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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Serus

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Yeah, it's very addictive. I am on Day 87 of a Veteran/Veteran/Hardcore run, the deepest I've gotten into BB yet. Lost a lot of dudes to get there (damn RNG), but my current squad is pretty good (at least for my noob level of game knowledge and skill). All dudes I've bought from level one as farmhands or millers or whatever, got one rat-catcher, and leveled up to where now most of them are levels 3-6 with decent metal armor and good weapons/shields. Starting to hold my own against orcs, but obviously this game can wreck you at any given point.

So far, I am going with a sword/board layout for everone up front, and crossbows in the back. With high defense skill and a shield, they do pretty well against most things, though up starting to come up against real heavy armored enemies now, so I am guessing I will have to explore alternate load-outs against those, as one handed weapons don't do much against such armor. Might start buying Greatswords or going with a non-conventional duelist build or something.
Nice, I'm on the same difficulty too (veteran/ironman) and the game tries to kick my ass hard - despite me having played it a few years ago. However, a propos the game after board+spear/sword phase, consider making bros with two handed axes/maces/hammers. In very heavy armour.
 

Serus

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Interesting seed, BMUDHRJYOJ. Standard start ("A new company"). They are average as far as stats go. With one exception. All three have one trait each. The same trait. All three are FAT. It's like Three Amigos Fatsos. How can i refuse to play that?
The map is somewhat unusual too.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Feel like I finally have a handle on the mid game. Day 40 and I have a really solid company, though I could use some more back-up bros. Only lost one guy who I cared about (my initial hybrid companion) to a OHKO 10% chance headshot from a crossbow at level 6 (almost to nimble :negative:).
osnUuDr.jpg

Just came back from a long expedition into the wilderness, should I roll on this swordmaster or go for some cheaper backgrounds like sellswords, raiders, and squires?

8BhLvGF.jpg

Edit- decided to roll on a sellsword and a adventurous noble instead.
uD81kpo.jpg
ujOTXKg.jpg
The noble seems great. Almost max roll melee attack with 2 stars. Low rolled defense, but still 2 stars should end up decent at level 11. Avg HP and decent fat.
Sellsword is kind of bad, min roll on melee attack & health. Average roll on ranged with 3 stars so he'd have 87 to 97 ranged skill at 11... doesn't seem great. Guess I could have him as some kind of hybrid in the back line.

Pretty fun to finally get going on some end-game tier bros (the noble at least) after running out of steam mid-game for my last couple attempts.
 
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Kaivokz

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Feb 10, 2015
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My best 2h bro got decapitated by a necrosavant from almost max health
:negative:
8 necrosavants on day 55 and all I got was a crappy famed 1h mace.
 
Joined
Dec 17, 2013
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What difficulty/settings you playing on Kaivokz ? I just beat Greenskin invasion and retired on Veteran/Veteran/Hardcore. No nobles, almost all farmhands/brawlers/other peasants I raised from level 1 into ultimate fighting machines.
 

Kaivokz

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Nice.

Playing on Veteran/Expert/Ironman, haven’t got to my first crisis yet. Day 78, just did another round of camps and am back up to 20k crowns with 4/5 retinue. I was doing really well until my 2h axe guy with 98 m.atk bit the dust around day 50.

I’ve got a grave robber who is one of my best guys, but I’ve also got an adventurous noble and I just hired a sellsword and hedgeknight. Both started with 64 m.atk with one star... both are level 4 and have only rolled 2’s for m.atk, but they’re still good candidates for 2h bros. My tanks are a thief and a daytaler.

I think my next move should be to start taking on orc camps—there are three with warlords I’ve discovered but haven’t taken on yet because I’m not sure how to handle orc warriors. Hammers? The first time I fought them the double bash got me. Demolished my back line.
 
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Orc warriors are basically armor tanks. They are very easy to hit, but have massive armor with probably Battle Forged armor damage debuff, and can do pretty solid damage to fragile bros, as well as wreck your formation. What worked for me (on Veteran) was surrounding them with shield bros, and shield walling them while spear poking and crossbowing them to death. It's a very slow process, but usually there aren't that many of them. Once you get to Greatswords, other 2-handed weapons, goes faster. And yeah, hammers, etc work well against their armor.
 

Kaivokz

Arcane
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Feb 10, 2015
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I think my strat might be to bring a bunch of 2h’ers and some polehammers, maybe two shield bros with indom. Depending on comp maybe my best archer for killing young/berserkers. Unfortunately haven’t found any 2h hammers yet (I bought 1 pole hammer, haven’t seen any tier 2 2h hammers for sale), but I’ve found ~8 greataxes and a couple greatswords. The axes seemed to work pretty well against them, but it still took 3-4 hits from a greataxe to topple one warrior—since the camp I fought had 4 warriors and a warlord with some assorted berserkers... my best tank was 1-1 with the warlord, but he mostly shouted a lot. Unfortunately lost my bannerman that fight because I didn’t realize orc warriors would double charge through a line, but now I’ll keep my bannerman a tile back to rally against warcries and whack the warriors with battleforged 2h bros with quick hands so they can swap if a warrior busts through.

Quick hands is so good; have a good attack bro with a reach weapon + a two hander. And if they get a kill with berserk, they can swap from 2h to reach wep and swing again.
 
Joined
Dec 12, 2013
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Had great battle yesterday. I was doing a contract to defend a city from bandit parties. Engaged one party and, was wining against it. However, in the middle of the battle the second bandit party which was close on the world map when the encounter started has joined the fun. They managed to concentrate their attack on my now exposed left flank. Single bro was tanking a bandit leader and was bleeding to death. He managed to evade attacks for 3 consecutive turns, while bleeding. I managed to execute the plan of breaking enemy morale and making them all flee before he bled out. He had only a single turn until bleeding out when enemies ran away. Sadly I couldn't give them a chase.
 

Serus

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My Three Fatsos run is ongoing. I have a nice list of dead brothers and one that already has missing finger and nose but because he was bad from the start (=no harm done) I keep him in the roster. Also not a single famed item. Granted i only started exploring farther away from civilisation but still...
I hired a witch hunter with max 49 and three stars in ranged attack and made him a crossbowman/hand cannone guy since i needed one. However in the retrospect i think that i should have made a hybrid. He has a * in melee attack (and good starting value) and *** in melee defence. How and why one makes a hybrid?
 

Kaivokz

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Which mod does this?
I didn't quite have this happen, but I attacked a hexen near an undead keep and the undead joined the battle (no mods and they were there right away because on the first round instead of 7 enemies it was 26 or whatever). They fought against the hexen's bandits so it actually worked out for me.


Just fought my first lindwurms. Did a little reading on the wiki because I didn't feel like starting over again for not knowing enemy mechanics. Managed to take down 4 of them without a loss. They were rolling on 5's against my tanks--still hit my nimble tank twice, but he only has a crushed hand. I fought them in mountains, put archer and 2 crossbowmen on high ground, then mostly stabbed and chopped with pikes and long-axes, though I did step in for a 2h sword split down the body for double damage. For the one I was focusing down I also had one of my tanks spam taunt while a whip bro and a duelist w/ a khopesh bled him. Bleed damage worked pretty well. Only tanks and the 2h sword bro really took armor damage--my duelist hit him in melee a bunch starting from almost the first round, but armor is only at 122/160. Not sure why. He has no headgear because I decided no-helm steel brow is badass for company leader.
 

Serus

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Lindwurms are easy as long you have a good tank or two. And don't forget to bring range/reach weapons for everyone else. If the tanks are getting attacked at 5% or near that value there is a good chance of taking zero damage at all.

Damn. One of the Fatsos is no more! Should I end the run? I mean he is healthy and well, level 10 - but he is no longer fat. He lost weight. :( Doubly annoying because i was levelling him up with the +10 health / -10 fatigue in mind. I probably should have given him something more than grain and bread.
 

Kalarion

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Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
...my duelist hit him in melee a bunch starting from almost the first round, but armor is only at 122/160.

Adjacent melee damage to a Lindwurm causes its blood to splash your armor, making it lose a small amount of durability. It's strange you didn't notice it, I could have sworn there's a message in the combat log every time it happens. Maybe it got removed?
 
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Kaivokz

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Adjacent melee damage to a Lindwurm causes its blood to splash your armor, making it lose a small amount of durability. It's strange you didn't notice it, I could have sworn there's a message in the combat log every time it happens. Maybe it got removed?
I did notice; I meant I was surprised that the duelist lost only that much armor. It was supposed to be 10% a turn for 3 turns. Oh wait, I just realized that my duelist has resilient so he was probably only getting the debuff for 1 turn at a time? That would explain the lower armor loss.
 

Kaivokz

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Tried to take on an orc warlord and lost one of my two tank bros.
1 warlord, 8 warriors, 6 orc young, 4 orc berserkers... The warlord broke my tank bro's shield (a 66 durability one, too) and then crushed him. I think he was a champion? Got two famed items for the camp and a lot of orc cleavers to sell. Pretty bummed to lose that guy since I've had him almost since day 1 and he was a good nimble thief tank. Should have had a second shield in the pocket, but didn't think of that. Almost no other character damage other than the tank dying. Gave my nimble duelist a famed 1h mace (from the fight where I lost my best 2h guy) with increased armor pen. and he was making warriors break left and right: his entire side of the battlefield orcs were fleeing.

Man, I love this game.
 
Unwanted

Savecummer

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Lindwurms are easy as long you have a good tank or two.
>be toughest single enemy in the game with a tripple target attack, line bypassing, can instagib 50 hp lankets
>lindwurms are easy if you have a good tank or two
 

Kaivokz

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>be toughest single enemy in the game with a tripple target attack, line bypassing, can instagib 50 hp lankets
>lindwurms are easy if you have a good tank or two
Any single enemy in the game is easy since you can control it so much. And lindwurms are pretty easy to control; if you get them against a tank, they'll just swing ineffectively while you stab them (if you put your bros around the tail or use whips, the head can't reach them, and bring some archers). I think now that I can make a lindwurm cloak and throw my duelist or someone on the flank of the primary target to swing away without acid damage they'll be even easier.


I got a pretty sweet roll on a southern assassin.
8zTUpyU.png
Max roll matk with 2 stars, guaranteed to be 97 matk at 11 w/o gifted.
Max roll health.
Max roll fatigue.
Mid roll resolve with +10 resolve trait and 2 stars.
Only stat downsides are minimum roll mdef and minimum roll initiative. He would be better if he had higher mdef roll and stars in initiative or fatigue.

Any thoughts on how I should build him? I'm considering something like a nimble dagger specialist with dodge/relentless and maybe fearsome? The question I have is: do I pump fatigue and go puncture build w/ recover or should I take duelist for 45% armor ignore (more if I find a famed armor ignore dagger) and spam stabs, which wouldn't require pumping fatigue or taking recover?
Is crippling strikes + executioner worth it on a build like this? It looks like the lower threshold injuries are 25%, crippling strikes reduces by 33%, so a strike would still need to do 16.75% of health to cause injury? Seems feasible with puncture build, not with stab build. 2h mace + qatal seems meta and this is probably a decent character for it. I'd prefer to go pure daggers for the flavor. Unfortunately no stars in fatigue and no iron lungs means 3x15 fatigue a turn will run him out fast.
Guess I could pump resolve and take fortified mind + fearsome, use daggers against orcs and other creatures with morale. Can always give him another weapon for other fights since 97m.atk is versatile. Could even take footwork so he can hunt down geists with his high resolve and accuracy.
 

Darth Canoli

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Perched on a tree
I got a pretty sweet roll on a southern assassin.

I like your references, FG avatar and now a Shining Force 2 merc.
Incline!

Depending on his initiative rolls, he could be a good fencer, a shame he doesn't have Iron Lungs or Quick traits, or both.
Max ini
90/95+ melee
110/120+ fat
90+ (100 is better) HP
And then mdef
Some resolve if you get very high roll and lame ones for the stats you need

It's a bit perk heavy though, you can get extra perks in Legends every 5 veteran levels which allows you to get fearsome or lonewolf on top of the mandatory perks (nimble, relentless, dodge, berserk, sword, footwork, killing frenzy, duelist, pathfinder) or even underdog or overwhelm (then again, he'll OS or cripple anything he touches so overwhelm is only useful against big mean beasts)
 

Serus

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Lindwurms are easy as long you have a good tank or two.
>be toughest single enemy in the game with a tripple target attack, line bypassing, can instagib 50 hp lankets
>lindwurms are easy if you have a good tank or two
A good tank should be able to tank it - you don't need an uber end game bro for that. No need to be uber nor end game at all. In addition, the lindwurm can only attack at reach with the "head" half. The answer is: attack the tail with reach weapons at safe distance from the "head" while it attacks (at 5% chance) your tank. As i said, easy, once you figure this out. The first two or three times were painful for me, i admit, before i figured it but now it really is simple. Some issues tough. You need to take into account number of wurms vs number of tanks you have. You probably won't be able to pull it off with 1 tank vs too many wurms. Also remember to take a reserve shield, each attack take 1 durability iirc and if several wurms' parts concentrate on the tank a heather shield can break. It happened to me once.
In general many enemies becomes much easier once you learn how to deal with them, this is especially the case with some beasts like lindwurms, ifrits, hexe...
Lol at "50hp"... anything.

Also as Kaiwokz said.
 
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Serus

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What do you think, what should i do with him? I looked for an archer/thrower but i at this stage of the game his only ok in rage. Some polearm/crossbow hybrid? As i said, i don't have experience with hybrids and i see little point but many people make them so i want to try. Or just dismiss him?
BZTDn9Y.jpg
 

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