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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Murk

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Jan 17, 2008
Messages
13,459
Armor's drop on death is dependent on its durability -- if one of your guys died, that means said armor was probably worn down.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
I may be making some assumptions here, but it sounds like you're making the classic beginner's mistake of trying to "nurture" a squad of handpicked bros. That's the wrong approach. Numbers > all, even past a full squad of 12. And there are specific approaches you can take to harvest armor, as well as evading AoO (although these come in the form of perks later on).
 
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IncendiaryDevice

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I may be making some assumptions here, but it sounds like you're making the classic beginner's mistake of trying to "nurture" a squad of handpicked bros. That's the wrong approach. Numbers > all, even past a full squad of 12. And there are specific approaches you can take to harvest armor, as well as evading AoO (although these come in the form of perks later on).

If you don't nurture, how do you get the later perks...
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
I may be making some assumptions here, but it sounds like you're making the classic beginner's mistake of trying to "nurture" a squad of handpicked bros. That's the wrong approach. Numbers > all, even past a full squad of 12. And there are specific approaches you can take to harvest armor, as well as evading AoO (although these come in the form of perks later on).

If you don't nurture, how do you get the later perks...
2880px-Origin_of_Species_title_page.jpg
 
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IncendiaryDevice

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Armor's drop on death is dependent on its durability -- if one of your guys died, that means said armor was probably worn down.

Yes, which means if they die then it means their armour was probably worn down, which means fuck all drops, which is what I said...
 

Murk

Arcane
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Jan 17, 2008
Messages
13,459
Use daggers on your enemies so their armor isn't damaged if you want to loot it.

also, re attacks of opportunity: there's an active ability (footwork) that lets you bypass being hit (or stack defensive stuff like shield-wall before trying to move).
 
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IncendiaryDevice

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LOL.

& edit for your edit: Footwork just enables you to swap places with someone, not the same thing, but yes, that is a useful perk, just like all of them have their uses, just a shame you'll only ever be able to use barely any of them so using each perk as a means to answer 'everything' about the game is particularly retarded.
 
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Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
No, that's 'rotation', footwork is a tier 5 perk that lets you just move to an adjacent hex without any risk of being attacked by an AoO.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
I sympathise with you. For when you are so unfathomably bad at understanding the very basics of what is happening, how could you feel anything other than raging, spluttering butthurt? How are you to extricate yourself from your own arsehole, when you have no idea what is happening or how any of these things work?

So of course you are frustrated: Why can't any of these stupid Codexers help me, how come they are saying all these things that I already think I know even when I don't know which is rotation and which is footwork? Surely something is completely wrong with everybody else's intellect and experience, since there can be nothing wrong with me!

Poor, poor fellow.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
No, that's 'rotation', footwork is a tier 5 perk that lets you just move to an adjacent hex without any risk of being attacked by an AoO.

Oooo right, a tier FIVE perk, eh... so that has nothing to do with... most of the game...

What? That means you need level 6 dude. Maybe early on that's a big struggle, but that's typically in one day of playing otherwise. The majority of any company's life that actually makes it to an end-game crisis is going to be beyond level 6.

Anyway, I think I'm done trying to be helpful.
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,702
Let's be honest, this is a shit game for ironman.

Sure, is good the 1 time, the second, the... then at 5 time you get tired as fuck to re-farm thugs for the shit armors and weapons.

And if you want to see the end game, you need to go full autismo and exploits.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
With new company origins feature it seems ironman will become more enticing. Specially with the militia background.

Except off course if the level scaling goes off. Then you will have frequent extremely long and tedious battles with 50+ characters taking turns.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
370
But, alas, it doesn't really matter what you kill, they'll drop fuck all either way.

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Likewise, you can't even harvest the items your own guys drop when they die.

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

You might have missed how armour works

You're right, but this does give me an opportunity to bitch about one quirk of the system:

I've had an enemy die, dropping its greatsword or whatever cool weapon it was using, then it gets raised by a necromancer, dies again, and the greatsword has bloody disappeared.

I've never felt like a game was actively trolling me so much as in that moment.
 
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IncendiaryDevice

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Not only that, but, from my huge list of immediately noticeable mockables from the game the fanboys have picked up on one small aspect of those lists and just homed in on to paint me as dumb, when the huge irony is that if you're still alive inside your zero % armour at the end of a battle then that armour does not vanish into the ether, you just finish the battle with a zero % armour that requires a billion tools to repair. Apparently its 'not understanding the logic of the game' to question why zero % armour vanishes into the ether just because the body inside it has died.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
But, alas, it doesn't really matter what you kill, they'll drop fuck all either way.

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Likewise, you can't even harvest the items your own guys drop when they die.

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

You might have missed how armour works

You're right, but this does give me an opportunity to bitch about one quirk of the system:

I've had an enemy die, dropping its greatsword or whatever cool weapon it was using, then it gets raised by a necromancer, dies again, and the greatsword has bloody disappeared.

I've never felt like a game was actively trolling me so much as in that moment.

I can't remember actually, but can't you loot enemy corpses during battles by standing on them? I seem to recall doing this to my own dead bros. I mean, if you're not using that Antidote...
 

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