2. If using BGT the BG1 thieves got the inflated BG2 XP when picking locks and disarming traps. Same for mages scribing scrolls, I think.
I know Hard Times is now available for BGT as well, but what about point 2? If that has been fixed as well, I can't see any reason (excect sentimental ones, perhaps) to use TuTu.
no...fuck pure TB combat. I never want to see another crpg again that doesn't have the option to turn it into RTwP for just those type of worthless fights.
Can't find the Quick Combat button?
You know, if some completely awesome BRO could introduce turn-based combat in the GemRB engine, there would be some fucking SERIOUS incline with the IE games.
Waaaaaaaaaaaaaay too much trash combat. As I said, I'm a proponent of trash fights, but in a turn-based system? No thanks. It's part of the problem with some GoldBox games (yes, those games weren't perfect, sacriledge, I know).
That's an encounter design problem, not a problem with the combat system itself.
no...fuck pure TB combat. I never want to see another crpg again that doesn't have the option to turn it into RTwP for just those type of worthless fights.
Can't find the Quick Combat button?
You know, if some completely awesome BRO could introduce turn-based combat in the GemRB engine, there would be some fucking SERIOUS incline with the IE games.
Waaaaaaaaaaaaaay too much trash combat. As I said, I'm a proponent of trash fights, but in a turn-based system? No thanks. It's part of the problem with some GoldBox games (yes, those games weren't perfect, sacriledge, I know).
That's an encounter design problem, not a problem with the combat system itself.
Bullshit. 1) Trash combat has its place as an important puzzle-piece in some games, like, indeed, Baldur's Gate, 2) Turn-based combat will always resolve much more slowly. Baldur's Gate might be the most trash-combat filled game in existence, turn-based combat would be horrible.
Now, even if you for some reason hated "trash"-combat like the rest of the Codex since Dragon Age came out (even though the majority of their favourite games are filled with the stuff) then good luck removing 9/10 of the encounters in Baldur's Gate to make turn-based bearable.
Fixed with BGT-tweakpack.If using BGT the BG1 thieves got the inflated BG2 XP when picking locks and disarming traps. Same for mages scribing scrolls, I think.
Rough rule-of-thumb that works 90% of time:it can sometimes be a huge headache to keep up with install orders
I'm hoping that when it's more complete GemRB will give the best of both worlds. Better engine and gui with original mechanics. Only time will tell I suppose.It is hard to pinpoint exactly, but BG in the BGII engine just...... is missing some of the charm and fun of the original and that is lost when playing it in the BGII engine. So I stopped playing BGT and went back to the original and am having a much more fun and enjoyable time. Even with most of it's horrible and shitty limitations (like the fucking terrible patchfinding for one).
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)
BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.
does't have winged helmets.It is hard to pinpoint exactly, but BG in the BGII engine just......
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)
BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.
For me at least, BG1 is still enjoyable for a lot of the reasons the early game in stuff like the Elder Scrolls games and Minecraft are: you're somewhat weak, lacking in a breadth of options for dealing with any given situation, low on resources like money, and sometimes have to be creative for things that you might not otherwise have to.
In BG1, though, this kind of feeling lasts for the majority of the game, rather than the first 30% or so of others. Of course, if you powergame or have beaten the game a lot, it's relatively easy to just amass a shitton of gold, deck everyone out in the best gear and the most broken spells at the earliest convenience before then breaking the game over your knee. But if you don't do that (or have an "I'm not going to do this" button you have the self-control to hit), the game can still evoke that underpowered underdog feeling. The story trappings help keep it from being too dull, at least for me.
I dunno, maybe I'm just weird? I don't have any real nostalgia for BG1, as I played BG2 first back in 2000 and never played BG1 until about 2004, but I still really love the first game.
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more.
BG1 has good atmoshphere, nice places, OK story, OK game mechanics and questing. So what if it is not as good as BG2? I still want to replay is time to time.I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)
BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.
It's not new kits, but it fixes druids to be better balanced, even if used in BG1/tutu/bgt. It assumes the Dispel Magic fix is present (don't remember if this is in Tweaks, but it's definitely in ToBEx which you should be using anyway). I recommend reading the readme first.By the way, does anyone know mods for BG2 that introduce interesting and balanced kits and only them (meaning no extra content bar the kits) + work flawless with fixpack and ease of use (only mods I use)?
SO I decided to try BGT's spawn system (NOT the retarded TuTu spawns), and there are literally FIVE Gnolls in the Gnoll Stronghold.
Five. Five Gnolls.
EpicPicardFacepalm.jpg
SO I decided to try BGT's spawn system (NOT the retarded TuTu spawns), and there are literally FIVE Gnolls in the Gnoll Stronghold.
Five. Five Gnolls.
EpicPicardFacepalm.jpg
What's so retarded about TuTu's spawns?
That's really strange! I just finished that area in BGT and I could've sworn I fought more! ..
I just loaded up my game to verify I wasn't wrong. It looks like I fought 9 Gnolls around the pit with Dynaheir and 4 when I first came up the stairs by the pits. There were 2 on the stairs on the way in and 1 more with a pair of Xvarts by the place with the Xvarts. I think there was another group somewhere too, but I might have grabbed their weapons. I didn't install any modified spawnings... I wonder why you got so fewer gnolls!
That's really strange! I just finished that area in BGT and I could've sworn I fought more! ..
I just loaded up my game to verify I wasn't wrong. It looks like I fought 9 Gnolls around the pit with Dynaheir and 4 when I first came up the stairs by the pits. There were 2 on the stairs on the way in and 1 more with a pair of Xvarts by the place with the Xvarts. I think there was another group somewhere too, but I might have grabbed their weapons. I didn't install any modified spawnings... I wonder why you got so fewer gnolls!
What's so retarded about TuTu's spawns?
Oh my gawd... where do I start? Well instead of making them even REMOTELY like the original you have these utterly retarded spawns of say kobolds chillaxing with their skeleton bros and they attack you (there is now some kobold and skeleton alliance or something)? Dire wolves are EVERYWHERE. Seriously the council at Baldur's Gate are considering renaming The Sword Coast to The Dire Wolf Coast. Then there are these 6 spawns of bears, they really really start to get too noticeable after a while. There is also now a Vampiric Wolf that always respawns at this one area on the roads between Beregost and Nashkel. That's just a small sample. It's just epic facepalm.
Apparently the author meant for his spawn system to be correctly named Challenging Spawns that do not even remotely resemble the spawns in original Baldur's Gate. They are a bit more challenging I'll give them that.