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- Jan 28, 2011
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Wow, that final 48 hours reminder brought in some serious cash.
https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1400815
https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1400815
Our LAST Bonus Backer Mission!
Okay, MechWarriors, listen up! We’ve got only hours left to go, and we want you to unlock as many Backer Mission Rewards as possible. With that in mind, we’ve got a final Backer Mission for you: The Final 48 Push.
We made a quick little video recapping our Kickstarter campaign for BATTLETECH and we want to get it out far and wide to reach folks who either haven’t heard about it yet or don’t know it’s almost over.
So your final mission is all about liking, sharing, and retweeting it!
Twitter link - https://twitter.com/WeBeHarebrained/status/660903403439034368
Facebook - https://www.facebook.com/HarebrainedSchemes/posts/902894599778708
The TOTAL of the COMBINED likes, shares, and retweets of The Final 48 Push will earn you points towards your Backer Missions Rewards! So far, through the Backer Missions, the Global BattleTech Community has rallied together to unlock cameos from beloved characters, novellas from acclaimed writer Michael A. Stackpole, and livestreams galore. With just a short time remaining, the GBC is inching their way to the final Rewards - a full length novel from Mike Stackpole and a Twitch livestream where Six Beards Enter... and Three Beards Leave.
Go, go, go!
Blood & Sand: The Arenas of Solaris VII
Among the roughly 2,000 planets of the Inner Sphere, there’s no place like Solaris VII—it’s a unique amalgamation of the coliseums of ancient Rome, the hyper-exaggerated showmanship of WWE Wrestling, the high octane and battered metal of Monster Truck Rallies, the gambling and excesses of Las Vegas, the slums of Mumbai, and the political neutrality of Switzerland.
Highly industrialized since the Star League era, Solaris VII was home to several important armaments manufacturers which started staging matches to demonstrate their wares to Star League officials and representatives of the Great Houses. These demonstrations quickly led to staged competitions, which soon became popular entertainment not just on Solaris VII but across the Inner Sphere.
There are dozens of arenas in and around Solaris City, ranging from unofficial matches in junkyards to the cathedrals of ’Mech combat, the titanic Class Six arenas sponsored by the Great Noble Houses of the Inner Sphere.
We’re really excited to bring the arenas of Solaris VII to life and with your help, we can do it!
We’re Closing in on Stage 4!
Almost there! As we charge into the final hours of our Kickstarter campaign, the goal of adding PvP Multiplayer seems within our reach!
There are many reasons that we’re excited about including multiplayer in the game. Our goals for multiplayer range from reconnecting with friends, to making new ones via casual play, to offering organized competitions to test your strategy and tactics against those of other players, all within the incredibly dynamic setting of Solaris VII.
As we’ve seen during our Kickstarter campaign, you have many fond memories of battling friends across the tabletop. Well, those friends may be scattered around the world now, but with the power of multiplayer, you can reconnect across a BATTLETECH battlefield.
As the host of a multiplayer game, you will have control of things like the balance rating / size of each player’s Lance, the choice of arena, map, weather conditions, etc. and of course the victory conditions for the match.
When your friends are not available, we want you to have a good matchmaking system so you can find similarly experienced opponent for casual matches. These casual matches allow you to hone your combat skills against a wide array of other folks’ strategies and tactics without the pressure of your leaderboard standings being at risk.
We also envision a variety of competitive tracks that challenge you to design different types of Lances for different tactical situations - things like arenas periodically hosting championship tournaments which would encourage designing Lances appropriate for that arena, or maybe tournaments based around different victory conditions. That would also encourage players to design Lances appropriate for scouting, territory control, facility destruction, etc.
These organized competitive events would have leaderboards to recognize players’ accomplishments and likely some form of in-game prizes such as ‘Mech components for players that achieve certain levels.