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Rhobar121

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Sep 22, 2022
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Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Currently replaying A1 with ''BG3 fixed'' (only PnP and base fixes, his rebalance of wet condition sucks ass), and tactician plus (100 percent HP boost version which equates to around +50 percent hp compared to base tactician and Flat +2 to AB and save DC. Chose not to buff the AC and saves due to advice from here) and for now it works pretty well. Enemies are more meaty and hit more often. I redid the 3x ogre fight and still cleaned them up but it was a very expensive fight resource wise.

Doesn't seem that BG3 fixed is changing the potions of speed though. Will probably restrict myself from using them at this point.
 
Last edited:

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Currently replaying A1 with ''BG3 fixed'' (only PnP and base fixes, his rebalance of wet condition sucks ass), and tactician plus (100 percent HP boost version which equates to around +50 percent hp compared to base tactician and Flat +2 to AB and save DC. Chose not to buff the AC and saves due to advice from here) and for now it works pretty well. Enemies are more meaty and hit more often. I redid the 3x ogre fight and still cleaned them up but I was a very expensive fight resource wise.

Doesn't seem that BG3 fixed is changing the potions of speed though. Will probably restrict myself from using them at this point.
As I wrote earlier, more than +2AC is a problem. With +2AC some enemies in the game have +21AC so even with 20 primary stats + bless you have a 50% hit chance or less, which is fine with Bosses, adding at least one more AC makes it a problem.
Increasing AC by 2 increases combat difficulty more than adding another 30%+ more HP.
Considering how much AC a player is able to stack easily, I believe +4 to AB is also needed in later acts.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.
I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
They could buff rogues a wee bit. It is the small and stupid things mostly. things not directly related to the class.

Like how you can't sneak attack with special arrows. Or how you can't use the special arrows on your bonus action attack(if dual wielding hand crossbows). These two things would significantly boost ranged rogue damage output and functionality, and also don't make sense as a restriction. I mean I doubt these restrictions are in PHB(could be wrong though). You can coat your arrows and blades in poison or special oils before sneak attacking, but can't load some special ammo on your crossbow before doing so?

One sneak attack per round doesn't make sense as a restriction either, but we all know it is there because otherwise rogues would be allmighty and break the game.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
They could buff rogues a wee bit. It is the small and stupid things mostly. things not directly related to the class.

Like how you can't sneak attack with special arrows. Or how you can't use the special arrows on your bonus action attack(if dual wielding hand crossbows). These two things would significantly boost ranged rogue damage output and functionality, and also don't make sense as a restriction. I mean I doubt these restrictions are in PHB(could be wrong though). You can coat your arrows and blades in poison or special oils before sneak attacking, but can't load some special ammo on your crossbow before doing so?

One sneak attack per round doesn't make sense as a restriction either, but we all know it is there because otherwise rogues would be allmighty and break the game.
Rogue is not weak if you hit and run on the encounter rather than standing and fighting. If you can retreat around a corner (even even in many boss fights you can), you can pepper an enemy with sneak attack strikes without giving them much recourse. Ranged enemy AI is also a little broken in that they tend to dash when they should just do a full move and attack. But even then, the rogue is only more useful because they can hide as a bonus action, which can trick the AI more effectively. If you do the same thing with better classes, you can get a similar result.

However, in any straight up fight, fighter is obviously way better. Berserker Barbarian can be better than fighter in an extended combat just because you get more attacks, but do you really get that many of those in the game?
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,842
Location
Le Balkans
Durge 1st timers, was it worth it or was Swen right?
I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RP
Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?

I was going to keep Dark Urge for a second playthrough.

If you know your BG story, Durge is definitely great for a first playthrough.

I recommend a good will save if you’re going good
I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?
True Durge is very good too, highly recommended for first playthrough.
Uhhhh, by True Durge you mean indulge-your-dismemberment-fantasies Durge i guess?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,171
I finally understood whats up with weight and throwing. You need elevation for it to work, then some formula taking into account weight and height difference is applied. And it works even with javelins resulting in even more ridiculous damage
Forced movement also triggers environmental damage a second time, which makes cloud spells ridiculously overpowered. Even from the very start of the game you can cast Cloud of Daggers on a group of enemies to trigger initial damage, then have another character throw a void bulb to move the enemies into the center of the cloud to trigger damage again, then start chucking rocks or chairs or whatever else to trigger knockbacks and damage them again. Very easy to wipe almost any encounter with this strategy, but at least it feels more clever than abusing haste.
testing moonbean paladin in my setup, for extra throwing capacity and moonbeans acting as garbage target disposals

Thief is good for dipping 3 levels for sneak attack and bonus actions, my thief 3 ranger 8 Astarion is dominating the field. Alpha strike as an assassin is bonkers.
But yeah, going full thief is not something I'll ever do in this edition it seems.
huh, didnt think of that... love it! Also 3/8 is such a clean split to get most out of both
extra points for playing horc. Perhaps 2 lvls of fighter for more burst dmg?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.
I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
Pretty sure it's by design, otherwise why melee with a warlock?

With lvl 12 you can get 3x spellcasting stat to damage (pact+lifestealer+arcane synergy) but it's still worse than casting cantrips or attacking with a martial.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
Durge 1st timers, was it worth it or was Swen right?
I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RP
Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?

I was going to keep Dark Urge for a second playthrough.

If you know your BG story, Durge is definitely great for a first playthrough.

I recommend a good will save if you’re going good
I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?
True Durge is very good too, highly recommended for first playthrough.
Uhhhh, by True Durge you mean indulge-your-dismemberment-fantasies Durge i guess?
Yeah, you get to become the Chosen of Bhaal, Slayer form and all.
Best parts of the path are the visceral animations, they remind me of Age of Decadence's finisher animations.

The epilogue consists of

your character smirking deviously at the camera,

and that's it. One scene.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,105
They could buff rogues a wee bit. It is the small and stupid things mostly. things not directly related to the class.
I saw Astarion to assassinate nearly everyone before fight.

Like how you can't sneak attack with special arrows. Or how you can't use the special arrows on your bonus action attack(if dual wielding hand crossbows).
Special arrows are Larian invention from Divinity: OS. It's not something normal that should be in DnD.
One sneak attack per round doesn't make sense as a restriction either, but we all know it is there because otherwise rogues would be allmighty and break the game.
Well, I kinda remember 6 sneak attacks per round in Pathfinder games...
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,638
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.
I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
Pretty sure it's by design, otherwise why melee with a warlock?

With lvl 12 you can get 3x spellcasting stat to damage (pact+lifestealer+arcane synergy) but it's still worse than casting cantrips or attacking with a martial.
To make cool multiclasses, obviously, or just because you want to. Attacking three times per round doesn't make thirsting blade viable, it makes it broken.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
I’m getting Sneaks on Special Arrows. I’ll double check again tonight but did specifically test it.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,171
I’m getting Sneaks on Special Arrows. I’ll double check again tonight but did specifically test it.
can you sneak 3 times with splitting arrow?
EDIT: special arrows get sneak dice, but splitting targets dont
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Wait, are you using resources? I, like every real player, always leave them for later to finish the game with full bags.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.
I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
Pretty sure it's by design, otherwise why melee with a warlock?

With lvl 12 you can get 3x spellcasting stat to damage (pact+lifestealer+arcane synergy) but it's still worse than casting cantrips or attacking with a martial.

Wet character attax Wyll and takes 20 damage from each atk on lvl three with no Actions spent I guess. And it does scale with level because of upcast. You do understand that there are no endgame raids we’re gearing up for right?

Yes, yes it doesn’t matter because game too easy but that isn’t what you’re arguing. Where is martial getting all this ownage? Fiend gets extra attack at lvl 5 too and can use any weapon in game with CHR for atk stat?

And for all the ankle-biters out there I love me some Martials too. He’s the one arguing for phone game tiers, not me. Somebody has been reading too many listicles.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.

Agathis doesn’t take any attacks at all. Fiend gets two atks by lvl 5 on its own. You’re adding the five Pal levels and borking all that upcast just for one extra atk? Why are people so obsessed with marginal attacks anyway? It’s like when PK came out and everybody got sidetracked stacking meaningless bites on “broken” Vivi.

People eventually figured it out.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.

If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.

Wet = vulnerable to Cold damage

It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.

Agathis doesn’t take any attacks at all. Fiend gets two atks by lvl 5 on its own. You’re adding the five Pal levels and borking all that upcast just for one extra atk? Why are people so obsessed with marginal attacks anyway? It’s like when PK came out and everybody got sidetracked stacking meaningless bites on “broken” Vivi.

People eventually figured it out.
Technically you still have access to broken divine smite. There's a reason why the most deadly enemies in this game are hostile paladins.
 

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