What do you mean "joke"? As in "so easy"? You find a group of assassins with a strong army (incl. handgonners) to support them easy? Tell me your secret how to defeat them - without taking serious risks of loosing a brother or two every time i fight them.Alp fights are tedious, but easy.
Anyway, wanna hear a joke? Southern armies.
Anyone claiming they are on the same level as undead/orcs/noble war deserves a dumbfuck tag.
(...) hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.
RNG giveth and RNG taketh away.At least the RNG part, it is always crap.
You're surprised that last DLC of game has enemies that tweak with meta of how you build your battleline?What? I said the southern armies are probably a dev in-joke about how much they hate their playerbase. AoE gunners and """"conscripts"""" that have insane armor and insane defense. Whoever ran the numbers for the sandniggers was obviously high on drugs, because it doesn't add up. Actually, reddit is littered with plebs claiming north vs south results in southern armies curbstomping the north 95% of the time.
Hard West had a unique way of mitigating RNG.RNG giveth and RNG taketh away.At least the RNG part, it is always crap.
And attempts to solve that problem usually just makes game worse and/or more boring.
Hard West had a unique way of mitigating RNG.RNG giveth and RNG taketh away.At least the RNG part, it is always crap.
And attempts to solve that problem usually just makes game worse and/or more boring.
I REALLY miss the days before this game became the dork souls of squad tactics. BB was fun back in the day, but nowadays it caters to people whose definition of "fun" is sticking their dicks in a blender. Every time I reinstall the game I hope it somehow improved, but no, changes are always for the worse. Forest fights remain a complete cancerous clusterfuck, map generation is STILL a coinflip between autowin and autoloss (esp. in hills/mountain maps), a gazillion armor bypassing shit is STILL in the game, 95% attacks with two handers are STILL missing 110% of the time, the AI is STILL hitting five 10% odds attacks in a row, the gear grind is even worse than it ever was, losses after the early game are STILL a death sentence, Beasts and Exploration should've been called "FUCK YOU, the DLC", hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.
I played a single crisis and I have zero motivation to keep playing. If anything, my appreciation for deterministic systems has increased. Speaking of which:
Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
Same Hexe, but this time the coinflip went my way and she died turn 1 with two arrows to her skull. If only the RNG clusterfuck was limited to the fight itself, but no. The Hexe's bodyguards can change and they can go from a couple spiders (screenshot) all the way up to Schrats and Unholds. Same contract, completely different encounter, zero player input, RNGsus became lord and master of this game.
What's more, I think the game economy was balanced around spending significant amount of the money on recruitment. Of new brothers and sometimes replacements. If you can skip that part, the costs are mostly wages but if you don't use sword masters, hedge knights and gladiators as your to go backgrounds then wages are not "enough" to prevent you from becoming crazy rich later on.Virtually any brother of a high-tier background is a solid end-game brother right out the gate. People who complain about the recruitment lottery in BB are exclusively noobs -- either they are literally new or just clueless.
People going around hiring and instantly firing until they find the "right brother" are either so late-game that it literally doesn't matter what you do or cluelessly chasing some sort of extreme ideal that the game has never been balanced around.
All content is pretty comfortably doable with so-so brothers.
Legends intend to bring it back? I understand that they abandoned the idea and only left some "magic" origins and a few events because it was impossible to implement and balance properly? That's not the case then?Eyestabber
You should play with Legends + PTR.
You'll get way harder monsters to fight (every monster gets a stronger, rarer version which appears during mid-late game or special contracts like white wolves or redback spiders) BUT you'll also get a lot of new perks to make overpowered builds to tackle the new content.
And even play the Hexes and permanently charm your opponents when Magic Origins modder comes back to life.
Legends intend to bring it back? I understand that they abandoned the idea and only left some "magic" origins and a few events because it was impossible to implement and balance properly? That's not the case then?
I would really prefer if they worked on horse combat instead - but it seems they hit a technical wall or got disinterested. Horses would add a lot of additional options, be OP in a good way (enemy could use them too) AND would be more within the original idea of BB than fireballs.
The conscripts have worse armor and defense than raiders, what are you on about?! They are also weak against armor and get wrecked by fire pots themselves.What? I said the southern armies are probably a dev in-joke about how much they hate their playerbase. AoE gunners and """"conscripts"""" that have insane armor and insane defense. Whoever ran the numbers for the sandniggers was obviously high on drugs, because it doesn't add up. Actually, reddit is littered with plebs claiming north vs south results in southern armies curbstomping the north 95% of the time.
Absolutely, the game is now full of 'pay to win' options (i.e. consumables) or alternatives that have no trade-off or drawbacks, or things that eliminate even the 5% failure chance (which, in a game that is all about risk-management, is a BIG deal).The game is at a point where its never been easier to build a viable bro, especially with the new toys the DLCs gave us.
Virtually any brother of a high-tier background is a solid end-game brother right out the gate. People who complain about the recruitment lottery in BB are exclusively noobs -- either they are literally new or just clueless.
People going around hiring and instantly firing until they find the "right brother" are either so late-game that it literally doesn't matter what you do or cluelessly chasing some sort of extreme ideal that the game has never been balanced around.
All content is pretty comfortably doable with so-so brothers.
Absolutely not true at all. I had an Asthmatic Hedge Knight once. It doesn't get more end game than HK and it doesn't get more crippling than Asthmatic. And the last part is false IF you know how this game balance its encounters. Essentially the only way a player can get ahead on the power curve is by having way above average bros. Numbers and gear are compensated by the game with more/tougher enemies. So playing the recruitment roulette is essential for success. Or cheating said roulette, which is what I and 99% of the community do. Incidentally that's why it's so hard for discussion on BB to move forward: the "hardcore fans" are either liars or masochists. The risk-to-reward ratio of fighting most monsters in this game is unjustifiable and other fights aren't much better. And then you now have the Arena, a place where you can earn roughly the same as a contract while fighting snakes, hyenas and mooks. High reward, low risk.Same stuff
Did you watch a thread about a game you don't give a shit about for god knows how many years just so you could post this when someone changed their mind? I didn't really change my mind, but I do think B&E is absolute trash and the game is improved 500% once that terrible DLC is uninstalled.the ratman always gets the last laugh
There is no tweak, Sandniggers are stronger than either orc or undead, to the point where it prevents a sane player from going "random" on their first crisis. Holy war isn't winnable (as first crisis).You're surprised that last DLC of game has enemies that tweak with meta of how you build your battleline?
With the exception of throwing nets, all those other options are expensive, meaning such OP tools are restricted to post 1st crisis gameplay.Stuff
The triad Nimble, Throwing Weapons and nets is enough to faceroll everything until the 1st crisis at the very least. Taunt is free, Nimble actually represents a net saving (in tools you won't use for repairing armour), whips are cheap. Throwing ammo are expensive only relatively to standard ammo, not in an absolute sense. If you have four throwers, and use up two stacks each in a battle (which you definitely will not need to do every time, and you'll need less javelins/axes than arrows to kill the same enemies), you'll use about 240 gold of ammo at a standard price, vs the 80 gold of four archers using one quiver each (but the archers will also cost you about 40 gold for repairing their bows). Grenades are expensive if bought, not so much if crafted, and you can even get them for free in southern camps.With the exception of throwing nets, all those other options are expensive, meaning such OP tools are restricted to post 1st crisis gameplay.Stuff
Virtually any brother of a high-tier background is a solid end-game brother right out the gate. People who complain about the recruitment lottery in BB are exclusively noobs -- either they are literally new or just clueless.
People going around hiring and instantly firing until they find the "right brother" are either so late-game that it literally doesn't matter what you do or cluelessly chasing some sort of extreme ideal that the game has never been balanced around.
All content is pretty comfortably doable with so-so brothers.Absolutely not true at all. I had an Asthmatic Hedge Knight once. It doesn't get more end game than HK and it doesn't get more crippling than Asthmatic. And the last part is false IF you know how this game balance its encounters. Essentially the only way a player can get ahead on the power curve is by having way above average bros. Numbers and gear are compensated by the game with more/tougher enemies. So playing the recruitment roulette is essential for success. Or cheating said roulette, which is what I and 99% of the community do. Incidentally that's why it's so hard for discussion on BB to move forward: the "hardcore fans" are either liars or masochists. The risk-to-reward ratio of fighting most monsters in this game is unjustifiable and other fights aren't much better. And then you now have the Arena, a place where you can earn roughly the same as a contract while fighting snakes, hyenas and mooks. High reward, low risk.Same stuff
Did you watch a thread about a game you don't give a shit about for god knows how many years just so you could post this when someone changed their mind? I didn't really change my mind, but I do think B&E is absolute trash and the game is improved 500% once that terrible DLC is uninstalled.the ratman always gets the last laugh
There is no tweak, Sandniggers are stronger than either orc or undead, to the point where it prevents a sane player from going "random" on their first crisis. Holy war isn't winnable (as first crisis).You're surprised that last DLC of game has enemies that tweak with meta of how you build your battleline?
With the exception of throwing nets, all those other options are expensive, meaning such OP tools are restricted to post 1st crisis gameplay.Stuff
Last but not least, back on the recruitment roulette: you shouldn't have to pay to figure out a guy is a giant or a midget, or clubfooted or has asthma. That's something a mercenary captain would notice just by taking a quick look at the candidate. The recruitment system of BB is terrible and unfun from a gameplay perspective AND also unrealistic gamey and nonsensical. It's the worse of both worlds. OTOH a background like "killer on the run" actually IS something that could reasonably be hidden from the captain, but this one we always know. Thanks, Obama.
Virtually any brother of a high-tier background is a solid end-game brother right out the gate. People who complain about the recruitment lottery in BB are exclusively noobs -- either they are literally new or just clueless.
People going around hiring and instantly firing until they find the "right brother" are either so late-game that it literally doesn't matter what you do or cluelessly chasing some sort of extreme ideal that the game has never been balanced around.
All content is pretty comfortably doable with so-so brothers.Absolutely not true at all. I had an Asthmatic Hedge Knight once. It doesn't get more end game than HK and it doesn't get more crippling than Asthmatic. And the last part is false IF you know how this game balance its encounters. Essentially the only way a player can get ahead on the power curve is by having way above average bros. Numbers and gear are compensated by the game with more/tougher enemies. So playing the recruitment roulette is essential for success. Or cheating said roulette, which is what I and 99% of the community do. Incidentally that's why it's so hard for discussion on BB to move forward: the "hardcore fans" are either liars or masochists. The risk-to-reward ratio of fighting most monsters in this game is unjustifiable and other fights aren't much better. And then you now have the Arena, a place where you can earn roughly the same as a contract while fighting snakes, hyenas and mooks. High reward, low risk.Same stuff
Did you watch a thread about a game you don't give a shit about for god knows how many years just so you could post this when someone changed their mind? I didn't really change my mind, but I do think B&E is absolute trash and the game is improved 500% once that terrible DLC is uninstalled.the ratman always gets the last laugh
There is no tweak, Sandniggers are stronger than either orc or undead, to the point where it prevents a sane player from going "random" on their first crisis. Holy war isn't winnable (as first crisis).You're surprised that last DLC of game has enemies that tweak with meta of how you build your battleline?
With the exception of throwing nets, all those other options are expensive, meaning such OP tools are restricted to post 1st crisis gameplay.Stuff
Last but not least, back on the recruitment roulette: you shouldn't have to pay to figure out a guy is a giant or a midget, or clubfooted or has asthma. That's something a mercenary captain would notice just by taking a quick look at the candidate. The recruitment system of BB is terrible and unfun from a gameplay perspective AND also unrealistic gamey and nonsensical. It's the worse of both worlds. OTOH a background like "killer on the run" actually IS something that could reasonably be hidden from the captain, but this one we always know. Thanks, Obama.
Hedge Knights can't have the asthmatic, clubfooted or manlet traits (along with a bunch of others). North vs South is absolutely winnable as first crisis (way harder, but still).
Thanks, Obama!
But they are allowed to be Gluttonous, so, with a bit of luck...
Further edit: and rather regrettably Bastards are not allowed to be Fat.