Crippling strikes is fucking useless.Cry moar
Generally yes, but see:Crippling strikes is fucking useless.
Executioner + crippling is generally shit late game, but I've chosen an Orc crisis so I decided to include it, but then again, there's seldom any other perks that would make a big difference.
Gifted is better.Generally yes, but see:
Definitely not for a long-term, endgame character. Gifted is meant for disposable bros that are meant to carry you towards next stage in development.Gifted is better.
Generally, again, yes, but I'm running a small group so it's highly situational and doesn't have the utility it would have in a much larger one.Rotation is better.
8+13 fatigue from his gear. That's 6.3 points extra from Brawny. Definitely not worth the perk.Brawny is good even on nimble builds.
Extra 14 hp. Nothing spectacular.Even colossus.
Still better than crippling strikes though.Definitely not for a long-term, endgame character. Gifted is meant for disposable bros that are meant to carry you towards next stage in development.
Generally, again, yes, but I'm running a small group so it's highly situational and doesn't have the utility it would have in a much larger one.
8+13 fatigue from his gear. That's 6.3 points extra from Brawny. Definitely not worth the perk.
Extra 14 hp. Nothing spectacular.
Well, no. And repeating it while ignoring all the included factors at hand doesn't do you any service lolStill better than crippling strikes though.Definitely not for a long-term, endgame character. Gifted is meant for disposable bros that are meant to carry you towards next stage in development.
Generally, again, yes, but I'm running a small group so it's highly situational and doesn't have the utility it would have in a much larger one.
8+13 fatigue from his gear. That's 6.3 points extra from Brawny. Definitely not worth the perk.
Extra 14 hp. Nothing spectacular.
Read up on how injuries work, then read up on what crippling strike does, then get back to me.Well, no. And repeating it while ignoring all the included factors at hand doesn't do you any service lol
It's a good pick for a heavily offensive oriented dagger build, no point in watering it down because having 60 hp or 50hp is gonna one shot you anyway in some unlucky moment.
I mean, you're advising gifted for a "here to stay" type of bro, don't think you're fit to gauge anything here
Right back at you. It allows the bro to one hit injure an orc warr, among other things. 3 extra stat points nowhere in hell outweight this.Read up on how injuries work, then read up on what crippling strike does, then get back to me.Well, no. And repeating it while ignoring all the included factors at hand doesn't do you any service lol
It's a good pick for a heavily offensive oriented dagger build, no point in watering it down because having 60 hp or 50hp is gonna one shot you anyway in some unlucky moment.
I mean, you're advising gifted for a "here to stay" type of bro, don't think you're fit to gauge anything here
Having more stats, even if it's a miniscule amount in the grand scheme of things, is still better than getting crippling strikes.
You are correct, actually. That's a better alternative.I'd have taken relentless just to keep dodge up and for taking away the initiative malus of waiting, especially since he'd constantly be gassing himself stabbing and zooming around the battlefield - interacts well with overwhelm too, no?
Injuries aren't that useful dude.Right back at you. It allows the bro to one hit injure an orc warr, among other things. 3 extra stat points nowhere in hell outweight this.
Like I said, you gotta pair this up with executioner. You're right in that crippling strike alone ain't worth it. Although I'd still argue it would be better by itself even, than brawny or gifted on that dude.Injuries aren't that useful dude.Right back at you. It allows the bro to one hit injure an orc warr, among other things. 3 extra stat points nowhere in hell outweight this.
Notice the anecdotes we have here.Did you play any of these games Ironman? Most of these are more forgiving by design, i.e. there are easy ways to recoup your loss, no irreversible consequences for fail state, simply no stakes.And on a personal basis, I'm curious as to why I have suspicions towards the system in this game, whereas I didn't bat an eye in any other : from Tactics Ogre and Baldurs Gate, to Darkest Dungeon and dozens upon dozens of other titles.
It is not really about the dice. Players complaining about are not sure what they really MEAN and WANT. Developers who argue against or placate don't get the point at all.
It is about the stakes. A gambler who won 49 coinflips with a $1 stake but then lose a single coinflip with a $100 stake will complain about bad luck and injustice simply because it is a net loss.
BB has a lot of high variety sequences that cascade out of player's control from the same input, to both benefits and detriments. To-hit. Morale check. Damage roll. Injuries. Head/Body hits. Etc.
Character building compounds this further. The whole stars and stat rolls aside, a lot of perks exaggerate the above problems. Sure there are also ways to improve the odds but ultimately it is still dice dependant.
Losing valuable troops in BB is very punishing to both progress and player mentality. It takes hours to find keepers and level them up. Players are also understandably invested in the process.
It matters not how many triumphs one got through, they die then they are gone.
tl;dr: By design, BB is simply a very dicey game with very punishing fail states. What dice is used matters not.
No, I'm pretty sure it ain't that. Hell, when I was learning the ins and outs of the game in beginner, I'd often savescum just because I was highly interested in seeing a particular content and not being fucked over by an RNG while doing so. And even then, some situations would still raise a brow. But this is really ramped up to the extreme in Ironman expert runs, to the point I'm 90% sure I'll miss a 70-75%+ roll. Not because I'm under some delusion of "B-B-B-B-BUT IT MUST HAPPEN, CHANCE IS OVER 50%", but rather, you keep noticing these streaks all the time, especially with sword lance, where again, I can't count the times I've missed all three enemies with a reap, simultaneously, with roughly 70% hit chance each. In rows.
You mean 2012 title XCOM.X-com for example rigged the RNG in favor of the player.
You mean 2012 title XCOM.X-com for example rigged the RNG in favor of the player.
UFO: Enemy Unknown has even more wide variation in dice results than BB, but on the other hand losses are way easier to replace.
http://www.bbplanner.xyz/?perks=hkAQBAim&stats=001041102040105066059020003&stars=12002200What, in fact, would be the KODEX KONSENSUS on best Viper build?
also pls never do this, it literally hurt to readlevelling up both melee and ranged defence every level for some serious Matrix dodging, and hell, I'm even thinking about Lone Wolf and Footwork so he runs bravely through enemy lines for that necromancer.
What is the consensus on steel brow?
Also, how often or when do people level up resolve on their bros? I feel like it might be an underused stat, especially due to the fact that the difference between having a confident bro and a wavering one is a difference of 20% to most combat stats.