Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Battle Brothers Pre-Release Thread

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Just had one of my founding brothers desert me on payday. The game said it was because I couldn't pay, but I had money enough for 4 days of wages still. :(

There were no events involving the brother leading up to this, and we had just finished a contract that would pay another 6 days of wages on return.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Just had one of my founding brothers deserted me on payday. The game said it was because I couldn't pay, but I had money enough for 4 days of wages still. :(

There were no events involving the brother leading up to this, and we had just finished a contract that would pay another 6 days of wages on return.
Probably Swedish.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,056
I'm pleasantly surprised by how fast the fixes are applied, makes me think that supporting this in EA was a good investment.
On a side note - are quest locations generated using a fixed radius from quest giver location, or is the path to the location taken into algorithm as well?

I'm asking, because that makes little sense:
23B88CC66F47EB433E2DA73EE2A1C44B7C59E9DE
 

Helly

Translating for brofists
Patron
Joined
Dec 16, 2011
Messages
2,176
Location
変態の地獄、Rance様と
Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
You know, I'm not a big fan of the current 'tutorial' introductory fight, but I would definitely enjoy some different starting mercenary bands:
-A lonesome outcast noble on the run that starts his own band for survival: One man, good equipment, some money but hunted by one or two factions
-A rabble funnel: 8 low rank men (beggars, vagabonds, daytalers...) with little to no equipment in a fight against a terrible foe (1 orc warrior or 'werewolf', some ghouls or bandits...)
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,511
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Bug Report: If a city is on the coast, and there's another off-shore city nearby that's inaccessible by foot, the city will send patrols in that direction and they will just stand by the shore.
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
My biggest issue with the game right now are the "lol you are dead" events. I'll put it in spoiler just in case, but knowing about those will be useful if you are planning to play ironman.
I had a delivery mission and got an event where something strange is going on with cargo. Chose to investigate and boom: ghosts, fallen heroes and skelly guards on an ambush map. Against my 10 guys in gambesons. That is not reasonable.
Another example:
Managed to kill a bandit camp with an extra leader event. Bounty hunters stop me in my tracks. Why can't I see what I am up against? I decide to fight, I figure I can retreat in case I'm outmatched. Turns out I am BADLY outmatched and they have wardogs. Lesson learned I guess, but wouldn't it be better if the game told you what are you up against before forcing you to make a decision?
Aside from that I think deadly difficulty is actually pretty nicely tuned. Maybe give a little more gold at the start. I think challenging starts with 2400, 1000 on deadly is really fkn low.

Early contracts are still wonky, 1st contract in one of my runs was to kill "Some bandit raiders". I think "some" means it can be at least 4, which is way too many for 6 guys in barely any equipment. On the other hand there are some which are too easy, I got a contract once to kill 2 direwolves for 700 gold or something like that.
Bandit raiders in general are too common in early game. 1 or 2 in the mix is fine, but whole groups consisting solely of raiders is overkill. Cementary missions are best example. Ghouls, zombies and thugs are generally manageable. Raiders early game are insta-retreat.

Another thing, you should be able to refuse advance payment. If I want to check the place out before commiting, I don't want to get super punished if I decide to ditch the contract.

All in all, game is shaping up nicely, I very much enjoy the increased difficulty. I just wish the game would sometimes give you more info, before making you choose between losing 800 gold and losing the game.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,511
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
I would suggest slowing the rate of decay for faction relations. I was trying to build up my relationship with a noble house today, but it kept slipping faster than I could handle. If you take a patrol contract, it feels like you lose more points due to the passage of time than you gain for completing the job.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,491
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Why is the relation decaying anyways? You would think after the lords have hired you a couple of times, they would know about you and trust you if you don't plough their daughters or something.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,018
You know, I'm not a big fan of the current 'tutorial' introductory fight, but I would definitely enjoy some different starting mercenary bands:
-A lonesome outcast noble on the run that starts his own band for survival: One man, good equipment, some money but hunted by one or two factions
-A rabble funnel: 8 low rank men (beggars, vagabonds, daytalers...) with little to no equipment in a fight against a terrible foe (1 orc warrior or 'werewolf', some ghouls or bandits...)
To add to this, maybe the possibility of a ironman game mode where if the starting brother of your choosing dies, its game over.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,222
Why is the relation decaying anyways? You would think after the lords have hired you a couple of times, they would know about you and trust you if you don't plough their daughters or something.

Eh, I could see how raising relations with one noble house might irk the other noble houses but yeah a general non-specific decay across the board isn't what I would call ideal granted just halving the decay rate might be enough to allow easier gains. When a band of battlebros saves your town from being ravaged by orcs/bandits you would think they would have a positive opinion of you for longer than a week.

Minor inconsistency: the description of the tile on which a direwolf has died still says a werewolf died here.
 
Last edited:

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,800
Location
Republic of Kongou
My biggest issue with the game right now are the "lol you are dead" events. I'll put it in spoiler just in case, but knowing about those will be useful if you are planning to play ironman.

I had a fight with a rival mercenary band because they wanted the item I was delivering (for like 400 gold). Ended up fighting a group of 12 dudes with high tier gear. It didn't go well and I loaded the autosave which sent me back to the map without triggering the event. The event did get triggered again a bit later but this time I had to fight 8 dudes with sub-raider tier gear and two dogs.

Hopefully the fedex ambushes will be less random and there will be an option to ask for more money once you deliver it if you do end up fighting ridiculous shit.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,056
But the contracts system works pretty well as it is.
The only moments when I wish I could accept a second contract, are when the current one sends me far away or the chase after direwolves lasts far too long in very difficult terrain and I'm short on cash/food. That can be mitigated with solid preparation beforehand, but some contracts seem to be still a hit and miss regarding the risk vs. reward and not suitable for your band, so you can sometimes end in a dead end :D.
 

rapsdjff

Overhype Studios
Developer
Joined
Jan 31, 2014
Messages
330
I'm pleasantly surprised by how fast the fixes are applied, makes me think that supporting this in EA was a good investment.
On a side note - are quest locations generated using a fixed radius from quest giver location, or is the path to the location taken into algorithm as well?
With the update that just went live, the game should now better take into account the sea when spawning quest-related locations and parties.

I would suggest slowing the rate of decay for faction relations. I was trying to build up my relationship with a noble house today, but it kept slipping faster than I could handle. If you take a patrol contract, it feels like you lose more points due to the passage of time than you gain for completing the job.
Indeed, it decayed faster than intended. Should be fixed now.

To add to this, maybe the possibility of a ironman game mode where if the starting brother of your choosing dies, its game over.
Ironman is a planned feature - but for your sake it's something we're going to add only once the game is more or less feature complete, and free of bugs and difficulty spikes.

Will the game have a story campaign? or at least non randomly generated quest/story arch
We'll expand on the contracts and events for more story elements and player choices, but there'll be no one scripted story campaign to play through.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I hope to finally have the time to try the new patch this weekend. As an added bonus the patches seem to be stabilizing now :D
 

Alfa Kilo

Barely Literate
Joined
Mar 4, 2016
Messages
1
Is the game going to be released in GOG's early access (Games in Development)?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom