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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Rieser

Scholar
Joined
Oct 10, 2018
Messages
322
What is the consensus on steel brow?

Also, how often or when do people level up resolve on their bros? I feel like it might be an underused stat, especially due to the fact that the difference between having a confident bro and a wavering one is a difference of 20% to most combat stats.

Steel brow isn't need to have, but is nice to have on designated tanks. As for resolve I tend to do like Murk (though I never recruit deserters, specifically because of their cowardice).
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
Backstabber is still a must unless you for some reason want to lonewolf him. Hell, you cant really go wrong with backstabber on anyone who does melee.

It's a 100% wasted perk on a bro with 95 melee attack. It's a skill for bros with low melee attack on early game. Recover, relenteless and even quick hands are far better perks for viper.

Only build that I usually use backstabber in late game is my sergeant because I spend more points in fatigue, resolve and ranged defense/hp so he gets lowish Matk, and only because there's room for that since it's not a very tight build. Sometimes I use it on hybrid backliners aswell because the points on them are spread thinner.
 
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Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Seriously hardly ever get to see some of the best (mid-game) content on Ironman because you're too busy losing brothers
When the game first came out I ran expert ironman with a shield wall troop, like the whole frontline was a shieldwall. It works really well, barely any losses. Any weapon. You can lift any cripple to level 10 eez.
The problem appears in endgame, when you literally dont do enough damage... and rebuilding that thing into a 2h army is tough.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Backstabber is still a must unless you for some reason want to lonewolf him. Hell, you cant really go wrong with backstabber on anyone who does melee.

It's a 100% wasted perk on a bro with 95 melee attack. It's a skill for bros with low melee attack on early game. Recover, relenteless and even quick hands are far better perks for viper.
Plain wrong, good sir and here's why.

First of all, you arent going to have mass 95 melee attack bros unless you severely neglect some other important attribute, esp on ironman. With a mass two-hander tin can army, you can do just fine with 85 ish melee attack & backstabber and pump spare points into m def or fatique. This allows most of my late game meleers to have over 45 m def - I dont remember when was the last time anyone died in close combat. And hitting aint a problem either.

Second, you dont take into consideration that the enemy also has skills & cause you injuries & use the terrain to make your m attack plummet. Overwhelm being just one example. It's in these situations that backstabber shines. Esp good on backline polearm users, when you absolutely need that reap to hit and roll heads.

And third, if you play ironman, that midgame backstabber makes things so much easier when most of your bros have middling melee attack, but good potential to become demigod tier smashingtons.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
What, in fact, would be the KODEX KONSENSUS on best Viper build?

Dodge Berserk, Nimble, Dagger Mastery are surely a given, but I've been experimenting for the rest. With the current run, mr Viper is levelling up both melee and ranged defence every level for some serious Matrix dodging, and hell, I'm even thinking about Lone Wolf and Footwork so he runs bravely through enemy lines for that necromancer.

Also is every single map going to have the 3 Southern cities really far apart, or what

He already has way too high melee defense with dodge + relentless, so I don't think footwork is all that necessary. Lone wolf is also kinda wasted on him, especially because you wanna keep close to your bros to take advantage of the debuffs with deathblow.

Overwhelm is definitely a good perk for him because he can hit 3 times in a single turn(more with berserk). Duelist is also a must I guess.

Here's my build currently

20200821065217-1.jpg


Should probably have picked colossus or killing frenzy instead of quick hands but oh well. And I embraced his squishiness and picked underdog. He's not going to have high hp anyway and can't wear heavy armor, so let's increase that melee defense even more.
 
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Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
Backstabber is still a must unless you for some reason want to lonewolf him. Hell, you cant really go wrong with backstabber on anyone who does melee.

It's a 100% wasted perk on a bro with 95 melee attack. It's a skill for bros with low melee attack on early game. Recover, relenteless and even quick hands are far better perks for viper.
Plain wrong, good sir and here's why.

First of all, you arent going to have mass 95 melee attack bros unless you severely neglect some other important attribute, esp on ironman. With a mass two-hander tin can army, you can do just fine with 85 ish melee attack & backstabber and pump spare points into m def or fatique. This allows most of my late game meleers to have over 45 m def - I dont remember when was the last time anyone died in close combat. And hitting aint a problem either.

Second, you dont take into consideration that the enemy also has skills & cause you injuries & use the terrain to make your m attack plummet. Overwhelm being just one example. It's in these situations that backstabber shines. Esp good on backline polearm users, when you absolutely need that reap to hit and roll heads.

And third, if you play ironman, that midgame backstabber makes things so much easier when most of your bros have middling melee attack, but good potential to become demigod tier smashingtons.

I was talking about viper. It's a wasted perk on him, especially because his build is tight as fuck. Picking backstabber instead of recover or relentless is stupid. Might as well just drop dodge as it'll be almost useless anyway.

Still, I rarely use it on my bros. Like I said, only my sergeant and sometimes hybrid backliners get it. Many way more useful perks out there.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Ah I see. Then yes, I'd not take backstabber on Viper or any swordmastery & underdoggy build.

I think our tactical playstyles are very different, but it might well be that both are effective.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
Ah I see. Then yes, I'd not take backstabber on Viper or any swordmastery & underdoggy build.

I think our tactical playstyles are very different, but it might well be that both are effective.

Also a perk that was not talked about is fast adaptation. It's been buffed I think?(it's 10% now) and viper can hit 3 times in a row. That's 30% higher hit chance in a single turn if you manage to miss all attacks, and you're going first on next turn with him, so definitely a perk to consider.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
By the way, if anyone wants a good seed with 2 interconnected by sea southern cities plus 3 southernmost north cities: RDCBJGVXAW

It's a great seed for gladiators since you'll be sticking with only the three starting bros and maybe one or two other bros for most of early game and maybe some of mid game(I do that atleast), so sailing between those cities is dirt cheap.
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
322
What, in fact, would be the KODEX KONSENSUS on best Viper build?

Dodge Berserk, Nimble, Dagger Mastery are surely a given, but I've been experimenting for the rest. With the current run, mr Viper is levelling up both melee and ranged defence every level for some serious Matrix dodging, and hell, I'm even thinking about Lone Wolf and Footwork so he runs bravely through enemy lines for that necromancer.

Also is every single map going to have the 3 Southern cities really far apart, or what

I use the Lion as a dagger dude instead. Given Viper's high initiative and his unique trait I prefer to use him as 2h with the swordlance, which utilizes the incredible Reap-ability. Traits in my current build; Colossus, Executioner, Dodge, Polearm mastery, Nimble, Berserk, Killing Frenzy, Pathfinder, Relentless and Recover. In that order, mostly. Pumping melee attack and initiative primarily, third level alternating between fatigue and hit points (mostly hit points). He's easily the company's most deadly bro.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Dang, stackable 20 bleed for 2 turns is ...corporeal. 3 tiles range on whips too...
Which enemy has tons of HP but not much armor? Something like a single 2h hammer hit and 3 bros whip em dead!
UIBINUq.png


edit

Is it me or is the upkeep higher in DLC3 than DLC1, cause I have 12 hands on day 7 and 110 upkeep already...
 
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tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
i just bought a new bro. how to level ? i think he is ideal for nimble but i never used nimble. i need suggestion.
in 5 levels hes 91 in melee. how much should i go leveling melee? is it worth to level a ranged defense? what perks would you used to level it. damn never found nothing similar as this man
FmjVhVg.png
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Jesus christ how many bros do you need for a threesome

Dude traits aren't great but I like the star distribution. If it were me I'd stay low/medium armour and double up on Brawny and Nimble rather than going full nakedbro, and I think a lot of the perk discussion around Viper last couple pages would apply. But I am by no means A-level bro munchkin.

I do remember hiring swordmasters then going naked fencingbro for the theme, but it seemed to me that there are more useful weapon categories (two-handers) and that full naked will inevitably get him killed after an unlucky wound.
 

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