Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
more like :squinteyes:
 

FriendlyMerchant

Guest
Damn, Legends is really great and greatly annoying at the same time.
I find a cheap bro with very good stats: decent health, amazing initiative, decent matt and mdef, bad fatigue. Yeah, this will be a great nimble overwhelm dagger. Or something nimble overwhelm anyway. Looking at perk tree: colossus = no, but i could do without, he will be more squishy that's all. Nimble = no, that's not good but maybe i could try with medium armour. Overwhelm = no, fuuuuuuck...
You definitely need to either hire even more people in Legends than in vanilla or just try to work with what you have. A bro with good stats will be decent even if not in the optimum role.
Overall, I like the fact that two bros are even less likely to be same than in vanilla but otoh vanilla is a bit less annoying when it comes to recruiting.
At least the tryout option tells you what perks they have.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Damn, Legends is really great and greatly annoying at the same time.
I find a cheap bro with very good stats: decent health, amazing initiative, decent matt and mdef, bad fatigue. Yeah, this will be a great nimble overwhelm dagger. Or something nimble overwhelm anyway. Looking at perk tree: colossus = no, but i could do without, he will be more squishy that's all. Nimble = no, that's not good but maybe i could try with medium armour. Overwhelm = no, fuuuuuuck...
You definitely need to either hire even more people in Legends than in vanilla or just try to work with what you have. A bro with good stats will be decent even if not in the optimum role.
Overall, I like the fact that two bros are even less likely to be same than in vanilla but otoh vanilla is a bit less annoying when it comes to recruiting.

Many people were complaining about this and hoped for a way to add perk trees through the training hall or another building.
It was probably too hard to code so we got the breditor submod instead, just like BB edit but for Legends and submods and integrated in game.

At first, you don't use it but each subsequent Legends run makes it more appealing.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
How much initiative do one need in Legends on initiative builds? I have an estimate how many is needed to go faster than some common enemies in vanilla but in legends, i'm not sure. I'm levelling only one initiative bro so far because i don't want to kill promising bros going initiative and then discovering it is not enough.
I'm in my first "serious" game and didn't even reach level 11 so far with any bros.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,114
Anyone who played or are playing oathtakers, did you find more than one oathtaker to recruit?

I've found one at the beginning of the game but haven't seen another one so far.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
How much initiative do one need in Legends on initiative builds? I have an estimate how many is needed to go faster than some common enemies in vanilla but in legends, i'm not sure. I'm levelling only one initiative bro so far because i don't want to kill promising bros going initiative and then discovering it is not enough.
I'm in my first "serious" game and didn't even reach level 11 so far with any bros.

Keep in mind there is an initiative trinket made from hollenhunds. (+10 or +15 initiative and a potion for a temporary initiative buff)
200 is the maximum useful damage for fencers.

Around 15X you'll be faster than anything but some champions and white direwolves.
Don't bother having anyone faster than white direwolves except if you have a real plan behind it.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Did you find the Ancient Wisdom perk to actually do anything? I've taken it on two of my savants and they still take damage as normal it seems.

Never played this one, just liked the idea and shared the mod here.
I might try it once the legends patch is out though.
It'll probably be updated once Legends is out as the author is an hyperactive Legend's team member.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
Battle Brothers comic released with this freeDLC is excellent! Just excellent. Short, well drawn, dark, witty and makes you think about life. Both Anatomists and OathTakers appear. Main character is young gravedigger
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
How much initiative do one need in Legends on initiative builds? I have an estimate how many is needed to go faster than some common enemies in vanilla but in legends, i'm not sure. I'm levelling only one initiative bro so far because i don't want to kill promising bros going initiative and then discovering it is not enough.
I'm in my first "serious" game and didn't even reach level 11 so far with any bros.

Keep in mind there is an initiative trinket made from hollenhunds. (+10 or +15 initiative and a potion for a temporary initiative buff)
200 is the maximum useful damage for fencers.

Around 15X you'll be faster than anything but some champions and white direwolves.
Don't bother having anyone faster than white direwolves except if you have a real plan behind it.
It doesn't seem that different from Vanilla then. Except those white direwolves thing. Also it seems to me that an initiative build can be made on medium armour, with good enough bro. You only lose like 10-15 initiative with the skill from medium armour tree that gives some initiative back.
In general i like that there is a third option other than battleforged and nimble.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I think Master archers, Assassins and blade dancers might also have around 15X init, let's say 16X and you'll really be faster than anything but some champs and white direwolves.
Frenzied direwolves are also quite fast, i'm not sure how fast, they're faster than in vanilla, i stopped making init builds.
Legendary difficulty might add the initiative perk to some enemies as well.

Yes, the third option is interesting but the PTR submod makes it even better, way more complex too.
 
Last edited:

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
I think Master archers, Assassins and blade dancers might also have around 15X init, let's say 16X and you'll really be faster than anything but some champs and white direwolves.
Frenzied direwolves are also quite fast, i'm not sure how fast, they're faster than in vanilla, i stopped making init builds.
Legendary difficulty might add the initiative perk to some enemies as well.

Yes, the third option is interesting but the PTR submod makes it even better, way more complex too.
Really? Stopped completely? There so many perks that work only with high initiative. Overwhelm from vanilla is obvious and always useful. Dodge is the same. Then there are Legends perk, for example one that compares initiative with the enemy and reduces damage depending on how much you are ahead. Seems a good perk. And then going first is sometimes useful too. Since the requirements are not much bigger than vanilla i don't really see reason to stop initiative builds. But i'm still relatively early in game and play expert not legendary. So far my one initiative bro is going first before almost anything (expect direwolfs i think). But i haven't met any "advanced" enemies except some southern bandit leaders but with ~130 ini at the start of battle i was always going first.

As to PTR making it more complex. Will see that complexity in Legends soon, PTR is going in. With complexity always come tons of bugs. Will see.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Really? Stopped completely? There so many perks that work only with high initiative. Overwhelm from vanilla is obvious and always useful. Dodge is the same. Then there are Legends perk, for example one that compares initiative with the enemy and reduces damage depending on how much you are ahead. Seems a good perk. And then going first is sometimes useful too. Since the requirements are not much bigger than vanilla i don't really see reason to stop initiative builds. But i'm still relatively early in game and play expert not legendary. So far my one initiative bro is going first before almost anything (expect direwolfs i think). But i haven't met any "advanced" enemies except some southern bandit leaders but with ~130 ini at the start of battle i was always going first.

As to PTR making it more complex. Will see that complexity in Legends soon, PTR is going in. With complexity always come tons of bugs. Will see.

No, I mean I stopped making real initiative builds (150+), I got bored with fencers and the extra initiative can be used elsewhere, light units with 100-120 init + eventually dodge are still a thing (or 130 for some archers).
As for the perk you mentioned, I thought it was a PTR perk, anyway, it's good but it's current ini so it's unreliable at best and requires the perk halving fatigue debuff to ini to make it work or a shitload or fatigue recovery on a moderately hungry fatigue build.

Regarding PTR bugs, is was always buggy but it gets way better, I think it's fine now, only the eventual new perks will generate bugs and I usually avoid these to be on the safe side.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
Really? Stopped completely? There so many perks that work only with high initiative. Overwhelm from vanilla is obvious and always useful. Dodge is the same. Then there are Legends perk, for example one that compares initiative with the enemy and reduces damage depending on how much you are ahead. Seems a good perk. And then going first is sometimes useful too. Since the requirements are not much bigger than vanilla i don't really see reason to stop initiative builds. But i'm still relatively early in game and play expert not legendary. So far my one initiative bro is going first before almost anything (expect direwolfs i think). But i haven't met any "advanced" enemies except some southern bandit leaders but with ~130 ini at the start of battle i was always going first.

As to PTR making it more complex. Will see that complexity in Legends soon, PTR is going in. With complexity always come tons of bugs. Will see.

No, I mean I stopped making real initiative builds (150+), I got bored with fencers and the extra initiative can be used elsewhere, light units with 100-120 init + eventually dodge are still a thing (or 130 for some archers).
As for the perk you mentioned, I thought it was a PTR perk, anyway, it's good but it's current ini so it's unreliable at best and requires the perk halving fatigue debuff to ini to make it work or a shitload or fatigue recovery on a moderately hungry fatigue build.

Regarding PTR bugs, is was always buggy but it gets way better, I think it's fine now, only the eventual new perks will generate bugs and I usually avoid these to be on the safe side.
Strange that fatigue is such a problem. Even in vanilla weapon mastery + relentless + recovery is usually good enough for ini builds to keep most of the initiative. In legends you have additional options to manage fatigue: Rebound, Mind over Body, one of the medium armour perks (Perfect Fit?), possibly something i missed so far. Granted those requires specific builds but the possibilities are there.
Oh well, everyone who plays BB long enough has favourite and disliked builds and perks. I never liked hybrids - despite making a hybrid once or twice and finding that there are ok.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Strange that fatigue is such a problem. Even in vanilla weapon mastery + relentless + recovery is usually good enough for ini builds to keep most of the initiative. In legends you have additional options to manage fatigue: Rebound, Mind over Body, one of the medium armour perks (Perfect Fit?), possibly something i missed so far. Granted those requires specific builds but the possibilities are there.
Oh well, everyone who plays BB long enough has favourite and disliked builds and perks. I never liked hybrids - despite making a hybrid once or twice and finding that there are ok.

Yeah, I don't like hybrids either, anything that deserves to be done deserves to be done well, specialists are just better when you know what works. A throwing weapons specialist is still a piece of shit, unless you install PTR which adds a few perks making it a AP monster, still only good against low armor and HP enemies but it's better than nothing.

Rebound was always useless, by the time you need it, it's already too late.
Battle flow is the perk you want but it's not enough when you go with berserk builds.
Fencers can be out of breath in 2 full turns (6x lunge)
2H bros in 3 or 4 full turns.

PTR makes it worse for sword users, a 2H sword bro with kata + berserk and the fatalities gives back 3AP perk (unlimited) + more fatalities perk, you're close to an infinite source of AP in enemies swarms but not infinite fatigue.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,114
Anyone who played or are playing oathtakers, did you find more than one oathtaker to recruit?

I've found one at the beginning of the game but haven't seen another one so far.

I've managed to find another one to recruit, but his stats were shit so I didn't do it.

I've finally gotten the event where you can recruit the Oathtaker. It's pretty much the gladiator event but with a different flavor. The dude is meh too though, sadly.

I must say, I was a bit disappointed with the origin(maybe because I was expecting too much). They're pretty much a poor man's gladiators.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
Anyone who played or are playing oathtakers, did you find more than one oathtaker to recruit?

I've found one at the beginning of the game but haven't seen another one so far.

I've managed to find another one to recruit, but his stats were shit so I didn't do it.

I've finally gotten the event where you can recruit the Oathtaker. It's pretty much the gladiator event but with a different flavor. The dude is meh too though, sadly.

I must say, I was a bit disappointed with the origin(maybe because I was expecting too much). They're pretty much a poor man's gladiators.
Poor man's is not the word i would use considering their hiring costs when found as regular bros to hire.
:keepmyjewgold:
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,079
http://battlebrothersgame.com/a-battle-brothers-novel/

A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.

Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.

36dc6e69d4b1f2225d4062cafcd8c1014ddd7127.jpg


‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.

eBook

US UK FR ES IT NL JP BR CA MX AU IN

Paperback

US UK DE FR ES IT NL JP CA AU

Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!
 
Last edited by a moderator:

oasis789

Arcane
Joined
Oct 9, 2012
Messages
405
http://battlebrothersgame.com/a-battle-brothers-novel/

A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.

Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.

36dc6e69d4b1f2225d4062cafcd8c1014ddd7127.jpg


‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.

eBook

US UK FR ES IT NL JP BR CA MX AU IN

Paperback

US UK DE FR ES IT NL JP CA AU

Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!
sser for nebula and hugo award
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
http://battlebrothersgame.com/a-battle-brothers-novel/

A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.

Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.

36dc6e69d4b1f2225d4062cafcd8c1014ddd7127.jpg


‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.

eBook

US UK FR ES IT NL JP BR CA MX AU IN

Paperback

US UK DE FR ES IT NL JP CA AU

Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!
sser for nebula and hugo award
Also Nobel prize in literature. Won't be worse than some books getting Nobel nowadays. Possibly better. And i'm only half-joking.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,114
Legendsfags, I know you can recruit another Berserker on Berserker origin but I can't remember now if it's through events or in towns. Which is it?

Darth Canoli
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom