Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate & Baldur's Gate II Mod Thread

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The XP thing is fixed in the BGT Tweak Pack, which is basically mandatory anyway.
 

koro

Novice
Joined
Dec 4, 2012
Messages
3
2. If using BGT the BG1 thieves got the inflated BG2 XP when picking locks and disarming traps. Same for mages scribing scrolls, I think.

I know Hard Times is now available for BGT as well, but what about point 2? If that has been fixed as well, I can't see any reason (excect sentimental ones, perhaps) to use TuTu.

BGT now actually has point 2 handled by default; you have to install the BGT Tweak Pack, and re-enable the trap/lock/scribe XP when you get to BG2.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
no...fuck pure TB combat. I never want to see another crpg again that doesn't have the option to turn it into RTwP for just those type of worthless fights.

Can't find the Quick Combat button?



You know, if some completely awesome BRO could introduce turn-based combat in the GemRB engine, there would be some fucking SERIOUS incline with the IE games.

Waaaaaaaaaaaaaay too much trash combat. As I said, I'm a proponent of trash fights, but in a turn-based system? No thanks. It's part of the problem with some GoldBox games (yes, those games weren't perfect, sacriledge, I know).

That's an encounter design problem, not a problem with the combat system itself.

Bullshit. 1) Trash combat has its place as an important puzzle-piece in some games, like, indeed, Baldur's Gate, 2) Turn-based combat will always resolve much more slowly. Baldur's Gate might be the most trash-combat filled game in existence, turn-based combat would be horrible.

Now, even if you for some reason hated "trash"-combat like the rest of the Codex since Dragon Age came out (even though the majority of their favourite games are filled with the stuff) then good luck removing 9/10 of the encounters in Baldur's Gate to make turn-based bearable.
 

Incantatar

Cipher
Joined
Jan 9, 2012
Messages
456
Once combat starts you practically have turn based combat in the IE engine. RTwP actually fits AD&D combat flavors better than pure turn based combat. If you think about it, how retarded is it that everyone has his 6-10 seconds where nobody else can act. All in all i prefer turn based combat but i think the IE-system is not so stupid as everyone here makes it to be.
And like i said before with good time sense and a lot of pausing the only difference to turn based combat is everyone acting at the same time, not one after the other like in a ridiculous British queue.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,830
Location
Bjørgvin
no...fuck pure TB combat. I never want to see another crpg again that doesn't have the option to turn it into RTwP for just those type of worthless fights.

Can't find the Quick Combat button?



You know, if some completely awesome BRO could introduce turn-based combat in the GemRB engine, there would be some fucking SERIOUS incline with the IE games.

Waaaaaaaaaaaaaay too much trash combat. As I said, I'm a proponent of trash fights, but in a turn-based system? No thanks. It's part of the problem with some GoldBox games (yes, those games weren't perfect, sacriledge, I know).

That's an encounter design problem, not a problem with the combat system itself.

Bullshit. 1) Trash combat has its place as an important puzzle-piece in some games, like, indeed, Baldur's Gate, 2) Turn-based combat will always resolve much more slowly. Baldur's Gate might be the most trash-combat filled game in existence, turn-based combat would be horrible.

Now, even if you for some reason hated "trash"-combat like the rest of the Codex since Dragon Age came out (even though the majority of their favourite games are filled with the stuff) then good luck removing 9/10 of the encounters in Baldur's Gate to make turn-based bearable.

Your whole argument is based on the faulty assumption that Baldur's Gate combat is real time, when in reality it's closer to turn based.
For "trash" mobs you can let the AI take over and do the combat real time, but it's hardly much quicker than the quick combat of the Gold Box games. Besides, unlike the Gold Box games, most of the trash combat in BG1 is optional.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
If you want mods, choose BGT over Tutu. There is nowadays no reason to go with Tutu anymore - BGT has all the functionality and works better than Tutu.

If using BGT the BG1 thieves got the inflated BG2 XP when picking locks and disarming traps. Same for mages scribing scrolls, I think.
Fixed with BGT-tweakpack.

it can sometimes be a huge headache to keep up with install orders
Rough rule-of-thumb that works 90% of time:

1. Install anything that deals with BG1
2. Install BGT
3. Install anything that deals with BG2
4. Install anything that alters/changes graphics
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,471
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I agree with BGT > TuTu. BGT seems just a much more better quality and more professional (and easy to use) mod over TuTu.

I currently played BGT all the way from the start at Candlekeep and made it all the way to Baldur's Gate. I can't put my finger on it, but it just...... feels like the life of BG1 was sucked out of it when it is merged with the BGII engine. The obvious enhancements are awesome, then there is the huge DECLINE: Now you know how many charges are in each wand, Item highlighting, and when in combat leisurely browse your inventory and grab anything you might need in battle with no consequences (where in the original the game will NOT pause when you are browsing inventory) just to name a few.

Sometime in the future, perhaps TobEx might be able to address a number of these issues and have them addressed. Personally I think kits should NOT be allowed at all while playing BG1 and then add a new area after the final battle where perhaps your player THEN can choose to switch over to these new kits. Perhaps they could also finally add a function to have spawns like they originally were in BG1, as well as returning they way Summon Monster worked in BG1.

It is hard to pinpoint exactly, but BG in the BGII engine just...... is missing some of the charm and fun of the original and that is lost when playing it in the BGII engine. So I stopped playing BGT and went back to the original and am having a much more fun and enjoyable time. Even with most of it's horrible and shitty limitations (like the fucking terrible patchfinding for one).
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
It is hard to pinpoint exactly, but BG in the BGII engine just...... is missing some of the charm and fun of the original and that is lost when playing it in the BGII engine. So I stopped playing BGT and went back to the original and am having a much more fun and enjoyable time. Even with most of it's horrible and shitty limitations (like the fucking terrible patchfinding for one).
I'm hoping that when it's more complete GemRB will give the best of both worlds. Better engine and gui with original mechanics. Only time will tell I suppose.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,471
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Yeah I am keeping my eye on GemRB. I think ultimately, GemRB will be able to provide all the functions and better usability that BG1 needs, without the changes of using the BGII engine.
 

Shiki

Learned
Joined
Dec 29, 2011
Messages
237
Location
Hell
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)

BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.
 

koro

Novice
Joined
Dec 4, 2012
Messages
3
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)

BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.

For me at least, BG1 is still enjoyable for a lot of the reasons the early game in stuff like the Elder Scrolls games and Minecraft are: you're somewhat weak, lacking in a breadth of options for dealing with any given situation, low on resources like money, and sometimes have to be creative for things that you might not otherwise have to.

In BG1, though, this kind of feeling lasts for the majority of the game, rather than the first 30% or so of others. Of course, if you powergame or have beaten the game a lot, it's relatively easy to just amass a shitton of gold, deck everyone out in the best gear and the most broken spells at the earliest convenience before then breaking the game over your knee. But if you don't do that (or have an "I'm not going to do this" button you have the self-control to hit), the game can still evoke that underpowered underdog feeling. The story trappings help keep it from being too dull, at least for me.

I dunno, maybe I'm just weird? I don't have any real nostalgia for BG1, as I played BG2 first back in 2000 and never played BG1 until about 2004, but I still really love the first game.
 

Shiki

Learned
Joined
Dec 29, 2011
Messages
237
Location
Hell
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)

BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.

For me at least, BG1 is still enjoyable for a lot of the reasons the early game in stuff like the Elder Scrolls games and Minecraft are: you're somewhat weak, lacking in a breadth of options for dealing with any given situation, low on resources like money, and sometimes have to be creative for things that you might not otherwise have to.

In BG1, though, this kind of feeling lasts for the majority of the game, rather than the first 30% or so of others. Of course, if you powergame or have beaten the game a lot, it's relatively easy to just amass a shitton of gold, deck everyone out in the best gear and the most broken spells at the earliest convenience before then breaking the game over your knee. But if you don't do that (or have an "I'm not going to do this" button you have the self-control to hit), the game can still evoke that underpowered underdog feeling. The story trappings help keep it from being too dull, at least for me.

I dunno, maybe I'm just weird? I don't have any real nostalgia for BG1, as I played BG2 first back in 2000 and never played BG1 until about 2004, but I still really love the first game.

You're just larping the game, you're not talking of virtues that actually are in BG1. BG1 is more ridiculous than BG2 in many ways even though your team is supposedly not as rich and strong. Bows are OP, having a whole party of bow users with just one wizard and cleric can do wonders. The wands of monster summoning have no actual limitations, you can summon an ARMY of monsters to your command, and this is how every single dude who played BG1 defeated Drizzt, by drowning him in a wall of monsters while the party hit him with their bows.
BG2 totally nerfed bows and monster summoning as a consequence.

And actually, you don't even need a WHOLE party of bow user, one can be enough if you know what you are doing. During my multiplayer game, with a party of only two characters, we still managed to kill drizzt the same way it just took a little bit longer.

The feeling of being an underpowered underdog ? that's all in your head. You're only an underpowered underdog if you play it like someone who ignores completely the game mechanics.

What's unfun about BG1 is the lack of variety in both your abilities and your enemy's. Since there is no high level magic or anything like that your whole strategy consist of just clicking on enemies and hoping they die. You never have to "strategically" use your spellcasters with a breach, dispel, lower resistance or stuff like that cast at the right moment, you don't really have to pay attention to your own buffs either, it's mostly "click enemies, hope they die" with your fighters. Because BG is one of the most primitive game I have ever played as far as the mechanics of the basic classes like fighters can be. Fighters don't actually have any ability, skill, anything other than "click it, kill it".
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,830
Location
Bjørgvin
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more.

BG1 is only a walking simulator if you play it like a walking simulator.
Me, I wuldn't dream of playing BG1 without mods like the BG1 NPC Project and especially Sword Coast Stratagems.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I don't understand all that focus on BGT, Tutu and BG1 itself. BG1 is a walking simulator and nothing more. The side content like questing is shit. Playing it once is enough to get to the meat of the story then there's no need to replay that one ever again. The only reason why I played it more than once is because of a multiplayer game where we restricted ourselves to a party with only two characters to make the game more interesting (and NO bgt, no tutu, no easy mode, no cheat.)

BG is like the unwanted creepy uncle of BG2. Full of stupid areas filled with the same cannon fodder over and over and devoid of actually interesting questlines, like the murders in the bridge district in BG2, or trademeet, or the underdark, or [...] so many memorable BG2 places. And low level AD&D isn't exactly a lot of fun in itself. Not arguing about the difficulty, or whether it has more, or less, but that it's just less diverse in abilities, other than : spam your motherfucking bow bitch. Your enemies too are much less diverse in their own abilities. The first time you encounter the brain suckers in BG2 you panic, particularly if you were one of those min maxers who made a low int character since low int characters die faster against illithids.
BG1 has good atmoshphere, nice places, OK story, OK game mechanics and questing. So what if it is not as good as BG2? I still want to replay is time to time.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Would anyone happen to know where to begin to troubleshoot an installation made with the BGW installer ("Tactic" option), that crashes while saving? The installation itself supposedly went just fine, no conflicts or anything. Is there a crash log of some sort?
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
So I finally got BWP (T-install) up n running with about 30 mods. Was annoying to get running but the end result is worth it. Also my first real BGT game (was a tutu man, bgt was buggy when i last played bg).
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,816
By the way, does anyone know mods for BG2 that introduce interesting and balanced kits and only them (meaning no extra content bar the kits) + work flawless with fixpack and ease of use (only mods I use)?
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
By the way, does anyone know mods for BG2 that introduce interesting and balanced kits and only them (meaning no extra content bar the kits) + work flawless with fixpack and ease of use (only mods I use)?
It's not new kits, but it fixes druids to be better balanced, even if used in BG1/tutu/bgt. It assumes the Dispel Magic fix is present (don't remember if this is in Tweaks, but it's definitely in ToBEx which you should be using anyway). I recommend reading the readme first.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
maaaaan, 1pp on BGT makes my dick hard...for the first time in ages i want to play a dual classed fighter(Kensai) thief(or Assasin) just because humans now look badass in leather armor whereas before they looked like fucking battle tanks with tiny legs.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,471
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
SO I decided to try BGT's spawn system (NOT the retarded TuTu spawns), and there are literally FIVE Gnolls in the Gnoll Stronghold.

Five. Five Gnolls.

:lol:

EpicPicardFacepalm.jpg
 

darkling

Educated
Joined
Sep 30, 2009
Messages
74
That's really strange! I just finished that area in BGT and I could've sworn I fought more! ..

I just loaded up my game to verify I wasn't wrong. It looks like I fought 9 Gnolls around the pit with Dynaheir and 4 when I first came up the stairs by the pits. There were 2 on the stairs on the way in and 1 more with a pair of Xvarts by the place with the Xvarts. I think there was another group somewhere too, but I might have grabbed their weapons. I didn't install any modified spawnings... I wonder why you got so fewer gnolls!
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,471
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
SO I decided to try BGT's spawn system (NOT the retarded TuTu spawns), and there are literally FIVE Gnolls in the Gnoll Stronghold.

Five. Five Gnolls.

:lol:

EpicPicardFacepalm.jpg

What's so retarded about TuTu's spawns?

Oh my gawd... where do I start? Well instead of making them even REMOTELY like the original you have these utterly retarded spawns of say kobolds chillaxing with their skeleton bros and they attack you (there is now some kobold and skeleton alliance or something)? Dire wolves are EVERYWHERE. Seriously the council at Baldur's Gate are considering renaming The Sword Coast to The Dire Wolf Coast. Then there are these 6 spawns of bears, they really really start to get too noticeable after a while. There is also now a Vampiric Wolf that always respawns at this one area on the roads between Beregost and Nashkel. That's just a small sample. It's just epic facepalm.

Apparently the author meant for his spawn system to be correctly named Challenging Spawns that do not even remotely resemble the spawns in original Baldur's Gate. They are a bit more challenging I'll give them that.

EDIT: Additional, your party will level up WAY more faster now due to the makeup of these spawns.

That's really strange! I just finished that area in BGT and I could've sworn I fought more! ..

I just loaded up my game to verify I wasn't wrong. It looks like I fought 9 Gnolls around the pit with Dynaheir and 4 when I first came up the stairs by the pits. There were 2 on the stairs on the way in and 1 more with a pair of Xvarts by the place with the Xvarts. I think there was another group somewhere too, but I might have grabbed their weapons. I didn't install any modified spawnings... I wonder why you got so fewer gnolls!

What level were you when you went there? I was with level 1 party. Perhaps they are scaled TOO low there?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,830
Location
Bjørgvin
That's really strange! I just finished that area in BGT and I could've sworn I fought more! ..

I just loaded up my game to verify I wasn't wrong. It looks like I fought 9 Gnolls around the pit with Dynaheir and 4 when I first came up the stairs by the pits. There were 2 on the stairs on the way in and 1 more with a pair of Xvarts by the place with the Xvarts. I think there was another group somewhere too, but I might have grabbed their weapons. I didn't install any modified spawnings... I wonder why you got so fewer gnolls!

It scales to your level? :troll:

With TuTu there's always an army of Gnolls, as it should be in a Gnoll Fortress.


What's so retarded about TuTu's spawns?

Oh my gawd... where do I start? Well instead of making them even REMOTELY like the original you have these utterly retarded spawns of say kobolds chillaxing with their skeleton bros and they attack you (there is now some kobold and skeleton alliance or something)? Dire wolves are EVERYWHERE. Seriously the council at Baldur's Gate are considering renaming The Sword Coast to The Dire Wolf Coast. Then there are these 6 spawns of bears, they really really start to get too noticeable after a while. There is also now a Vampiric Wolf that always respawns at this one area on the roads between Beregost and Nashkel. That's just a small sample. It's just epic facepalm.

Apparently the author meant for his spawn system to be correctly named Challenging Spawns that do not even remotely resemble the spawns in original Baldur's Gate. They are a bit more challenging I'll give them that.

Hmm...I've never seen Kobolds and Skeletons together, except at the bottom of the Nashkel Mines.
And never more than 3 bears.
What's the problem with those wolves anyway? It's been so long since I played vanilla BG1 that I don't remember what it was like, except that when saving and loading monster would constantly respawn.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom