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In all honesty I think those were written by an intern or something, who didn't bother checking the usual sources (devs would often post about how long they spent on Sarna)
http://www.sarna.net/wiki/DropShip
http://www.sarna.net/wiki/JumpShip
Obviously Jordan is free to do whatever he wants with his universe, but somehow I don't think these introductory conversation snippets in the early game are intended to change the usual "dropships are incapable of FTL travel and so need to slowly make their way out to jumpships" and "jumpships usually jump max 30 LY" conventions, which would change so much, from the established history of the setting to the balance of power (no Comstar info monopoly or interdictions I guess) to the gameplay.
I guess it could be fun attacking planets with FTL dropships though
Obviously Jordan is free to do whatever he wants with his universe
Is that a tweet? Forum post? Your filehost didn't load for me.
Sorry, no idea what's going on with some usually reliable hosts the last couple of days. And they're still working for some.
anyway, rehosted
For those people who are interested in the original BTech descriptions:Obviously Jordan is free to do whatever he wants with his universe
he's not free to do whatever he wants.
because doing it, it's like shitting in the mouths of all franchise supporters.
Grow the fuck up, you retard. How can travelling FASTER THAN LIGHT TAKE SEVERAL THOUSAND TIMES LONGER TO REACH A DESTINATION THAN LIGHT ITSELF? That is not "adapting an old system". That is just pure fucking arrogant STUPIDITY. HBS is staffed by people who FAILED KINDERGARDEN.People, seriously. They're hardly sitting there, steeple fingered, wondering how they can best rustle the jimmies of their oldest fans. They're adapting an old system to 2018 and encountering issues and complications people on a gaming forum simply know nothing about. Fictional worlds don't owe you consistency and adaptation isn't a personal slight. The majority of the ye olde fans on the Paradox forum seems to get this, fortunately.
People, seriously. They're hardly sitting there, steeple fingered, wondering how they can best rustle the jimmies of their oldest fans. They're adapting an old system to 2018 and encountering issues and complications people on a gaming forum simply know nothing about. Fictional worlds don't owe you consistency and adaptation isn't a personal slight. The majority of the ye olde fans on the Paradox forum seems to get this, fortunately.
It can't be 10 AU for the simple reason JumpShips use solar energy to power their jump drives. That is what the jump sail is for. At 10 AU, there is no meaningful amount of solar energy to collect. Once again, HBS shows their complete ignorance on the subject, and worse, they are revelling in that ignorance.Stuff like adjusting the initiative system or buffing autocannons are them adapting the system, which most fans have accepted, the above descriptions (if true) would throw a lot of the setting out of the window for no gameplay benefits, which is why I think it's just a mistake by someone who didn't know what they're doing. And yes, it's been questioned on the PDX forums, just look at the thread of questions for this Thursday's Q&A.
Given the cutscenes of the dropships taking days to get the planets I don't think they've actually introduced FTL dropships (light takes about an hour to travel the supposed 10 AU to the jump point in the Sol system, for example). But the most important question I hope they answer is actually about the salvage system, where finding 3 pieces of chassis salvage means they are instantly assembled into a new mech, at no cost, with a 'free' full stock loadout without requiring one to have the weapons to fit on it. There is some talk that this isn't working as intended but as it's one of the reasons the streamers are breeezing through the game it would be good to know if this is a bug - or an 'adaptation generating complications'.
where finding 3 pieces of chassis salvage means they are instantly assembled into a new mech, at no cos
Stuff like adjusting the initiative system or buffing autocannons are them adapting the system, which most fans have accepted, the above descriptions (if true) would throw a lot of the setting out of the window for no gameplay benefits, which is why I think it's just a mistake by someone who didn't know what they're doing. And yes, it's been questioned on the PDX forums, just look at the thread of questions for this Thursday's Q&A.
Given the cutscenes of the dropships taking days to get the planets I don't think they've actually introduced FTL dropships (light takes about an hour to travel the supposed 10 AU to the jump point in the Sol system, for example). But the most important question I hope they answer is actually about the salvage system, where finding 3 pieces of chassis salvage means they are instantly assembled into a new mech, at no cost, with a 'free' full stock loadout without requiring one to have the weapons to fit on it. There is some talk that this isn't working as intended but as it's one of the reasons the streamers are breeezing through the game it would be good to know if this is a bug - or an 'adaptation generating complications'.
If the streamers are hitting left and right on light 'mechs, HBS has frakked up the whole game. Take it out back, Jim, and spread the ashes. End of story.
Are you retarded? The old system allowed light 'mechs to survive and contribute on the battlefield. The new system make them obsolete. Glorified gunnery targets. How is that a good adaptation?I had more this in mind while I was writing my post:
If the streamers are hitting left and right on light 'mechs, HBS has frakked up the whole game. Take it out back, Jim, and spread the ashes. End of story.
At 10 AU, there is no meaningful amount of solar energy to collect.
where finding 3 pieces of chassis salvage means they are instantly assembled into a new mech, at no cos
the pieces has to be from any mech model of a particular class or from a particular model?
and if I have 3 legs from a particular model, I can assemble a whole mech from those?
Much closer than 1 AU, according to what has been written. The DropShips always had to travel to the planet from the Sun. That means probably in the region of Mercury orbit or even nearer. There has not been exact descriptions of jumps, not even in the Twilight of the Clans series where they were jumping for a year to get to Huntress.At 10 AU, there is no meaningful amount of solar energy to collect.
So at what distance it must be from a star like the sun to collect the needed energy? Because the closer to the sun it gets, the closer it will be to the gravitational well of the solar system.
For the jump ship not to be affected by gravity too much, it would need to be in the Kuiper belt at 50 AU from the sun.
I don't get why above or below the sun in respect to the orbital plane.
It is true that both gravity and radiations are in 1/R_squared, but the gravitational pull only locks you into a given orbit (unless your velocity is zero or close to it, then it makes you go into a collision course with the sun). It doesn't "cost" you any energy to remain at a given orbit.At 10 AU, there is no meaningful amount of solar energy to collect.
So at what distance it must be from a star like the sun to collect the needed energy? Because the closer to the sun it gets, the closer it will be to the gravitational well of the solar system.
For the jump ship not to be affected by gravity too much, it would need to be in the Kuiper belt at 50 AU from the sun.
I don't get why above or below the sun in respect to the orbital plane.
Only JumpShips have sails. DropShips don't as they are too small.It is true that both gravity and radiations are in 1/R_squared, but the gravitational pull only locks you into a given orbit (unless your velocity is zero or close to it, then it makes you go into a collision course with the sun). It doesn't "cost" you any energy to remain at a given orbit.At 10 AU, there is no meaningful amount of solar energy to collect.
So at what distance it must be from a star like the sun to collect the needed energy? Because the closer to the sun it gets, the closer it will be to the gravitational well of the solar system.
For the jump ship not to be affected by gravity too much, it would need to be in the Kuiper belt at 50 AU from the sun.
I don't get why above or below the sun in respect to the orbital plane.
Of course, the main difference is the orbits you can select.
Note that the dropships don't need to escape the gravitational field of the sun, given that they are only used for intra system transportation. So they can just move from one orbit to another with the energy provided by the sails, but remaining at a given orbit is more or less free (except for life support and this sort of things).
On the other hand, the sail gives you more energy the closer you are from the sun. At 10 AU, the sail would get 100 times less energy than at 1 AU.
It is called a sail because it is actually a fabric and is deployed in a parabola. Jump umbrella just sounds too stupid, I guess :Dalso a sail is for movement, not for energy acumulation.
It should be named solar panel. but meh...
How to curb your hype in one tweet.