Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
As I wrote earlier, more than +2AC is a problem. With +2AC some enemies in the game have +21AC so even with 20 primary stats + bless you have a 50% hit chance or less, which is fine with Bosses, adding at least one more AC makes it a problem.Currently replaying A1 with ''BG3 fixed'' (only PnP and base fixes, his rebalance of wet condition sucks ass), and tactician plus (100 percent HP boost version which equates to around +50 percent hp compared to base tactician and Flat +2 to AB and save DC. Chose not to buff the AC and saves due to advice from here) and for now it works pretty well. Enemies are more meaty and hit more often. I redid the 3x ogre fight and still cleaned them up but I was a very expensive fight resource wise.
Doesn't seem that BG3 fixed is changing the potions of speed though. Will probably restrict myself from using them at this point.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Rogue is not weak if you hit and run on the encounter rather than standing and fighting. If you can retreat around a corner (even even in many boss fights you can), you can pepper an enemy with sneak attack strikes without giving them much recourse. Ranged enemy AI is also a little broken in that they tend to dash when they should just do a full move and attack. But even then, the rogue is only more useful because they can hide as a bonus action, which can trick the AI more effectively. If you do the same thing with better classes, you can get a similar result.They could buff rogues a wee bit. It is the small and stupid things mostly. things not directly related to the class.
Like how you can't sneak attack with special arrows. Or how you can't use the special arrows on your bonus action attack(if dual wielding hand crossbows). These two things would significantly boost ranged rogue damage output and functionality, and also don't make sense as a restriction. I mean I doubt these restrictions are in PHB(could be wrong though). You can coat your arrows and blades in poison or special oils before sneak attacking, but can't load some special ammo on your crossbow before doing so?
One sneak attack per round doesn't make sense as a restriction either, but we all know it is there because otherwise rogues would be allmighty and break the game.
Uhhhh, by True Durge you mean indulge-your-dismemberment-fantasies Durge i guess?True Durge is very good too, highly recommended for first playthrough.I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
If you know your BG story, Durge is definitely great for a first playthrough.
I recommend a good will save if you’re going good
testing moonbean paladin in my setup, for extra throwing capacity and moonbeans acting as garbage target disposalsForced movement also triggers environmental damage a second time, which makes cloud spells ridiculously overpowered. Even from the very start of the game you can cast Cloud of Daggers on a group of enemies to trigger initial damage, then have another character throw a void bulb to move the enemies into the center of the cloud to trigger damage again, then start chucking rocks or chairs or whatever else to trigger knockbacks and damage them again. Very easy to wipe almost any encounter with this strategy, but at least it feels more clever than abusing haste.I finally understood whats up with weight and throwing. You need elevation for it to work, then some formula taking into account weight and height difference is applied. And it works even with javelins resulting in even more ridiculous damage
extra points for playing horc. Perhaps 2 lvls of fighter for more burst dmg?huh, didnt think of that... love it! Also 3/8 is such a clean split to get most out of bothThief is good for dipping 3 levels for sneak attack and bonus actions, my thief 3 ranger 8 Astarion is dominating the field. Alpha strike as an assassin is bonkers.
But yeah, going full thief is not something I'll ever do in this edition it seems.
Pretty sure it's by design, otherwise why melee with a warlock?I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
Uhhhh, by True Durge you mean indulge-your-dismemberment-fantasies Durge i guess?True Durge is very good too, highly recommended for first playthrough.I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
If you know your BG story, Durge is definitely great for a first playthrough.
I recommend a good will save if you’re going good
I saw Astarion to assassinate nearly everyone before fight.They could buff rogues a wee bit. It is the small and stupid things mostly. things not directly related to the class.
Special arrows are Larian invention from Divinity: OS. It's not something normal that should be in DnD.Like how you can't sneak attack with special arrows. Or how you can't use the special arrows on your bonus action attack(if dual wielding hand crossbows).
Well, I kinda remember 6 sneak attacks per round in Pathfinder games...One sneak attack per round doesn't make sense as a restriction either, but we all know it is there because otherwise rogues would be allmighty and break the game.
To make cool multiclasses, obviously, or just because you want to. Attacking three times per round doesn't make thirsting blade viable, it makes it broken.Pretty sure it's by design, otherwise why melee with a warlock?I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
With lvl 12 you can get 3x spellcasting stat to damage (pact+lifestealer+arcane synergy) but it's still worse than casting cantrips or attacking with a martial.
can you sneak 3 times with splitting arrow?I’m getting Sneaks on Special Arrows. I’ll double check again tonight but did specifically test it.
Pretty sure it's by design, otherwise why melee with a warlock?I'm 99% sure it shouldn't be stacked if it does, it's obviously a bug.Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Another thing is that the warlock paladin multiclass is an abomination that shouldn't take place.
With lvl 12 you can get 3x spellcasting stat to damage (pact+lifestealer+arcane synergy) but it's still worse than casting cantrips or attacking with a martial.
Wait, are you using resources? I, like every real player, always leave them for later to finish the game with full bags.
Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Technically you still have access to broken divine smite. There's a reason why the most deadly enemies in this game are hostile paladins.Is is better than autoattacking with 3x attacks? So 5 pal/lock for instance, doesn't look like it.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.Eldritch Blast is simply better, it's a 1d10 cantrip that has a free knockback built in. In addition, you gain up to 3 rays, each of which can trigger effects separately.Armor of Agathys makes sense for fiend warlocks at all? Temporary HP should not stack.
If it’s up I don’t need them anyway. The point is keeping it up with Phys Resist so it does the free damage to attackers. Harpies will suicide themselves on you for instance. As game goes on things do more damage but armor gets more HP too. Can do things like Ray of Enfeeblement or Reduce boss to lower damage further and get more triggers.
Wet = vulnerable to Cold damage
It’s good with Fiend because Fiend wants to be in melee to use Pact Weapon with CHR stat.
On top of that, you can add your charima modifier to damage dealt, not once but twice. For some reason the dmg stacks so you get +10 extra dmg at 20 charisma.
Each ray gives proc Hex (1d6 per ray).
I'm sure there are more effects that can proc with Eldritch Blast but I haven't played much with Wyll in a party.
Agathis doesn’t take any attacks at all. Fiend gets two atks by lvl 5 on its own. You’re adding the five Pal levels and borking all that upcast just for one extra atk? Why are people so obsessed with marginal attacks anyway? It’s like when PK came out and everybody got sidetracked stacking meaningless bites on “broken” Vivi.
People eventually figured it out.