Peacefriend
Novice
- Joined
- Dec 16, 2014
- Messages
- 39
Picking this up for the first time, are there recommended mods?
"Someone" will come recommend you "Legends". I say play the game as is, at least initially, only mods i suggest a QoL. Especially nice is the one that adds auto-pause in certain situations like enemy appearing on main map.
Seconded, Legends is for once you've mastered the base game. Definitely worth it once you have though."Someone" will come recommend you "Legends". I say play the game as is, at least initially, only mods i suggest a QoL. Especially nice is the one that adds auto-pause in certain situations like enemy appearing on main map.
yesAre you talking about Legends?
No. Just play a game. after 100 hours or so maybe add speed mod In my humble opinion is highly recommended but some people claim that it makes game somewhat buggy and i think that in battle it makes my bros miss if i shoot/att 2 times fast but thats just my paranoia .. then if you like a game you'll probably have many many hours and then you can go with legends.Picking this up for the first time, are there recommended mods?
Decided to start an Oathtakers company where I only hire Oathtakers. 20-something days in.
And if you have 10k gold you can get an event where you buy this Oathtaker's armor and weapon for 9k but if you're playing as Oathtakers he just joins you for free with his equipment. Pretty cool.
Username seems appropriate.and retreat from every battle.
Thanks for the answers, I went with the speed mod (but not the pause mod, since its comments said it was not updated for the most recent versions of BB).
The game seemed very difficult at first (at medium difficulty), but it quickly became apparent it is easy to cheese. Play trader, dismiss everyone so you don't pay their upkeep, hire 2 or 3 goons who have 6 or less upkeep, with high initiative if possible (ratcatchers are exactly what you want), then take only package delivery and ruin finding quests, trade goods between north and south, avoid forest ambushes by using 1x speed while in forest, and retreat from every battle.
I feel I could keep this up indefinitely, I could go to 100k gold if I wanted. Am I missing something, is there some timed event by which I must have an army at the ready or what?
Or is it just meant to be played so that you limit yourself with a self imposed rule, like "never buy trade goods, never take package quests", for the normal game experience (where you have to do actual sellswording with actual challenge)?
Oh okay, I didn't realize threats scale with time.
It's an Oath symbol, Oathtakers take Oaths instead of ambitions.Decided to start an Oathtakers company where I only hire Oathtakers. 20-something days in.
And if you have 10k gold you can get an event where you buy this Oathtaker's armor and weapon for 9k but if you're playing as Oathtakers he just joins you for free with his equipment. Pretty cool.
Playing with mods? What is that perk of the page with the golden laurels? Never seem that before.
"Difficulty of non-contract locations and roaming parties scales mostly with distance to civilization and time. Roaming parties also scale slightly with player strength, but less so than contracts, and non-contract locations don't scale with player strength at all. [6]
Therefore, contract-spawned mobs and locations are always closely matched to the player's party and offer an appropriate challenge. As non-contract locations do not scale to the player's party strength, far-off locations will probably be risky or difficult early in the game, whereas in the late game, these become juicier targets for unique hunting, especially if the player has levelled up speedily."
Most enemies also receive buffs around day 40, some of them very impactful, like nomads getting dodge.
Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.Holy shit this game got some absolute trash enemies added to it. I want a move to remove Hexe from the game right now.
Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
Are you done being grumpy? Nothing you mentioned is new.I REALLY miss the days before this game became the dork souls of squad tactics. BB was fun back in the day, but nowadays it caters to people whose definition of "fun" is sticking their dicks in a blender. Every time I reinstall the game I hope it somehow improved, but no, changes are always for the worse. Forest fights remain a complete cancerous clusterfuck, map generation is STILL a coinflip between autowin and autoloss (esp. in hills/mountain maps), a gazillion armor bypassing shit is STILL in the game, 95% attacks with two handers are STILL missing 110% of the time, the AI is STILL hitting five 10% odds attacks in a row, the gear grind is even worse than it ever was, losses after the early game are STILL a death sentence, Beasts and Exploration should've been called "FUCK YOU, the DLC", hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.
I played a single crisis and I have zero motivation to keep playing. If anything, my appreciation for deterministic systems has increased. Speaking of which:
Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
Same Hexe, but this time the coinflip went my way and she died turn 1 with two arrows to her skull. If only the RNG clusterfuck was limited to the fight itself, but no. The Hexe's bodyguards can change and they can go from a couple spiders (screenshot) all the way up to Schrats and Unholds. Same contract, completely different encounter, zero player input, RNGsus became lord and master of this game.
Alp fights are the real cancer.