Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,002
I will be playig Lore Bard as well and am considering dips. Warlock 3 seems an obvious one as well
Pact of the Blade, and then a melee bard?
REMINDER that the AI, at least in the Early Access version, prioritizes targets with lower AC. So if you are in melee range, with low AC, you might get nuked frequently.

If you go Blade you might as well go Valour or Sword

Lore Bard gets magical secrets at 6. 9swords/3lock is cucked. If Thirsting Blade is in you're better off just using that. Wyll will be getttng Shield prof from being Human so there isn't any real point in going Valor unless you want to a beta inspire bot.

Swords Bard needs 10, you're better off 2paladin/lock/sorc/10 Swords
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
16,712
Location
bulgaristan
Codex Year of the Donut
I’m very confident you can play a Dark Urge semi-good play through with companions and everything. Then you go serial killer in a couple of years
[*](Shadowheart) Evil shadowheart, He mentioned he was doing a full on evil playthrough with Lae'zel, Minthara and Shart,playing as durge, so you'll probably be able to take her really dark
Unironically the party I was thinking off as well. The three dark dames and Bhaal.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,717
3 feats at 12th level cap - really makes your choices limited.

For my planned build it would be Alert + Elemental Adept + ASI or War Caster.
Yeah that's why I'm thinking about ditching alert entirely. Amazing feat, sure but on tactician I'll be sneaking around a lot so except for some potential very specific fights there's no way enemies will surprise me, rather the other way around.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,502
yeah its hard to say yet according to fshittylife any weapon which you have proficiency with is considered monk weapon so if thats true it changes quite a lot of stuff

anyway since Im retarded I theorycrafted my party a little bit

Charname lore bard 11 / 1 life/knowledge cleric
skillmonkey + support
dip gives: guidance, medium/heavy armor and shield profiency, better heals or 2 x proficiency
alert + lucky/metamagic adept/ASI depending on perma attribute increasing consumables

Minthara vengenace pala 9 / 3 battle master fighter
3rd level spells unlock at 9 haste/revive looks tempting + higher smites if needed
dip gives: action surge + battle master stuff looks about the best dip there is
alert + ASI

Shadowheart 12 storm sorcerer or divination/abjuration wizard fuck immersion since I got a bard already don't want to go cleric
wizard: alert + ASI + war caster/metamagic adept if available
sorcerer: alert + ASI + elemental adept
probably wizard since I got 2 charisma heavy characters

frog lady 12 battle master fighter (flexible slot)
ASI + polearm master + sentinel + great weapon master/alert

kinda went heavy for skillchecks with charname since I dislike savescumming

You could get Guidance with magical secrets, no? The expertise is certainly cool though

I will be playig Lore Bard as well and am considering dips. Warlock 3 seems an obvious one as well

sure, but since its lvl 6 takes a while to get it + missing medium/heavy armor and shield is probably bad. At least shield since you probably wont do any meaningful dmg with bow or whatever
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
16,712
Location
bulgaristan
Codex Year of the Donut
Reading the tl;dr of that interview Swen did, he recommends NOT playing origin characters, and strongly recommends NOT playing Dark Urge on first playthroughs. Dammit, Swen, stop busting my balls.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,808
Reading the tl;dr of that interview Swen did, he recommends NOT playing origin characters, and strongly recommends NOT playing Dark Urge on first playthroughs. Dammit, Swen, stop busting my balls.
He probably talks about casual players
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,002
Reading the tl;dr of that interview Swen did, he recommends NOT playing origin characters, and strongly recommends NOT playing Dark Urge on first playthroughs. Dammit, Swen, stop busting my balls.

Only 20% even finished DOS 2. Swen just trying to sell people on the the sunk cost option. Most people aren't playing through a 80-100+ hour RPG more than once.

Why you choose just the generic mainchar, that has objectively less content and a
worse item list.
over Durge.
 
Last edited:

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Reading the tl;dr of that interview Swen did, he recommends NOT playing origin characters, and strongly recommends NOT playing Dark Urge on first playthroughs. Dammit, Swen, stop busting my balls.
If you plan on playing more than once, I don't see his recommendation on not playing origin characters mattering. You'll see both sides of that origin character either way. Dark Urge I can kind of understand. Like in DOS2, playing Fane or Lohse hits differently if you've played the game "Normal" at least once before that. But the difference wasn't so huge that it really mattered, since you see things the other way on the second playthrough.


So fuck it. Play an origin character or a Dark Urge character. Do what you want.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
16,712
Location
bulgaristan
Codex Year of the Donut
Isn't Dark Urge murder hobo run?
probably but you can do some checks to resist doing action x
Thing is, that's unreliable. And if you are doing an evil run anyways, failing a check to not kick the child off the cliff is okay. But if you are trying to tame the urges, and you fail a check that gets a party member killed or a quest locked out, that's a reload.
So I wouldn't play DU in a "good run".
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,649
Some dev leaked that other origins will actually face off against the Dark Urge at some point.

Interesting. An actual (potential) villain playthrough. I think there is weight to the theory that the origin will reveal itself to be a reincarnated/amnesiac bhaal. Makes the potential redemption arc for the origin bizarre though.

Anyway fuck it, first playthrough half drow dark urge assassin who tries to be a good guy.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,591
Location
Copenhagen
Sounds like changing companion classes is 100% in :-D

Fuck yes. Time to make a spreadsheet and make a full gimmick party. Love it.



Jermu
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,649
Isn't Dark Urge murder hobo run?

We don’t know for sure, but they’ve strongly hinted that you can play it resisting the urge

It has been somewhat established that originally "tav" was dark urge by default but they changed it because many players would be annoyed of losing control of their character.

Makes sense that they originally planned it to be the standard origin. It is a sequel after all, and it seems this origin is the only thing which really ties in to original games.

There are screenshots of earlier versions of the ea where the tav had the "blood, blood, blood" moments.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,502
yeah thats why I listed pure wizard/sorc for shadowheart, otherwise 1 cleric dip which would not be too bad for armor/shield proficiency + guidance + bless
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,591
Location
Copenhagen
Isn't Dark Urge murder hobo run?

We don’t know for sure, but they’ve strongly hinted that you can play it resisting the urge

It has been somewhat established that originally "tav" was dark urge by default but they changed it because many players would be annoyed of losing control of their character.

Makes sense that they originally planned it to be the standard origin. It is a sequel after all, and it seems this origin is the only thing which really ties in to original games.

There are screenshots of earlier versions of the ea where the tav had the "blood, blood, blood" moments.

I dunno what whydoibother seems so certain of the opposite, but I got the strong vibe that missing a check won’t ever mean you banish a companion, but it does mean that story beats and random scenes will be forced on you.

Truth is none of us know.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
16,712
Location
bulgaristan
Codex Year of the Donut
I dunno what @whydoibother seems so certain of the opposite, but I got the strong vibe that missing a check won’t ever mean you banish a companion, but it does mean that story beats and random scenes will be forced on you.
In DOS2, at the end the origin companions whom you didn't complete side quests for, wanted to ascent to godhood and attacked you. I'm 99% certain it will be similar here for DU. And they've already said companions are competitive, so you can't resolve everyone's issues.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,591
Location
Copenhagen
A shame the companion options seem so lame. Hard to plan a party.

I disliked all of the companions at face value. Playing the EA I warmed up to all of them, especially Shadowheart.

Astarion was the only one I still thought was downright awful.
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,591
Location
Copenhagen
I dunno what @whydoibother seems so certain of the opposite, but I got the strong vibe that missing a check won’t ever mean you banish a companion, but it does mean that story beats and random scenes will be forced on you.
In DOS2, at the end the origin companions whom you didn't complete side quests for, wanted to ascent to godhood and attacked you. I'm 99% certain it will be similar here for DU. And they've already said companions are competitive, so you can't resolve everyone's issues.

Key is “at the end”. You made it sound like Dark Urge might take away companions mid play through
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom