Aside from low level D&D combat being more fun than high level combat (although shouldn’t SCS make this somewhat less of a problem?), I agree that SOA is superior in most other respects and am a bit puzzled at the overwhelming support for BG here versus its sequel.
Good post overall even if I disagree with some of it, only quoting the top to avoid a big wall that people gave already read.
For the most people here do prefer SOA, and despite me railing on it I still don't dislike SOA. I just find it overrated, especially here and I do prefer the original. The first part you said about open worlds ect, how many games actually give you a valid reason to go out of the way? Did anyone seriously think they'd find the GECK stopping in Modoc? Or the water chip in shady sands? Or Gilbert bates in Dernholm? You went to these places to explore, find loot, get levels, whatever. Not every location needs to have a specific reason, I sure as hell wasn't expecting to find Imoen in trademeet or umar hills.
The next part is literally my biggest problem with BG2, once you leave Athkatla the game drops from being like an 8.5-9/10 rpg to like a 5/10 rpg. I wasn't the biggest fan of cloakwood but it was fairly open with a decent variety of stuff to do, mostly killing trashmobs but whatever it didn't take that long. The whole sequence from the pirate island ->spellhold-> the underwater city(which I'm aware is optional) -> underdark -> more underdark and then you get back to athkatla and fight vampires then run off to more linear dungeons on your way too and during hell. The game just became such a slog I think I only finished it like 2 times completely, every time after that I would quit when I got to spellhold.
No idea about dungeons, I'm not a fan of excessive dungeon crawling so BG1 with what it had was more then enough for me. I actually liked the design of cloakwood mines, nashkel mines sucked though haha. Again BG2 had some dungeons I enjoyed, some (spellhold, the entire underdark) that I thought were completely tedious and never ended. Planar sphere was neat, D’Arnise keep was completely retarded in both design and in premise(dumb girl gives her ancestral home away to a person she's known for a couple weeks). "they’re each better than any dungeon in BG aside from Durlag’s Tower." That's just a lie and you know it. Since when is a shitty keep where you go room to room killing fucking trolls better then Durlag's tower lol.
My main issue with the BG2 companions is that they're literally all annoying or irritating except maybe 2 of them. Not only that, they managed to make characters I previously didn't mind (Viconia, Imoen, Jaheria) Substantially more annoying. I don't want to sound edgy here, but the only way to say this is to say it edgy-like. I felt like the companions in BG2, with the exception of Edwin and Keldorn(not sure if I spelled that right, the paladin in the sewers) and Korgan, I felt like the rest were a complete idiots. There's a few I never really used so I don't have an opinion on like the halfling paladin or the druid(who's class sucked IMO).
In BG2, looking at a wikia list.
Imoen
Jaheira
Minsc(didn't like him in Bg1 either)
Viconia
Aerie
Anomen
Cernd
Haer'dalis
Jan
Nalia
Valgyar
I didn't like a single one of those, I'd say I wish they would of brought Coran or Kivan into BG2 but I'm sure they would of found a way to ruin them.