Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Alps HATE HIM

See how he defeated them with one simple trick:

LdWdCZE.png
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Lol, just got ambushed by some alps. Never faced them before, paused the game, brought up wiki, after reading wiki, retreated right away even though i outnumbered them 10 to 4.

Those alps can go hexe themselves.
You don't like easy, formulaic & boring fights?

Not so much that, but it's a fight that requires very specific preparation apparently. Armor/shields/defense don't work (my current company is built around that), you need to have backup clubs or something to stun them so they don't tp around, etc. Didn't sound like something I could handle at this time.
Those preparations are merely for optimization.
Alps are easily beatable if..
you keep in formation and let them come at you. 4 alps have very little potential to do damage.
Their teleportation mechanic means that you don't have to chase before they start retreating.
In addition I never used clubs against hexe, i heard it is a good method but i always forget to pack them. No need of that. Hint: the hex isn't always active, it has a duration.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
I found a cripple fella in the mountains, took pity on him(And always wanted to raise a power cripple guy). Actually good status for a cripple.
He ended up upgrading into a fucking King's Guard. I'm happy because from a shy sword and board guy he switched to a two handed axe man, but kinda sad that I don't have a power cripple in my PT anymore.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Alps HATE HIM

See how he defeated them with one simple trick:

LdWdCZE.png

I'd feel bad about throwing reinforced nets at alps when regular will do

I've never bothered to use nets on alps.

It's extremely useless, new alps are easy as pie.
Just wait with everyone so they all approach and then you get two free turns to wreck them.
Even if you don't have a DPS team, they're not a threat anymore after this and if you do, they're most likely dead already.
 
Joined
Dec 17, 2013
Messages
5,392
Fuck, just retired on Expert/Expert/Ironman on day 107. Because I lost most of my company in a total wipe (lost 12 bros, only 2 brows on reserve survived). Ended on a totally bullshit fight that taught me a lesson I should've learned before: never ever ever EVER motherfucking EVER take caravan missions.

I was doing really well, had 14 bros, most to level 4-5, good equipment, etc. Decided to to take a cheap paying caravan mission just because I was going that way anyway, so why not, right? Take 2 steps, boom, attacked by 9 wolf riders. OK, no big deal, I can handle this, a long fight ensues, but I manage to take them all out without losing a single bro. Most bros take some injuries though.

We commence the caravan journey, and the very next second before I can see anything, someone else attacks. So I have a choice to flee or engage, but I am trying to get my rep to professional so I can get castle missions, so I figure, whatever, I can handle most stuff by now (even defeated some alps already earlier), and if it's something really bad, I will just retreat from battle.

Battle screen loads, fucking 15 wolf riders now. Keep in mind, the caravan hands, besides their dumbass AI, are some peasant louts in wife-beaters, so there is no help from them except them feeding the wold riders better morale. So 12 injured bros against 15 wolf riders with their fucking mobility and 3 attacks per round. On top fo that, as soon as the battle starts, they move across the fucking screen and lock my bros down, so I can't even escape...

Epic battle ensued, but despite some heroic efforts from my bros, it ended with a total wipe, while the fucking motherfucking goblin riders survived with 2. One of my bros had 7 kills in that battle, and another had 6.

FUCK goblin wolfriders, but especially fuck caravan missions.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
The southern caravans have blood thirsty guards, northern caravans the "guards" are just there to make sure there is meat wall on the donkeys.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
15 wolf riders with their fucking mobility and 3 attacks per round.
Wolf riders have the equivalent of the Duelist perk (additional 25% damage that bypasses armour, and they have no shield, so they get Double Grip on top of that). So unless you have either good armour or good melee defence/nimble, they are really a nasty piece of work in those numbers.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,984
There is no rng in BB. It's german game. Ordnung uber alles. If you are fucked by bad rolls - it was planned.
 
Joined
Dec 17, 2013
Messages
5,392
Don't get me wrong, the game is very fun, but it's so chock full of bullshit, I swear it reminds me of gambling. You know it's not good for you, but it's addictive anyway.

Case in point: another Expert/Ironman company just wiped. Why? Well, I took a 2 skull contract to take on webknechts. Just defeated a similar group right before. So I track them down in a forest, and click to attack. 10 guys in company, 10 webknechts. Even though I obviously spotted them in order to attack, the game tells me they surprise ambushed me.

Which means my group spawns in disarray in some shithole of a forest clearing that has random trees everywhere, and webknechts are coming from all sides. The end result of all this bullshit was that they spawned on top of my backline, and the trees in between made it impossible for me to reposition, or move, or anything. Basically locked down by the game in the worst possible position, and then of course, even though the world map said 10 webknechts, those bitches start endlessly spawning, starting with 12 instead and continuing. I ended up killing 11 of them before they got everyone.

And before some retard goes: oh you shouldn't attack in forests, that's just a single example. Every fucking scenario in this game is liable to some crap like that. The end result is you kinda have to avoid 99 out fo 100 fights until you find the one safe one. Fuck, so annoying. :negative:
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
Don't get me wrong, the game is very fun, but it's so chock full of bullshit, I swear it reminds me of gambling. You know it's not good for you, but it's addictive anyway.

Case in point: another Expert/Ironman company just wiped. Why? Well, I took a 2 skull contract to take on webknechts. Just defeated a similar group right before. So I track them down in a forest, and click to attack. 10 guys in company, 10 webknechts. Even though I obviously spotted them in order to attack, the game tells me they surprise ambushed me.

Which means my group spawns in disarray in some shithole of a forest clearing that has random trees everywhere, and webknechts are coming from all sides. The end result of all this bullshit was that they spawned on top of my backline, and the trees in between made it impossible for me to reposition, or move, or anything. Basically locked down by the game in the worst possible position, and then of course, even though the world map said 10 webknechts, those bitches start endlessly spawning, starting with 12 instead and continuing. I ended up killing 11 of them before they got everyone.

And before some retard goes: oh you shouldn't attack in forests, that's just a single example. Every fucking scenario in this game is liable to some crap like that. The end result is you kinda have to avoid 99 out fo 100 fights until you find the one safe one. Fuck, so annoying. :negative:

Big hyperbole at the end, but overall I agree. The game can throw some bullshit at you like that.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
If you are tight on money and need to pick this contract, stuff that I recommend for this is to have at least 4-5 frontliners with rotate (if you retinue is 12)
And archers must have foot work to avoid getting fucked.
Only engage at daytime so you have max hit% with arrows on spiders
 
Joined
Dec 17, 2013
Messages
5,392
I was tight on money in the early game, way before I could've gotten any of this. And I was tight on money cause the map gen RNG fucked me over. Started in some desert with 20 castles and barely any villages.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Good page, I posted this link once in the last few days already but it needs reposting. Good tool for someone who want a sensible map. Although a random (unexplored!) map has some appeal. Perhaps i'll try play such map once.

Porky will almost always blame anything other than himself for setbacks. Because of that it is hard to say when it was really a case of some "bullshit" or however you want to call it. BB - especially on Bullshit difficulty(tm) - has some of those but not as much, not even close, not even near to close, to the claims.


Having said that. I got an undead crisis at first in my game and it drags out for weeks. Part of the reason is that i don't like fighting undead, they can be dangerous and the rewards are usually poor. The fallen heroes sometimes have nice weapons but their armour sucks. But it is about to end. Once i took a contract "destroy two undead location", 2 skulls. First was ok, 2 skulls like it should. Second one, necromancers in numbers? What? What is that, a necromancer club? Not to mention almost every other kind of undead including half dozen of geists, a team of fallen heroes, etc... Did i mention total numbers was about 30? 2 Skulls my ass. I rarely cancel contracts - i just take the ones i know i can do... usually, but i did in this case. Some people would call it "bullshit".
On the other hand i was able to build some reserve, 17 people although two are still very low level. However it is very hard to find good recruits. Even with a recruiter. Granted i don't have cash for the really expensive backgrounds (yet!) but the amount of: militia, farmhands, thieves, wildmen, brawlers and other good low/mid backgrounds i recruit should produce some good bros.
Also i finally have a couple of nice armours, 2 famed, and possibly the best normal one (300 for -38).
Did i mention that my orbituary has already 17 names?
 
Joined
Dec 17, 2013
Messages
5,392
Porky will almost always blame anything other than himself for setbacks.

It's the key to my success. I completed everything from Dark Souls 1-3 to Shitmaker on Challenging to Ultima Underworld without hints, etc. Almost completed NetHack without any hints. My Steam thing is full of under 3-5% completion achievements. If I blamed myself for setbacks, I would be insane by now. :smug:
 
Joined
Dec 17, 2013
Messages
5,392
I think the real issue with Expert difficulty is the lack of single skull combat missions. They are so few and far in between that it makes it difficult to train up your bros. The two skull missions vary between doable but very difficult and insane level batshit. I've gotten to the point where I can usually differentiate between the two, but still, even the former makes it so hard to train up, because for every bro you train up, you are likely to lose another one.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Porky - for me you could be the one who walked on the Moon with Armstrong but it didn't show because of RNG. I am saying what you are doing here, in this thread, with Battle Brothers. Which everyone can see by himself. Your whole life success and how you did it is of no interest to me.
Not to mention Kingmaker on "Challenging" is as challenging as... I don't know, BB between somewhere Beginner and Veteran maybe. And no one sane plays it ironman.


Oh? Some sensible criticism in that second post. And i somewhat agree. I train them on the 1 skull mission and on the groups roaming in the open - i can see exactly their strength then. Hint, but you probably know it, don't train your guys with low health (level 1 before colossus for example) against brigands. No matter the armour if they decide to shot him with crossbows he can die. But then you talk to a man who has 17 graves with company names on expert - most of it with under levelled bros' names, so maybe i'm not the best to give hints.
However i am not really seeing any serious "issue" here, as you do. I repeat, "Expert" IS a bullshit difficulty like... say Unfair in Kingmaker - except better because without stat bloat.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Damn, 18th name to the list! Another decent but not great newbie. Never, i mean never trust the auto-retreat feature. Here you have a real "bullshit Porky. The game has decent ai (for a game) but they didn't bother to program the retreat. Damn. And it looked so straightforward, desert without a single blocked hex and still one of my men have managed to lose the way home.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
I was doing really well, had 14 bros, most to level 4-5, good equipment, etc.
On expert day 107 you should have a some level 11+‘s and all your main bros over level 7. I posted a few pages back some tips for the strategic layer, which it sounds like you need—don’t rely on contracts, go hunting camps asap, chase down bandits around towns with ambushed trade routes, etc. I would say by day 100, 95% of the battles I fight are not contracts.

edit- I’m not saying you’re playing wrong btw, I think part of the fun is struggling before you realize how to optimize everything—I’m just saying if you’ve got max level 4-5 bros on day 107, you’re playing very sub-optimally and that’s why you’re getting fucked by RNG.
 
Joined
Dec 17, 2013
Messages
5,392
How would that help? Most wilderness camps seem even harder that the contract ones, and wandering around wilderness saps food and money which you will get back less of without a contract.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Damn, 18th name to the list! Another decent but not great newbie. Never, i mean never trust the auto-retreat feature. Here you have a real "bullshit Porky. The game has decent ai (for a game) but they didn't bother to program the retreat. Damn. And it looked so straightforward, desert without a single blocked hex and still one of my men have managed to lose the way home.
Wish I had saved my first peasant militia playthrough that managed to "survive" first playthrough, I'd be sent to international court of justice haia several pages of dead people.

How would that help? Most wilderness camps seem even harder that the contract ones, and wandering around wilderness saps food and money which you will get back less of without a contract.

Don't tussle with Necromancer with geists or ancient priests, rest is doable. You might lose soldiers but you can have a chance on named items for clearing those camps btw
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
How would that help? Most wilderness camps seem even harder that the contract ones, and wandering around wilderness saps food and money which you will get back less of without a contract.
They’re not generally that hard—scout out the battle and run if it’s too much. There are lots of brigands in old ruins and bands of unarmored weidergangers. Tier 1 skeletons are easy too, bring blunt weapons. You’ll make way more money clearing camps and selling all the loot than you will doing early contracts. Don’t wander around the wilderness aimlessly, plot a course with towns on either end and use mountains to scout terrain. Unlock scout and tracker as soon as you can, imo.

edit-but I still prefer to do any brigand contracts I get early on, and lindwurms mid game—get a feel for which contracts you think are worth it. Focusing on contracts only is going to leave you under leveled and under geared.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,412
I think the real issue with Expert difficulty is the lack of single skull combat missions. They are so few and far in between that it makes it difficult to train up your bros. The two skull missions vary between doable but very difficult and insane level batshit.
On Expert difficulty there are more enemies, they are better equipped and the weaker enemies phase out faster, so this could be the reason why single skull missions are fewer (especially if you focus on doing them specifically). Still, I wouldn't trust a rating all that much - some single skull missions are going to be harder than two skull missions. And taking a mission from a noble house is going to be harder by default, compared to a quest offered by a village/town, even if the quest for a noble house has 1 skull and a city offers 2 skulls.

Edit: Someone said that the best way to tell the difficulty apart is by checking how much gold you are offered. If the amount is on the lower end, then the quest ought to be easier. If the amount is on the higher end, then expect the quest to be more difficult than usual. Not sure how true this is though. I will have to pay more attention to that next time.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom