whereok nwm I found it
At this moment i prefer playing vanilla with the new dlc. And when legends will be updated to include it - i'll play some more.bros...
legend is so much fun.......
scripts > entity > tactical > playerwhere
10 days mid/late game doesn't seem that crippling to me when you have 16+ bros with reserves but if you have 3 bros then it sure is. Good luck with the crisis.My impressions:
I'm nearing day 80 with the anatomist origin. Events and flavor are great. Had terrible luck with recruits so far and the few decent ones I had died... so believe it or not I'm just with the 3 starting bros, all 3 grinded to veteran levels by now. I did save scum to keep them in particular alive. Thankfully crisis hasn't triggered yet, it probably will once I hire some bros again.
Mutagens are indeed quite OP
Hexe mutagen for instance gives back all damage to the attacker. Necrosavant mutagen regenerates hp when you proc bleed on enemies(essentially making you a vampire?). Unhold gives you hp regeneration of 10 per round. Several of the mutagens lower fatigue cost for skills or increase damage output - alone they might not seem like much but in the right build they synergize immensely. Ditto for the ones that confer resistances.
Each of my anatomists has 3 to 4 mutagens as of now. Once you reach that point disease time starts becoming really crippling(10 days or even more with 25% penalty on every single stat), so I'm saving many potions for potentially good recruits.
redpill me on the magic origins submod
Update 1.5.0.10
Some balance fine-tuning and fixes for things reported over the weekend.
- Changed sickness times for imbibing anatomist potions to be slightly lower, as to make taking anatomist potions in the early parts of a campaign, when the Anatomist origin is at its weakest, less punishing.
- Changed Orc Berserker anatomist potion to no longer trigger off of indirect damage, like from the Bleeding status effect.
- Changed damage of Berserk Chain to 50-100, up from 40-100.
- Fixed an issue where the Webknecht anatomist potion wasn't preventing an effect it should have.
- Fixed the Oath of Distinction incorrectly granting experience for kills performed by wardogs.
- Fixed several minor issues and typos with new events.
I like this one. I know, i know, it is almost negligible but i was thinking that this weapon could use a buff myself lately.https://store.steampowered.com/news/app/365360/view/5243884519637596010
Update 1.5.0.10
Some balance fine-tuning and fixes for things reported over the weekend.
- Changed sickness times for imbibing anatomist potions to be slightly lower, as to make taking anatomist potions in the early parts of a campaign, when the Anatomist origin is at its weakest, less punishing.
- Changed Orc Berserker anatomist potion to no longer trigger off of indirect damage, like from the Bleeding status effect.
- Changed damage of Berserk Chain to 50-100, up from 40-100.
- Fixed an issue where the Webknecht anatomist potion wasn't preventing an effect it should have.
- Fixed the Oath of Distinction incorrectly granting experience for kills performed by wardogs.
- Fixed several minor issues and typos with new events.
Is there any effective way to deal with stacks of 5+ wurms?
Besides hiding behind allied army/mercenary units.
Depending on the terrain, it's possible.
I remember doing it with a "small" party of 12/14 once against 5/6 lindwurms in a forest map.
Well, my main character was a Berserker (nimble + nudist = Nimble²) and tanked 2 of them while the rest of the brutes were killing lindwurms one by one and the archers were playing hide and seek with the rest.
The Berserker almost died, finally killed one when the troop came to his rescue and i had to rotate extract him.
Good thing he survived since he was the main character.
Is there any effective way to deal with stacks of 5+ wurms?
Besides hiding behind allied army/mercenary units.
Depending on the terrain, it's possible.
I remember doing it with a "small" party of 12/14 once against 5/6 lindwurms in a forest map.
Well, my main character was a Berserker (nimble + nudist = Nimble²) and tanked 2 of them while the rest of the brutes were killing lindwurms one by one and the archers were playing hide and seek with the rest.
The Berserker almost died, finally killed one when the troop came to his rescue and i had to rotate extract him.
Good thing he survived since he was the main character.
nimble + nudist = Nimble² - I saw that in Legends but didn't have an occasion to play with it. I says something about "two stacks" of nimble. How does it work? The damage to health is multiplied by 0,4 and then again by 0,4 before being applied? In other words you take only 0,16 of health damage at a cost of not having any armour at all? Or is it something else? Sounds OP, is it OP?
Berserk used to be OP but I think they've nerfed it.
I remember steamrolling everything with a solo nudist berserker in an old version of the mod.
Wasn't rage that was nerfed? Last time I've tried it felt weaker.The "improved fearsome" perk used to be overpowered, you could make 2/3 of the enemies flee in one AoE swing against low hp enemies like goblins, spiders, nachos or bandits.
It never worked significantly against bloated ones like lindwurms though.
I would run if an enraged barbarian berserker attacked me - naked. Even if i was a hardened mercenary.Wasn't rage that was nerfed? Last time I've tried it felt weaker.The "improved fearsome" perk used to be overpowered, you could make 2/3 of the enemies flee in one AoE swing against low hp enemies like goblins, spiders, nachos or bandits.
It never worked significantly against bloated ones like lindwurms though.
I don't really remember my build besides picking nimble, nudist and rage.
Enviado de meu SM-G780G usando o Tapatalk
Are there any whips in Legends with 2 tile range like in vanilla?
At least the tryout option tells you what perks they have.Damn, Legends is really great and greatly annoying at the same time.
I find a cheap bro with very good stats: decent health, amazing initiative, decent matt and mdef, bad fatigue. Yeah, this will be a great nimble overwhelm dagger. Or something nimble overwhelm anyway. Looking at perk tree: colossus = no, but i could do without, he will be more squishy that's all. Nimble = no, that's not good but maybe i could try with medium armour. Overwhelm = no, fuuuuuuck...
You definitely need to either hire even more people in Legends than in vanilla or just try to work with what you have. A bro with good stats will be decent even if not in the optimum role.
Overall, I like the fact that two bros are even less likely to be same than in vanilla but otoh vanilla is a bit less annoying when it comes to recruiting.