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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Unwanted

Soulstones

Unwanted
Joined
Dec 1, 2018
Messages
78
Tried this guy vs orc young. Its not viable. Axes can chop your shield. Cleavers make you bleed. Morale checks. Stun from clubs. Far too niche. A good old tank wall is a far better option. Nimble continues to be shit.
1WoqYTS.png
 
Unwanted

Soulstones

Unwanted
Joined
Dec 1, 2018
Messages
78
Its was hilarious too. Second time I try him and an orc with a cleaver hits twice in a row on a 5% cth, half the health gone, bleeding, panic...
 

Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912

"It is *a* want, a once-want, but not a now-want, and more and more a not, naught, knotted-want. What do I need that lies beyond my brambled walls? It is a cruel, jagged world beyond the edges of this maze, and Ravel has pulled *enough* of its shards from her skin."
"You have done me a great service, beautiful Ravel. Thank you for hearing my request and sharing your knowledge with me."
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Charmed beasts are seemingly "intelligent" and don't charge blindly into spearwalls.

Might have just gotten unlucky though.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Damn, had a swordmaster teach a guy for +3MA and +3MD :bounce:.

Its was hilarious too. Second time I try him and an orc with a cleaver hits twice in a row on a 5% cth, half the health gone, bleeding, panic...

From Unhold bones you can make a bone plating which eats 1 full hit, that might of some help. Doubtful it's enough since you can always get gibbed by those 5%s.

Also, when does Lone Wolf check the radius? Had some weird cases in the wait phase where Lone Wolf persisted with a bro next to him.
 

Vilain Joueur

Novice
Joined
Nov 15, 2018
Messages
22
Location
France
Tried this guy vs orc young. Its not viable. Axes can chop your shield. Cleavers make you bleed. Morale checks. Stun from clubs. Far too niche. A good old tank wall is a far better option. Nimble continues to be shit.
1WoqYTS.png
You're missing Indomitable. That's why it doesn't work.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
774
We really need some battlepedia especially what enemies have what perks.
With current changes to perks I feel that every enemy have backstabber perk.
Losing because your mistakes or your overconfidence is fine but losing because your tactics didn't work and you don't know why is another.


Tried this guy vs orc young. Its not viable. Axes can chop your shield. Cleavers make you bleed. Morale checks. Stun from clubs. Far too niche. A good old tank wall is a far better option. Nimble continues to be shit.
1WoqYTS.png
You're missing Indomitable. That's why it doesn't work.

Also Overwhelm. No reason not to grab it.
Also I hear some news about OP mercenaries who also get new nimble. Also this one guy who take Goblin city with band of nimble brothers in shirts and straw hats.
 

Prime Junta

Guest
Those armoured northern Unholds are nasty. I think I may have bitten off more than I can chew.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
869
Steve gets a Kidney but I don't even get a tag.
I'm playing ironman again because
crazyrobot.gif


first recruit. Miners are usually shitty because of low fatigue but this 10/10 billhook user and banner bearer for the fights that need the banner.
3PGrl37.jpg


another nice recruit
UQrQDL5.jpg


Good poacher, a rare sight. Killed a bandit marksman when wounded, breaking morale, in a forest with like 10% to hit.
DLJpgGK.jpg


lost two (mediocre) guys attacking an ancient dead location early on, but it was completely worth, these pikes are great + got 400 gold and some valuables
lPMU7cK.jpg


They're not all good.
pN0NlKM.jpg


I like it when a bad disposable guy survives long enough to be ok-ish.
LdlTj7E.jpg

Most of them were pretty bad.
wJFNTmX.jpg


these bandits thought they could out-shoot me.
GE2AsIS.jpg


they couldn't. They eventually attacked but I've never seen the AI miscalculate like this, usually it attacks after 1-2 turns of being shot at.
OyveK93.jpg


Looted a nice helmet too
GBNwpiZ.jpg


My first beast hunter. Decent starting melee and ranged skill but for 2500 he could be a lot better. Could be a good-ish archer/switch to pike if the rolls are not terrible.
OX4KYM0.jpg


I had a fight vs 30+ enemies (necromancer, 4 geists, ton of zombies).
8eNMdC5.jpg


this was the loot :negative:
ZjZoPrv.jpg

One random thing: it would be really nice if you could get the reward for a noble house contract at any of their locations, or at least at the location the contract is for. I got sent to the other side of the map to kill some goblins pestering a village, then I had to go back again to report to the contract-giver.
 
Unwanted

Soulstones

Unwanted
Joined
Dec 1, 2018
Messages
78
Hannibal getting caught crossing the mountains in the night.
WeL6G5k.jpg


By day, and 4 raider marksman wipe the squad.
By night and from behind with a dog army - 2 good brehs dead.
15 raiders and boss that have better offense and defense than my beggars and miners but the 3k are so juicy. Expert is too hard...
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
869
Steve gets a Kidney but I don't even get a tag.
Yeah. First named item after the DLC and I've fought much harder battles both during this and previous campaign, so it's pretty random.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
How's the beastslayer background, btw? Only two I've seen would cost me over half my current funds, so didn't risk it (on Ironman so no reload).
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,121
Has there been any adjustment to the speed at which your bros gain XP / level up? Based on the comments it looks like no, but wanted to confirm.

I ask because leveling is the biggest barrier to me wanting to pick the game up again. I don't mind if guys die -- it wouldn't be war without it -- but when it takes 50 battles and dozens of hours to hit the level cap, every guy you lose is a kick in the nuts. And if you take a risk on a big contract and end up losing half your squad, you might as well forget about it and start a new game.

I know it's probably moot at this point, but note to devs: if you're gonna take the X-Com approach where people die a lot, you can't make them too hard to replace. That means either leveling has to proceed fairly quickly, or you have to have a relatively flat power curve so new recruits aren't grossly outclassed by more seasoned ones.
 

hivemind

Guest
im at like day 55 and my highest is lvl 6, it feels pretty slow and grindy after like lvl 4,

I lost a lvl 5 lad that has been with me for 47 days in a fight against three trees and it just feels so obnoxious to be cucked into like weeks of grinding a fresh recruit up until they get access to build defining perks,
 

hivemind

Guest
like they get to lvl 3 super fast imo to 5 in like a reasonable timeframe and then you end up waiting forever to get access to 6, it's peak tedium
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
I don't mind the lvl progress with your 'first batch' of Bros, but once you have the money, you should be able to give new recruits a massive boost to catch up.

For a lot of gold, of course.

Sadly they didn't change much in the Veteran Hall. (Training gives a boost for a fixed number of battles now, instead of a timeframe, wich is nice.)
 

hivemind

Guest
also am I retarded or are the weapon mastery perks(other than bow/xbow) kinda overrated? the fatigue reduction is nice but I feel like you benefit a lot more from just completely changing your weapon loadout on an encounter individual basis which leaves you without getting the per benefit a good portion of the time
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
You're wrong
You cant read. To a fanboys, someone is always wrong for some reason.
But realistically, if one can read and math - 6630 for 13 m att and 9 resolve is retarded at any point in the game. I can buy 66 trash hands and am guaranteed to find a handful of better ones.
Not to mention that he aint competing with trash hands but a level 5 or higher trash hand and would be losing for long long fucking time (rl and game).
I am not gonna larp in this game until my mercs are level 20. Nobody aint got time for this.

Tier 3 hiring is broken. Its not usable in a normal game.

In other news, armor attachments are linear in armor/fatigue, eg 40 armor for 4 fatigue. But heavier armor isnt.
Mail shirt 130/14
light scale 170/21
Mail shirt with +40 attachment 170/18

TLDR 1- you're still wrong tiger, screeching about larping etc won't change that.

I don't think "fanboy" adequately describes my adoration for this game.

I don't disagree with the point that the gold cost and mechanics of a high tier brother are out of whack. I even said so in my post. My disagreement is with the idea that, say, a Sellsword or Hedge Knight are not objectively better than any (and I mean any) tier 1 recruit. We'll use your screenshotted pair there and "read and math" shall we?

TLDR 2- the sellsword wins on every single stat, and two of the wins are absolutely monstrous blowouts.

We will check each attribute in isolation. Meaning, we view it as if both brothers took that stat for every single level pre-veteran.

HP: 60 sellsword, 55 servant, no talent for either. Average gain for both is 3. At level 11: 90 sellsword, 85 servant. Winner, sellsword (I concur this one is not too significant).
Fatigue: 94 sellsword, 92 servant, both 2 stars. Average gain for both is 4. At level 11: 134 sellsword, 132 servant. Winner, sellsword (again not a big difference).
Resolve: 42 sellsword, 33 servant, sellsword 2 stars, servant nothing. Average gain for sellsword is 3.5, 3 for servant. At level 11: 77 sellsword, 63 servant. Winner, sellsword by a country fucking mile. <=== This one is huge.
Initiative: 104 sellsword, 100 servant, no talent for either. Average gain for both is 4. At level 11: 144 sellsword, 140 servant. Winner, sellsword (again, not a big difference).
Melee Attack: 67 sellsword, 54 servant, no talent for either. Average gain for both is 2. At level 11: 87 sellsword, 74 servant. Winner, sellsword by yet another Pacific Ocean. <=== Trump cannot comprehend yugeness of this magnitude.
Range Attack: 49 sellsword, 41 servant, no talent for either. Average gain for both is 3. At level 11: 79 sellsword, 71 servant. Winner, sellsword. A decent-sized difference but probably not a consideration in this case.
Melee Defense: 10 sellsword, 1 servant, no talent sellsword v 1 star servant. Average gain sellsword is 2, servant is 2.5. At level 11: 30 sellsword, 26 servant. Winner, sellsword.
Range Defense: 11 sellsword, 5 servant, 2 star talent sellsword v 3 star talent servant. Average gain for sellsword is 3, servant is 3.5. At level 11: 41 sellsword, 40 servant. Winner, sellsword.

The results speak for themselves. The conclusions we can draw are that (1) pound for pound (IE, comparing stats with equal talent level growth rate) high tier recruits, especially tier 3, will almost certainly outclass a tier 1 recruit, at all levels, and (2) in order for a tier 1 recruit to outclass a tier 3 recruit in a given attribute, he generally needs at least 2 more stars of talent than the tier 3. In certain cases the difference is practically insurmountable, simply because the bonus provided on recruit creation is too large to ever be effectively overcome (you will never find a tier 1 that is better than a Swordsmaster at melee skill or melee defense, at any level, period). And if a sellsword is competing against "level 5 or higher", he's doing just fine, because he comes with 2-4 levels already. It's only when he's competing with (and catching up to) level 8+ bros that it starts becoming painful.

Tier 3 hiring is broken, but it is most certainly usable in a normal game. By day 100+ you are easily acquiring ~10k gold per week, which can absorb a tier 3 hire (even if it's a total dud for its type and therefore dropped/killed almost immediately) without serious negative effects to your finances. Tier 3 hiring is broken only in the sense that, even with 3+ levels given on creation, they take ridiculous amounts of time to bring up to speed.

The rest of your post is subjective dogshit. If you don't have time to play to super high (or even just veteran) levels of play, fine. But the tier 3 backgrounds were never meant for you in the first place, so who gives a fuck at that point? Hire beggars all day and be happy.
 
Last edited:

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
976
Codex Year of the Donut
also am I retarded or are the weapon mastery perks(other than bow/xbow) kinda overrated? the fatigue reduction is nice but I feel like you benefit a lot more from just completely changing your weapon loadout on an encounter individual basis which leaves you without getting the per benefit a good portion of the time
I mostly have specialists who only use one type of weapon - of course I'll take the weapon mastery.

Otherwise it depends on the weapon(s), I think. If you want to use maces, having 100% stun-chance instead of 75% is great. For cleavers, 10 instead of 5 points of bleeding damage is underwhelming, etc.
 

hivemind

Guest
Melee Attack: 67 sellsword, 54 servant, no talent for either. Average gain for both is 2. At level 11: 87 sellsword, 74 servant. Winner, sellsword by yet another Pacific Ocean. <=== Trump cannot comprehend yugeness of this magnitude
is this really that important tho? like between high morale, some weapon choices, surrounding shit(and backstabber) I'm capping out at 95% for most important attacks in like the mid game, don't feel very motivated to keep putting poitns itno accuracy, does it change much lategame with enemy defenses?
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
is this really that important tho? like between high morale, some weapon choices, surrounding shit(and backstabber) I'm capping out at 95% for most important attacks in like the mid game, don't feel very motivated to keep putting poitns itno accuracy, does it change much lategame with enemy defenses?

It all depends, I suppose. In average situations where you can control the flow of the fight and how many enemies you're dealing with at one time, no it's not a big deal. But then along comes that ambush in the forest where your swordbro is alone or only has one partner with 4+ enemies charging in. Or one of your bros gets shieldbashed/wiederganger-pushed out of a secure position and is suddenly temporarily isolated. In those cases that 85+ melee attack will save your ass, since the bro in question can practically guarantee hits every single time he swings, even though that Ancient Legionary is squatting behind a Coffin Shield.

As for weapon mastery... I never really considered not getting one simply because of the stamina reduction. As far as what they do for the weapon skills themselves, YMMV but some are fucking awesome. Mace mastery guarantees a stun/daze, that's huge for controlling enemies (daze is amazing for bigbad monster types, which are without fail immune to stun). Sword mastery gives a THC bonus to Split and Sweep. Bow mastery is absolutely essential for an archerbro, they're chewing through fatigue faster than everything in the game and that 25% reduction in stamina cost is a big deal. Plus the extra tile of range.

Honestly I don't know on the balance, as I think seriously about it. I'll have to try a playthrough with no/very little weapon masteries and see how it goes. Sounds kind of exciting!
 

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