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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://battlebrothersgame.com/dev-blog-115-nordic-equipment/

DEV BLOG #115: NORDIC EQUIPMENT

It’s Friday again! This week we’ll take a look at some of the new nordic and rus inspired equipment and player banners coming with the ‘Warriors of the North’ DLC. Just keep in mind that things are still in active development, so we can’t show everything that is to come just yet, and things may still change. Onwards!

NEW BANNERS
Coming with the ‘Warriors of the North’ DLC are two new player banners. One is more inspired by scandinavian vikings, the other by rus vikings. Of course you’ll be able to paint your shields with the motif of these new banners as well.



Many of you supported us beyond the asking price of the ‘Beasts & Exploration’ DLC by getting the Supporter Edition. We’re very thankful, and your support has shown how much you appreciate us creating more content for Battle Brothers. We’ll also be offering a Supporter Edition for the new DLC as well. There’ll be more details at a later time, but for now, here’s a preview of the bonus banner and painted shields that’ll be included.




NEW WARDOG
The harsh climate of the northern tundra and hills is home to a hardier breed of wardog, the warhound. Bigger and stronger than its southern brethren, it can bring a grown man down on its own, and take more of a beating, but it is also slower and therefore less suited for chasing down runners. You’ll face the warhound in battle, and you’ll also be able to purchase your own at northern settlements.




NEW HELMETS
If your mercenary company operates in the north, and perhaps if it even hails from the north by virtue of choosing the ‘Northern Raiders’ company origin, you may want your men to look the part. The DLC will introduce various new helmets inspired by historical nordic and rus designs. Most of them will also come in extra fancy named variants to hunt for.

 

Reinhardt

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there needs to be an oriental start option that disallows making use of filthy kuffar animal like the dog
Orc_Boar_boyz.JPG
 

Shadowfang

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Shadorwun: Hong Kong BattleTech
A great fan of the game, but haven't played much on my desktop because of other games.

I have this issue since the release though. I cant play on a laptop. Every time i try the screen doesn't show everything and the cursor is not where it shows it is. I can still pick options and change my resolution but cant get the cursor to reach the apply or ok button. Any fix for this? The resolution of the laptop is 1366x768.
 

Teut Busnet

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Codex Year of the Donut
And?
its standard overseer xbow
1st one that I got.
Took about 20 overseer kills before RNG deemed to grant me one.

Is unique overseer x-bow possible drop?
Nope, no 'Non-Human Enemy-Uniques' except Orc Cleaver and Orc 1H Axe. There's a mod that adds them though:
https://www.nexusmods.com/battlebrothers/mods/57

Keep in mind that the 'Spiked Impaler' also only has +10% hitchance, instead of the +15% for regular 'Heavy Crossbow'.
 

Ezeekiel

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Dec 19, 2016
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Spiked impaler can push a target you're shooting at out of range of your ranged bros... Especially annoying in a stalemate where you're trying to snipe a necromancer/shaman/whatever and your guys are unable to move forward because your melee bros can't get past the enemy melee types.
 

Tigranes

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I love using it though. Once your archers have good enough ranged skill, the THC difference can be weathered, and it feels great to knock fuckers back a tile.
 

Sarissofoi

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Mar 24, 2017
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A great fan of the game, but haven't played much on my desktop because of other games.

I have this issue since the release though. I cant play on a laptop. Every time i try the screen doesn't show everything and the cursor is not where it shows it is. I can still pick options and change my resolution but cant get the cursor to reach the apply or ok button. Any fix for this? The resolution of the laptop is 1366x768.

Try set wanted resolution on desktop and then transfer config file to your laptop and replace existing one.
Should work. Maybe.
 

Nirvash

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Jan 20, 2017
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Man, the lv soft cap killed the game for me.

I understand capping perks at 11, but why even the stat gain? You need to find fucking unicorns to make strong end game 2h heavy amor bros.
 
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IncendiaryDevice

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So I started this game (without beasts DLC so far). Some shit I've noticed that requires noting:

Veteran Ironman, all options set to middle at the start.

1st gang did ok, then they escorted some wagon train & got hit by two gangs of Brigands right next to each other. So ended the first gang. I then noticed that the game doesn't seem to record any stats for your gangs. No tables, leaderboards, max kills characters or anything. I don't mind losing the game, that's the whole point of Ironman, but it would be more motivational if I had some record so I had an idea of what my target is in the next try. I don't even know what day they died & can't even remember what level they all were etc.

2nd Gang, died quite quickly after looking to see what Goblin Riders were like as an opponent, suck it and see, turns out they suck for low level parties. To which I don't get why enemies don't have some kind of threat level indicator? Or do they? The skull things can work for missions I guess, but just stuff around the place? How are you supposed to make any assessment without foreknowledge & even with that for things like better armed Brigands etc?

3rd gang, did really well. Had 8 dudes that were all level 3/4, was managing the game perfectly, most had quality armour, some even metal. On my way back to a town to collect a bounty an official posse came and asked me to hand over one of my men as they were 'wanted'. I had no idea how to react so I chose the option which at least allowed me to see if you could 'talk' your way round these kind of horseshit moments, I chose "have you got a drawing of the guy you want?", because that is a neutral response, it indicates that a decision has not been made yet. The game dialogue responds that the picture does indeed match my guy but I am not then able to say "fine, have him", I am automatically taken to the battle screen simply for asking for the proof. I later find out this means that house will now hound me for the rest of the game. So I just quit.

That 3rd one has really opened my eyes to the fact that this isn't really a combat game, it's another horseshit simulator akin to King of Dragon Pass, in that it doesn't really matter if you're 'good' at the game or not, it doesn't matter if you spend a good few hours being 'perfect' at the game, it can, whenever it likes, just throw some horseshit dialogue screen at you & kick over the board like a butthurt kid.

I guess a good solution would be to play without the ironman & just savescum all these bullshit events & savescum whether I can match any particular encounter until I know the game inside out, but TBH, that would make the game way too easy. It's not like an RPG where savescumming is a means to continue the plot and pacing of the game, Battle Brothers doesn't have a plot & the pacing is slow as sludge whatever you do, so IMO it needs that 'die at any moment' aspect to make it interesting, to add the nerve factor that can't come from anywhere else gameplaywise. But buggering up a game from bullshit dialogue screens? That's jump-scare level shittery, hugely demotivating.

Since I'm new to it I'll probably be addicted for a bit, but, holy shit, it really doesn't need horseshit KoDP lolrandom 'events' that auto-kill the whole game, it's not that kind of game. If you savescum they're irrelevant, if you go Ironman they're a jump-scare level retarded way to end a player's progress. So just stop thinking this kind of shit is 'monocled' or whatever the reason is, it's not, it's really not.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
How are you supposed to make any assessment without foreknowledge & even with that for things like better armed Brigands etc?
You're supposed to get taken by surprise and die horribly, then wise up for next time. Congrats, you did it.
On my way back to a town to collect a bounty an official posse came and asked me to hand over one of my men as they were 'wanted'.
I don't think I've ever gotten that event. That does sound a bit like bullshit. I assume it happened because you hired an "Outlaw" or somesuch, so at least you know the risk involved with grabbing one of those guys now. Either way, there are no other such stupid events. You'll get thrown a few curveballs, but nothing like that.

The DLC is highly recommended, by the way.
 
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IncendiaryDevice

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He was either a fisher or a miner or farmhand, he wasn't a vagabond or whatever other description, I was only hiring people that suggested a background of physical labour.
 

Barbarian

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Nope, that event only happens with specific backgrounds(thief, raider and killer on the run if I'm not mistaken). Honestly that is the kind of event that I find cool. If you did beat the bounty hunters you would have likely gotten a lot of good gear as well.

Killer on the run is one of the better cheaper recruits, it only makes sense that getting one has a downside(two shit events which can screw your game). Always be ready for that event if you have one on your roster. Ditto for thieves and raiders.

In short, if such exciting(and game ending events) get you so uppity you should simply not play ironman. The whole point of picking ironman at the start is having the ever present possibility of having your run finished with a bang.
 

Teut Busnet

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Yeah, the event sucks. You should have another chance to hand him over, like you said. (I agree with Barbarian though, I think it's just for 'Criminals'. Still... .)

Ironman in BB is really harsh, when you're just starting out. A new enemy, that you don't know how to fight yet, might end your campaign. That shit can be ok with something like FTL, where a playthrough lasts 90 minutes, but the time invested in a BB campaign is a lot higher. I would only recommend 'Iron Man' to veteran players, but I agree that without it, you lose a lot.

Keep in mind that retreat is often an option, so maybe you could have avoided the end of your first campaign. Caravans are always risky, I take other missions if they're available. That you just attack a group to 'See what they are like' is not really the games fault though... .
 
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IncendiaryDevice

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Yes indeed, maybe his backstory was one of the ones where he'd murdered his wife, but still labelled as a fisherman. I think I saw one of those at one point, maybe I bought one eventually. Nevertheless, as per usual, the nitpick about the why is a sidetrack from the shittiness of the event. And again, yes, it might well be ok for that kind of event to occur, but as Teut Busnet says, the event gave no suggestion that replying "can I have a look at the drawing of the wanted man" would take you directly to the battle screen, and this is the only important part of the tale, this is what made it shit. If the choice was just Yes/No then you'd get what's you choose, but, no, it gave some bullshit options just because it felt entitled to.

And yes, the time and effort commitment required for Battle Brothers is indeed much higher than an average roguelike & constantly repeating the early stages of the game is already getting old after just 15 to 20 hours as it's almost impossible to die in the first five or so hours unless you take a deliberate step into the unknown or are just naturally retarded, and in those five hours you've had to micromanage so much & move so slowly around the board to fulfil just a dozen or so extremely repetitive missions it really doesn't motivate one to do it all over again. I was only 18 hours into this game before I started thinking about starting Banner Saga 2 instead.

I can't imagine playing this without Ironman. Without Ironman you're just savescumming your way through a loot grinder, as I said, unlike a good cRPG where there is so much more going on that going back to square one after playing 20 hours just isn't an option for sane play. I was expecting Battle Brothers to be just a battle game, a test to see how long you can last against ever increasing difficulties of opposition by careful micromanagement of various gameplay elements. Instead its just a repetitive 'gotcha' game.

Teut Busnet , yeah, I've retreated quite a few times. When you're 10 hours in & your best characters die though & it wants you go through the rebuilding phase again with your left over shit characters then it's preferable to just watch them all die IMO. That first time I was expecting lots of end-game charts and graphics I could analyse post-game. Alas, just a game over screen, which I'm assuming the fanboys will spin as just being in sync with the game's whole "don't give a fuck" vibe.

Yeah, I agree, if you attack things just for checking them out then you gets what you find. However, the game does suggest the player is scouting to some extent as we see footprints and we see the number of enemies, but even here you'll see the enemy marked as (7) as you close in, but the pre-battle pop-up declares "a few Brigands", even though you know full well it's exactly 7. So I don't see why it can't be scouted to see what difficulty they might represent. I mean, if you were wandering around the jungle and you heard russling in the bushes, your guy up in the tree wouldn't shout "three animals!", they'd either shout "three rabbits!" or "three lions" & it would be fairly obvious if you should be scared of them because of all those 25 years growing up with people telling you what was scary and what wasn't.

Some other notable things:

The game appears to have level scaling? Loot, enemies, rewards, offers, prices at markets, statuses at towns, everything seems to be related to current level and standing?

Also, people don't drop what they use. In this regard the loot is more Diablo than cRPG. This is highly demotivational to putting in the effort to defeat stronger mobs. Initially it was quite exciting to defeat a gang that had some metal-clad toughies, it really felt like a big reward was coming. But, alas, it doesn't really matter what you kill, they'll drop fuck all either way. You might as well stick to killing one-skull bandits for 30 hours & gradually buying all your gear. But is that even possible if it's level scaled?

Likewise, you can't even harvest the items your own guys drop when they die. Oh, you had a nice 135 Armour on that guy did you, oh well, sucks that they died to bit of misfortune, now you've also lost that 135 Armour. Did we hammer home the futility of life aspect enough for you, are you thoroughly dehumanised enough yet?

And another thing, the zone of control attacks of opportunity are quite the most overzealous I have ever seen in a game. Ever. You don't only get a hit chance hit when you move away from an opponent, if you get hit you don't even move away. You can literally go from full health to death just from trying to move one Hex away from an opponent. It's not really a game that has attacks of opportunity, it would be better described as a game with almost locked encounters, in that once you are standing next to someone you're pretty much there until either you or they die.
 
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Tigranes

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10,359
But, alas, it doesn't really matter what you kill, they'll drop fuck all either way.

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Likewise, you can't even harvest the items your own guys drop when they die.

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

You might have missed how armour works
 

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