Average Manatee
Arcane
- Joined
- Jan 7, 2012
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- 15,271
If they are spellcasters they probably start with more buffs up on higher difficulties. Dunno if there's anything else going on but I'm pretty sure mods can't mess with rolls like that.
A lot of WeiDu based mods take ages to install. It's even worse if you run them with WINE
I dealt with the same thing recently. When you first search for how to mod the game, you get a lot of detailed advice about installing the Linux-native version of WeiDu, using ciopfs for case insensitivity to ensure mod-installer compatibility. And if you own the game through GoG, before you even start modding, you have to set an environment variable pointing your game's Wine prefix at Steam's runtime libraries--not hard to do, but it is another step. All of this works quite well for most mods, but if you want to run something like the excellent Bubb's Spell Menu Extended, then you have to launch the game through EEex, and that evidently requires a Windows install.A lot of WeiDu based mods take ages to install. It's even worse if you run them with WINE
I just learned this first hand. Last time I played on linux, I used ciopfs to get around the modding problem. It "works" but I encountered performance issues, minor but enough to be annoying.
So I thought about the actual problem for a bit and it occurred to me theres zero reason you cant just install the win build and then use wine to install the mods. Holy fuck, I'm not exaggerating it took like 4 hours.
I'd like to shill this excellent spreadsheet, which shows the proper load order for mods.
But instead of fussing with ciopfs, I recommend setting up a case-insensitive games folder on an Ext4 partition--this is good practice for any game you might like to mod, not just BG.
Anyway, yeah, installing mods through Wine takes an age. Launching the game through EEex, also through Wine/Proton, takes a long time too--maybe 45 seconds versus 5 seconds on the Linux-native install. But I doubt I'd mind these delays so much if I hadn't had to go through the modding process twice. Otherwise, the game runs flawlessly.
Oh, and another note, EEex doesn't work on versions of Proton newer than 8.
Yeah, I think the warning is just saying that not all mods on the list should be used together. But if you're looking to install a handful of mods that are compatible with each other, the list can tell you in which order to install them.I'd like to shill this excellent spreadsheet, which shows the proper load order for mods.
I'm confused.
Does he mean this IS an install order, just not necessarily an internally compatible list?
This is a good tip. I don't remember exactly which versions I tried before stumbling over the linked bug report. Probably missed one or both of those.I've generally had a better experience across games with wine staging or wine-ge than any of the proton versions.
- Install EEex like you would any other Weidu mod by copying its files into the root of the BG or BG2 install and running setup-EEex.exe. (You can run it using wine if you like, with "wine setup-EEex.exe".)
- Edit the InfinityLoader.ini file and change the ExeNames, ExeSwitchAlias and ProtonCompatibility entries in the General section so they look like the below. Leave all the other entries and comments as they are, change only these entries.
- Changes to InfinityLoader.ini
- [General]
ExeNames=BaldurReal.exe,icewind.exe,SiegeOfDragonspear.exe
ExeSwitchAlias=BaldurReal.exe:Baldur.exe
ProtonCompatibility=1- Rename the Baldur.exe file to BaldurReal.exe
- Rename the InfinityLoader.exe file to Baldur.exe
- Try launching the game through steam [or your launcher of choice]. You should see a console window pop up with Infinity Loader's output but it will then launch the game proper.
Just quoting this to note that, to my great surprise, the Classic Adventures Homesite actually gives access to functioning downloads. I'll be playing it soon and if anyone else is interested in trying this BG2 total conversion, that's how.Did anyone play the Classic Adventures total conversion mod?
I downloaded it a while back but didn't install it and deleted it and now, it seems the download is down and there's a kind of copyright page...
Maybe it's going to be used with the BG 3 engine or a new standalone D&D cRPG?
Any other way to download it if it's worth the effort?
Always has been *shoots in the back*Fucking hell man, D'arnise keep has shown me just how fucking awful the pathfinding in the EE version is. Its genuinely unbearable, trying to get guys positioned in a room for a tough fight and almost ALWAYS at least one retard will decide that akshully, I wanted him to go through some long back path
I'm thinking about maxing out the path search nodes but some people say it doesn't seem to do anythingAlways has been *shoots in the back*Fucking hell man, D'arnise keep has shown me just how fucking awful the pathfinding in the EE version is. Its genuinely unbearable, trying to get guys positioned in a room for a tough fight and almost ALWAYS at least one retard will decide that akshully, I wanted him to go through some long back path
Literally, it's the same in vanilla.
No, it doesn't help. If the agent thinks the path is blocked by another agent, he'll find the closest point through a long ass path and go there. So in certain scenarios, shorter limit would perform better. But it won't always work better, so there's no point in lowering it. In short, it can't be helped.I'm thinking about maxing out the path search nodes but some people say it doesn't seem to do anythingAlways has been *shoots in the back*Fucking hell man, D'arnise keep has shown me just how fucking awful the pathfinding in the EE version is. Its genuinely unbearable, trying to get guys positioned in a room for a tough fight and almost ALWAYS at least one retard will decide that akshully, I wanted him to go through some long back path
Literally, it's the same in vanilla.
There is any mod for Shadowhart companion in Bg1 and Bg2?
There is any mod for Shadowhart companion in Bg1 and Bg2?
https://forums.beamdog.com/discussion/74672/v1-3-emily-a-half-elf-archer-for-bg-ee-sod/p1
https://forums.beamdog.com/discussi...-elven-shadowdancer-mage-npc-for-bg-ee-sod/p1
Here, some knife-ear women mods. Haven't tried them, but these probably aren't worse than Larian's writing.
- Dual-classing a character that has a BG1 sprite will result in the character's getting a BG2 sprite of the wrong class, race, sex or any combination thereof. There's a technical reason why this happens that I won't bore you with; if you dual-class, be ready to use EE Keeper to assign the correct sprite back to your character. (Note: in the classics this is taken care of by ToBEx AfterLife; alas, there's no way around it in the Enhanced Editions unless the engine was fixed at source, which I doubt will ever happen.)
- The game is hardcoded to assign a BG2 sprite to newly created characters. If you want your character to use a BG1 sprite, you'll need to save your game, open it in EE Keeper, and manually assign the sprite. (Note: in the classics this is taken care of by ToBEx AfterLife; alas, there's no way around it in the Enhanced Editions unless the engine was fixed at source, which I doubt will ever happen.)
That only affects the game if you zoom in or out. Why do it? Play at the intended zoom level by the devs + apply a crt filter.if you search 'bgee' and 'catmull-rom' there is some interesting discussion about the subtle but noticeable visual hit the EEs have over the originals. Apparently pre 2.0, catmull rom was the standard employed for the EE games, which keeps in line with the originals, visually. For 2.0, bilinear filtering was adopted instead to make room for... sprite outlines and highlight - which is easily the ugliest thing about the EEs and what I always turn off - and because it was causing issues on the mobile/tablet versions of the game. Lol.