HumanTotemPole
Augur
- Joined
- May 2, 2012
- Messages
- 514
I do love me a Warhawk (even if the feet are retarded).
PLEASE GOD LET THE GAME BE GOOD PLEASE
First example are on an animal with highly specialized legs meant to propel them that aren't built for walk, much less carrying much weight. Have you ever seen a grasshopper try to walk? They can manage but it's not what their hind legs are designed for. They're also built primarily to give a grasshopper a quick means of escape, not a the best animal or leg to build a combat vehicle around.
This robot is build with different joints in different positions. His hind legs are like normal animal hind legs, but his forelegs joints are reversed to his hind legs.Second is a machine built pretty much like any four legged animal, but this isn't Star Wars, the franchise theme is bipedal mecha.
The ostrich is the biggest and most heavy alive bird, and it has good top speeds. Heavy animals like the elephant need for legs for their movement and if you look like a horse is running (the same applies to an elephant) the forward driving legs are the hind legs. The front legs hold the animal more only in its horizontal position (support role).Third is an animal with legs built for running, not carrying much weight and a bird at that whose every bit of their body is centered around saving weight to fly (in the ostriches ancestors case, in which the ostrich has re-purposed for speed on land). As said before, good for light or very light mechs, not something the size of the Timber Wolf.
I know. It's never sat right with me.
I blame that on inertia and the franchises popularity. The Timber Wolf is THE mech in the franchise in most eyes (most of all the eyes that did the franchise marketing) and God forbid someone would tamper with even if that tempering made sense and would result in a better design.
That does remind me too that plating and shielding isn't used often in Battletech designs and armour thickness is something you have to look to the numbered stats of a mech to see where it's thin or thickest at as oppose to a tank or human armour where it's visibly mostly mounted forward.
It's not like Harebrained Schemes have gone above that. (Dragonfall is the exception and it's mostly due to its length)WAT? Do you have info about this we have not heard yet?
Pretty much. Mechs are worse than (an identical tonnage of) tanks/helicopters/planes in every way. I think some really uh... dedicated people on some wargame forum deduced that a typical force made up of Battletech mechs wouldn't stand a chance against a WW2-era army using the same resources. Clumsy, huge target profile, insane waste of resources, too many weak points for no good reason, problems with basic physics when doing simple stuff like scaling a mountain, etc etc.Beastro's analysis is good but sadly wasted on this setting: there is nothing realistic about walking giant robots. As long as the system has inner consistency (and it has enough of it for my taste by making Mechs sink like rocks and jumpjets only working for light Mechs and short periods of time), I'm happy. Any criticism of Mech appearance based on "that's unrealistic" or "in the real world, that ..." is automatically null and void, because in the real world something like a Mech would be a colossal waste of time and money - a gigantic target for every weapon system in range that cannot hide nor can it defend itself sufficiently over other forms. No amount of hand waving or unobtanium can fix this. You have to let go of those kind of gripes to enjoy the setting.
Pretty much. Mechs are worse than (an identical tonnage of) tanks/helicopters/planes in every way. I think some really uh... dedicated people on some wargame forum deduced that a typical force made up of Battletech mechs wouldn't stand a chance against a WW2-era army using the same resources. Clumsy, huge target profile, insane waste of resources, too many weak points for no good reason, problems with basic physics when doing simple stuff like scaling a mountain, etc etc.
The only 'mech'-like thing that would be close to viable in the real world is power armor that's impervious to small arms, because it'd change the role of infantry pretty drastically (so something like Clan Elementals could still fuck things up pretty good).
e: of course this doesn't make Battletech or other mech stuff any less awesome as a fantasy/sf setting, as long as you're not one of those people who think mech warfare is going to become reality at one point.
Of course that part of the argument is silly because Battletech ranges are short due to game mechanics / playability reasons. Still, even if we assume that the mechs have "real" attack ranges, they'd still get obliterated against a late 20th century army...a Long Tom would have made a mediocre artillery piece in WW1, that mechs were getting outranged by panzers, and all sorts of hilarity. Weapon ranges in Battletech are generally laughably short, and with their large size and great visibility, the mechs would supposedly find themselves bombed and artilleried into oblivion.
There was something that Mechweapons had a larger distance, but the targeting of the weapons was limited. Laser as an example lose their focus and inflict less damage on a distance, but they could easy make the opposite soldiers blind and this applies also to PPK.WW2 army doesn't just mean tanks, it includes air support / bombers and artillery. Anyway, I'm not dedicated enough to do the number crunching, so I just have the word of this guy:
Of course that part of the argument is silly because Battletech ranges are short due to game mechanics / playability reasons. Still, even if we assume that the mechs have "real" attack ranges, they'd still get obliterated against a late 20th century army...
Beastro's analysis is good but sadly wasted on this setting: there is nothing realistic about walking giant robots. As long as the system has inner consistency (and it has enough of it for my taste by making Mechs sink like rocks and jumpjets only working for light Mechs and short periods of time), I'm happy. Any criticism of Mech appearance based on "that's unrealistic" or "in the real world, that ..." is automatically null and void, because in the real world something like a Mech would be a colossal waste of time and money - a gigantic target for every weapon system in range that cannot hide nor can it defend itself sufficiently over other forms. No amount of hand waving or unobtanium can fix this. You have to let go of those kind of gripes to enjoy the setting.
Also, the P-38 Lightning, while an exotic design, was quite workable and jet engine had existed since 1935 if I remember correctly. Not all modern tanks look identical though they are quite similar, I grant you that.
I think the point is "equal amount of resources", because for the price and amount of materials that a Mech lance/company/regiment would require, you'd get so much more WW2 era weaponry that, even if inferior, they could still put up a fight against Mechs.The WW2 army comparison is silly and nonsense, but i agree that a late 20th century army is a different kind of shoes due to the guided missiles, supreme artillery, faster and better armed and armored tanks with larger shooting distances and automated targeting abilities. Also infrared is standard in modern army while in the WW2 the germans have just discovered it. And then the Mechs possess infrared and radar and etc..
I have forgotten to post the modern Marauder picture:
"equal amount of resources" is a problematic term in this case. How much is a Panzerkampfwagen VI Tiger II worth? A Locust? Or if we take his 70t can we transfer this directly to 70t Mech? Would we count it in Reichsmark? How many Reichsmark is Comstar credits? Would be the 64 mechs and 12 aerofighters, be as expensive as the whole german army? I think that a Mech Regiment vs Third Reich would be an awesome topic for a B-Movie and hell of a fight, but honestly this is apple and oranges. I mean naturally the WW2 armies would fought bravely against BattleTech regiments, like the Suomi vs CCCP. ( I will name one MechWarrior Simo Häyhä. ) But in the end the higher technology would beat the numbers.I think the point is "equal amount of resources", because for the price and amount of materials that a Mech lance/company/regiment would require, you'd get so much more WW2 era weaponry that, even if inferior, they could still put up a fight against Mechs.
I think the point is "equal amount of resources", because for the price and amount of materials that a Mech lance/company/regiment would require, you'd get so much more WW2 era weaponry that, even if inferior, they could still put up a fight against Mechs.
"equal amount of resources" is a problematic term in this case. How much is a Panzerkampfwagen VI Tiger II worth? A Locust? Or if we take his 70t can we transfer this directly to 70t Mech? Would we count it in Reichsmark? How many Reichsmark is Comstar credits? Would be the 64 mechs and 12 aerofighters, be as expensive as the whole german army? I think that a Mech Regiment vs Third Reich would be an awesome topic for a B-Movie and hell of a fight, but honestly this is apple and oranges. I mean naturally the WW2 armies would fought bravely against BattleTech regiments, like the Suomi vs CCCP. ( I will name one MechWarrior Simo Häyhä. ) But in the end the higher technology would beat the numbers.
You have to direct those questions at Zetor, I haven't seen this comparison that he mentioned.
I have forgotten to post the modern Marauder picture:
Ah, Stardestroyer.net!Hey, I'm just the messenger... and I did say the source was very, uh, dedicated to this kind of thing. You can take a look yourself by doing a google search for "battletech" "wwii" site:bbs.stardestroyer.net ...
... holy shit, their WW1 vs Battletech thread is HOW many pages?!