Try this link.I wanted to download the demo but it asked for my private info and shit so I decided not to. Any place I can download demo without all that shit?
Sounds fine enough. I'll be sure to try the demo when I am able to. How's the difficulty like?
Fast-paced and elegant, with a neat "risk" mechanic that keeps me involved. The videos don't illustrate how central this mechanic is. Every time you move, attack, etc., you can play it safe, perform the action, and end your turn, or do it "risky" and get an extra action. Piling on risk means you can attack 5 times in a turn if you're lucky ... of course, if you fail the roll, you fumble, end your turn, and are left defenseless until next turn. Enemies use it too so you want to watch for which ones are done, which ones are still attacking, and which ones fumbled. Great to see such a simple, easy-to-understand mechanic with complex enough gameplay implications to consistently demand player attention.What's the gameplay like? Screenshots look fabulous and made me interested right away.
I will try to spell this out to some extent, and then I think you will understand why I am not exposing formulas.
Your damage is based on a system of supremacy between you and your target.
For example:
Your attack is less than half of the target's guard : -1 supremacy
Your attack is less than the target's guard: -1 supremacy
Your attack is more than your target's guard: +1 supremacy
Your attack is more than double your target's guard: +1 supremacy
You are lucky: +1 supremacy
You are unlucky: -1 supremacy
All of these conditions are cumulative.
Your damage begins as 1d10 roll in all cases. If you have positive supremacy you roll that many extra 1d10 and take the best result. If you have negative supremacy you roll that many extra 1d10 and take the worst result.
This means that your base damage will always start as 1-10 but it will skew higher or lower based on your supremacy.
Effects that modify base damage occur next, mostly skills and buff/debuffs.
Then a damage multiplier is calculated by adding together anything that has one. Two pieces of equipment with 20 Physical each adds to 40 Physical, which then translates to a 40% bonus on your base damage.
That's just for normal attacks. Not counting criticals or magic, which is handled a bit differently.
Just stick to higher numbers are better.
Gahahahahahaha!
Tnx, that worked.Try this link.I wanted to download the demo but it asked for my private info and shit so I decided not to. Any place I can download demo without all that shit?
https://www.sendspace.com/file/zzh7k5
not even close to [..] Shadowrun games
Archangel's awesome metric.not even close to [..] Shadowrun games
BY WHAT FUCKING METRIC
How long is the total game? Will it reach 20-25 hours mark, at least? If so I think I will buy this now.
Will my disgust of homosexuals make this game unfun for me?
OK, let's Kodex Kurate this thing.
What would say are Bastard Bonds' main highlights? What are the things you would choose to mention about it in a brief tweet-sized description?
Well you don't make any party characters from the start, at least. You might find previously created characters around the world, but you'll probably be relying on the preset NPCs as party members most of the time.AFAIK, it's a mix of both. You have shitloads of recruitable NPCs, but you can also make your own.
"Bastard Bonds is a fun albeit simplistic tactical RPG with homoerotic overtones and a setting inspired by sword & sorcery classics such as Conan The Barbarian. With decent exploration, troupe mechanics and some lite C&C, this game is worth the price of admission."
Or something to that effect.
Well you don't make any party characters from the start, at least. You might find previously created characters around the world, but you'll probably be relying on the preset NPCs as party members most of the time.AFAIK, it's a mix of both. You have shitloads of recruitable NPCs, but you can also make your own.
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FAKE EDIT: Uh, perhaps we should mention the character creation as well?