Melcar
Arcane
Holy fuck, that's horrible.
Holy fuck, that's horrible.
Dont know about what the original looks like, maybe the artwork of that background is bad. It does look like there's some weird filter on that screenshot. Theoretically a 2x upscale would look like this & 4x even better.The screenshot looks like absolute ass https://postlmg.cc/sGcyFxXP
This looks like absolute fucking garbage. Please remove this post immediately. The only way to play these games today is by nVidia Integer Upscaling.https://github.com/Goddard/Project-IE-4k
Upscale of Baldurs Gate 1 is finally seemingly coming to fruition. Unfortunately the modder is communicating on Discord -> https://discord.gg/Pr7wapQ5H6 a platform with an unseemly modern taint so maybe another Dexer can dirty his hands in finding out further information like an ETA or a download link and bring it to this thread.
Either way, it's exciting to think we'll soon be able to play BG in 640x480 or 800x600 perspective with all the glorious art and sprites touched up. If there's one thing I love about AI, it's what it's done for the graphics of many classic PC videogames.
https://github.com/Goddard/Project-IE-4k
Upscale of Baldurs Gate 1 is finally seemingly coming to fruition. Unfortunately the modder is communicating on Discord -> https://discord.gg/Pr7wapQ5H6 a platform with an unseemly modern taint so maybe another Dexer can dirty his hands in finding out further information like an ETA or a download link and bring it to this thread.
Either way, it's exciting to think we'll soon be able to play BG in 640x480 or 800x600 perspective with all the glorious art and sprites touched up. If there's one thing I love about AI, it's what it's done for the graphics of many classic PC videogames.
After not having played BG1/2 since the big world project over a decade ago, I decided to try the EE's and attempt to mod them. What a pain in the fucking ass. Turns out, your only choice for installing mods is either manually, or through Project Infinity (and maybe that busted Roxanne installer but that's probably more trouble than its worth). Manually takes a very, very long time, but it's better with Project Infinity after you learn your way around the jankiness of the program. After quite a few failed installations, I think I actually managed to put something together with about 820 total components. For whatever reason, I get a crash whenever I talk to Dynaheir but that's the only issue I've discovered so far. It's incredibly difficult to actually put something together that's actually balanced since I haven't played in a decade. I already greatly despise ammo recovery (get used to single arrows laying all over the ground), incrementing ability scores from items instead of setting them to a stat (way too easy to get high stats), and Combat Skills & Proficiencies component "Combat Skill Points" seems a little bit much in base BG1 as you can adopt various fighting stances which seem way too good for that part of the game. I'm not restarting at this point though, so that stuff sticks for now, since I had to restart like 4 times when I discovered some hideously broken shit due to be install order. I don't think I will truly know how my list is until I get to BG2.
I avoided all huge megamods this run as they're pretty unbalanced, and am running the newest version of SCS. Unfortunately, DavidW's "Talents of Faerun" is still in beta so isn't quite ready for general use else I'd probably have been able to strike out quite a bit of stuff and just run that instead. Documentation to actually get a decent install up and running is a combination of parsing through every mod's readme, folklore, a bunch of gibblerings3 topics, some google docs, and using the weidu changelog to see which file was poked by enough mods to blow up your setup and make you try the 4+ hour install again. Thankfully, you can make a list, install it, and then back up right before the end of order SCS shit installs as that part of the install list takes especially long.
anyone tried the call of the lost godess mod?
Just did a fresh install of the GoG version of BG2 (2.6) and the first mod I'm trying to add is Lefreut's enhanced UI and he says here... https://www.gibberlings3.net/forums/topic/30827-ui-lefreuts-enhanced-ui-bgee-sod-bg2ee-and-eet/ for EE version 2.6, use the v4.7 version of this mod.
Which I'm doing and when I double click the .exe after extracting all the contents of the zip file into the BG2 main directory, it's giving me...Warning: No rule to identify SoD... like I'm trying to install the SoD skin or something ? What the fuck
Nope. Same error. Guess I should torrent and install SoD 2.6 and then try (not that I'm gonna play it)Just did a fresh install of the GoG version of BG2 (2.6) and the first mod I'm trying to add is Lefreut's enhanced UI and he says here... https://www.gibberlings3.net/forums/topic/30827-ui-lefreuts-enhanced-ui-bgee-sod-bg2ee-and-eet/ for EE version 2.6, use the v4.7 version of this mod.
Which I'm doing and when I double click the .exe after extracting all the contents of the zip file into the BG2 main directory, it's giving me...Warning: No rule to identify SoD... like I'm trying to install the SoD skin or something ? What the fuck
Try version 4.8
https://github.com/r-e-d/LeUI
Why do you think it's an error? A warning is not an error.Warning: No rule to identify SoD...
Ok, finally got the mod to work, but only after I installed pirated copies of all 3 (BG1/SoD/BG2)
Anyway...what's the deal with SCS, aTweaks and conflictions they might have with each other ? Are the improved fiends really that much better than in the SCS version ?
I am just modding BG2 now. (on SCS which is looking like the last one) And yea, I did use the merger on my initial BG1 install (bought 1 & 2 from GoG a while back) but I guess that UI mod needed all 3 installs to be the same exact version or something. Anyway, it seems to be working and read somewhere that said you'd get a prompt if you're missing it.Ok, finally got the mod to work, but only after I installed pirated copies of all 3 (BG1/SoD/BG2)
Anyway...what's the deal with SCS, aTweaks and conflictions they might have with each other ? Are the improved fiends really that much better than in the SCS version ?
Did you do the DLC merger thing? There's a utility for it. The Steam / Gog versions of BG1EE + SOD has SOD as a DLC separate from the other game files. So this needs to be merged into BG1EE using DLC merger before you can install any mods on it.
I thought you were just modding BG2 otherwise I'd have told you earlier.
Decided on not going with Atweaks after reading this..
https://www.gibberlings3.net/forums...ld-be-aware-of/?do=findComment&comment=336157