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The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Good, it'll teach you to appreciate the trials and challenges of childbearing!
You preach to the choir, but I must confess that I wish sometimes that the egg wouldn't wear a dress everywhere.

I mean, imagine: guy in heavy armour, girl in armour with holy locket, guy in leather armour with daggers... and then your gaze slides to: guy in dress, playing with sparkles.
 

Theodora

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I don't know if that's a joke about mages wearing robes regardless of gender, but the other bit was meant as a joke not preaching lol.

Just imagine they're Fantasy Romans or something. They said no! to trousers, a dirty celtic invention.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I am very appreciative of women and their trials, so either way I took that first part 100% serious.

The second part is where I was joking around. I mean... fantasy Romans? Alright. Then I demand that all spellcasters do their casting in perfect Latin. All roads lead to Rome, right?
 

Crispy

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If I make a human fighter in this game is he going to look like a skinny doofus like he did in the beta?
 
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You can never go wrong with fighter, its basically the baseline for most RPGs
The Battle Master archetype is really cool. Beyond fighters in 5E simply having excellent saves, action economy, and tons of feats, the Battle Master gets combat maneuvers that are really handy. They can do way more than just auto-attack. Making a polearm specialist with a battle master is very powerful and fun.
 

notpl

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Dual wield non light weapons... which is useless for rogue. And? There is a 3rd effect?
No it's not, it lets you dw rapiers as a rogue.

Not worth a feat bro. Dual wielding short swords and daggers is fine. Biggest chunk of your damage output will be sneak damage anyway.
It is not really a feat for rogues, since rogues are only intended to attack once per round in 5e. Larian is changing this and the Thief subclass will probably dominate the dual wielding meta, most likely paired with fighter/ranger. Don't be too smitten by Action Surge, though. Remember, off-hand dual wield attacks are a bonus action. A level 2 fighter dual wielding and using action surge attacks 3 times, not 4, because action surge only gives him another action, not another bonus action. Thief rogues get two bonus actions (which, in bg3, means two off-hand weapon attacks) at all times. Ranger gets Hunter's Mark, a spell which adds 1d6 to all of the ranger's attacks for the rest of the combat, essentially. A hasted Ranger 5/thief 7 would attack five times per turn and add 1d6 to each of them, with a 4d6 sneak attack on the first in most cases.

Also, this should be obvious, but I just want to make sure you understand: Rogues can only sneak attack once per turn in 5e/bg3. Ever. No matter how many sources you contrive for extra attacks, the sneak attack dice are only added to one of them.
 
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jackofshadows

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So I would need at least 4 levels of fighter to have 3 asi/feats at level 12 cap.
Yup
Battle master seems ok but seems most maneuvers require strenght, and the rogue is a full dex build. The announced champion kit sounds good for improved critical(crits on 19 rolls instead of 20).
You can try to build a str rogue though. Especially in this multiclass composition. Since you can deal only 1 sneak attack per turn anyway. Well, unless you count using both ranged and melee attacks but I think they'll fix it. I wish they would let sneak attack with javelins by the way or anything else for that matter. Right now it's so poorly implemented. Champion sounds meh tbh you want to crit reliably important targets anyway.
So Level 8 assassin + level 4 fighter champion dip for fighting style, action surge, improved crit and feat. Level 8 fighter + level 4 assassin would get me 4 feats instead of 3(fighter gets an extra at level 6) + extra attack, but my sneak attack would be a weak 2d6.
It doesn't sound amazing to me. Did you think yet about dipping into gloom stalker instead to be able to whack important targets on the first turn?
 

Pizzashoes

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I've seen some discussion of Friends here. From EA, yes, it does have the -10 adjustment, and this does lead to conflict, but not necessarily violence. You have the opportunity to pass another check in order to avoid conflict, and you can use Friends again to win this check. Kind of like doubling down on the Enchantment. The only NPC I've had to kill without reloading was the dog. I used Friends to Intimidate it to come back to camp, and when I rested at camp, the negative reaction caused the dog to become hostile.

So with my build of +2 Charisma bonus, +2 Proficiency, Friends, Guidance 1d4, you will on average (I haven't worked probability in a minute, but I'm going by 2D20 choose best is 13 average, +4 CHR/proficiency, +2.5 Guidance) make 19. Add Karmic Dice (which they might adjust) and an inspiration point for must hit rolls, and suddenly your character is reliably passing DC 15 checks.

That is, High Elves, in addition to their other bonuses, have the ability to reliably pass Act 1 CHR checks provided they have proficiency and choose Friends. I haven't done the real math on it, but from my estimates with EA, High elf noble with 14 CHR and Friends can reliably (8/10 or 9/10) pass every proficient CHR DC 15 check in Act 1, with about a 50% shot of passing DC 20. Then, you can use inspiration points if you fail to turn that into a solid 9/10 without reloading. Now, I'm not going to increase CHR from ASI for my character, so the PC may not be successful in future acts if they do amp up the DC. But it does work for Act 1.
 

Yosharian

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My issue with Friends is that I already have Thaumaturgy so I'd only be using it for Persuasion, and I can't see that it's useful to Persuade someone and then lose rep with them. But maybe it still is useful?

There are a LOT of useful cantrips so it's tough to pick this one up in my case
 

Grunker

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Kem0sabe, as predicted, this thread seems to sort of be spiraling out of control, likely not at all what you originally meant it to be.

Do you want it frozen, nuked, or just let it continue?

Finally a BG thread with actual game discussion and you want to nuke it? O_o

EDIT: didn’t see your other post, fair ‘nuff
 
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Grunker

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the more I try to figure out multiclassing melee builds the better pure fighter looks to me
third attack lvl 11 + 4 feats/ASI + all battle master stuff is probably wonderful

Unless you are going for very specific interactions, odds are pure classing will just be better in 5E. So multi is mostly for fun. Deffo gonna do a Druid/monk at some point if Monk can use his abilities with Wild Shape
 

whydoibother

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Codex Year of the Donut
Unless you are going for very specific interactions, odds are pure classing will just be better in 5E. So multi is mostly for fun.
Paladin dipping into Warlock to add +charisma to attack, and get extra smites and replenish on short rest, is a power move.
Assassin going into Gloomhunter to get 1 turn kills on the opening round is also powerful.
 

Grunker

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Unless you are going for very specific interactions, odds are pure classing will just be better in 5E. So multi is mostly for fun.
Paladin dipping into Warlock to add +charisma to attack, and get extra smites and replenish on short rest, is a power move.
Assassin going into Gloomhunter to get 1 turn kills on the opening round is also powerful.

Those would be the exact two things I myself mentioned in both BG3 threads as examples of something “very specific” :lol:
 

Fedora Master

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Paladin dipping into Warlock to add +charisma to attack, and get extra smites and replenish on short rest, is a power move.
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NOT ALLOW
 

Barbarian

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Also, this should be obvious, but I just want to make sure you understand: Rogues can only sneak attack once per turn in 5e/bg3. Ever. No matter how many sources you contrive for extra attacks, the sneak attack dice are only added to one of them.

I see... I really didn't find this info anywhere. Really fucks up my build ideas. I mean the aforementioned rogue8/fighter4 could potentially make 3 attacks per round with action surge, but if only the first deals sa damage that is some big load of crap. Maybe you could even argue full class would be better(for the extra 2d6 sa damage + rogues get an extra ASI at level 10).

I always plan builds that are thematically aproppriate, don't really care about munchkin supermeta multiclass that doen't make sense to roleplay(i.e: paladin warlock).

I want to go assassin dark urge for obvious reasons, but everywhere I look at build options it becomes obvious that it is a quite shitty class compared to the others. A pure class assassin's only schtick would be literally to pump initiative with alert feat and easy sneak attack ONCE per round. That plus always crit sneak on the first round if you manage to surprise foes.

Hard to claim that would be better than fighter classes with 2-3 attacks or casters with aoe spells. Seems like I will be gimping myself on strategist difficulty. Having gloom stalker as main class and dipping four levels in assassin is good though.
 

Barbarian

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How does immunity to sneak attack work in 5e anyway? If there are many enemies or bosses with that feature in bg3 that fucks up the class even further.
 

Grunker

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I want to go assassin dark urge for obvious reasons, but everywhere I look at build options it becomes obvious that it is a quite shitty class compared to the others.

Assassin isn't optimal as a class in general, but you are vastly underestimating the importance of the opening round in BG3 specifically and 5E in general. Piling on tons of damage there can be extremely powerful, which is one of the reasons whydoibother and I mention the Gloomstalker/Assassin as one of the "meta" builds. And one of the reasons the otherwise unassuming Alert feat is actually considered quite good.

It's not a playstyle I particularly enjoy, but it's not weak.
 

jackofshadows

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Hard to claim that would be better than fighter classes with 2-3 attacks or casters with aoe spells. Seems like I will be gimping myself on strategist difficulty. Having gloom stalker as main class and dipping four levels in assassin is good though.
Seems so but you can also consider assassin dip plus barbarian which is an awesome melee class at least in the current game build.
 

Jermu

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another reason why alert feat is the best feat in the game
going first is like 1 free turn
not getting surprised with high initiative is like 2 free turns

also I would guess the hardest fights are going to be ones you can't launch surprise round so focusing too much on surprise attack builds dont make sense to me
 
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