Grunker
RPG Codex Ghost
I remember when muscle wizard was the silliest thing around.
Pact of the Blade is decidedly not a muscle-wizard. Strength is literally its most useless stat.
Also, muscle-wizard has been a thing since 1981 when the gish were invented. It's literally the word we ended up using for the hybrid throughout all editions.
By "muscle wizard" I meant having strength affect spellcasting
I don't think there's anything to that effect in BG3
Yes, my point is that it has something sillier.
I understood that, I was just making it clear that there are no muscle-wizards to the best of my knowledge.
Yeah Perception is obvious.Yes I got that part Grunk, my question is what other skills would you take insteadWhat else would a Bard take though 0_oHence, you save three skill proficiencies to put in stuff like Perception and flavor skills.
Almost every single Bard build I've read recommends taking proficiency in speech skills, and that's also what common logic would dictate. From my EA-testing, I believe this would be just about the most inefficient way to use your skill proficiencies on a bard.
Perception was ultrauseful in my testing. You can cover all the flavor-skills. It's easier to pick up one of the two essential combat skills (Acro or Athle). Heck, why not do Stealth? The entire goal was to basically cover all skills checks
From what I've read, Acrobatics is more or less useless. Athletics has some checks but that's hardly the domain of a caster - the fighter types will have that covered.
Stealth - fine I guess.
Useless? Shoving has been a huge factor in many fights for me, and Acrobatics allows you to resist it. Athletics obviously as well, but Acrobatics is better if you don’t have Strength