At least the tryout option tells you what perks they have.Damn, Legends is really great and greatly annoying at the same time.
I find a cheap bro with very good stats: decent health, amazing initiative, decent matt and mdef, bad fatigue. Yeah, this will be a great nimble overwhelm dagger. Or something nimble overwhelm anyway. Looking at perk tree: colossus = no, but i could do without, he will be more squishy that's all. Nimble = no, that's not good but maybe i could try with medium armour. Overwhelm = no, fuuuuuuck...
You definitely need to either hire even more people in Legends than in vanilla or just try to work with what you have. A bro with good stats will be decent even if not in the optimum role.
Overall, I like the fact that two bros are even less likely to be same than in vanilla but otoh vanilla is a bit less annoying when it comes to recruiting.
Damn, Legends is really great and greatly annoying at the same time.
I find a cheap bro with very good stats: decent health, amazing initiative, decent matt and mdef, bad fatigue. Yeah, this will be a great nimble overwhelm dagger. Or something nimble overwhelm anyway. Looking at perk tree: colossus = no, but i could do without, he will be more squishy that's all. Nimble = no, that's not good but maybe i could try with medium armour. Overwhelm = no, fuuuuuuck...
You definitely need to either hire even more people in Legends than in vanilla or just try to work with what you have. A bro with good stats will be decent even if not in the optimum role.
Overall, I like the fact that two bros are even less likely to be same than in vanilla but otoh vanilla is a bit less annoying when it comes to recruiting.
How much initiative do one need in Legends on initiative builds? I have an estimate how many is needed to go faster than some common enemies in vanilla but in legends, i'm not sure. I'm levelling only one initiative bro so far because i don't want to kill promising bros going initiative and then discovering it is not enough.
I'm in my first "serious" game and didn't even reach level 11 so far with any bros.
Did you find the Ancient Wisdom perk to actually do anything? I've taken it on two of my savants and they still take damage as normal it seems.
It doesn't seem that different from Vanilla then. Except those white direwolves thing. Also it seems to me that an initiative build can be made on medium armour, with good enough bro. You only lose like 10-15 initiative with the skill from medium armour tree that gives some initiative back.How much initiative do one need in Legends on initiative builds? I have an estimate how many is needed to go faster than some common enemies in vanilla but in legends, i'm not sure. I'm levelling only one initiative bro so far because i don't want to kill promising bros going initiative and then discovering it is not enough.
I'm in my first "serious" game and didn't even reach level 11 so far with any bros.
Keep in mind there is an initiative trinket made from hollenhunds. (+10 or +15 initiative and a potion for a temporary initiative buff)
200 is the maximum useful damage for fencers.
Around 15X you'll be faster than anything but some champions and white direwolves.
Don't bother having anyone faster than white direwolves except if you have a real plan behind it.
how?but the PTR submod makes it even better, way more complex too.
how?
Really? Stopped completely? There so many perks that work only with high initiative. Overwhelm from vanilla is obvious and always useful. Dodge is the same. Then there are Legends perk, for example one that compares initiative with the enemy and reduces damage depending on how much you are ahead. Seems a good perk. And then going first is sometimes useful too. Since the requirements are not much bigger than vanilla i don't really see reason to stop initiative builds. But i'm still relatively early in game and play expert not legendary. So far my one initiative bro is going first before almost anything (expect direwolfs i think). But i haven't met any "advanced" enemies except some southern bandit leaders but with ~130 ini at the start of battle i was always going first.I think Master archers, Assassins and blade dancers might also have around 15X init, let's say 16X and you'll really be faster than anything but some champs and white direwolves.
Frenzied direwolves are also quite fast, i'm not sure how fast, they're faster than in vanilla, i stopped making init builds.
Legendary difficulty might add the initiative perk to some enemies as well.
Yes, the third option is interesting but the PTR submod makes it even better, way more complex too.
Really? Stopped completely? There so many perks that work only with high initiative. Overwhelm from vanilla is obvious and always useful. Dodge is the same. Then there are Legends perk, for example one that compares initiative with the enemy and reduces damage depending on how much you are ahead. Seems a good perk. And then going first is sometimes useful too. Since the requirements are not much bigger than vanilla i don't really see reason to stop initiative builds. But i'm still relatively early in game and play expert not legendary. So far my one initiative bro is going first before almost anything (expect direwolfs i think). But i haven't met any "advanced" enemies except some southern bandit leaders but with ~130 ini at the start of battle i was always going first.
As to PTR making it more complex. Will see that complexity in Legends soon, PTR is going in. With complexity always come tons of bugs. Will see.
Strange that fatigue is such a problem. Even in vanilla weapon mastery + relentless + recovery is usually good enough for ini builds to keep most of the initiative. In legends you have additional options to manage fatigue: Rebound, Mind over Body, one of the medium armour perks (Perfect Fit?), possibly something i missed so far. Granted those requires specific builds but the possibilities are there.Really? Stopped completely? There so many perks that work only with high initiative. Overwhelm from vanilla is obvious and always useful. Dodge is the same. Then there are Legends perk, for example one that compares initiative with the enemy and reduces damage depending on how much you are ahead. Seems a good perk. And then going first is sometimes useful too. Since the requirements are not much bigger than vanilla i don't really see reason to stop initiative builds. But i'm still relatively early in game and play expert not legendary. So far my one initiative bro is going first before almost anything (expect direwolfs i think). But i haven't met any "advanced" enemies except some southern bandit leaders but with ~130 ini at the start of battle i was always going first.
As to PTR making it more complex. Will see that complexity in Legends soon, PTR is going in. With complexity always come tons of bugs. Will see.
No, I mean I stopped making real initiative builds (150+), I got bored with fencers and the extra initiative can be used elsewhere, light units with 100-120 init + eventually dodge are still a thing (or 130 for some archers).
As for the perk you mentioned, I thought it was a PTR perk, anyway, it's good but it's current ini so it's unreliable at best and requires the perk halving fatigue debuff to ini to make it work or a shitload or fatigue recovery on a moderately hungry fatigue build.
Regarding PTR bugs, is was always buggy but it gets way better, I think it's fine now, only the eventual new perks will generate bugs and I usually avoid these to be on the safe side.
Strange that fatigue is such a problem. Even in vanilla weapon mastery + relentless + recovery is usually good enough for ini builds to keep most of the initiative. In legends you have additional options to manage fatigue: Rebound, Mind over Body, one of the medium armour perks (Perfect Fit?), possibly something i missed so far. Granted those requires specific builds but the possibilities are there.
Oh well, everyone who plays BB long enough has favourite and disliked builds and perks. I never liked hybrids - despite making a hybrid once or twice and finding that there are ok.
Anyone who played or are playing oathtakers, did you find more than one oathtaker to recruit?
I've found one at the beginning of the game but haven't seen another one so far.
Poor man's is not the word i would use considering their hiring costs when found as regular bros to hire.Anyone who played or are playing oathtakers, did you find more than one oathtaker to recruit?
I've found one at the beginning of the game but haven't seen another one so far.
I've managed to find another one to recruit, but his stats were shit so I didn't do it.
I've finally gotten the event where you can recruit the Oathtaker. It's pretty much the gladiator event but with a different flavor. The dude is meh too though, sadly.
I must say, I was a bit disappointed with the origin(maybe because I was expecting too much). They're pretty much a poor man's gladiators.
A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.
Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.
‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.
eBook
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Paperback
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Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!
sser Congrats. Is it your first novel?
sser for nebula and hugo awardhttp://battlebrothersgame.com/a-battle-brothers-novel/
A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.
Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.
‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.
eBook
US UK FR ES IT NL JP BR CA MX AU IN
Paperback
US UK DE FR ES IT NL JP CA AU
Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!
Also Nobel prize in literature. Won't be worse than some books getting Nobel nowadays. Possibly better. And i'm only half-joking.sser for nebula and hugo awardhttp://battlebrothersgame.com/a-battle-brothers-novel/
A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.
Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.
‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.
eBook
US UK FR ES IT NL JP BR CA MX AU IN
Paperback
US UK DE FR ES IT NL JP CA AU
Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!