The Great Deceiver
Trickster
- Joined
- Aug 4, 2012
- Messages
- 265
Alps HATE HIM
See how he defeated them with one simple trick:
See how he defeated them with one simple trick:
In addition I never used clubs against hexe, i heard it is a good method but i always forget to pack them. No need of that. Hint: the hex isn't always active, it has a duration.Those preparations are merely for optimization.You don't like easy, formulaic & boring fights?Lol, just got ambushed by some alps. Never faced them before, paused the game, brought up wiki, after reading wiki, retreated right away even though i outnumbered them 10 to 4.
Those alps can go hexe themselves.
Not so much that, but it's a fight that requires very specific preparation apparently. Armor/shields/defense don't work (my current company is built around that), you need to have backup clubs or something to stun them so they don't tp around, etc. Didn't sound like something I could handle at this time.
Alps are easily beatable if..
you keep in formation and let them come at you. 4 alps have very little potential to do damage.
Their teleportation mechanic means that you don't have to chase before they start retreating.
Alps HATE HIM
See how he defeated them with one simple trick:
I'd feel bad about throwing reinforced nets at alps when regular will do
I've never bothered to use nets on alps.
Wolf riders have the equivalent of the Duelist perk (additional 25% damage that bypasses armour, and they have no shield, so they get Double Grip on top of that). So unless you have either good armour or good melee defence/nimble, they are really a nasty piece of work in those numbers.15 wolf riders with their fucking mobility and 3 attacks per round.
Don't get me wrong, the game is very fun, but it's so chock full of bullshit, I swear it reminds me of gambling. You know it's not good for you, but it's addictive anyway.
Case in point: another Expert/Ironman company just wiped. Why? Well, I took a 2 skull contract to take on webknechts. Just defeated a similar group right before. So I track them down in a forest, and click to attack. 10 guys in company, 10 webknechts. Even though I obviously spotted them in order to attack, the game tells me they surprise ambushed me.
Which means my group spawns in disarray in some shithole of a forest clearing that has random trees everywhere, and webknechts are coming from all sides. The end result of all this bullshit was that they spawned on top of my backline, and the trees in between made it impossible for me to reposition, or move, or anything. Basically locked down by the game in the worst possible position, and then of course, even though the world map said 10 webknechts, those bitches start endlessly spawning, starting with 12 instead and continuing. I ended up killing 11 of them before they got everyone.
And before some retard goes: oh you shouldn't attack in forests, that's just a single example. Every fucking scenario in this game is liable to some crap like that. The end result is you kinda have to avoid 99 out fo 100 fights until you find the one safe one. Fuck, so annoying.
Porky will almost always blame anything other than himself for setbacks.
On expert day 107 you should have a some level 11+‘s and all your main bros over level 7. I posted a few pages back some tips for the strategic layer, which it sounds like you need—don’t rely on contracts, go hunting camps asap, chase down bandits around towns with ambushed trade routes, etc. I would say by day 100, 95% of the battles I fight are not contracts.I was doing really well, had 14 bros, most to level 4-5, good equipment, etc.
Wish I had saved my first peasant militia playthrough that managed to "survive" first playthrough, I'd be sent to international court of justice haia several pages of dead people.Damn, 18th name to the list! Another decent but not great newbie. Never, i mean never trust the auto-retreat feature. Here you have a real "bullshit Porky. The game has decent ai (for a game) but they didn't bother to program the retreat. Damn. And it looked so straightforward, desert without a single blocked hex and still one of my men have managed to lose the way home.
How would that help? Most wilderness camps seem even harder that the contract ones, and wandering around wilderness saps food and money which you will get back less of without a contract.
They’re not generally that hard—scout out the battle and run if it’s too much. There are lots of brigands in old ruins and bands of unarmored weidergangers. Tier 1 skeletons are easy too, bring blunt weapons. You’ll make way more money clearing camps and selling all the loot than you will doing early contracts. Don’t wander around the wilderness aimlessly, plot a course with towns on either end and use mountains to scout terrain. Unlock scout and tracker as soon as you can, imo.How would that help? Most wilderness camps seem even harder that the contract ones, and wandering around wilderness saps food and money which you will get back less of without a contract.
On Expert difficulty there are more enemies, they are better equipped and the weaker enemies phase out faster, so this could be the reason why single skull missions are fewer (especially if you focus on doing them specifically). Still, I wouldn't trust a rating all that much - some single skull missions are going to be harder than two skull missions. And taking a mission from a noble house is going to be harder by default, compared to a quest offered by a village/town, even if the quest for a noble house has 1 skull and a city offers 2 skulls.I think the real issue with Expert difficulty is the lack of single skull combat missions. They are so few and far in between that it makes it difficult to train up your bros. The two skull missions vary between doable but very difficult and insane level batshit.