As I said before, they could have written off a good-looking Viconia or Jaheira with magical alteration and the game admits this.

It's just a different game made by people with a MUCH different philosophy, market and goal - and maybe a fairly large axe to grind.
Right bg3 is vastly better than the original in every way.
Combat-Incline turn based
Encountets-Fantastic
Writing-Better
Character agency-Vastly better
Reactivity of the world-Not even comparable

So yes long life Larian

Seethe cope dilate XD
 

Sunri

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Location
Poland
This is getting tiresome not for you let me clarify but the whole argument.
Nigger, you could spend much less time just citing things properly and save us both some time. I don't want to read a long ass paragraph from you on your theories.
She slept with many men.
Which she says she did before ever undergoing her rite of passage into adulthood.
Viconia had the time to become an acolyte and a priestess had the time to see her dinasty fall
Really, how hard is it to spellcheck, Meb? "Dinasty"? "Elvea"? Come on.
Also take in consideration that the power a cleric have from their God is something personal between the devoted and the divinity itself. Is no more like that in fifth edition so eventually before becoming a cleric she had to convince Shar to give her powers and that dosnt happen in a blink of an eye expecially for Shar that is often villified and secrecy is part of her whole being.
Eh. Aren't there circumstances even in 2E where this happens fairly quickly? For example, traveling to a different plane where the cleric's god isn't worshiped?

Even so, I think we're well within the 70-year timeframe between the fall of her house and BG1.

I looked it up and the base age for a Drow is 80, not 100. She said she served an age and a half. We can't know what this means, but we can assume it was her entire childhood and adolescence, plus a few years after - long enough to piss everyone off on her first baby sacrifice.

So, let's assume she was taken for service at 40, became an adult at 80 and fled at 100, since she didn't actually flee after hesitating on sacrificing the infant.

Then, it was 70 years until BG1, making her 170 at the time.

BG3 takes place 124 years later, making her 294.

So, add a 100 years or take away 20, it won't really matter. She still wasn't old by D&D 5E standards, which max elves out around 750. Middle-aged at best. I think 3E did similar, but I forget.

However, 2E said that Drow enter old age at 190 and venerable at 225+. And yet the game was written as 2.5E. A tricky situation, but since we are in 5E, we should probably use the 5E timescale.

And if we used the 2E timescale (edit: as Eisenheinrich suggests, I see), the book I am referencing ("The Complete Book of Elves") still rebukes your argument:
Elves do not feel the effects of age as humans know them. After an elf has grown to maturity, her features cease to change or, at least, change very slowly. There is very little difference between the way a 100-year-old elf and a 400-year-old elf appear. The only way to tell between young and old is the degree of exuberance, spontaneity, and enthusiasm each exhibit. Only at venerable age do elves begin to show their years, yet they still appear younger than most humans do at age 50.
I know some people can age poorly by 50, but Viconia looks like she's in her mid to late 60s or 70s in BG3, and she wouldn't have been that far into venerability, for an elf.

Ultimately though, this is all an exercise in autism. As I said before, they could have written off a good-looking Viconia or Jaheira with magical alteration and the game admits this.

It's just a different game made by people with a MUCH different philosophy, market and goal - and maybe a fairly large axe to grind.
Right bg3 is vastly better than the original in every way.
Combat-Incline turn based
Encountets-Fantastic
Writing-Better
Character agency-Vastly better
Reactivity of the world-Not even comparable

So yes long life Larian

Seethe cope dilate XD
Now you posted cringe
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
This is getting tiresome not for you let me clarify but the whole argument.
Nigger, you could spend much less time just citing things properly and save us both some time. I don't want to read a long ass paragraph from you on your theories.
She slept with many men.
Which she says she did before ever undergoing her rite of passage into adulthood.
Viconia had the time to become an acolyte and a priestess had the time to see her dinasty fall
Really, how hard is it to spellcheck, Meb? "Dinasty"? "Elvea"? Come on.
Also take in consideration that the power a cleric have from their God is something personal between the devoted and the divinity itself. Is no more like that in fifth edition so eventually before becoming a cleric she had to convince Shar to give her powers and that dosnt happen in a blink of an eye expecially for Shar that is often villified and secrecy is part of her whole being.
Eh. Aren't there circumstances even in 2E where this happens fairly quickly? For example, traveling to a different plane where the cleric's god isn't worshiped?

Even so, I think we're well within the 70-year timeframe between the fall of her house and BG1.

I looked it up and the base age for a Drow is 80, not 100. She said she served an age and a half. We can't know what this means, but we can assume it was her entire childhood and adolescence, plus a few years after - long enough to piss everyone off on her first baby sacrifice.

So, let's assume she was taken for service at 40, became an adult at 80 and fled at 100, since she didn't actually flee after hesitating on sacrificing the infant.

Then, it was 70 years until BG1, making her 170 at the time.

BG3 takes place 124 years later, making her 294.

So, add a 100 years or take away 20, it won't really matter. She still wasn't old by D&D 5E standards, which max elves out around 750. Middle-aged at best. I think 3E did similar, but I forget.

However, 2E said that Drow enter old age at 190 and venerable at 225+. And yet the game was written as 2.5E. A tricky situation, but since we are in 5E, we should probably use the 5E timescale.

And if we used the 2E timescale (edit: as Eisenheinrich suggests, I see), the book I am referencing ("The Complete Book of Elves") still rebukes your argument:
Elves do not feel the effects of age as humans know them. After an elf has grown to maturity, her features cease to change or, at least, change very slowly. There is very little difference between the way a 100-year-old elf and a 400-year-old elf appear. The only way to tell between young and old is the degree of exuberance, spontaneity, and enthusiasm each exhibit. Only at venerable age do elves begin to show their years, yet they still appear younger than most humans do at age 50.
I know some people can age poorly by 50, but Viconia looks like she's in her mid to late 60s or 70s in BG3, and she wouldn't have been that far into venerability, for an elf.

Ultimately though, this is all an exercise in autism. As I said before, they could have written off a good-looking Viconia or Jaheira with magical alteration and the game admits this.

It's just a different game made by people with a MUCH different philosophy, market and goal - and maybe a fairly large axe to grind.
Right bg3 is vastly better than the original in every way.
Combat-Incline turn based
Encountets-Fantastic
Writing-Better
Character agency-Vastly better
Reactivity of the world-Not even comparable

So yes long life Larian

Seethe cope dilate XD
Now you posted cringe

We have a whole thread of cringes but is not this one. Is just useless to argue woth someone you have to explain stuff for dozen of posts and i truly meant what i wrote i consider bg3 above the original for the reasons i listen. Of course i am aware the old games were a product of their time but i feel some people here argue for the sake of being contrarians.
 

Darkwind

Augur
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
you'll find plenty of good items in the game, pretty much for every class, including full sets for monk, barb, etc. So you'll have that covered.

Yes, but implemented in an absolutely shit way. Act 1 gear was Act 1 appropriate. Act 2 gear they become the stingy DM and I was getting little dribbles of decent gear here & there but largely still mixing it with late Act 1 gear. I thought, ok, "low magic campaign, right?" I have played and DM'd those before so all good.

Then Act 3 comes and I am positively swimming in fucking magic items. The good stuff. The pink/purple rares from head to toe and so much left over I was literally selling it and throwing it away. With an occasional orange legendary thrown in the mix too.

So their itemization across the course of the game is pretty bad. Some of that sweet Act 3 loot needs to be re-itemized half-way or later into Act 2.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Right bg3 is vastly better than the original in every way.
Writing-Better
I can picture Mebrilla playing BG3 and enjoying the writing.
"Ah... the original game was so bland. Balduran was just some dead historical character. But Larian really upgraded upon the original by turning him into a gay squid that lives in your pocket."

And then she snorts a line of bath salts. Probably.
 

gurugeorge

Arcane
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Strap Yourselves In
This is getting tiresome not for you let me clarify but the whole argument.
Nigger, you could spend much less time just citing things properly and save us both some time. I don't want to read a long ass paragraph from you on your theories.
She slept with many men.
Which she says she did before ever undergoing her rite of passage into adulthood.
Viconia had the time to become an acolyte and a priestess had the time to see her dinasty fall
Really, how hard is it to spellcheck, Meb? "Dinasty"? "Elvea"? Come on.
Also take in consideration that the power a cleric have from their God is something personal between the devoted and the divinity itself. Is no more like that in fifth edition so eventually before becoming a cleric she had to convince Shar to give her powers and that dosnt happen in a blink of an eye expecially for Shar that is often villified and secrecy is part of her whole being.
Eh. Aren't there circumstances even in 2E where this happens fairly quickly? For example, traveling to a different plane where the cleric's god isn't worshiped?

Even so, I think we're well within the 70-year timeframe between the fall of her house and BG1.

I looked it up and the base age for a Drow is 80, not 100. She said she served an age and a half. We can't know what this means, but we can assume it was her entire childhood and adolescence, plus a few years after - long enough to piss everyone off on her first baby sacrifice.

So, let's assume she was taken for service at 40, became an adult at 80 and fled at 100, since she didn't actually flee after hesitating on sacrificing the infant.

Then, it was 70 years until BG1, making her 170 at the time.

BG3 takes place 124 years later, making her 294.

So, add a 100 years or take away 20, it won't really matter. She still wasn't old by D&D 5E standards, which max elves out around 750. Middle-aged at best. I think 3E did similar, but I forget.

However, 2E said that Drow enter old age at 190 and venerable at 225+. And yet the game was written as 2.5E. A tricky situation, but since we are in 5E, we should probably use the 5E timescale.

And if we used the 2E timescale (edit: as Eisenheinrich suggests, I see), the book I am referencing ("The Complete Book of Elves") still rebukes your argument:
Elves do not feel the effects of age as humans know them. After an elf has grown to maturity, her features cease to change or, at least, change very slowly. There is very little difference between the way a 100-year-old elf and a 400-year-old elf appear. The only way to tell between young and old is the degree of exuberance, spontaneity, and enthusiasm each exhibit. Only at venerable age do elves begin to show their years, yet they still appear younger than most humans do at age 50.
I know some people can age poorly by 50, but Viconia looks like she's in her mid to late 60s or 70s in BG3, and she wouldn't have been that far into venerability, for an elf.

Ultimately though, this is all an exercise in autism. As I said before, they could have written off a good-looking Viconia or Jaheira with magical alteration and the game admits this.

It's just a different game made by people with a MUCH different philosophy, market and goal - and maybe a fairly large axe to grind.
Right bg3 is vastly better than the original in every way.
Combat-Incline turn based
Encountets-Fantastic
Writing-Better
Character agency-Vastly better
Reactivity of the world-Not even comparable

So yes long life Larian

Seethe cope dilate XD

Jesus Christ there are enough people here who don't hate the game for this kind of insistent protesting about the game's quality to be a tad annoying. Ease off willya? It's getting spammy.

As I said a while ago, I think the general consensus is that the game has many good qualities and a few bad, and a lot of us don't like the degenerate shit but are mature enough to put up with it for the sake of the fun that can be had out of the game. (This being in contrast to a lot of modern product where it's such trash, in meat and potatoes terms, that it's not even worth holding your nose for.)

But to say this is better than the BG games, pound for pound, time for time, contemporary impact for contemporary impact, is kind of - I dunno, tone deaf? Part of the reason this was such an anticipated game is because of the fame and kudos those games had gotten in their own right, which was a result of the impact they had in their day. And although there are some things this game does better (even factoring in the tech changes), the woke shit mars it too much, and the game is a bit too rickety and uneven in several areas to really claim the ultimate crown. Maybe after they do the Enhanced or Extended version, where they flesh things out, and have had time to smooth everything over - but even then, the woke carbuncle-ness would still be so interwoven that you'd need extensive modding to delete the rainbow from it and make it non-cringeworthy.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,738
BG3: We made a game where all the women are ugly.

Codex: :smug:

BG3: That one character in BG2 that you used beat your meat to and was based on a pron star or whatever? We made her ugly too.

Codex: :argh::argh::argh::argh::argh:
I brought up a video about that in a different thread. The ugly-fication of all women in all games/media/comics/IRL. Chicks have sone serious fucking mental issues that can never be solved….

Even by the great cock ROD of LORDLY MIGHT.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,738
It all could've been worse. Guess they didn't want to roll with the "loud and obnoxious black women stereotype":
Well she er it can prolly suck a good amount of cock with them big ole lips. Only one horn to grip onto? Grrrrrr…. GIDDYUP!!! Ride that bitch! YEEEEEE-HAAAAWWWWWWW!!!
 
Last edited:

Non-Edgy Gamer

Grand Dragon
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Glory to Ukraine
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Strap Yourselves In
Part of the reason this was such an anticipated game is because of the fame and kudos those games had gotten in their own right, which was a result of the impact they had in their day.
And not just in their day, but over 20 years of replays and rereleases.

I still enjoy playing BG1&2 more than 20 years later. I don't think I'll be playing BG3 even 5 or 10 years from now - assuming I'm still around and playing games, of course.
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Right bg3 is vastly better than the original in every way.
Writing-Better
I can picture Mebrilla playing BG3 and enjoying the writing.
"Ah... the original game was so bland. Balduran was just some dead historical character. But Larian really upgraded upon the original by turning him into a gay squid that lives in your pocket."

And then she snorts a line of bath salts. Probably.
Dont worry negative rating just give me a measure of the ammount of butthurt people get.

Meanwhile Bg3 keeps winning. Seethe Cope Dilate :smug:
 

janior

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Messages
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Ashenvale
Part of the reason this was such an anticipated game is because of the fame and kudos those games had gotten in their own right, which was a result of the impact they had in their day.
And not just in their day, but over 20 years of replays and rereleases.

I still enjoy playing BG1&2 more than 20 years later. I don't think I'll be playing BG3 even 5 or 10 years from now - assuming I'm still around and playing games, of course.
it's still great imo, doubt ill play bg3 again
whhaVq2.jpeg
 

Aarwolf

Learned
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Dec 15, 2020
Messages
575
I would really like to see the whole thing of adventuring modeled in more detail, with micro-gameplay resource management elements and a bit more emphasis on journey (like for example, PF:K started to have something like that with the camp scenes, but it could all have been fleshed out with more detail). Also things like having a Ranger in your party meaning you can move faster across country instead of having to stick to the roads. Having to hunt for food. Detail like that. It has to be adjusted and massaged so that it's not an annoyance, and as always with those types of things, you want some way of quickening it once you've experienced the immersive aspect enough, but having more simulation in that area would give more of a sense of background realism and bind the player closer to the game in the beginning.

Expeditions: Viking had something similiar - you had to manage different roles (hunting, cooking, preserving food, maintaining armors and weapons, guarding etc) at different times. Iirc one person had three or four "slots" in which he/she could do things or rest, but to fully rest one had to spend min. two of these slots, and to heal wounds properly many, many more. You had to have more people in your retinue than just your adventuring party and you had to rotate them heavilly. Some activities were bound to certain slot - for example you could hunt in the first two, but not the last one, and after the camp you could tidy up (action available only for the last "slot"), to minimise the risk of attack next time you rest. Usually I had four more people just to do camping roles or replace my "main" companions when they were hurt or tired.

EDIT: here's more detailed breakdown, I forgot you could have people with traits like "heavy sleeper", who needed one "slot" to rest while "normal" people needed only two.

https://expeditions-viking.fandom.com/wiki/Camping
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,369

Ah yeah, that's a nice little reward for climbing around a bit IIRC, there's kind of a micro-story with that (I vaguely recall) when you encounter Klagga in a later context.

These kinds of little bits and pieces (having amusing little rewards like this for poking around) are one of the things Larian's always been good at. It might not seem like much, but it does kind of flesh out the world a little bit as you go.

woohoo two skeletons in a closet ! and a note ! Oh wow they were lovers and they died holding together.














...wait who wrote that note ?

:bioware:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,288
Is the elder brain originally from Ravenloft?

I remember reading thoughts of darkness as a kid, and google searches show nothing before that.
The AD&D 2nd edition Monstrous Compendium from 1989 already mentioned Elder Brains:

"The center of each community is the elder-brain, a pool of briny brain fluid that contains the brains of the community's dead mind flayers. Due to the powerful mental force of the illithids, the elder-brain remains sentient even after their bodies have been destroyed, and the telepathic union of these brains of the dead rules the community."

Not sure if there was any reference prior to 1989. :M
 

gurugeorge

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Strap Yourselves In
I would really like to see the whole thing of adventuring modeled in more detail, with micro-gameplay resource management elements and a bit more emphasis on journey (like for example, PF:K started to have something like that with the camp scenes, but it could all have been fleshed out with more detail). Also things like having a Ranger in your party meaning you can move faster across country instead of having to stick to the roads. Having to hunt for food. Detail like that. It has to be adjusted and massaged so that it's not an annoyance, and as always with those types of things, you want some way of quickening it once you've experienced the immersive aspect enough, but having more simulation in that area would give more of a sense of background realism and bind the player closer to the game in the beginning.

Expeditions: Viking had something similiar - you had to manage different roles (hunting, cooking, preserving food, maintaining armors and weapons, guarding etc) at different times. Iirc one person had three or four "slots" in which he/she could do things or rest, but to fully rest one had to spend min. two of these slots, and to heal wounds properly many, many more. You had to have more people in your retinue than just your adventuring party and you had to rotate them heavilly. Some activities were bound to certain slot - for example you could hunt in the first two, but not the last one, and after the camp you could tidy up (action available only for the last "slot"), to minimise the risk of attack next time you rest. Usually I had four more people just to do camping roles or replace my "main" companions when they were hurt or tired.

EDIT: here's more detailed breakdown, I forgot you could have people with traits like "heavy sleeper", who needed one "slot" to rest while "normal" people needed only two.

https://expeditions-viking.fandom.com/wiki/Camping

"Preserving food" - now that's what I'm talking about :)
 

Zariusz

Liturgist
Joined
Nov 13, 2019
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Civitas Schinesghe
and that fucking false loot system(many times game doesnt allow you to loot armour worn by NPCs, instead it gives you different basic armour even if NPC item is implemented in the game.
This on the other hand it's a bullshit problem and people should get over it.
"What you see is what you get" for all equipment doesn't work for every game.
And even wanting to appeal to "realism" the idea that by killing ten men in a fight you'd get ten usable armors out of their corpses is definitely misguided.

But the thing is, the game is unconsistent, sometimes it behaves like "what you see is what you get" system is in game with even NPCs turning naked after looting but on many other occasions it works like i mentioned earlier.

And about that realism part, hah you would be surprised, irl the only thing keeping men from looting enemy armor was fear of disease but that only applied to those that were lying dead long enough for corpse venom to appear or had a plague of some kind (well besides things like fear of enemy army attacking during looting or even orders forbiding looting the dead, but that doesnt matter in this context since fights in BG3 have relatively small scale from few to rarely dozen NPCs and you dont need to wait many hours or even days after fight to get ocassion to loot). Yeah severe damage on certain pieces could make it too costly to repair or rarely even unusable (to reflect that you would have to have armour maintenance system like for example in Battle Brothers) but i see no problem in ignoring that for the sake of better character customisation options from all that loot, maybe with the exemption of stuff on skeletons and other ancient things that would have generic "destroyed armour " item or smt like, unless it was magical and it survived ofc.
 
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whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,677
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bulgaristan
Codex Year of the Donut
Most games have ridiculous WoW style armor, instead of actual real to life armor (like in this game).

It might not be WoW, and it generally looks decent, but calling it "real to life" seems like a bit of a stretch.

X7WfGmv.jpeg
You are mixing and matching a lot, not wearing complete sets.
If you use dyes and theme your armor, it can look cool. Not "realistic", because real life armor is much duller than the fantasy we are used to, but real-like. Real-ish. Plausible, given the setting.
Unlike WoW armor, as you mentioned, which doesn't make sense even in its own setting.

Look at this set
20230820220146_1.jpg


Obviously in real life any spike/piece like that would be broken, or the enemy could hold it to grapple you, or would just be a bitch to carry around, but aesthetically it does look like a demonic infernal armor, and not like plastic cosplay.
 

FA7

Educated
Joined
Mar 24, 2022
Messages
72
I would really like to see the whole thing of adventuring modeled in more detail, with micro-gameplay resource management elements and a bit more emphasis on journey (like for example, PF:K started to have something like that with the camp scenes, but it could all have been fleshed out with more detail). Also things like having a Ranger in your party meaning you can move faster across country instead of having to stick to the roads. Having to hunt for food. Detail like that. It has to be adjusted and massaged so that it's not an annoyance, and as always with those types of things, you want some way of quickening it once you've experienced the immersive aspect enough, but having more simulation in that area would give more of a sense of background realism and bind the player closer to the game in the beginning.

Expeditions: Viking had something similiar - you had to manage different roles (hunting, cooking, preserving food, maintaining armors and weapons, guarding etc) at different times. Iirc one person had three or four "slots" in which he/she could do things or rest, but to fully rest one had to spend min. two of these slots, and to heal wounds properly many, many more. You had to have more people in your retinue than just your adventuring party and you had to rotate them heavilly. Some activities were bound to certain slot - for example you could hunt in the first two, but not the last one, and after the camp you could tidy up (action available only for the last "slot"), to minimise the risk of attack next time you rest. Usually I had four more people just to do camping roles or replace my "main" companions when they were hurt or tired.

EDIT: here's more detailed breakdown, I forgot you could have people with traits like "heavy sleeper", who needed one "slot" to rest while "normal" people needed only two.

https://expeditions-viking.fandom.com/wiki/Camping

"Preserving food" - now that's what I'm talking about :)
Yeah can't wait to drag and drop every item into meticulously prepared selection of containers so later I can play minigame to package them properly, and finally drag and drop again in order to get them to cart. You all watch what you wish for.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
460
Yeah, I was nitpicking. I don't mind the armour in the game, even if I'd prefer at least some sets to be less... exotic.

Where's my plain sallet, Vincke?!
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
Armor in this game looks great, although maybe a bit more variety would be welcome. First game in decades where the chain-mail armor actually looks fucking great.

Most games have ridiculous WoW style armor, instead of actual real to life armor (like in this game).
Eh - they're alright, I've seen worse. Was disappointed by the helmet selection at first, but finally found some proper visored ones in the Illithid colony before the Ketheric fight.
What I don't like is weapons just floating on your back, without scabbards or anything, and as usual the 2handers are way too oversized and the warhammers look retarded. So the game definitely doesn't get a realismfag seal of approval from me.
 

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