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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Payd Shell

Arcane
Joined
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Messages
831
I like alps thematically. It's the only fight where you can field a group of naked dudes with billhooks and actually have an advantage because of that.
 

Darth Canoli

Arcane
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Messages
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Perched on a tree
I asked you before but i honestly forgot the answer:
Why do you play a tactical game about fighting hundreds of battles that has "even most complex battles battles not really interesting"?

Because mods are good but I can't say I play it much nowadays and I'm not touching it anymore until Magic Origin modder comes back and if he doesn't, that's it.
The base game is quite tiresome and I've seen most (like 95/99%) of what Legends can offer.

In Legends, alps can drop runes, which makes it interesting and later, they might be led by a Demon Alp which makes things even more interesting.

Nachos are alright, it was my only weak example but you were too happy to disagree when you know I'm right.
 
Joined
Dec 17, 2013
Messages
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Came here to vent:

1. Map seeds are retarded in BB. How fucking hard is it to have an even map seed generator? Doesn't have to be exactly the same every time, but ffs, playable.

Just got a map that looked good at first glance, but whatever the fuck it was, literally 98% of all contracts are caravan/package variety. The previous map that I played well into did not have any port cities, so no Swordmasters. If you have a random map generator, put some fucking effort into it you tards.

2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.

This bullshit fucks with realistic tactics, why even have a frontline/backline if these assholes can hit the backline at will?

3. Was traveling, ran into a party of Hexen/Unhold. Turned around to escape them, went into mountains. My party slows down due to high mountains, their party travels at full speed, as if on flat ground and catches up to me. :rage:
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.
Actually, this is why I loved heavy archer composition at some point (early in the game, before the DLCs) - it was just fun to pepper enemies with arrows and be sure that in most cases something would hit someone, regardless of how shitty your ranged units were. Then it was fun to land accurate hits on targets I wanted to hit. But with high enough volume of shots you shouldn't be surprised enemy will keep hitting your backline.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
1. Map seeds are retarded in BB. How fucking hard is it to have an even map seed generator? Doesn't have to be exactly the same every time, but ffs, playable.

Just got a map that looked good at first glance, but whatever the fuck it was, literally 98% of all contracts are caravan/package variety. The previous map that I played well into did not have any port cities, so no Swordmasters. If you have a random map generator, put some fucking effort into it you tards.

This and combat encounter, quest design and world economics/management are way below the expected quality.

Many things are done right but the room for improvement could fit a whole Mammoth's herd.
 
Joined
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Messages
5,392
2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.
Actually, this is why I loved heavy archer composition at some point (early in the game, before the DLCs) - it was just fun to pepper enemies with arrows and be sure that in most cases something would hit someone, regardless of how shitty your ranged units were. Then it was fun to land accurate hits on targets I wanted to hit. But with high enough volume of shots you shouldn't be surprised enemy will keep hitting your backline.

I am not talking about where there is 40 shots coming and some of them hit the backline. I am talking about their archers/throwers actively targeting the backline behind the frontline and hitting on like 8-10 straight shots. This is against the laws of fucking physics, how the fuck would you throw/shoot stuff at guys behind a line of guys with shields and hit every fucking time? One shot might go through by chance, but every fucking shot in a sequence? And this happens all the time, so it's not some rare probability thing, their fucking calculations are fucked up on this.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Every time someone accuses a game's RNG of being rigged, a beautiful ray of incline pierces the clouds and shines down upon us. Revel in it.
It has returned, my brothers

so_good.png
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.
Actually, this is why I loved heavy archer composition at some point (early in the game, before the DLCs) - it was just fun to pepper enemies with arrows and be sure that in most cases something would hit someone, regardless of how shitty your ranged units were. Then it was fun to land accurate hits on targets I wanted to hit. But with high enough volume of shots you shouldn't be surprised enemy will keep hitting your backline.

I am not talking about where there is 40 shots coming and some of them hit the backline. I am talking about their archers/throwers actively targeting the backline behind the frontline and hitting on like 8-10 straight shots. This is against the laws of fucking physics, how the fuck would you throw/shoot stuff at guys behind a line of guys with shields and hit every fucking time? One shot might go through by chance, but every fucking shot in a sequence? And this happens all the time, so it's not some rare probability thing, their fucking calculations are fucked up on this.
Have you considered possibility that it was something you did which angered RNG?
 
Joined
Dec 17, 2013
Messages
5,392
Yeah, but your mom's gynocologist assured me that wasn't the case.

What is it with fanboy retards coming out of the woodwork every time you point a legit issue with a game? Oh you can't criticize this game at at all, or question underlying mechanics, these developers are divine and incapable of doing dumb shit...
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
What is it with fanboy retards coming out of the woodwork every time you point a legit issue with a game?
I've seen way too many people complaining about RNG when not knowing what they're talking about to believe them when they say the AI cheats and hits them every time, while not providing any sort of evidence for people to review their claims. So forgive me my skepticism in your case. With RNG you will get all kinds of ridiculous outcomes, because any sort of outcome is possible, even if it's extremely improbable.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.
Enemy shooters (and also Brigand Raiders or Barbarian Reavers with missile weapons) always have Bullseye, which substantially reduces their penalty to hit targets under cover. Do your shooters have Bullseye?
Plus, some of the shots you saw as 'hits' were probably misses that scattered (i.e., they missed the target guy, but hit another one next to him, albeit at a penalty).
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
I am not talking about where there is 40 shots coming and some of them hit the backline. I am talking about their archers/throwers actively targeting the backline behind the frontline and hitting on like 8-10 straight shots. This is against the laws of fucking physics, how the fuck would you throw/shoot stuff at guys behind a line of guys with shields and hit every fucking time? One shot might go through by chance, but every fucking shot in a sequence? And this happens all the time, so it's not some rare probability thing, their fucking calculations are fucked up on this.
Are standing JUST behind frontline soldier, or is there a space between them? If there is space they are not exactly considered as hiding behind soldier in front of them.
 
Joined
Dec 17, 2013
Messages
5,392
What is it with fanboy retards coming out of the woodwork every time you point a legit issue with a game?
I've seen way too many people complaining about RNG when not knowing what they're talking about to believe them when they say the AI cheats and hits them every time, while not providing any sort of evidence for people to review their claims. So forgive me my skepticism in your case. With RNG you will get all kinds of ridiculous outcomes, because any sort of outcome is possible, even if it's extremely improbable.

Nice strawman there. Show me where I even mentioned RNG in the original post. People like you are like a walking internet meme, zero critical thinking skills, just repeat some meme they saw somewhere else. Also since you brought it up, has it ever occurred to you in that tiny chicken brain of yours that if so many people complain about RNG in BB, maybe there is something to it? After all, these are the same people that play all sorts of other die roll based games, such as DnD and so on, and yet BB seems to the one they noticed this in. <mind blown>

2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.
Enemy shooters (and also Brigand Raiders or Barbarian Reavers with missile weapons) always have Bullseye, which substantially reduces their penalty to hit targets under cover. Do your shooters have Bullseye?
Plus, some of the shots you saw as 'hits' were probably misses that scattered (i.e., they missed the target guy, but hit another one next to him, albeit at a penalty).

Yes, I am aware of how Bullseyes works, and my elite crossbowmen with Bullseye and 80-90 in ranged attack rating have never in their dreams hit the backline so consistently as the enemy routinely does with its Barbarian Thrall scrubs or Outlaw Archers or whatever. And no they weren't scattered hits, AI routinely target specific backline people and hits them consecutively 3-4 times, killing them.

I am not talking about where there is 40 shots coming and some of them hit the backline. I am talking about their archers/throwers actively targeting the backline behind the frontline and hitting on like 8-10 straight shots. This is against the laws of fucking physics, how the fuck would you throw/shoot stuff at guys behind a line of guys with shields and hit every fucking time? One shot might go through by chance, but every fucking shot in a sequence? And this happens all the time, so it's not some rare probability thing, their fucking calculations are fucked up on this.
Are standing JUST behind frontline soldier, or is there a space between them? If there is space they are not exactly considered as hiding behind soldier in front of them.

Just behind of course.
 

Serus

Arcane
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Small but great planet of Potatohole

PorkyThePaladin


people complain about RNG in BB, maybe there is something to it? After all, these are the same people that play all sorts of other die roll based games, such as DnD and so on, and yet BB seems to the one they noticed this in. <mind blown>

"The one"? Are you trolling everyone here? I mean, really? The number of games where people claim that "rng cheats" is equal to the number of games made with any level of difficulty and at least few morons playing them. There are people who talk about "cheating rng" in tons of games including many D&D games. Apparently "the RNG it is HEAVILY tilted for the enemy" in KoTC2. Who knew. From a post on Steam. Of a DnD game. Btw, a game that matches the specifications. Here another, Pathfinder Kingmaker this time, another D&D-ish-like game:
While playing this game I have noticed a heavy bias in the "RNG" to roll high for enemies
https://steamcommunity.com/app/640820/discussions/0/4679778856506054226/
And those are literally the first games that came to my mind.
The pattern is that it is always against the player BTW - but i already explained it to you before.

I already tried to explain to you why, without any solid proof presented, your attitude is moronic. Human mind easily commits perception errors. We tend perceive certain things (like negative results of random occurrences) more than others things. In addition the RNG does not work like people think it does. There are tons of books about it, especially the first issue. Go educate yourself instead of wasting everyone's time.
 

Serus

Arcane
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Messages
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Small but great planet of Potatohole
I asked you before but i honestly forgot the answer:
Why do you play a tactical game about fighting hundreds of battles that has "even most complex battles battles not really interesting"?

Because mods are good but I can't say I play it much nowadays and I'm not touching it anymore until Magic Origin modder comes back and if he doesn't, that's it.
The base game is quite tiresome and I've seen most (like 95/99%) of what Legends can offer.

In Legends, alps can drop runes, which makes it interesting and later, they might be led by a Demon Alp which makes things even more interesting.

Nachos are alright, it was my only weak example but you were too happy to disagree when you know I'm right.
Yes. I disagreed and provided some examples and arguments. Good or bad but there were there.
You otoh, just wrote: "you know i'm right". Amazing.

I doubt you will be able too see the irony here. People tend to be bad at it on the Codex.
 

k0syak

Cipher
Joined
Sep 24, 2013
Messages
423
If a shot misses the original target and scatters to another one, only the later roll is displayed in the log.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
Nice strawman there. Show me where I even mentioned RNG in the original post.
:nocountryforshitposters:

2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.

People like you are like a walking internet meme, zero critical thinking skills, just repeat some meme they saw somewhere else. Also since you brought it up, has it ever occurred to you in that tiny chicken brain of yours that if so many people complain about RNG in BB, maybe there is something to it?
I will repeat: I saw complaints about RNG in EVERY SINGLE GAME WITH RNG EVER CREATED. And I played a plenty of turn-based games with RNG. Just because some people are little bitches who can grasp how RNG works doesn't mean there is something wrong with it and it is literally impossible for it to be wrong 100% of the time. Educate yourself and read up on confirmation bias fallacy, you dirty peasant.
 
Joined
Dec 17, 2013
Messages
5,392

PorkyThePaladin


people complain about RNG in BB, maybe there is something to it? After all, these are the same people that play all sorts of other die roll based games, such as DnD and so on, and yet BB seems to the one they noticed this in. <mind blown>

"The one"? Are you trolling everyone here? I mean, really? The number of games where people claim that "rng cheats" is equal to the number of games made with any level of difficulty and at least few morons playing them. There are people who talk about "cheating rng" in tons of games including many D&D games. Apparently "the RNG it is HEAVILY tilted for the enemy" in KoTC2. Who knew. From a post on Steam. Of a DnD game. Btw, a game that matches the specifications. Here another, Pathfinder Kingmaker this time, another D&D-ish-like game:
While playing this game I have noticed a heavy bias in the "RNG" to roll high for enemies
https://steamcommunity.com/app/640820/discussions/0/4679778856506054226/
And those are literally the first games that came to my mind.
The pattern is that it is always against the player BTW - but i already explained it to you before.

I think you are just confused (par for the course for you, my idiot friend). In Duncefinder: Cuckmaker, standard difficulty does screw the player over in terms of enemy rolls, but it's not really RNG, they tell you in the description it does that, and it's more bad design than anything else.

Having played most of these games, I don't recall people whining about bad RNG in ToEE, Shitmaker, IE games, etc, at least not often enough where anyone would care, while in BB, people whine about it all the time. While people who play BB are better tactical players on average, since it's a much more difficult game than the others I mentioned.


I already tried to explain to you why, without any solid proof presented, your attitude is moronic.

And I already explained to you that a moron accusing anyone else of a moronic attitude is nothing more than projection, and not useful for anything other than a few sympathy chuckles.

Human mind easily commits perception errors. We tend perceive certain things (like negative results of random occurrences) more than others things. In addition the RNG does not work like people think it does. There are tons of books about it, especially the first issue. Go educate yourself instead of wasting everyone's time.

Good god, you are an idiot. Knowing nothing whatsoever about my position or arguments about RNG in BB, you just jumped in because with your 2 digit IQ, you just couldn't help yourself, could you?

Nice strawman there. Show me where I even mentioned RNG in the original post.
:nocountryforshitposters:

2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.

Are you really not getting the difference between badly designed game mechanics and RNG? I was complaining about frontline cover not giving any defense from ranged attacks, at least for your guys, nothing about RNG there. It's not fucking RNG when they hit your backline every fight more than half the time, it's a fucking broken mechanic.

People like you are like a walking internet meme, zero critical thinking skills, just repeat some meme they saw somewhere else. Also since you brought it up, has it ever occurred to you in that tiny chicken brain of yours that if so many people complain about RNG in BB, maybe there is something to it?
I will repeat: I saw complaints about RNG in EVERY SINGLE GAME WITH RNG EVER CREATED. And I played a plenty of turn-based games with RNG. Just because some people are little bitches who can grasp how RNG works doesn't mean there is something wrong with it and it is literally impossible for it to be wrong 100% of the time. Educate yourself and read up on confirmation bias fallacy, you dirty peasant.

I repeat, you are an idiot. You just saw the "people complain about RNG in BB" meme, and based your whole fucking thought process around it.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
Are you really not getting the difference between badly designed game mechanics and RNG? I was complaining about frontline cover not giving any defense from ranged attacks, at least for your guys, nothing about RNG there. It's not fucking RNG when they hit your backline every fight more than half the time, it's a fucking broken mechanic.
So it's official - you're retarded. Because the ability to hit something that's behind a frontline (or hitting something else, because you're missing the intended target) is entirely RNG-based. If you can't grasp something so basic then we're done here.
 
Joined
Dec 17, 2013
Messages
5,392
Are you really not getting the difference between badly designed game mechanics and RNG? I was complaining about frontline cover not giving any defense from ranged attacks, at least for your guys, nothing about RNG there. It's not fucking RNG when they hit your backline every fight more than half the time, it's a fucking broken mechanic.
So it's official - you're retarded. Because the ability to hit something that's behind a frontline (or hitting something else, because you're missing the intended target) is entirely RNG-based. If you can't grasp something so basic then we're done here.

Lol, you are like literally arguing against yourself now. If hitting the backline behind the frontline was entirely RNG based, as you are arguing now, then BB would be all about RNG and not at all about tactics, player skill, etc. Which fortunately enough is not the case, of course. You just seem to be fixated on RNG because you read that meme, and seem to be unable to move past it.

All I am saying, which you seem to have trouble grasping, is that the frontline cover doesn't provide enough defense to the backline, and that's a broken mechanic. Because 1. that's not how it works in RL combat, and 2. having a backline safe behind a shiedlwall is a big part of the fun of BB combat, and the fulcrum around which a lot of tactics work.

Probably becoming a weirdo in my old age but would you prefer if BB had complete humanoid figures instead of torsos?

I am totally fine with the torsos. It takes a little bit of getting used to in the beginning, but once you do, it's a very beautiful game. The torsos display a myriad of faces with custom haircuts/beards/scars/facial features which you can customize, and all the hundreds of pieces of equipment and accessories, and injuries and all of that. So could not ask for more on that front.
 

Serus

Arcane
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Messages
6,949
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Small but great planet of Potatohole
Nice strawman there. Show me where I even mentioned RNG in the original post.
:nocountryforshitposters:

2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.

People like you are like a walking internet meme, zero critical thinking skills, just repeat some meme they saw somewhere else. Also since you brought it up, has it ever occurred to you in that tiny chicken brain of yours that if so many people complain about RNG in BB, maybe there is something to it?
I will repeat: I saw complaints about RNG in EVERY SINGLE GAME WITH RNG EVER CREATED. And I played a plenty of turn-based games with RNG. Just because some people are little bitches who can grasp how RNG works doesn't mean there is something wrong with it and it is literally impossible for it to be wrong 100% of the time. Educate yourself and read up on confirmation bias fallacy, you dirty peasant.
This is hopeless, you can't reason with THAT. He can't even grasp the fact that complaints about RNG are extremely common in computer gaming - and always were - let alone grasp the reasons. Hopeless and pointless.
And grasping that there are millions of people that believe every kind of weird or retarded shit you can imagine and that it means bupkiss by itself? Forget it.

In case like this one I prefer to think it's just trolling - regardless of likelihood, it helps me keeping better opinion about humanity.
 
Joined
Dec 17, 2013
Messages
5,392
Nice strawman there. Show me where I even mentioned RNG in the original post.
:nocountryforshitposters:

2. Ranged hit calculation is retarded in BB. How the fuck do enemy missile shooters or throwers hit your backline every fucking time? They literally have better than 50% chance to hit your backline with your frontline and their frontline between them. You try that shit with your elite archers/crossbowmen, will be lucky to hit once every 10 times.

People like you are like a walking internet meme, zero critical thinking skills, just repeat some meme they saw somewhere else. Also since you brought it up, has it ever occurred to you in that tiny chicken brain of yours that if so many people complain about RNG in BB, maybe there is something to it?
I will repeat: I saw complaints about RNG in EVERY SINGLE GAME WITH RNG EVER CREATED. And I played a plenty of turn-based games with RNG. Just because some people are little bitches who can grasp how RNG works doesn't mean there is something wrong with it and it is literally impossible for it to be wrong 100% of the time. Educate yourself and read up on confirmation bias fallacy, you dirty peasant.
This is hopeless, you can't reason with THAT. He can't even grasp the fact that complaints about RNG are extremely common in computer gaming - and always were - let alone grasp the reasons. Hopeless and pointless.
And grasping that there are millions of people that believe every kind of weird or retarded shit you can imagine and that it means bupkiss by itself? Forget it.

In case like this one I prefer to think it's just trolling - regardless of likelihood, it helps me keeping better opinion about humanity.

I guess nuance is as beyond your tiny brain as simple logic. Just because people complain about something with any rpg, doesn't mean it's a big deal. People complain about combat, and story, and exploration, and everything else. But the degree of those complaints matters. With most RPGs, it's not a big deal, while with BB, it seems to come up a lot in any forum. Now wrap your 30 brain cells around that.

Keep in mind btw, that my original post here didn't even have anything to do with RNG, the other idiot brought it up himself. It's like morons are so butthurt by the fact there might be something off with BB RNG, they invoke it themselves in order to direct their butthurt, severely chaffed asses against their own creation. You can't make this shit up. :smug:
 
Joined
Dec 17, 2013
Messages
5,392
So I am having a pretty epic campaign right now, on day 210, defeated the first crisis (orc invasion), now dealing with the second crisis (noble house civil war). The random map is very nice overall this time, but somehow they managed to start a war between a noble house with 2 settlements (1 citadel and one tiny village) and 2 noble houses with 20 settlements. Not very balanced, eh... I took a mission from one of the large houses against the small one, but then an agent of the small one offered me to change sides and they'd give me a pretty nice sword (or so I thought). Between that and the desire to help the underdog, I decided to do it, except the "sword" turned out to be a useless flail, but whatever. So now I feel like a real partisan/guerilla fighter, trying to sneak around the 20 settlements of the huge guys, while finding manageable armies to defeat. Just took out 3-4 armies of footmen, billmen, arbalesters, standard bearers, of 15-18 men each, with only 12 on my side. Pretty fun fights.

My current company is structured like this: 4 elite crossbowmen, one bannerman with elite polearm skills, 3 expensive elite backgrounds (one swordmaster, one hedge knight, and one sellsword) for fun builds, and the rest are frontline footmen who can be given a longaxe/pike if more backline is needed.

The footmen are equipped with lamelar armor (95 armor, -10 fatigue) with attachments, and simple metal helmets (105 armor, -5 fatigue), so the combined fatigue cost is 15 and doesn't deduct from Nimble. They all have one handed swords (the most expensive I can get at the time, so starting with falchions and then up to noble swords) and kite shields for extra rdef, since I mostly invest into mdef on levelup. Kite shields (with shield master perk) are also most resistant to being broken by those pesky axemen/hammerers. I invest mostly into mattack, mdef, and either health/fatigue/resolve/rdef as needed. Most of these guys come from cheap backgrounds, but I try to pick stuff with good mdef and mattack. Perkwise, Nimble is a must, these guys are great blocking with shields, but as we all know, sometimes shit gets through, and Nimble is a life-saver then. Other than that, going with Colossus, Gifted, No Head Crits Perk, Shield Mastery, Sword Mastery, Footwork, High Resolve perk, Dodge if possible. These guys are my mainstays, they can tank, deal reasonable damage, back up as pikemen/longaxemen, etc.

The crossbowmen are self-explanatory, and with crossbow mastery perk, rattack in 90+, and heavy crossbows, they can really wreck stuff. They use the same armor as footmen (lamelar) but with mail coifs for head, to avoid vision penalties. Nimble is also good on them, since enemy archers often can hit the backline (too often).

The 3 expensive backgrounds are the most fun. The swordmaster I had to fire 2 of them before getting this one, as their stats sucked. But this one, came with footwork trait (+5 mdef), 2 stars in mdef, and 72 starting attack. I got him a fencing sword, lamelar armor with wolfur, sallet helmet. So at level 11 now, he has 56 mdef (without a shield obviously), and with dodge and 103 Initiative with armor, another 15 mdef/rdef at the start of battle. I got Relentless perk, so only half accumulated fatigue is subtracted from initiative, meaning even at fully topped off fatigue, he will still get +10 mdef/rdef from Dodge. So worst case scenario, 66 mdef, 95 mattack, 66 resolve, 63 health, Nimble, and 120 head armor, 110 body armor. Great mobility with the fencing sword with Lunge, fun ability, though it does burn through fatigue compared to regular attacks. He has Duelist, Nimble, Collosus, Footwork, Sword Mastery, Gifted, No Head Crits, High Resolve, Dodge, Relentless.


The Hedge Knight I am building with heaviest possible armor and Battle Forged and a Great Sword. Right now he has a 320 plate armor piece for the body (you can get a +40 attachment), and I am looking for a full helmet with 300 armor. Great Sword comes with fun abilities, but you need a lot of stamina, defense, etc. Going for Battle Forged, Reach Advantage, Sword Mastery, etc.


The Sellsword I am building with heavy armor and a sword and a heater shield.


So far wrecking stuff, but as we all know with Battle Brother, the battle to wipe you out is always around the corner (I am playing on Ironman of course). Last run I had like this ended on day 300+, when I went into some legendary item dungeon against undead, with something like 30 wiedergangers and 6 fallen heroes and Nachos and other assorted crap. Almost beat them too, but they kept coming back from the dead, until my guys burned through all fatigue and morale. Fucking undead...
 

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