Firewine Bridge underground for example?I don't know whoever decided to make tight levels in BG2 to screw up the pathfinding. BG1 levels and thus combat are just so much more bearable because it's open.
SCS doesn't support original IWD (much to my chagrin), but supported original BG1 and BG2 since the beginning.I just want BG1 visuals + SCS. Alas, it is really gay SCS doesnt support the original engine.
I agree but that represents 20-30% of BG1 maps, in BG2, it's choke full of maps that screw up pathfinding: De' Arnise Keep, Akthlata sewers, Umar Hills crypt, Windspear hills dungeon (especially), the sphere, etc...That's a terrible take Ryzer. BG1 is full of terrible maps for pathfiding (all the mine levels, the maps below Candlekeep, Ulcaster, the maze at the end of the game, the whole Durlag tower etc...)
Nah, has not supported og bg1 ever afaik. You need some form of bg1-in-bg2 (easytutu, BGT, EE) to install it. Per the readme.SCS doesn't support original IWD (much to my chagrin), but supported original BG1 and BG2 since the beginning.I just want BG1 visuals + SCS. Alas, it is really gay SCS doesnt support the original engine.
Many people do and say it is nothing but placebo, others still say it could actually make problems worse.Did no one simply increase the default pathfinding node setting in the Baldur.ini file?
The default is 4000; mine is set to —40,000— nodes; it's a trivial calculation on a modern systems. Pathfinding problems all but disappear.
It has a measurable effect. When set to 1, the party cannot navigate from inside the wall of the Friendly Arm Inn to the outside if it's not line of site. This is not a problem if it is set to a higher value; the higher the better.Many people do and say it is nothing but placebo, others still say it could actually make problems worse.
I would have sworn that SCS before unification with SCS II supported plain BG1, but I probably remember incorrectly.Nah, has not supported og bg1 ever afaik. You need some form of bg1-in-bg2 (easytutu, BGT, EE) to install it. Per the readme.SCS doesn't support original IWD (much to my chagrin), but supported original BG1 and BG2 since the beginning.I just want BG1 visuals + SCS. Alas, it is really gay SCS doesnt support the original engine.
I would have sworn that SCS before unification with SCS II supported plain BG1, but I probably remember incorrectly.Nah, has not supported og bg1 ever afaik. You need some form of bg1-in-bg2 (easytutu, BGT, EE) to install it. Per the readme.SCS doesn't support original IWD (much to my chagrin), but supported original BG1 and BG2 since the beginning.I just want BG1 visuals + SCS. Alas, it is really gay SCS doesnt support the original engine.
It's not necessarily the case that 240k is optimal and makes a difference compared to 4k, just because 1 performs like shitIt has a measurable effect. When set to 1, the party cannot navigate from inside the wall of the Friendly Arm Inn to the outside if it's not line of site. This is not a problem if it is set to a higher value; the higher the better.Many people do and say it is nothing but placebo, others still say it could actually make problems worse.
I have raised my setting to 240,000.
But of course? What's optimal would change with every map. 1 is simply the worst, 4k is what they used on their target machines, and today even 240,000 (though 40,000 is just fine) doesn't make a noticeable impact on performance, and I was testing it on a twelve year old MAC mini.It's not necessarily the case that 240k is optimal and makes a difference compared to 4k, just because 1 performs like shitIt has a measurable effect. When set to 1, the party cannot navigate from inside the wall of the Friendly Arm Inn to the outside if it's not line of site. This is not a problem if it is set to a higher value; the higher the better.Many people do and say it is nothing but placebo, others still say it could actually make problems worse.
I have raised my setting to 240,000.
I don't think its underrated, I think people generally agree that anything/mage multis or duals are great (except possibly cleric/mage, and in fact anything/cleric is also very strong). It's just that both games already cover your thief needs really well and more than 1 feels kinda superfluous and memey. In BG2 your long term options for thieves are already mage/thief in fact. Obviously that doesn't apply to solo though.Currently I have been soloing BG games with a thief/mage multiclass, and I think this multiclass is seriously underrated. Sure you are squishy and can't equip helmets but these are minor downsides compared to the ability to skip all enemies, go straight to the boss and kill him with a backstab, doing him crazy amount of damage even in BG1. It's underrated compared to fighter/mage which is strong of course, but in the beginning of BG1, you can't sneak which put you at risk.
But of course? What's optimal would change with every map. 1 is simply the worst, 4k is what they used on their target machines, and today even 240,000 (though 40,000 is just fine) doesn't make a noticeable impact on performance, and I was testing it on a twelve year old MAC mini.It's not necessarily the case that 240k is optimal and makes a difference compared to 4k, just because 1 performs like shitIt has a measurable effect. When set to 1, the party cannot navigate from inside the wall of the Friendly Arm Inn to the outside if it's not line of site. This is not a problem if it is set to a higher value; the higher the better.Many people do and say it is nothing but placebo, others still say it could actually make problems worse.
I have raised my setting to 240,000.