Battle Brothers - Early Access - Build: 0.6.0.14
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Core
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Vendor: NVIDIA Corporation
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Loading: sounds/ambience/terrain/mountain_rocks_05.wav
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
Resource
Loading: sounds/ambience/terrain/mountain_wind_06.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_00.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_01.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/nighttime_frog_00.wav
22:45:24
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22:45:24
Resource
Loading: sounds/ambience/terrain/nighttime_frog_02.wav
22:45:24
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Loading: sounds/ambience/terrain/snow_snow_00.wav
22:45:24
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Loading: sounds/ambience/terrain/snow_snow_01.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/snow_snow_02.wav
22:45:24
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Loading: sounds/ambience/terrain/snow_snow_03.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/snow_wind_00.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/snow_wind_01.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/steppe_bird_00.wav
22:45:24
Resource
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
Resource
Loading: sounds/ambience/terrain/steppe_bird_10.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/steppe_coyote_00.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/steppe_coyote_01.wav
22:45:24
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Loading: sounds/ambience/terrain/steppe_coyote_02.wav
22:45:24
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Loading: sounds/ambience/terrain/steppe_coyote_03.wav
22:45:24
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Loading: sounds/ambience/terrain/steppe_rustle_00.wav
22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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22:45:24
Resource
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22:45:24
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22:45:24
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22:45:24
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22:45:24
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Loading: sounds/ambience/terrain/swamp_insect_04.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/swamp_insect_05.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/swamp_mud_00.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/swamp_mud_01.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/swamp_mud_02.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/swamp_mud_03.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/swamp_mud_04.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_06.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_03.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_05.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_06.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
22:45:24
SQ
Load campaign: autosave
22:45:25
Scene
Finished loading scene.
22:45:26
SQ
contract added: Hunting Beasts
22:45:26
SQ
contract added: Drive away bandits
22:45:26
SQ
contract added: Secure Cemetery
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Hunting Beasts
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Hunting Beasts
22:45:26
SQ
contract added: Drive away bandits
22:45:26
SQ
contract added: Secure Cemetery
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Destroy Goblin Camp
22:45:26
SQ
contract added: Destroy Goblin Camp
22:45:26
SQ
contract activated: Patrol
22:45:26
Resource
Loading: music/worldmap_06.ogg
22:45:26
UI
WorldScreen::REGISTER
22:45:26
UI
WorldScreenTopbarOptionsModule::REGISTER
22:45:26
UI
WorldScreenTopbarDayTimeModule::REGISTER
22:45:27
UI
WorldScreenTopbarAssetsModule::REGISTER
22:45:27
UI
WorldScreenActiveContractPanelModule::REGISTER
22:45:27
UI
CombatDialogModule::REGISTER
22:45:27
UI
WorldEventScreen::REGISTER
22:45:27
UI
WorldTownScreen::REGISTER
22:45:27
UI
WorldTownScreenMainDialogModule::REGISTER
22:45:27
UI
WorldTownScreenHireDialogModule::REGISTER
22:45:27
UI
WorldTownScreenShopDialogModule::REGISTER
22:45:27
UI
WorldTownScreenTravelDialogModule::REGISTER
22:45:27
UI
WorldTownScreenBarberDialogModule::REGISTER
22:45:27
UI
WorldTownScreenTavernDialogModule::REGISTER
22:45:27
UI
WorldEventPopupScreen::REGISTER
22:45:27
UI
WorldRelationsScreen::REGISTER
22:45:27
UI
IngameMenuScreen::REGISTER
22:45:27
UI
MainMenuModule::REGISTER
22:45:27
UI
LoadCampaignMenuModule::REGISTER
22:45:27
UI
SaveCampaignMenuModule::REGISTER
22:45:27
UI
OptionsMenuModule::REGISTER
22:45:27
UI
OptionsMenuModuleVideoPanel::REGISTER
22:45:27
UI
OptionsMenuModuleAudioPanel::REGISTER
22:45:27
UI
OptionsMenuModuleControlsPanel::REGISTER
22:45:27
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:45:27
UI
WorldGameFinishScreen::REGISTER
22:45:27
UI
WorldGameFinishScreenDialogModule::REGISTER
22:45:27
UI
CharacterScreen::REGISTER
22:45:27
UI
CharacterScreenLeftPanelModule::REGISTER
22:45:27
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:45:27
UI
CharacterScreenPaperdollModule::REGISTER
22:45:27
UI
CharacterScreenSkillsModule::REGISTER
22:45:27
UI
CharacterScreenStatsModule::REGISTER
22:45:27
UI
CharacterScreenRightPanelModule::REGISTER
22:45:27
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:45:27
UI
CharacterScreenInventoryListModule::REGISTER
22:45:27
UI
CharacterScreenPerksModule::REGISTER
22:45:27
UI
CharacterScreenBrothersListModule::REGISTER
22:45:27
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:45:28
Resource
Unloading: music/title.ogg
22:45:30
SQ
Save campaign: autosave
22:45:32
Scene
Finished saving scene.
22:45:33
SQ
WorldState:
nHide
22:45:33
UI
CharacterScreen::REGISTER
22:45:33
UI
CharacterScreenLeftPanelModule::REGISTER
22:45:33
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:45:33
UI
CharacterScreenPaperdollModule::REGISTER
22:45:33
UI
CharacterScreenSkillsModule::REGISTER
22:45:33
UI
CharacterScreenStatsModule::REGISTER
22:45:33
UI
CharacterScreenRightPanelModule::REGISTER
22:45:33
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:45:33
UI
CharacterScreenInventoryListModule::REGISTER
22:45:33
UI
CharacterScreenPerksModule::REGISTER
22:45:33
UI
CharacterScreenBrothersListModule::REGISTER
22:45:33
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:45:33
UI
TacticalFleeScreen::REGISTER
22:45:33
UI
IngameMenuScreen::REGISTER
22:45:33
UI
MainMenuModule::REGISTER
22:45:33
UI
LoadCampaignMenuModule::REGISTER
22:45:33
UI
SaveCampaignMenuModule::REGISTER
22:45:33
UI
OptionsMenuModule::REGISTER
22:45:33
UI
OptionsMenuModuleVideoPanel::REGISTER
22:45:33
UI
OptionsMenuModuleAudioPanel::REGISTER
22:45:33
UI
OptionsMenuModuleControlsPanel::REGISTER
22:45:33
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:45:33
UI
TacticalCombatResultScreen::REGISTER
22:45:33
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
22:45:33
UI
TacticalCombatResultScreenLootPanel::REGISTER
22:45:33
UI
TacticalScreen::REGISTER
22:45:33
UI
TacticalScreenTurnSequenceBarModule::REGISTER
22:45:33
UI
TacticalScreenOrientationOverlayModule::REGISTER
22:45:33
UI
TacticalScreenTopbarEventLogModule::REGISTER
22:45:33
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
22:45:33
UI
TacticalScreenTopbarOptionsModule::REGISTER
22:45:33
Resource
Loading: gfx/detail.png
22:45:33
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
22:45:33
Resource
Loading: gfx/object_0.png
22:45:33
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 2730kb in video memory.
22:45:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
22:45:33
Resource
Loading: gfx/entity_4.png
22:45:33
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
22:45:33
Resource
Loading: gfx/orientation_overlay.png
22:45:33
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
22:45:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
22:45:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
22:45:33
Resource
Loading: sounds/atmosphere/rain_02.wav
22:45:33
SQ
TACTICAL: STASH LOCKED: true
22:45:33
SQ
Turn started for Direwolf
22:45:33
SQ
*
22:45:33
SQ
* Direwolf: Starting turn.
22:45:33
SQ
INFO: Next round issued: 1
22:45:33
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:45:33
Resource
Loading: sounds/combat/repel_hit_01.wav
22:45:33
Resource
Loading: sounds/combat/repel_hit_02.wav
22:45:33
Resource
Loading: sounds/combat/repel_hit_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_05.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_01.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_02.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_03.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_04.wav
22:45:33
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
22:45:33
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
22:45:33
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
22:45:33
Resource
Loading: music/beasts_01.ogg
22:45:34
SQ
defensive score: 0
22:45:34
SQ
defensive threshold: 30
22:45:34
SQ
-> Behaviors to pick from:
Engage.Melee (129.643)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:45:34
SQ
-> Behavior picked: Engage.Melee (129.643)
22:45:34
SQ
* Direwolf: Engaging to melee range with Valdemar the Derelict (visible), accepted_distance=0
22:45:35
SQ
* Direwolf: Reached engage destination
22:45:35
SQ
defensive score: 0
22:45:35
SQ
defensive threshold: 30
22:45:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:45:35
SQ
-> Behavior picked: Idle (1)
22:45:36
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:45:36
SQ
* ---------------------------------------------------
22:45:36
SQ
Turn started for Direwolf
22:45:36
SQ
*
22:45:36
SQ
* Direwolf: Starting turn.
22:45:36
SQ
defensive score: 0
22:45:36
SQ
defensive threshold: 30
22:45:36
SQ
-> Behaviors to pick from:
Engage.Melee (217.105)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:45:36
SQ
-> Behavior picked: Engage.Melee (217.105)
22:45:37
SQ
* Direwolf: Engaging to melee range with Valdemar the Derelict (visible), accepted_distance=0
22:45:37
Resource
Unloading: music/worldmap_06.ogg
22:45:38
SQ
* Direwolf: Reached engage destination
22:45:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:45:38
SQ
-> Behavior picked: Idle (1)
22:45:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:45:38
SQ
* ---------------------------------------------------
22:45:39
SQ
Turn started for Direwolf
22:45:39
SQ
*
22:45:39
SQ
* Direwolf: Starting turn.
22:45:39
SQ
-> Behaviors to pick from:
Engage.Melee (126.732)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:45:39
SQ
-> Behavior picked: Engage.Melee (126.732)
22:45:39
SQ
* Direwolf: Engaging to melee range with Wolfram the Courier (not visible), accepted_distance=0
22:45:41
SQ
* Direwolf: Reached engage destination
22:45:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:45:41
SQ
-> Behavior picked: Idle (1)
22:45:41
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:45:41
SQ
* ---------------------------------------------------
22:45:41
SQ
Turn started for Wernhard
22:47:21
SQ
[Wernhard] executes skill [Aimed Shot] on target [Direwolf]
22:47:21
SQ
Wernhard uses skill Aimed Shot
22:47:23
SQ
Turn started for Magnus
22:47:25
SQ
Turn started for Bertwin
22:47:27
SQ
[Bertwin] executes skill [Impale] on target [Direwolf]
22:47:27
SQ
Bertwin uses skill Impale
22:47:27
SQ
Turn started for Valdemar the Derelict
22:47:29
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:47:29
SQ
Valdemar the Derelict uses skill Thrust
22:47:29
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:47:29
SQ
Valdemar the Derelict uses skill Thrust
22:47:29
SQ
Turn started for Reynhart
22:47:32
SQ
Turn started for Wolfram the Courier
22:47:36
Navigator
Can't find path - start and dest identical!
22:47:37
SQ
Turn started for Ulf
22:47:38
SQ
Turn started for Ulfert
22:47:39
SQ
Turn started for Olafur
22:47:40
SQ
Turn started for Thilmann
22:47:42
SQ
[Thilmann] executes skill [Shieldwall] on target [Thilmann]
22:47:42
SQ
Thilmann uses skill Shieldwall
22:47:46
SQ
[Wolfram the Courier] executes skill [Shieldwall] on target [Wolfram the Courier]
22:47:46
SQ
Wolfram the Courier uses skill Shieldwall
22:47:46
SQ
[Wolfram the Courier] executes skill [Riposte] on target [Wolfram the Courier]
22:47:46
SQ
Wolfram the Courier uses skill Riposte
22:47:46
UI
ERROR: Failed to query entity skills data for entity (13889). Reason: Invalid result.
22:47:49
SQ
[Ulf] executes skill [Shieldwall] on target [Ulf]
22:47:49
SQ
Ulf uses skill Shieldwall
22:47:50
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
22:47:50
SQ
Ulfert uses skill Shieldwall
22:47:52
SQ
[Olafur] executes skill [Shieldwall] on target [Olafur]
22:47:52
SQ
Olafur uses skill Shieldwall
22:47:53
SQ
INFO: Next round issued: 2
22:47:53
SQ
Turn started for Direwolf
22:47:53
SQ
*
22:47:53
SQ
* Direwolf: Starting turn.
22:47:54
SQ
-> Behaviors to pick from:
Engage.Melee (214.793)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:47:54
SQ
-> Behavior picked: Engage.Melee (214.793)
22:47:54
SQ
* Direwolf: Engaging to melee range with Olafur (visible), accepted_distance=0
22:47:55
SQ
* Direwolf: Reached engage destination
22:47:55
SQ
-> Behaviors to pick from:
Attack.Default (64.9468)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:47:55
SQ
-> Behavior picked: Attack.Default (64.9468)
22:47:56
SQ
* Direwolf: Using Direwolf Bite against Olafur!
22:47:56
SQ
Direwolf uses skill Direwolf Bite
22:47:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
22:47:56
SQ
-> Behavior picked: Idle (1)
22:47:57
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:47:57
SQ
* ---------------------------------------------------
22:47:57
SQ
Turn started for Direwolf
22:47:57
SQ
*
22:47:57
SQ
* Direwolf: Starting turn.
22:47:57
SQ
-> Behaviors to pick from:
Engage.Melee (223.902)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:47:57
SQ
-> Behavior picked: Engage.Melee (223.902)
22:47:58
SQ
* Direwolf: Engaging to melee range with Wolfram the Courier (visible), accepted_distance=0
22:47:59
SQ
* Direwolf: Reached engage destination
22:47:59
SQ
-> Behaviors to pick from:
Attack.Default (65.0475)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:47:59
SQ
-> Behavior picked: Attack.Default (65.0475)
22:48:00
SQ
* Direwolf: Using Direwolf Bite against Thilmann!
22:48:00
SQ
Direwolf uses skill Direwolf Bite
22:48:00
SQ
-> Behaviors to pick from:
Attack.Default (54.6475)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
22:48:00
SQ
-> Behavior picked: Attack.Default (54.6475)
22:48:00
SQ
* Direwolf: Using Direwolf Bite against Thilmann!
22:48:00
SQ
Direwolf uses skill Direwolf Bite
22:48:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
22:48:01
SQ
-> Behavior picked: Idle (1)
22:48:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:48:01
SQ
* ---------------------------------------------------
22:48:01
SQ
Turn started for Direwolf
22:48:01
SQ
*
22:48:01
SQ
* Direwolf: Starting turn.
22:48:02
SQ
-> Behaviors to pick from:
Attack.Default (104.22)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
22:48:02
SQ
-> Behavior picked: Attack.Default (104.22)
22:48:02
SQ
* Direwolf: Using Direwolf Bite against Valdemar the Derelict!
22:48:02
SQ
Direwolf uses skill Direwolf Bite
22:48:02
SQ
-> Behaviors to pick from:
Attack.Default (89.2699)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:48:02
SQ
-> Behavior picked: Attack.Default (89.2699)
22:48:03
SQ
* Direwolf: Using Direwolf Bite against Valdemar the Derelict!
22:48:03
SQ
Direwolf uses skill Direwolf Bite
22:48:03
SQ
-> Behaviors to pick from:
Attack.Default (101.945)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:48:03
SQ
-> Behavior picked: Attack.Default (101.945)
22:48:04
SQ
* Direwolf: Using Direwolf Bite against Valdemar the Derelict!
22:48:04
SQ
Direwolf uses skill Direwolf Bite
22:48:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:48:04
SQ
-> Behavior picked: Idle (1)
22:48:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:48:04
SQ
* ---------------------------------------------------
22:48:05
SQ
Turn started for Reynhart
22:48:06
SQ
[Reynhart] executes skill [Impale] on target [Direwolf]
22:48:06
SQ
Reynhart uses skill Impale
22:48:07
SQ
Turn started for Wernhard
22:48:11
SQ
[Wernhard] executes skill [Quick Shot] on target [Direwolf]
22:48:11
SQ
Wernhard uses skill Quick Shot
22:48:12
SQ
Turn started for Magnus
22:48:13
SQ
[Magnus] executes skill [Impale] on target [Direwolf]
22:48:13
SQ
Magnus uses skill Impale
22:48:15
SQ
Turn started for Bertwin
22:48:16
SQ
[Bertwin] executes skill [Impale] on target [Direwolf]
22:48:16
SQ
Bertwin uses skill Impale
22:48:18
SQ
Turn started for Valdemar the Derelict
22:48:19
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:48:19
SQ
Valdemar the Derelict uses skill Thrust
22:48:19
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:48:19
SQ
Valdemar the Derelict uses skill Thrust
22:48:19
SQ
Direwolf has died.
22:48:20
SQ
Turn started for Ulf
22:48:20
SQ
Skill [Shieldwall] removed from [Ulf].
22:48:23
SQ
[Ulf] executes skill [Slash] on target [Direwolf]
22:48:23
SQ
Ulf uses skill Slash
22:48:23
SQ
Turn started for Ulfert
22:48:23
SQ
Skill [Shieldwall] removed from [Ulfert].
22:48:25
SQ
[Ulfert] executes skill [Flail] on target [Direwolf]
22:48:25
SQ
Ulfert uses skill Flail
22:48:26
SQ
Turn started for Thilmann
22:48:26
SQ
Skill [Shieldwall] removed from [Thilmann].
22:48:27
SQ
[Thilmann] executes skill [Chop] on target [Direwolf]
22:48:27
SQ
Thilmann uses skill Chop
22:48:27
SQ
[Thilmann] executes skill [Chop] on target [Direwolf]
22:48:27
SQ
Thilmann uses skill Chop
22:48:28
SQ
Turn started for Olafur
22:48:28
SQ
Skill [Shieldwall] removed from [Olafur].
22:48:30
SQ
Turn started for Wolfram the Courier
22:48:30
SQ
Skill [Shieldwall] removed from [Wolfram the Courier].
22:48:30
SQ
Skill [Riposte] removed from [Wolfram the Courier].
22:48:31
SQ
[Wolfram the Courier] executes skill [Slash] on target [Direwolf]
22:48:31
SQ
Wolfram the Courier uses skill Slash
22:48:32
SQ
[Wolfram the Courier] executes skill [Slash] on target [Direwolf]
22:48:32
SQ
Wolfram the Courier uses skill Slash
22:48:32
SQ
Direwolf has died.
22:48:32
SQ
INFO: Next round issued: 3
22:48:32
SQ
Turn started for Direwolf
22:48:32
SQ
*
22:48:32
SQ
* Direwolf: Starting turn.
22:48:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
22:48:33
SQ
-> Behavior picked: Flee (9000)
22:48:33
SQ
* Direwolf: Fleeing.
22:48:33
SQ
Direwolf has died.
22:48:33
Resource
Unloading: gfx/orientation_overlay.png
22:48:33
Resource
Loading: music/victory_01.ogg
22:48:34
SQ
Turn started for Magnus
22:48:37
SQ
ScenarioState:
nSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:48:37
SQ
WorldState:
nSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:48:37
SQ
ScenarioState:
nSiblingSentMessage(WorldState : FullyLoaded);
22:48:37
SQ
World:
nCombatFinished
22:48:37
Resource
Unloading: music/victory_01.ogg
22:48:37
SQ
TacticalState:
nFinish
22:48:37
Resource
Unloading: gfx/object_0.png
22:48:37
Resource
Unloading: gfx/detail.png
22:48:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:48:37
Resource
Unloading: sounds/combat/repel_hit_01.wav
22:48:37
Resource
Unloading: sounds/combat/repel_hit_02.wav
22:48:37
Resource
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22:48:37
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
22:48:37
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22:48:37
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22:48:37
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22:48:37
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22:48:37
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22:48:37
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22:48:37
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Unloading: sounds/atmosphere/rain_02.wav
22:48:37
UI
IngameMenuScreen::UNREGISTER
22:48:37
UI
MainMenuModule::UNREGISTER
22:48:37
UI
LoadCampaignMenuModule::UNREGISTER
22:48:37
UI
SaveCampaignMenuModule::UNREGISTER
22:48:37
UI
OptionsMenuModule::UNREGISTER
22:48:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
22:48:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
22:48:37
UI
OptionsMenuModuleControlsPanel::UNREGISTER
22:48:37
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
22:48:37
UI
TacticalFleeScreen::UNREGISTER
22:48:37
UI
CharacterScreen::UNREGISTER
22:48:37
UI
CharacterScreenLeftPanelModule::UNREGISTER
22:48:37
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
22:48:37
UI
CharacterScreenPaperdollModule::UNREGISTER
22:48:37
UI
CharacterScreenSkillsModule::UNREGISTER
22:48:37
UI
CharacterScreenStatsModule::UNREGISTER
22:48:37
UI
CharacterScreenRightPanelModule::UNREGISTER
22:48:37
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
22:48:37
UI
CharacterScreenInventoryListModule::UNREGISTER
22:48:37
UI
CharacterScreenPerksModule::UNREGISTER
22:48:37
UI
CharacterScreenBrothersListModule::UNREGISTER
22:48:37
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
22:48:37
UI
TacticalScreen::UNREGISTER
22:48:37
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
22:48:37
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
22:48:37
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
22:48:37
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
22:48:37
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
22:48:37
UI
TacticalCombatResultScreen::UNREGISTER
22:48:37
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
22:48:37
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
22:48:37
Resource
Loading: music/worldmap_08.ogg
22:48:37
Resource
Unloading: music/beasts_01.ogg
22:48:49
SQ
Save campaign: Save 01
22:48:51
Scene
Finished saving scene.
22:48:55
SQ
Load campaign: Save 01
22:48:56
Scene
Finished loading scene.
22:48:57
SQ
contract added: Hunting Beasts
22:48:57
SQ
contract added: Drive away bandits
22:48:57
SQ
contract added: Secure Cemetery
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Hunting Beasts
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Hunting Beasts
22:48:57
SQ
contract added: Drive away bandits
22:48:57
SQ
contract added: Secure Cemetery
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Destroy Goblin Camp
22:48:57
SQ
contract added: Destroy Goblin Camp
22:48:57
SQ
contract activated: Patrol
22:48:57
Resource
Loading: music/worldmap_09.ogg
22:48:59
Resource
Unloading: music/worldmap_08.ogg
22:50:00
Script
VM collected 1 object(s) and deleted them.
Battle Brothers - Early Access - Build: 0.6.0.14
22:45:17
Core
Using write path: C:\Users\JD\Documents\Battle Brothers
22:45:17
Thread
Worker thread started
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Resource
Loading: shaders/solid_pass0.fs
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Core
Initializing Persistence Manager
22:45:17
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Texture "gfx/fow.png" (ID: 4) took up approximately 16384kb in video memory.
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Texture "gfx/transitions.png" (ID: 8) took up approximately 682kb in video memory.
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Resource
Parsed Resource Package "preload/on_start.txt" with 3 items.
22:45:18
Resource
Started loading Resource Package "preload/on_start.txt".
22:45:18
Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
22:45:19
Renderer
Vendor: NVIDIA Corporation
22:45:19
Renderer
Device: GeForce GTX 660/PCIe/SSE2
22:45:19
Renderer
Version: 4.5.0 NVIDIA 353.06
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Shader Version: 4.50 NVIDIA
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Renderer
Framebuffer Support: Yes
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22:45:19
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Finished loading Resource Package "preload/on_start.txt".
22:45:19
UI
Screen "RootScreen" successfully registered.
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UI
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UI
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UI
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Screen "WorldEventScreen" successfully registered.
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Screen "WorldMenuScreen" successfully registered.
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Screen "TacticalMenuScreen" successfully registered.
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Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
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SQ
RootState:
nShow()
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Parsed Resource Package "preload/on_running.txt" with 218 items.
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Started loading Resource Package "preload/on_running.txt".
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Loading: gfx/entity_0.png
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UI
RootScreen::REGISTER
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UI
RootScreenVersionModule::REGISTER
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UI
LoadingScreen::REGISTER
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MainMenuScreen::REGISTER
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MainMenuModule::REGISTER
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UI
LoadCampaignMenuModule::REGISTER
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UI
NewCampaignMenuModule::REGISTER
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ScenarioMenuModule::REGISTER
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OptionsMenuModuleControlsPanel::REGISTER
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Loading: sounds/ambience/terrain/tundra_wind_06.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
22:45:24
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
22:45:24
SQ
Load campaign: autosave
22:45:25
Scene
Finished loading scene.
22:45:26
SQ
contract added: Hunting Beasts
22:45:26
SQ
contract added: Drive away bandits
22:45:26
SQ
contract added: Secure Cemetery
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Hunting Beasts
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Hunting Beasts
22:45:26
SQ
contract added: Drive away bandits
22:45:26
SQ
contract added: Secure Cemetery
22:45:26
SQ
contract added: Armed Courier
22:45:26
SQ
contract added: Destroy Goblin Camp
22:45:26
SQ
contract added: Destroy Goblin Camp
22:45:26
SQ
contract activated: Patrol
22:45:26
Resource
Loading: music/worldmap_06.ogg
22:45:26
UI
WorldScreen::REGISTER
22:45:26
UI
WorldScreenTopbarOptionsModule::REGISTER
22:45:26
UI
WorldScreenTopbarDayTimeModule::REGISTER
22:45:27
UI
WorldScreenTopbarAssetsModule::REGISTER
22:45:27
UI
WorldScreenActiveContractPanelModule::REGISTER
22:45:27
UI
CombatDialogModule::REGISTER
22:45:27
UI
WorldEventScreen::REGISTER
22:45:27
UI
WorldTownScreen::REGISTER
22:45:27
UI
WorldTownScreenMainDialogModule::REGISTER
22:45:27
UI
WorldTownScreenHireDialogModule::REGISTER
22:45:27
UI
WorldTownScreenShopDialogModule::REGISTER
22:45:27
UI
WorldTownScreenTravelDialogModule::REGISTER
22:45:27
UI
WorldTownScreenBarberDialogModule::REGISTER
22:45:27
UI
WorldTownScreenTavernDialogModule::REGISTER
22:45:27
UI
WorldEventPopupScreen::REGISTER
22:45:27
UI
WorldRelationsScreen::REGISTER
22:45:27
UI
IngameMenuScreen::REGISTER
22:45:27
UI
MainMenuModule::REGISTER
22:45:27
UI
LoadCampaignMenuModule::REGISTER
22:45:27
UI
SaveCampaignMenuModule::REGISTER
22:45:27
UI
OptionsMenuModule::REGISTER
22:45:27
UI
OptionsMenuModuleVideoPanel::REGISTER
22:45:27
UI
OptionsMenuModuleAudioPanel::REGISTER
22:45:27
UI
OptionsMenuModuleControlsPanel::REGISTER
22:45:27
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:45:27
UI
WorldGameFinishScreen::REGISTER
22:45:27
UI
WorldGameFinishScreenDialogModule::REGISTER
22:45:27
UI
CharacterScreen::REGISTER
22:45:27
UI
CharacterScreenLeftPanelModule::REGISTER
22:45:27
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:45:27
UI
CharacterScreenPaperdollModule::REGISTER
22:45:27
UI
CharacterScreenSkillsModule::REGISTER
22:45:27
UI
CharacterScreenStatsModule::REGISTER
22:45:27
UI
CharacterScreenRightPanelModule::REGISTER
22:45:27
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:45:27
UI
CharacterScreenInventoryListModule::REGISTER
22:45:27
UI
CharacterScreenPerksModule::REGISTER
22:45:27
UI
CharacterScreenBrothersListModule::REGISTER
22:45:27
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:45:28
Resource
Unloading: music/title.ogg
22:45:30
SQ
Save campaign: autosave
22:45:32
Scene
Finished saving scene.
22:45:33
SQ
WorldState:
nHide
22:45:33
UI
CharacterScreen::REGISTER
22:45:33
UI
CharacterScreenLeftPanelModule::REGISTER
22:45:33
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:45:33
UI
CharacterScreenPaperdollModule::REGISTER
22:45:33
UI
CharacterScreenSkillsModule::REGISTER
22:45:33
UI
CharacterScreenStatsModule::REGISTER
22:45:33
UI
CharacterScreenRightPanelModule::REGISTER
22:45:33
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:45:33
UI
CharacterScreenInventoryListModule::REGISTER
22:45:33
UI
CharacterScreenPerksModule::REGISTER
22:45:33
UI
CharacterScreenBrothersListModule::REGISTER
22:45:33
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:45:33
UI
TacticalFleeScreen::REGISTER
22:45:33
UI
IngameMenuScreen::REGISTER
22:45:33
UI
MainMenuModule::REGISTER
22:45:33
UI
LoadCampaignMenuModule::REGISTER
22:45:33
UI
SaveCampaignMenuModule::REGISTER
22:45:33
UI
OptionsMenuModule::REGISTER
22:45:33
UI
OptionsMenuModuleVideoPanel::REGISTER
22:45:33
UI
OptionsMenuModuleAudioPanel::REGISTER
22:45:33
UI
OptionsMenuModuleControlsPanel::REGISTER
22:45:33
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:45:33
UI
TacticalCombatResultScreen::REGISTER
22:45:33
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
22:45:33
UI
TacticalCombatResultScreenLootPanel::REGISTER
22:45:33
UI
TacticalScreen::REGISTER
22:45:33
UI
TacticalScreenTurnSequenceBarModule::REGISTER
22:45:33
UI
TacticalScreenOrientationOverlayModule::REGISTER
22:45:33
UI
TacticalScreenTopbarEventLogModule::REGISTER
22:45:33
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
22:45:33
UI
TacticalScreenTopbarOptionsModule::REGISTER
22:45:33
Resource
Loading: gfx/detail.png
22:45:33
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
22:45:33
Resource
Loading: gfx/object_0.png
22:45:33
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 2730kb in video memory.
22:45:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
22:45:33
Resource
Loading: gfx/entity_4.png
22:45:33
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
22:45:33
Resource
Loading: gfx/orientation_overlay.png
22:45:33
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
22:45:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
22:45:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
22:45:33
Resource
Loading: sounds/atmosphere/rain_02.wav
22:45:33
SQ
TACTICAL: STASH LOCKED: true
22:45:33
SQ
Turn started for Direwolf
22:45:33
SQ
*
22:45:33
SQ
* Direwolf: Starting turn.
22:45:33
SQ
INFO: Next round issued: 1
22:45:33
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:45:33
Resource
Loading: sounds/combat/repel_hit_01.wav
22:45:33
Resource
Loading: sounds/combat/repel_hit_02.wav
22:45:33
Resource
Loading: sounds/combat/repel_hit_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_death_05.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
22:45:33
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_01.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_02.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_03.wav
22:45:33
Resource
Loading: sounds/enemies/wolf_bite_04.wav
22:45:33
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
22:45:33
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
22:45:33
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
22:45:33
Resource
Loading: music/beasts_01.ogg
22:45:34
SQ
defensive score: 0
22:45:34
SQ
defensive threshold: 30
22:45:34
SQ
-> Behaviors to pick from:
Engage.Melee (129.643)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:45:34
SQ
-> Behavior picked: Engage.Melee (129.643)
22:45:34
SQ
* Direwolf: Engaging to melee range with Valdemar the Derelict (visible), accepted_distance=0
22:45:35
SQ
* Direwolf: Reached engage destination
22:45:35
SQ
defensive score: 0
22:45:35
SQ
defensive threshold: 30
22:45:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:45:35
SQ
-> Behavior picked: Idle (1)
22:45:36
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:45:36
SQ
* ---------------------------------------------------
22:45:36
SQ
Turn started for Direwolf
22:45:36
SQ
*
22:45:36
SQ
* Direwolf: Starting turn.
22:45:36
SQ
defensive score: 0
22:45:36
SQ
defensive threshold: 30
22:45:36
SQ
-> Behaviors to pick from:
Engage.Melee (217.105)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:45:36
SQ
-> Behavior picked: Engage.Melee (217.105)
22:45:37
SQ
* Direwolf: Engaging to melee range with Valdemar the Derelict (visible), accepted_distance=0
22:45:37
Resource
Unloading: music/worldmap_06.ogg
22:45:38
SQ
* Direwolf: Reached engage destination
22:45:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:45:38
SQ
-> Behavior picked: Idle (1)
22:45:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:45:38
SQ
* ---------------------------------------------------
22:45:39
SQ
Turn started for Direwolf
22:45:39
SQ
*
22:45:39
SQ
* Direwolf: Starting turn.
22:45:39
SQ
-> Behaviors to pick from:
Engage.Melee (126.732)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
22:45:39
SQ
-> Behavior picked: Engage.Melee (126.732)
22:45:39
SQ
* Direwolf: Engaging to melee range with Wolfram the Courier (not visible), accepted_distance=0
22:45:41
SQ
* Direwolf: Reached engage destination
22:45:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
22:45:41
SQ
-> Behavior picked: Idle (1)
22:45:41
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:45:41
SQ
* ---------------------------------------------------
22:45:41
SQ
Turn started for Wernhard
22:47:21
SQ
[Wernhard] executes skill [Aimed Shot] on target [Direwolf]
22:47:21
SQ
Wernhard uses skill Aimed Shot
22:47:23
SQ
Turn started for Magnus
22:47:25
SQ
Turn started for Bertwin
22:47:27
SQ
[Bertwin] executes skill [Impale] on target [Direwolf]
22:47:27
SQ
Bertwin uses skill Impale
22:47:27
SQ
Turn started for Valdemar the Derelict
22:47:29
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:47:29
SQ
Valdemar the Derelict uses skill Thrust
22:47:29
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:47:29
SQ
Valdemar the Derelict uses skill Thrust
22:47:29
SQ
Turn started for Reynhart
22:47:32
SQ
Turn started for Wolfram the Courier
22:47:36
Navigator
Can't find path - start and dest identical!
22:47:37
SQ
Turn started for Ulf
22:47:38
SQ
Turn started for Ulfert
22:47:39
SQ
Turn started for Olafur
22:47:40
SQ
Turn started for Thilmann
22:47:42
SQ
[Thilmann] executes skill [Shieldwall] on target [Thilmann]
22:47:42
SQ
Thilmann uses skill Shieldwall
22:47:46
SQ
[Wolfram the Courier] executes skill [Shieldwall] on target [Wolfram the Courier]
22:47:46
SQ
Wolfram the Courier uses skill Shieldwall
22:47:46
SQ
[Wolfram the Courier] executes skill [Riposte] on target [Wolfram the Courier]
22:47:46
SQ
Wolfram the Courier uses skill Riposte
22:47:46
UI
ERROR: Failed to query entity skills data for entity (13889). Reason: Invalid result.
22:47:49
SQ
[Ulf] executes skill [Shieldwall] on target [Ulf]
22:47:49
SQ
Ulf uses skill Shieldwall
22:47:50
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
22:47:50
SQ
Ulfert uses skill Shieldwall
22:47:52
SQ
[Olafur] executes skill [Shieldwall] on target [Olafur]
22:47:52
SQ
Olafur uses skill Shieldwall
22:47:53
SQ
INFO: Next round issued: 2
22:47:53
SQ
Turn started for Direwolf
22:47:53
SQ
*
22:47:53
SQ
* Direwolf: Starting turn.
22:47:54
SQ
-> Behaviors to pick from:
Engage.Melee (214.793)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:47:54
SQ
-> Behavior picked: Engage.Melee (214.793)
22:47:54
SQ
* Direwolf: Engaging to melee range with Olafur (visible), accepted_distance=0
22:47:55
SQ
* Direwolf: Reached engage destination
22:47:55
SQ
-> Behaviors to pick from:
Attack.Default (64.9468)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:47:55
SQ
-> Behavior picked: Attack.Default (64.9468)
22:47:56
SQ
* Direwolf: Using Direwolf Bite against Olafur!
22:47:56
SQ
Direwolf uses skill Direwolf Bite
22:47:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
22:47:56
SQ
-> Behavior picked: Idle (1)
22:47:57
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
22:47:57
SQ
* ---------------------------------------------------
22:47:57
SQ
Turn started for Direwolf
22:47:57
SQ
*
22:47:57
SQ
* Direwolf: Starting turn.
22:47:57
SQ
-> Behaviors to pick from:
Engage.Melee (223.902)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
22:47:57
SQ
-> Behavior picked: Engage.Melee (223.902)
22:47:58
SQ
* Direwolf: Engaging to melee range with Wolfram the Courier (visible), accepted_distance=0
22:47:59
SQ
* Direwolf: Reached engage destination
22:47:59
SQ
-> Behaviors to pick from:
Attack.Default (65.0475)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
22:47:59
SQ
-> Behavior picked: Attack.Default (65.0475)
22:48:00
SQ
* Direwolf: Using Direwolf Bite against Thilmann!
22:48:00
SQ
Direwolf uses skill Direwolf Bite
22:48:00
SQ
-> Behaviors to pick from:
Attack.Default (54.6475)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
22:48:00
SQ
-> Behavior picked: Attack.Default (54.6475)
22:48:00
SQ
* Direwolf: Using Direwolf Bite against Thilmann!
22:48:00
SQ
Direwolf uses skill Direwolf Bite
22:48:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
22:48:01
SQ
-> Behavior picked: Idle (1)
22:48:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:48:01
SQ
* ---------------------------------------------------
22:48:01
SQ
Turn started for Direwolf
22:48:01
SQ
*
22:48:01
SQ
* Direwolf: Starting turn.
22:48:02
SQ
-> Behaviors to pick from:
Attack.Default (104.22)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
22:48:02
SQ
-> Behavior picked: Attack.Default (104.22)
22:48:02
SQ
* Direwolf: Using Direwolf Bite against Valdemar the Derelict!
22:48:02
SQ
Direwolf uses skill Direwolf Bite
22:48:02
SQ
-> Behaviors to pick from:
Attack.Default (89.2699)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
22:48:02
SQ
-> Behavior picked: Attack.Default (89.2699)
22:48:03
SQ
* Direwolf: Using Direwolf Bite against Valdemar the Derelict!
22:48:03
SQ
Direwolf uses skill Direwolf Bite
22:48:03
SQ
-> Behaviors to pick from:
Attack.Default (101.945)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
22:48:03
SQ
-> Behavior picked: Attack.Default (101.945)
22:48:04
SQ
* Direwolf: Using Direwolf Bite against Valdemar the Derelict!
22:48:04
SQ
Direwolf uses skill Direwolf Bite
22:48:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
22:48:04
SQ
-> Behavior picked: Idle (1)
22:48:04
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
22:48:04
SQ
* ---------------------------------------------------
22:48:05
SQ
Turn started for Reynhart
22:48:06
SQ
[Reynhart] executes skill [Impale] on target [Direwolf]
22:48:06
SQ
Reynhart uses skill Impale
22:48:07
SQ
Turn started for Wernhard
22:48:11
SQ
[Wernhard] executes skill [Quick Shot] on target [Direwolf]
22:48:11
SQ
Wernhard uses skill Quick Shot
22:48:12
SQ
Turn started for Magnus
22:48:13
SQ
[Magnus] executes skill [Impale] on target [Direwolf]
22:48:13
SQ
Magnus uses skill Impale
22:48:15
SQ
Turn started for Bertwin
22:48:16
SQ
[Bertwin] executes skill [Impale] on target [Direwolf]
22:48:16
SQ
Bertwin uses skill Impale
22:48:18
SQ
Turn started for Valdemar the Derelict
22:48:19
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:48:19
SQ
Valdemar the Derelict uses skill Thrust
22:48:19
SQ
[Valdemar the Derelict] executes skill [Thrust] on target [Direwolf]
22:48:19
SQ
Valdemar the Derelict uses skill Thrust
22:48:19
SQ
Direwolf has died.
22:48:20
SQ
Turn started for Ulf
22:48:20
SQ
Skill [Shieldwall] removed from [Ulf].
22:48:23
SQ
[Ulf] executes skill [Slash] on target [Direwolf]
22:48:23
SQ
Ulf uses skill Slash
22:48:23
SQ
Turn started for Ulfert
22:48:23
SQ
Skill [Shieldwall] removed from [Ulfert].
22:48:25
SQ
[Ulfert] executes skill [Flail] on target [Direwolf]
22:48:25
SQ
Ulfert uses skill Flail
22:48:26
SQ
Turn started for Thilmann
22:48:26
SQ
Skill [Shieldwall] removed from [Thilmann].
22:48:27
SQ
[Thilmann] executes skill [Chop] on target [Direwolf]
22:48:27
SQ
Thilmann uses skill Chop
22:48:27
SQ
[Thilmann] executes skill [Chop] on target [Direwolf]
22:48:27
SQ
Thilmann uses skill Chop
22:48:28
SQ
Turn started for Olafur
22:48:28
SQ
Skill [Shieldwall] removed from [Olafur].
22:48:30
SQ
Turn started for Wolfram the Courier
22:48:30
SQ
Skill [Shieldwall] removed from [Wolfram the Courier].
22:48:30
SQ
Skill [Riposte] removed from [Wolfram the Courier].
22:48:31
SQ
[Wolfram the Courier] executes skill [Slash] on target [Direwolf]
22:48:31
SQ
Wolfram the Courier uses skill Slash
22:48:32
SQ
[Wolfram the Courier] executes skill [Slash] on target [Direwolf]
22:48:32
SQ
Wolfram the Courier uses skill Slash
22:48:32
SQ
Direwolf has died.
22:48:32
SQ
INFO: Next round issued: 3
22:48:32
SQ
Turn started for Direwolf
22:48:32
SQ
*
22:48:32
SQ
* Direwolf: Starting turn.
22:48:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Howl (0), Retreat (0)
22:48:33
SQ
-> Behavior picked: Flee (9000)
22:48:33
SQ
* Direwolf: Fleeing.
22:48:33
SQ
Direwolf has died.
22:48:33
Resource
Unloading: gfx/orientation_overlay.png
22:48:33
Resource
Loading: music/victory_01.ogg
22:48:34
SQ
Turn started for Magnus
22:48:37
SQ
ScenarioState:
nSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:48:37
SQ
WorldState:
nSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:48:37
SQ
ScenarioState:
nSiblingSentMessage(WorldState : FullyLoaded);
22:48:37
SQ
World:
nCombatFinished
22:48:37
Resource
Unloading: music/victory_01.ogg
22:48:37
SQ
TacticalState:
nFinish
22:48:37
Resource
Unloading: gfx/object_0.png
22:48:37
Resource
Unloading: gfx/detail.png
22:48:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:48:37
Resource
Unloading: sounds/combat/repel_hit_01.wav
22:48:37
Resource
Unloading: sounds/combat/repel_hit_02.wav
22:48:37
Resource
Unloading: sounds/combat/repel_hit_03.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
22:48:37
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
22:48:37
Resource
Unloading: gfx/entity_4.png
22:48:37
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
22:48:37
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
22:48:37
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
22:48:37
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
22:48:37
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
22:48:37
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
22:48:37
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
22:48:37
Resource
Unloading: sounds/atmosphere/rain_02.wav
22:48:37
UI
IngameMenuScreen::UNREGISTER
22:48:37
UI
MainMenuModule::UNREGISTER
22:48:37
UI
LoadCampaignMenuModule::UNREGISTER
22:48:37
UI
SaveCampaignMenuModule::UNREGISTER
22:48:37
UI
OptionsMenuModule::UNREGISTER
22:48:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
22:48:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
22:48:37
UI
OptionsMenuModuleControlsPanel::UNREGISTER
22:48:37
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
22:48:37
UI
TacticalFleeScreen::UNREGISTER
22:48:37
UI
CharacterScreen::UNREGISTER
22:48:37
UI
CharacterScreenLeftPanelModule::UNREGISTER
22:48:37
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
22:48:37
UI
CharacterScreenPaperdollModule::UNREGISTER
22:48:37
UI
CharacterScreenSkillsModule::UNREGISTER
22:48:37
UI
CharacterScreenStatsModule::UNREGISTER
22:48:37
UI
CharacterScreenRightPanelModule::UNREGISTER
22:48:37
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
22:48:37
UI
CharacterScreenInventoryListModule::UNREGISTER
22:48:37
UI
CharacterScreenPerksModule::UNREGISTER
22:48:37
UI
CharacterScreenBrothersListModule::UNREGISTER
22:48:37
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
22:48:37
UI
TacticalScreen::UNREGISTER
22:48:37
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
22:48:37
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
22:48:37
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
22:48:37
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
22:48:37
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
22:48:37
UI
TacticalCombatResultScreen::UNREGISTER
22:48:37
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
22:48:37
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
22:48:37
Resource
Loading: music/worldmap_08.ogg
22:48:37
Resource
Unloading: music/beasts_01.ogg
22:48:49
SQ
Save campaign: Save 01
22:48:51
Scene
Finished saving scene.
22:48:55
SQ
Load campaign: Save 01
22:48:56
Scene
Finished loading scene.
22:48:57
SQ
contract added: Hunting Beasts
22:48:57
SQ
contract added: Drive away bandits
22:48:57
SQ
contract added: Secure Cemetery
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Hunting Beasts
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Hunting Beasts
22:48:57
SQ
contract added: Drive away bandits
22:48:57
SQ
contract added: Secure Cemetery
22:48:57
SQ
contract added: Armed Courier
22:48:57
SQ
contract added: Destroy Goblin Camp
22:48:57
SQ
contract added: Destroy Goblin Camp
22:48:57
SQ
contract activated: Patrol
22:48:57
Resource
Loading: music/worldmap_09.ogg
22:48:59
Resource
Unloading: music/worldmap_08.ogg
22:50:00
Script
VM collected 1 object(s) and deleted them.