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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Barbarian

Arcane
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Jun 7, 2015
Messages
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There are some potion spoilers going around(apparently NDA has been lifted and beta testers are doing youtube and shit).

Direwolf gives "potion of blade dancing" - missed melee attacks automatically refund 50% of their fatigue cost
Wiederganger gives "potion of leatherskin" - threshold to receive injuries is increased by 33%(exactly the same effect as the "iron jaw" trait you can randomly get)
Spideys give "Poison blood" potion - full immunity to spider and goblin poison

Also a cool little touch - the plague doctor mask reduces ancient priest "miasma" damege by 50% lol
 

Barbarian

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Jun 7, 2015
Messages
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MOar:

Geist gives "deadman's drink" potion - additional 5% of both your melee and ranged damage ignores armor
Nachzehrer gives "potion of flesh knitting" - reduces time to recover from any injury by 1 day to a minimum of 1 day

Also on the mutation mechanics - during beta testing lots of metagamers were giving all potions to one guy/making one single über bro capable of killing everything. In order to "balance" this out the germans made it so that the more potions a bro has drunken the longer he will be sick after ingesting a new mutagen.

"sick" status effect is a 25% universal debuff on all stats basically and makes your bro pretty much unusable. I'm not sure if there are other penalties involved|(i.e: death via event for too many mutations).
 
Last edited:

Barbarian

Arcane
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Jun 7, 2015
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Yes, description mentions ectoplasm and how a brother mutated by it is closer to death and can more easily lead others to it. Or something to that effect.
 

Barbarian

Arcane
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Jun 7, 2015
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soooo

every single one so far is worse than being confident?

You don't think geist and direwolf mutagens are quite nice?

Direwolf mutagen specifically would be quite über for builds that use fatigue heavy tacticool skills like whip disarm, fencing lunge and etc. It was probably designed for fencers hence the name. It would lose much of its utility when you reach high enough level that you rarely miss attacks, but until then...
 

hivemind

Cipher
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Pretty Princess
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Messages
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hmm possibly

i think the direwolf I might be undervaluing, good point with the lunge but still 10% stats is just soo big idk if I can concede that anything which isn't like build defining(like for example viper gladiator) can compete with it
 

Barbarian

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Jun 7, 2015
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Thing with the mutagens is that there are potentially so many of them... a full run you will probably end up with at least 3 for each of the 12 main bros, and that not counting legendary mutagens. The only one so far that I would consider nigh useless is the spider one since it is so situational(useful only against two enemy types).

Harder to kill non-legendary enemies like orc warlord, lindwurm and the likes probably yield stronger mutagens. We don't really know yet.
 

Serus

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Small but great planet of Potatohole
hmm possibly

i think the direwolf I might be undervaluing, good point with the lunge but still 10% stats is just soo big idk if I can concede that anything which isn't like build defining(like for example viper gladiator) can compete with it
It's not 10% of stats all the time. Probably a lot of time but there is a random factor - absent for the potion.
 

Barbarian

Arcane
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Jun 7, 2015
Messages
7,348
So unhold mutagen:

Regenerates 10 hitpoints every turn

Really damn powerful. You can make a very hard to kill nimble tank with this.
 

normie

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Insert Title Here
Update 1.5
With the free 'Of Flesh and Faith' DLC also comes a larger update with balance changes, general improvements and fixes. Below you'll find a list explaining the most important of these.

If you'd like to continue your current campaign with the previous version of Battle Brothers, or continue to play it altogether without the DLC, you can do so as well. Find Battle Brothers in your Steam library, right-click it and select 'Properties'. Navigate to the 'Betas' tab and select the '1.4.x' branch from the dropdown menu. Steam should now update Battle Brothers, and once done, you're ready to go.

Note that most mods will not work anymore until they've been updated by their authors to work with the new version of Battle Brothers. Make sure to remove them, as otherwise the game may not work correctly or crash outright. This includes any language mods.

Changelog for 1.5.0.8
  • Changed Agent retinue member to now reveal both contracts and settlement situations, but no longer to affect relations gain or decay.
  • Changed Negotiator retinue member to have the Agent's old effect on relations gain and decay in addition to his current effect of getting you better payment for contracts.
  • Changed the 'Crack the Whip' skill of the 'Manhunters' origin to cost 10 Fatigue, down from 15.
  • Changed the 'Whipped' status effect to have a different sprite as it is about to run out.
  • Changed Indebted in the 'Manhunters' origin to get +10% XP gain, up from -25%, and Non-Indebted instead to get -10% XP gain. The origin didn't quite play out as intended, and this change should help to have the Indebted be more easily replacable.
  • Changed 'Manhunters' origin to have a Company Ledger item that helps keep track of the number of Indebted and Non-Indebted in the company.
  • Changed 'Head Hunter' perk to no longer lose stacks on misses.
  • Changed the bonus damage from the 'Throwing Mastery' perk against targets 2 tiles away to 30%, down from 40%.
  • Changed the 'Nine Lives' perk to grant between 11-15 hitpoints, up from 5-10, when saving a character.
  • Changed the fatigue cost of the 'Footwork' skill to 20, down from 25.
  • Changed the 'Pound' skill to ignore an additional 10% of armor on hits to the head, and an additional 10% with the 'Flail Mastery' perk.
  • Changed the 'Cascade' skill to cost 13 fatigue, down from 15.
  • Changed the 'Split' and 'Swing' skills to gain an additional +5% to hit from the 'Sword Mastery' perk.
  • Changed the 'Aimed Shot' skill to cost 20 fatigue, down from 25, and to cost 7 action points, down from 8.
  • Changed Two-Handed Wooden Flail to inflict 30-60 damage, up from 25-60.
  • Changed Two-Handed Flail to inflict 45-90 damage, up from 40-80, and the effectiveness against armor to 115%, up from 110%.
  • Changed the effectiveness against armor of the Handgonne to 90%, down from 100%.
  • Changed the shield damage multiplier on named weapons to 1.5x-2.0x, up from 1.33x-1.8x.
  • Changed the stats of some named armors to be more competitive.
  • Changed weapon prices. In general, high end one-handed weapons got a little cheaper, and high end two-handed weapons got a little more expensive.
  • Changed value of paint items to 75, down from 120.
  • Changed background hiring costs. Disowned Nobles and Deserters are slightly cheaper, Militia are more expensive, and Brawlers are slightly more expensive.
  • Changed relations gain for completing the 'Escort Caravan' contract with the twist about stolen goods to double of what it was before if the player chooses to fight off the noble house troops.
  • Changed wording of 'Privateer' contract to be more clear.
  • Changed Serpents to appear slightly later in the world and in contracts for the player.
  • Changed Orc Warlords to be more inspiring to lesser orcs.
  • Changed Kraken to have less health, and destroying tentacles to inflict a higher minimum damage to the Kraken as a whole.
  • Changed Ijirok to have slightly more health and slightly better stats.
  • Changed 'Chilled' status effect to last for two turns instead of one. It now applies -3 Action Points and -50 Initiative the first turn, and -2 Action Points and -30 Initiative on the second.
  • Changed Barber to also allow for the selection of scars that some character backgrounds can already start with in the tattoos category.
  • Changed various minor things for the better.

  • Fixed an issue with how targets of the 'Big Game Hunt' contract could immediately wander off and would be hard to find.
  • Fixed an issue with the 'Break Siege' contract where allied troops might chase some unrelated enemies with the player in tow.
  • Fixed an issue with how the reward of the 'Raid Caravan' contract is determined.
  • Fixed an issue with the ability of the Alchemist follower to not consume a crafting component.
  • Fixed an issue where characters would lose potion effects after battles in which they did not take part in.
  • Fixed an issue where characters in certain formation slots would not have training effects reduced or removed after arena fights.
  • Fixed incorrect interactions of the 'Fearsome' perk with some traits.
  • Fixed rare crash involving the 'Riposte' skill.
  • Fixed zone of control issue in event fights against allies temporarily becoming enemies.
  • Fixed Fangshire helm sometimes interfering with the ambition to collect a named item.
  • Fixed various minor issues with the barber.
  • Fixed tooltip displaying how many medicinal supplies were needed by the company not taking into account the 'Sickness' injury.
  • Fixed some other minor issues and typos.
 

hivemind

Cipher
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Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
lmao wtf

I downloaded the game from scratch and I somehow have my tryout and faster mods installed what the hell

wtf is this, how is that possible
 

normie

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Zionist Agent
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Insert Title Here
They also released BB comic:
https://store.steampowered.com/news/app/365360/view/5243884519623434628
...
In order to introduce you to the Anatomists and the Oathtakers in style, we’ve collaborated with an artist, Yuri Gamberoni, to create the very first Battle Brothers comic featuring both new playable origins. Read it by clicking the cover below!

yeah, there's also a pdf of it among the game files, in the "extras" folder
 

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