Barbarian
Arcane
- Joined
- Jun 7, 2015
- Messages
- 8,258
There is an interaction at the very beginning where you lose control and kick a esquirrel to death. I think this particular one is to introduce the origin and make it clear that sometimes you will lose control. There is also mention of waking up with corpses at camp and having the option to either hide them from companions or reveal to them what is going on.Isn't Dark Urge murder hobo run?
We don’t know for sure, but they’ve strongly hinted that you can play it resisting the urge
It has been somewhat established that originally "tav" was dark urge by default but they changed it because many players would be annoyed of losing control of their character.
Makes sense that they originally planned it to be the standard origin. It is a sequel after all, and it seems this origin is the only thing which really ties in to original games.
There are screenshots of earlier versions of the ea where the tav had the "blood, blood, blood" moments.
I dunno what whydoibother seems so certain of the opposite, but I got the strong vibe that missing a check won’t ever mean you banish a companion, but it does mean that story beats and random scenes will be forced on you.
Truth is none of us know.
Other than that all dark urge interactions shown so far(including some act2 scenes) where entirely optional and had no checks involved. But devs have leaked that there will be "intimidation" checks to resist the urge at some points.
No idea what that means mechanically. Wisdom or charisma checks to resist being intimidated? Or you actually intimidating tophat goblin?