What you really need is playing 2E D&D
You are right. However, there is a huge problem. My English to talk is even worse to write. And honestly, I prefer to play in a table. There is a RPG shop in downtown here with even rental DMs.
And you can bet your ass people will now think about Larian when they talk about Baldur's Gate (a lot already do btw). BG III will be a commercial and critical success, can't wait to drink your tears with extra salt.
This already happens to other games as well. When we talk about fallout, over 99% of people will assume FL 3 / FL 4. To talk with FL 1/2, we have to say "CLASSIC fallout". With neverwinter, how many people think on generic wow clone and how many people think on neverwinter nights 1/2 or even the AOL from 1991? I don't see it as a problem, because RPG franchises being butchered is already a thing which we expect. If i would get mad for every franchise being butchered, it would lead me to insanity.
However, I believe that Pathfinder Wrath of The Righteous will be a greater commercial success? Sure, it will sell about 40~70% of BG3. However, the game is being made on Russia. US$1M on Russia can do far more than US$1M on Western Europe. And PF:WoTR already raised more money than dos2 on kickstarter. Relative to the budget, PF will be more profitable. In metacritic is different. Game journalists will hate PF:WoTR as they hate anything with depth.
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When people accept that RPG's already declined to the deepest layer of the nine hells, they will stop being butthurt about more decline coming. Because more decline is impossible.
My first RPG was Might & Magic VII - For Blood and Honor. After playing other mid 90s and earlier 00s games on my childhood, i was expecting that in the future, RPG's would have projectile physics for ranged attacks and spells, scenario destruction, a advanced AI to act like TT NPCs, far more spell effects than any game that i've played, thousands of story paths created by a advanced AI and...
- Instead of in depth ballistics for projectiles and spells, we got a lot of ranged attacks that can only hit the enemy at around 15m
- Instead of realistic armor, most RPG's has armor that looks like something from a bizarre carnival parade on Brazil
- Instead of scenario destruction, we got bullet sponge enemies/PCs, taking out all tension of the combat;
- Instead of the advanced AI, we got awful dialog wheels and linearity
- Most cool spell effects are being removed, on Piranha Bytes games, on BUGthesda games, etc.
- Instead of RPG's being immersive living breathing world to explore, most modern RPG's fell more like a boring work with a lot of mechanics that makes no sense like cooldowns
Seriously. Only by not having dialog wheels, Larian games are a "incline" in relation to modern RPG's.
1. The Lilura faction - Reeeee any change done post-1998 is non-authoritative, it's not the real game. Play it on a CRT monitor. Reeee...
There is a HUGE difference. Lilura hate even modern games which tries to be old school like. EG - Pathfinder Kingmaker. Most of the Codex has nothing against this games.
Hell, even DOS2. DOS2 appears on CODEX LIST of most played.
Baldurs Gate was an imperfect adaption of the DnD rulesystem. Yes it was still a fun game, due to a number of factors like cool premise and above average writing, as well as good loot. But a Baldurs Gate 3 should not strive to emulate the outdated attempts to emulate Dungeons and Dragons, it should go straight to the source and emulate Dungeons and Dragons. BG 3 being turnbased is a blessing, not a curse.
Imperfect adaptation of a amazing ruleset(2e) >>>> perfect adaptation of 5e.
Anyway, IMAGINE the hate if Larian was making a complete butchering of 5e rules like Sword Coast Legends... I was one of the guys who hated most Larian and now is neutral about BG3. Instead of I hate it comments, maybe Laria