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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Cyberarmy

Love fool
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Feb 7, 2013
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Smyrna - Scalanouva
Divinity: Original Sin 2
Grease is not that useful in BG3 because of elemental interactions. Whenever I used Grease, it got burned in 1 turn either by my hand or enemies. Though you can use that burning ground with water for cloud effect.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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14,849
Insert Title Here Pathfinder: Wrath
And sleep? You don't seem to be aware that shove is a bonus action in Larian 5E which causes the AI to just immediately remove it after you wasted your turn casting it, presuming of course you have damaged them enough to even be able to cast it in the first place, and assuming they don't beat the save. This is after of course wasting levels in one of the crappiest subclasses in the game.

So tell me authority on all matters in a game that's been out all of a week, what stat does the save on Sleep/Color Spray use? If the choice is between 80% success and 100% I'm going with the 100%.

I'm very happy if the next enemy in the queue skips a turn sleeping and the next one blows his turn moving over to shove it awake. Obv those are spells I'm using between level 4-9 (along with invaluable ones like Shield since he doesn't get attacked much but needs the help when he is), once I get to Magical Ambush then I can use spells that have a save with those saves taken at disadvantage. Is that an effect that's easy to generate by that point? Yeah Rituals are great, which is why its nice to cover those on other characters to free up slots for main caster spellbook.

Full Caster can upcast Sleep/Color Spray further than AT can to get more HP covered and though you've usually got better things to cast usually isn't always, and 100% is 100%. And of course you get a cast of Color Spray per fight for free from the Ring.

Again with the anger. Let it go. I know you're used to games where the trick is to figure out why the 90% of abilities that were designed to suck suck so you can get that dopamine rush from finding the one weird trick, but this isn't that kind of game.
To be honest, grease is much more versatile.
Sleep has some uses, e.g. you can use it to put an enemy to sleep and then murder them with another character. This works quite well if the characters move after each other.
Then it becomes just waste. Honestly, I don't know if there's anything in act 2 you can use it on (except a few humanoids)
You can use it on anything once the HP get low enough. If I can finish off Owlbear at 80% chance or fire off Sleep for 100% Sleep it is.

I just use Grease bottles for Grease if I want that, but not sure where DC comes from on the Dex save yet. Obv still learning but there's a shit ton to learn. Can't do that if you're blowing off 90% of the game.
 

Grauken

Arcane
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Joined
Mar 22, 2013
Messages
13,190
Grease is not that useful in BG3 because of elemental interactions. Whenever I used Grease, it got burned in 1 turn either by my hand or enemies. Though you can use that burning ground with water for cloud effect.

In my experience grease has been rather useful, if there are any kind of flames anywhere especially as it create a burning zone that while not giving enemies much damage really stops them from doing whatever they doing for a moment. But even just as a surface where enemies can fall down and then killed from my party at the border of the grease zone. Really depends on the location though, usually more useful in tight corridors where you can use it to stop enemies getting easily to you.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
And sleep? You don't seem to be aware that shove is a bonus action in Larian 5E which causes the AI to just immediately remove it after you wasted your turn casting it, presuming of course you have damaged them enough to even be able to cast it in the first place, and assuming they don't beat the save. This is after of course wasting levels in one of the crappiest subclasses in the game.

So tell me authority on all matters in a game that's been out all of a week, what stat does the save on Sleep/Color Spray use? If the choice is between 80% success and 100% I'm going with the 100%.

I'm very happy if the next enemy in the queue skips a turn sleeping and the next one blows his turn moving over to shove it awake. Obv those are spells I'm using between level 4-9 (along with invaluable ones like Shield since he doesn't get attacked much but needs the help when he is), once I get to Magical Ambush then I can use spells that have a save with those saves taken at disadvantage. Is that an effect that's easy to generate by that point? Yeah Rituals are great, which is why its nice to cover those on other characters to free up slots for main caster spellbook.

Full Caster can upcast Sleep/Color Spray further than AT can to get more HP covered and though you've usually got better things to cast usually isn't always, and 100% is 100%. And of course you get a cast of Color Spray per fight for free from the Ring.

Again with the anger. Let it go. I know you're used to games where the trick is to figure out why the 90% of abilities that were designed to suck suck so you can get that dopamine rush from finding the one weird trick, but this isn't that kind of game.
To be honest, grease is much more versatile.
Sleep has some uses, e.g. you can use it to put an enemy to sleep and then murder them with another character. This works quite well if the characters move after each other.
Then it becomes just waste. Honestly, I don't know if there's anything in act 2 you can use it on (except a few humanoids)
You can use it on anything once the HP get low enough. If I can finish off Owlbear at 80% chance or fire off Sleep for 100% Sleep it is.

I just use Grease bottles for Grease if I want that, but not sure where DC comes from on the Dex save yet. Obv still learning but there's a shit ton to learn. Can't do that if you're blowing off 90% of the game.
I'm not sure about the implementation of the spell in the game, but sleep should not work on constructs or undead, which is actually over 90% (if not more) of the enemies in act 2.
I have no idea about aberration.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
How is scroll DC calculated in game? Are they just cast with caster spell DC ?
Wonder how to best setup the eldritch knight lvl 10 ability. Seems primed for scroll use.
Something like using pommel strike or polearm master bonus action then using a scroll. Wonder if those type of melee attack trigger the EK ability or not.
 
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Cyberarmy

Love fool
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Joined
Feb 7, 2013
Messages
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Location
Smyrna - Scalanouva
Divinity: Original Sin 2
BTW, we can use the green brain canisters we(at least I did!) took from the tutorial ship later in game.
inside the mind flayer nest below the Moonrise Towers
It is mostly flavor but my (autism) is pleased. Been carrying those for days. Now let's see if when will that magnifying glass and rope come in handy!
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
I’m hoping those shells back at the end of on the second level on Commander fight have a use but seriously doubt it. Mage Hand can throw the items that otherwise can’t be reached.
 

Orud

Scholar
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Joined
May 2, 2021
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1,131
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Grease is not that useful in BG3 because of elemental interactions. Whenever I used Grease, it got burned in 1 turn either by my hand or enemies. Though you can use that burning ground with water for cloud effect.

In my experience grease has been rather useful, if there are any kind of flames anywhere especially as it create a burning zone that while not giving enemies much damage really stops them from doing whatever they doing for a moment. But even just as a surface where enemies can fall down and then killed from my party at the border of the grease zone. Really depends on the location though, usually more useful in tight corridors where you can use it to stop enemies getting easily to you.
Grease feels less useful to me in BG3, compared to other D&D games, because a successful roll to get up after falling prone means you can just walk on the rest of the surface without additional checks (in the same round) to see if you fall down again.

It's per 5e rules, but it's annoying to only have 1 good round out of grease because enemies will just walk out of it after 1 good roll. In previous D&D editions (and Pathfinder) anyone trying to move through grease also needs to do an additional balance check or get stuck/fall prone.
 
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gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
7,915
Location
London, UK
Strap Yourselves In
But atm, you can land devastating combos when winning on all chars
Oh I see. When all 4 party members win, you can choose exactly who goes first?
Not only that. They sort of get a "combined" turn - you can freely mix their actions, within their turn limits - like walking, Standard Actions, Bonus Actions....

Edit: This doesn't only apply if all 4 win. It happens whenever 2 or more have their actions back-to-back in the queue.
I guess its easiest to control by winning....

Ah, is that what the dotted lines around the portraits signify - that you can select between characters at that point, and aren't forced to select the character with the plain white outliine?
 

processdaemon

Scholar
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Joined
Jul 14, 2023
Messages
619
Durge 1st timers, was it worth it or was Swen right?
I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RP
 

lukaszek

the determinator
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Joined
Jan 15, 2015
Messages
13,171
Thief is good for dipping 3 levels for sneak attack and bonus actions, my thief 3 ranger 8 Astarion is dominating the field. Alpha strike as an assassin is bonkers.
But yeah, going full thief is not something I'll ever do in this edition it seems.
huh, didnt think of that... love it! Also 3/8 is such a clean split to get most out of both

hmmm... internet claims otherwise but I did just confirm that I get my sneak dmg dice while throwing a dagger... Tavern brawler str ass/stalker, 1st throw with knife, 2nd javelin?

does any fighting style work with thrown weapons?
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
Thief is good for dipping 3 levels for sneak attack and bonus actions, my thief 3 ranger 8 Astarion is dominating the field. Alpha strike as an assassin is bonkers.
But yeah, going full thief is not something I'll ever do in this edition it seems.
huh, didnt think of that... love it! Also 3/8 is such a clean split to get most out of both

hmmm... internet claims otherwise but I did just confirm that I get my sneak dmg dice while throwing a dagger... Tavern brawler str ass/stalker, 1st throw with knife, 2nd javelin?

does any fighting style work with thrown weapons?

Thief 3 is great with a lot of shit, right now my Astarion is thief 3/monk5 and he fucking smashes everything
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
It's probably because I'm still in chapter 1, but I was starting to get tempted of playing in normal instead of tactical. I did not find any heavy armor, and my defensive option are kinda limited with a single cleric, so I won most the boss or difficult fight so far by playing like a complete bitch. I got gibbed within the first round against the githyianki creche, might also be because I feel underleved and underequipped.

I alos got killed last time while being a shoving bitch on top of selun temple, except I missed my roll, and got shoved back because apparently even 18 STR I got a DC of 0 against shove. Is it a bug ?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Thief is good for dipping 3 levels for sneak attack and bonus actions, my thief 3 ranger 8 Astarion is dominating the field. Alpha strike as an assassin is bonkers.
But yeah, going full thief is not something I'll ever do in this edition it seems.
huh, didnt think of that... love it! Also 3/8 is such a clean split to get most out of both

hmmm... internet claims otherwise but I did just confirm that I get my sneak dmg dice while throwing a dagger... Tavern brawler str ass/stalker, 1st throw with knife, 2nd javelin?

does any fighting style work with thrown weapons?

I was looking at that too but to get the Thief extra Bonus Action. Umbral Stalker gets most of the Assassin functionality (Hide as Bonus Action, extra First Round attack) while still progressing Ranger. Not sure if Assassin 3/Hunter 8 would be better. Would also depend on how good Stalker’s Flurry is. I think Beast Master wants to stay Ranger to get full Companion enhancements.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
It's probably because I'm still in chapter 1, but I was starting to get tempted of playing in normal instead of tactical. I did not find any heavy armor, and my defensive option are kinda limited with a single cleric, so I won most the boss or difficult fight so far by playing like a complete bitch. I got gibbed within the first round against the githyianki creche, might also be because I feel underleved and underequipped.

I alos got killed last time while being a shoving bitch on top of selun temple, except I missed my roll, and got shoved back because apparently even 18 STR I got a DC of 0 against shove. Is it a bug ?

Shadowheart has Mirror Image.

Combat log is bugged on Shoves but I think opposition is supposed to be higher of Athletics or Acrobatics skill. That appears to also be bugged? Either way she’s not going to be great at preventing it without Enlarge/Giant Strength.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,165
In my experience(until about mid act2) most powerful spells by far were Bless, Healing Word and Magic Missile. These worked everywhere and everytime. Everything else seemed more situational.

Consumables were good. Speed potions better than the haste spell(no concentration check). Poisons free extra damage. Grease bottles, bombs and elemental arrows which interact with the enviroment just as spells would.

How do you whack the Commander at the end of the prologue the easiest way?
Command spell, make him drop his weapon, throw healing potions at Ilithid to heal him, and other than that just rightclick him to death.

Yes, most effective way is to keep the ilithid alive since one single attack of his does more damage than your 4 bit group put together per round. He turns on you after the demon commander dies though.
 

janior

Arcane
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Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
It's probably because I'm still in chapter 1, but I was starting to get tempted of playing in normal instead of tactical. I did not find any heavy armor, and my defensive option are kinda limited with a single cleric, so I won most the boss or difficult fight so far by playing like a complete bitch. I got gibbed within the first round against the githyianki creche, might also be because I feel underleved and underequipped.

I alos got killed last time while being a shoving bitch on top of selun temple, except I missed my roll, and got shoved back because apparently even 18 STR I got a DC of 0 against shove. Is it a bug ?
you will find/make plenty of good heavy armors later on, i have like 4 or 5 but none of my party members can use them
my second playthrough for sure will be a paladin or some other plate user, ranger is very strong though with summons and dual wielding xbows
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
In my experience(until about mid act2) most powerful spells by far were Bless, Healing Word and Magic Missile. These worked everywhere and everytime. Everything else seemed more situational.
Bless is MVP, especially with the staff that doubles its fucking effects, it's straight up broken OP. Command is close second, my cleric would do nothing but bless then sit in the back and cast command on enemies for 90% of the game.
 

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