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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Kalarion

Serial Ratist
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Strap Yourselves In Shadorwun: Hong Kong BattleTech Pathfinder: Kingmaker
"Difficulty of non-contract locations and roaming parties scales mostly with distance to civilization and time. Roaming parties also scale slightly with player strength, but less so than contracts, and non-contract locations don't scale with player strength at all. [6]

Therefore, contract-spawned mobs and locations are always closely matched to the player's party and offer an appropriate challenge. As non-contract locations do not scale to the player's party strength, far-off locations will probably be risky or difficult early in the game, whereas in the late game, these become juicier targets for unique hunting, especially if the player has levelled up speedily."

Most enemies also receive buffs around day 40, some of them very impactful, like nomads getting dodge.

Yes. But time scaling doesn't work like other stuff. For mob buffs it happens in very discrete chunks. At day 40, as you said, and once more at I believe day 180, when most endgame monsters receive significant stat boosts (Lindwurms are the big one, they become much much more difficult to beat in packs at that point). As far as camps, the only thing that changes is the size of the camp and the completely random addition of named mobs occasionally. And even here, those things are much more affected by party strength (as measured by size and average level) and global reputation then time.

Contrast that with how roamers and contracts scale off of party size and level in a consistent manner across multiple breakpoints. I think my point still holds. Time is a factor but (1) not even close to the biggest, (2) the way time scales threat won't really affect a pure trader run at all (even accounting for the boosts to mobs past day 40, the theoretical scenario put forth by Peacefriend wouldn't run into any problems associated with it that the gear and advanced recruits acquired via stacks of cash couldn't solve) and (3) other time-based threat scaling is easily controlled by the player (eg my example regarding Crises). And most importantly, it's not really possible to "beat the game" (which I take in the manner the developers intended, resolving any of the 4 Crises) as a pure trader. You absolutely must have a certain party size and strength before a Crisis will initiate, you can literally freeze the endgame state forever if you feel like it (which is exactly what his proposed run would do).

Edit to add: I completely forgot to address the fact that my original post didn't touch on the time scaling mechanics pointed out by k0syak at all. Those were good points and important information that I should have addressed in my original response. I just wanted to acknowledge that.
 

k0syak

Arbiter
Joined
Sep 24, 2013
Messages
369
I used to play "cautiously" - i.e. stick with a lower number of decent bros and try to level them, but then did a 180 and the difference is staggering. Hire a ton of fodder, put the better ones in the back and swarm the walking loot dispensers with sheer numbers. Supply caravans and early mercenary bands (before they get overwhelm) are great target for a suicide rush with a bunch of bums. Always ready to sacrifice those for some day 14 billhooks and 230/150 armors :)
 

k0syak

Arbiter
Joined
Sep 24, 2013
Messages
369
Day 10 supply caravan!
l8ePn.jpg

l8Zkk.jpg
 

normie

Arcane
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Zionist Agent
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Mar 9, 2019
Messages
2,572
Insert Title Here
Update 1.5.0.12
A collection of bugfixes for things reported over the last two months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

Changelog for 1.5.0.12
  • Fixed issue where the 'Siege Fortification' contract could get stuck in a loop after certain contract twist outcomes.
  • Fixed game hanging upon accepting the 'Hunting Schrats' contract in rare cases.
  • Fixed destruction of some contract-related caravans not counting towards completing the 'Raid Caravans' ambition.
  • Fixed the 'Oath of Honor' bonus objective not counting kills with reach weapons against enemies with no characters adjacent.
  • Fixed tooltip reporting an inaccurate time remaining to repair items while camping.
  • Fixed UI potentially disappearing in tactical combat if Escape key is pressed rapidly multiple times.
  • Fixed issue with targeting logic of mortar AI.
  • Fixed issue with AI of retreating characters.
  • Fixed exploit on force-attacking allied units on the world map.
  • Fixed various smaller issues and typos.
 

Eyestabber

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PC RPG Website of the Year, 2015
Holy shit this game got some absolute trash enemies added to it. I want a mod to remove Hexe from the game right now.
 
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Serus

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Holy shit this game got some absolute trash enemies added to it. I want a move to remove Hexe from the game right now.
Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
 

Eyestabber

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I REALLY miss the days before this game became the dork souls of squad tactics. BB was fun back in the day, but nowadays it caters to people whose definition of "fun" is sticking their dicks in a blender. Every time I reinstall the game I hope it somehow improved, but no, changes are always for the worse. Forest fights remain a complete cancerous clusterfuck, map generation is STILL a coinflip between autowin and autoloss (esp. in hills/mountain maps), a gazillion armor bypassing shit is STILL in the game, 95% attacks with two handers are STILL missing 110% of the time, the AI is STILL hitting five 10% odds attacks in a row, the gear grind is even worse than it ever was, losses after the early game are STILL a death sentence, Beasts and Exploration should've been called "FUCK YOU, the DLC", hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.

I played a single crisis and I have zero motivation to keep playing. If anything, my appreciation for deterministic systems has increased. Speaking of which:

Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
V6ufeVQ.png


Same Hexe, but this time the coinflip went my way and she died turn 1 with two arrows to her skull. If only the RNG clusterfuck was limited to the fight itself, but no. The Hexe's bodyguards can change and they can go from a couple spiders (screenshot) all the way up to Schrats and Unholds. Same contract, completely different encounter, zero player input, RNGsus became lord and master of this game.
 

Peacefriend

Novice
Joined
Dec 16, 2014
Messages
21
You seem to expect RNG to be manageable with a single enemy, which it indeed isn't, but it is manageable across your campaign as a whole. So retreat more! And abandon contracts if they turn out to be too threatening! You are not supposed to engage every fight! Barbarians have dogs, but few other enemies can prevent you from retreating.
I have had 2 fights against Hexes so far, one I ran from with no casualties, the other I won. I liked the Hexes.

Also you can use an easier difficulty, that's what they are for? And you can disable the expansions if you really dislike them.
 

Serus

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I REALLY miss the days before this game became the dork souls of squad tactics. BB was fun back in the day, but nowadays it caters to people whose definition of "fun" is sticking their dicks in a blender. Every time I reinstall the game I hope it somehow improved, but no, changes are always for the worse. Forest fights remain a complete cancerous clusterfuck, map generation is STILL a coinflip between autowin and autoloss (esp. in hills/mountain maps), a gazillion armor bypassing shit is STILL in the game, 95% attacks with two handers are STILL missing 110% of the time, the AI is STILL hitting five 10% odds attacks in a row, the gear grind is even worse than it ever was, losses after the early game are STILL a death sentence, Beasts and Exploration should've been called "FUCK YOU, the DLC", hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.

I played a single crisis and I have zero motivation to keep playing. If anything, my appreciation for deterministic systems has increased. Speaking of which:

Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
V6ufeVQ.png


Same Hexe, but this time the coinflip went my way and she died turn 1 with two arrows to her skull. If only the RNG clusterfuck was limited to the fight itself, but no. The Hexe's bodyguards can change and they can go from a couple spiders (screenshot) all the way up to Schrats and Unholds. Same contract, completely different encounter, zero player input, RNGsus became lord and master of this game.
Are you done being grumpy? Nothing you mentioned is new. Morons players that don't understand how RNG works were always there. So were people who don't know how play games involving managing rng and risk. Git gud - and in such case, running from an encounter and/or cancelling a contract when needed may be part of it and is a valid choice. It's not a linear game where you have to win everything. Also ALWAYS bring dogs to a fight, at worst they are a good distraction when you run reposition yourself. There are people (including myself - and i am far from being really good) who can do such fights and very rarely loose someone. Hexe is a "tricky" fight, once you know the "tricks" it's manageable. Still interesting though because forces involved vary.
If i'd had to point the worst enemy - in terms of being boring not difficulty - those white fat night things so boring to make your men and you sleep.

One last thing, the game is not meant to be played past 1 or 2 crisis(es?). Saying the game is boring if you play longer is like saying a 4X game is boring after you have become the biggest power in the galaxy/on the planet/etc. Of curse you can play it more, and if you find it fun, please do so. But keep in mind that BB was never balanced for that.
 
Last edited:
Joined
May 2, 2012
Messages
279
Big big balance changes if you haven't played since before B&E Eyestabber. Top recommendations would be check out new nimble, check out fat neutral builds & check out 2 handed flails (+/- new HH). You'll be suprised what a team of appropriately built subpar bros can achieve.

Agree with Serus above that Alp fights are the real cancer.
 

Eyestabber

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Alp fights are tedious, but easy.

Anyway, wanna hear a joke? Southern armies. :lol:

Anyone claiming they are on the same level as undead/orcs/noble war deserves a dumbfuck tag.
 

Serus

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Alp fights are tedious, but easy.

Anyway, wanna hear a joke? Southern armies. :lol:

Anyone claiming they are on the same level as undead/orcs/noble war deserves a dumbfuck tag.
What do you mean "joke"? As in "so easy"? You find a group of assassins with a strong army (incl. handgonners) to support them easy? Tell me your secret how to defeat them - without taking serious risks of loosing a brother or two every time i fight them.
Unless you meant "so hard it's a joke", then let's no go there either, they are doable, it just hard to eliminate the serious risks, i was still working on that the last time i played but i fought a holy war a grand total of one time. I'm pretty sure it can be done with more "practice".
 

Eyestabber

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What? I said the southern armies are probably a dev in-joke about how much they hate their playerbase. AoE gunners and """"conscripts"""" that have insane armor and insane defense. Whoever ran the numbers for the sandniggers was obviously high on drugs, because it doesn't add up. Actually, reddit is littered with plebs claiming north vs south results in southern armies curbstomping the north 95% of the time.

This is simply not the same game I supported way back in early access, where challenge always felt tight, but manageable. In its current state BB is all about having meta knowledge of which fights are winnable and which encounters and contracts are absolute retarded bullshit and must be avoided at all costs.

And there's no convincing me that the RNG isn't completely fucked up. Most attacks have coinflip odds and yet every turn shit like this happens:

3BU2Kmh.png


(26/100)³ = 1,75% yet it happens every other turn. The developers should play the lottery, if it works similar to their RNG retardation, they should win a prize every week.
 

Serus

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Small but great planet of Potatohole
Things like this make me hope that you are a troll, level 3 or 4 with bad perk selections:
(...) hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.

I'm an imbecile. As are many other players. Who incidentally are usually also struggling less with the mechanics and difficulty of the game. Who would have thought. Hint: take the right backgrounds - cheap but with decent stats and filter out the bad candidates. Most people who don't lose time on being grumpy do it - and it works. You don't need perfect, stats spread is not THAT big in this game.
A few perks are subpar, that's true. Not a single one is useless though or bugged - at least afaik. However if you only know how to use berserk + frenzy then they may seem all garbage to you. I suggest other type of builds, for example 2 or more tanks are almost a must. BTW, thief is probably the best cheap-ish background for a (nimble) tank. Check whips too - ability to disarm is arguably OP.

As to RNG, most discussions i witnessed come to this:
1. The problem is with an RNG biased against player, never the opposite.
2. The players that struggle with the game are the ones to "see" the problem. Not the ones that find the difficulty reasonable.
3. No substantial proof is ever provided. Everything boils to: "I missed a 95% chance 3 times in a row, it's impossible" and such.
4. It seems that 3/4 of developers of games, with any difficulty to speak of, create fake RNGs. For what reason, only RNGejus knows.
5. All of the above is purely circumstantial, right?

I think i'm not patient enough to continue this nonsense anymore. At least the RNG part, it is always crap.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
What? I said the southern armies are probably a dev in-joke about how much they hate their playerbase. AoE gunners and """"conscripts"""" that have insane armor and insane defense. Whoever ran the numbers for the sandniggers was obviously high on drugs, because it doesn't add up. Actually, reddit is littered with plebs claiming north vs south results in southern armies curbstomping the north 95% of the time.
You're surprised that last DLC of game has enemies that tweak with meta of how you build your battleline?
Southrons are beatable, if you use their own weapons against them (firebombs, handgonnes and
shields.
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
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Copenhagen
Eh, much of the criticism against this game is retarded, but honestly the one directed towards the mid-late game recruitment Wheel of Fortune isn’t. Running around making money to get the chance to roll the dice on a good background until I get lucky is easily the worst part of the game for me. It feels extremely gamey and pulls you out of the world, and it’s just not exciting either.
 
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Grunker

RPG Codex Ghost
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At least the RNG part, it is always crap.
RNG giveth and RNG taketh away.
And attempts to solve that problem usually just makes game worse and/or more boring.
Hard West had a unique way of mitigating RNG.

So does Dungeon of Naheulbeuk. But then again me and Darth Roxor have been saying for ages that every RPG should have fate systems. Boggles the mind that so few cRPGs do.

Battlebrothers is one of the only games I’d probably oppose using one. Since dealing with with death and injury is part of the package.
 

Darth Roxor

Wielder of the Huegpenis
Staff Member
Joined
May 29, 2008
Messages
1,876,048
Location
Djibouti
I REALLY miss the days before this game became the dork souls of squad tactics. BB was fun back in the day, but nowadays it caters to people whose definition of "fun" is sticking their dicks in a blender. Every time I reinstall the game I hope it somehow improved, but no, changes are always for the worse. Forest fights remain a complete cancerous clusterfuck, map generation is STILL a coinflip between autowin and autoloss (esp. in hills/mountain maps), a gazillion armor bypassing shit is STILL in the game, 95% attacks with two handers are STILL missing 110% of the time, the AI is STILL hitting five 10% odds attacks in a row, the gear grind is even worse than it ever was, losses after the early game are STILL a death sentence, Beasts and Exploration should've been called "FUCK YOU, the DLC", hiring people is STILL impossible without savescumming (unless you're an imbecile willing to accept the game stealing your money), perks are still garbage until Killing Frenzy/Berserk.

I played a single crisis and I have zero motivation to keep playing. If anything, my appreciation for deterministic systems has increased. Speaking of which:

Why? Hexe is one of the more original enemies mechanic wise and also fun/frustrating to fight against.
V6ufeVQ.png


Same Hexe, but this time the coinflip went my way and she died turn 1 with two arrows to her skull. If only the RNG clusterfuck was limited to the fight itself, but no. The Hexe's bodyguards can change and they can go from a couple spiders (screenshot) all the way up to Schrats and Unholds. Same contract, completely different encounter, zero player input, RNGsus became lord and master of this game.

the ratman always gets the last laugh
 

azimuth

Educated
Joined
Sep 5, 2017
Messages
82
Virtually any brother of a high-tier background is a solid end-game brother right out the gate. People who complain about the recruitment lottery in BB are exclusively noobs -- either they are literally new or just clueless.

People going around hiring and instantly firing until they find the "right brother" are either so late-game that it literally doesn't matter what you do or cluelessly chasing some sort of extreme ideal that the game has never been balanced around.

All content is pretty comfortably doable with so-so brothers.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,280
Location
Perched on a tree
Eyestabber
You should play with Legends + PTR.
You'll get way harder monsters to fight (every monster gets a stronger, rarer version which appears during mid-late game or special contracts like white wolves or redback spiders) BUT you'll also get a lot of new perks to make overpowered builds to tackle the new content.

And even play the Hexes and permanently charm your opponents when Magic Origins modder comes back to life.
 

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