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Ah, Stardestroyer.net!
those guys are fun :D I loved reading the Star Wars vs Star Trek analysis back in the day.
IIRC, Stardestroyer.net is basically the RPG Codex for sci-fi aficionados
Ah, Stardestroyer.net!
those guys are fun :D I loved reading the Star Wars vs Star Trek analysis back in the day.
Mech supremacy in Battletech relies on insane weights of ICE engines. An in Battletech an ICE engine for M1 Abrams tank weights 32 tons, while in reality it's 1,5 tons + about 2 tons of fuel.
So, a 70 tank with march speed of 4 would need only an about 4 ton "engine". That would leave 28 more tons for armour.
Yes they can pretty much fuck up a Mech in the Battletech board game. There are tanks with 3 PPKs that can be shot every round. The heavies tanks can take on a the heaviest Mechs. But due Mechs score on tanks faster critical hits and render a heavy tank very fast immobile. But then still the tank is a fortress, that has not to be taken lightly.I always kind of assumed the reason to use Mechs was more for superior movement over rough ground and jumpjets. Tanks and stuff exist in battletech and at least in Crescent Hawks revenge they could fuck up a mech pretty good. I dunno about the core rules and gameplay though.
I am not really even sure you can do a great analysis of tanks vs mechs and capture the important movement aspects. Mech have a number of countermeasures on them. Assuming guided large expensive missiles would work is a bad idea. Usually LRM SRM on mechs work because they shoot tons of missiles at once. How would a tank even deal withe Stinger/Wasp/Phoenix Hawk LAM? In Battletech the LAM are generally considered inferior to dedicated aerospace vehicles but they ability to do ok and then attack targets on the battlefield in a versatile manner is supposedly useful.
And aren't a lot of mech style fights mainly smaller battles and not full on wars due to the Feudal nature of the setting? I was under the impression the prevalence of the mech fights was for smaller missions that had less support and needed more verstaility. Generally you are a mercenary with a few lances at most.
Mech supremacy in Battletech relies on insane weights of ICE engines. An in Battletech an ICE engine for M1 Abrams tank weights 32 tons, while in reality it's 1,5 tons + about 2 tons of fuel.
So, a 70 tank with march speed of 4 would need only an about 4 ton "engine". That would leave 28 more tons for armour.
Well, they are shown to be particularly effective against guided missiles, Surely if they are from outside their engagement range there is more time to react, and if its hidden nothing but trying to outmaneuver it long enough to get rid of it will help.
Wouldn't running in rough terrain force pilot to do piloting tests that would sooner or later end with the mech crashing?
Normal engines cannot supply enough power for the energy weapons and that is the true strength of the Mechs. Also due to the fact that the Mechs need no refuel (at least not for weeks) they are highly mobile. While a normal tank has just an operating range with his 2 tons of fuel of about 600km. The 600 km for a Marauder are just 10 -16 hours on autopilot while the pilot takes a break. A tank cannot drive the 50km/h in rough terrain, while the Mech can. Also equipped with jump jets the faster and lighter Mechs are able to cross small rivers and even jump onto / into buildings, while the tank cannot do it.
What kind of opportunities, though?There are other factor is strategic considerations like unlimited battlefield mobility akin to the distinct advantages nuclear submarines have to diesels. A tank has to refuel, a mech never does. Even if the engines weigh weights were closer to a tanks it would offer a whole new world of opportunities to exploit for both pilots and planners.
As Beastro said, any system can eventually be countered.Well, they are shown to be particularly effective against guided missiles, Surely if they are from outside their engagement range there is more time to react, and if its hidden nothing but trying to outmaneuver it long enough to get rid of it will help.
Current rules say that he does not need a piloting skill roll, from the Rulebook side 11:Wouldn't running in rough terrain force pilot to do piloting tests that would sooner or later end with the mech crashing?
Yes there are and this weapons can be used with normal engines.I agree about energy weapons. There are ACs/LRMs/SRMs left, though.
Nearly no necessary fuel and ammunition logistics. You know the things that fucked the Wehrmacht during the WW2.What kind of opportunities, though?
Wouldnt call it slightly better, as it literally blows it out of the water in terms of mobility and survivability. But i guess costs more than make up for that edge, so i see your point.So you end with an all-Mech force that can handle combined arms battles, except it costs DERPTASTIC amount of money, manpower and resources compared to a conventional force and it's only upside is that it's slightly better mobile in rough terrain. Whoop-de-doo.
What kind of opportunities, though?
But fuck that, who plays mech games for realism?
As GarfunkeL said, the thing about mechs is that they are cool as fuck power fantasies and therefore fun to play with.
But they are in no way realistic. Every justification along the lines of "they have hyper advanced techs that makes them better than tanks and stuff" is effectively naught, as the same tech could be used to build better tanks/planes/copters/whatever that would again be likely more efficient/effective at their respective role than mechs.
But fuck that, who plays mech games for realism?
Or else you end up with laser boats popping each other beyond hills, I agree that the strategy of Battletech should be given some realism so that it carries more depth.Faux-realism. Enough to give it bite and substance.