Can you manually eject at any time a mechwarrior during battle?
Is there an ejection animation like in MechCommander?
Infantile, but most of the modern left uses infantile language. "Yuck", "boo", "gross", "icky", etc.A grown man saying "icky" isnt even gay, it's just weird.
Is the Codex a 'gross sketchy icky site'? Regardless, from this rather butthurt Twitter thread it seems the response to the last one has not gone down too well.
Just a small part:
Not to really chip in to topic of whatever the Codex is and stuff or whoever this person is since I don't really care, there's one thing to take note of completely independent of it...
Which is that 'established lore' has no intrinsic value or longevity, it is a fictional thing and has no impact or concern beyond present context and quality of individual work. Furthermore, 'lore' is a disgusting nerd-word that aggrandizes pointless imaginary trivia and pretends malleable fiction is immutable fact.
I disagree with that. What makes a setting is the lore that it has. Be it Eberron, Battletech, Star Control, or whatever, there is always a set of "known facts" about it that makes it what it is. Things like Davion and Steiner for BTech, Sharn for Eberron, the various alien races and history or Star Control, etc., these are what makes the setting the setting. To suddenly wipe them off the setting and substitute your own stuff in there makes it into something else.Not to really chip in to topic of whatever the Codex is and stuff or whoever this person is since I don't really care, there's one thing to take note of completely independent of it...
Which is that 'established lore' has no intrinsic value or longevity, it is a fictional thing and has no impact or concern beyond present context and quality of individual work. Furthermore, 'lore' is a disgusting nerd-word that aggrandizes pointless imaginary trivia and pretends malleable fiction is immutable fact.
Unless there's some well-known edgy grognard tabletop BattleTech forum out there - which wouldn't surprise me - I actually do think she might be talking about the Codex.
I do wonder what would happen if that was used as a baseline for game dev.
Inception? Good? With no mention of Revenge?The gameplay videos from the pre-release version they handed out are great. This game looks amazing, they need to bring forward the release date so I can play it right now. It's been two decades since Mech Commander came out, and three decades since Crescent Hawk's Inception, the only good non-fps mech games.
Fictional pseudo-histories, better called expanded universes, are one of the great scourges of modern nerd pop-culture, and most specifically gaming both digital and cardboad.I disagree with that. What makes a setting is the lore that it has. Be it Eberron, Battletech, Star Control, or whatever, there is always a set of "known facts" about it that makes it what it is. Things like Davion and Steiner for BTech, Sharn for Eberron, the various alien races and history or Star Control, etc., these are what makes the setting the setting. To suddenly wipe them off the setting and substitute your own stuff in there makes it into something else.Not to really chip in to topic of whatever the Codex is and stuff or whoever this person is since I don't really care, there's one thing to take note of completely independent of it...
Which is that 'established lore' has no intrinsic value or longevity, it is a fictional thing and has no impact or concern beyond present context and quality of individual work. Furthermore, 'lore' is a disgusting nerd-word that aggrandizes pointless imaginary trivia and pretends malleable fiction is immutable fact.
I am not against you trying to do that, but I would mind that you use the setting name after your changes simply because it is deceitful and fraudulent. Call it by some other name, and I would withdraw my objections.
On top of that, when you are obviously trying to change things in order to insert your own brand of political assholery into a setting that did not have it before, I would call you out on your shenanigans.
Inception? Good? With no mention of Revenge?The gameplay videos from the pre-release version they handed out are great. This game looks amazing, they need to bring forward the release date so I can play it right now. It's been two decades since Mech Commander came out, and three decades since Crescent Hawk's Inception, the only good non-fps mech games.
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You're dismissed.
The stupid manchild doesn't want to reply because he knows he would get his ass handed to him when he tries to argue his prejudices vs established lore. Like all of his SJW kind, the facts mean little to him until they inconveniently start tripping up his rants. And then it is all "they are oppressing muh freedom of speech" screeches.
Every one of his complaints and "reasons" for his stupid development decisions were easily countered by established lore. I would have respected him more if he outright said, "I know the lore is such, but it is extremely difficult to put that into a computer game due to coding/engine limitations, so we went with this instead." Instead, he went and said (paraphrased) "this never made sense TO ME, so I changed the lore wholesale", which shows the kind of arrogance and contempt of others typical of the SJW subhumans. When you have fuckwits telling us that 'mechs are 30 meters tall, and that they are no longer being made in 3025 even though every single 'mech in the 3025 compendium has a factory listed in its entry (sometimes more than one), and wholesale making crap up just to justify their game development decisions, one can draw no other conclusion than they are too lazy to implement the real scenario and just went with the lazy option. If that is the case, stop calling it Battletech and call it flaming Macross.
Best RPG ever made... Bwahahahahahaha!You heard me. Revenge was dogshit, Inception was god tier. Revenge stripped out all the best RPG elements, removed turn-based gameplay, replaced the game engine with a barely-functioning train wreck, and the game was boiled down into a series of linear skirmishes. Inception is literally one of the best RPG games ever made, easily in the top 10, probably in the top 5.
Wrong. Expanded universe is something that is NOT officially sanctioned by the creator of the original IP as a real continuity. Star Wars is a good example. All of the EU was subsequently discarded and thrown away when the latest movies came out.Fictional pseudo-histories, better called expanded universes, are one of the great scourges of modern nerd pop-culture, and most specifically gaming both digital and cardboad.
I cannot say who it is that is being misguidedly mimicked (most likely Tolkien), but the effect is distinctly clear: Unlike the original works like Tolkien's books, or Dune, etc, what the nerddom has latched on to is the concept is the expanded universe, a severed malignant and sterile outgrowth of narrative divorced of the actual purpose of worldbuilding in storytelling. The 'lore' and 'setting' as a pseudo-history contribute *nothing* and mean *nothing*, and often do work counter to rendering works with substance. Adherence to a rigid fictional canon is fundamentally a hollowing exercise. The purpose of worldbuilding is to serve the story and what the story means. Worldbuilding as an exercise in itself serves only to rob storytelling of its function and render it to imaginary "facts." Worldbuilding must exist only within the context of individual fiction, and work towards giving that fiction substance.
I don't think so. What we seem to be having here is an ignorant twat on Twatter inserting his prejudices into the setting. He has had precedence before with his alphabet soup nonsense. It makes me wonder how much gritting of teeth is happening in the background as others in the development team and periphery workers are desperately trying not to set drama-boy off by keeping silent in order to avoid the inevitable squealings of soup-phobia.While I personally think retconning your fiction is stupid, surely all these changes are signed off by the Jordan Weisman? This isn't some new people coming in and destroying the creators vision.
Every single thing about a 'universe' (and I call them expanded universes derisively because of the demonstrative abysmal standards of quality of the Star Wars EU, but also because it summarizes the nature of this activity the best) is inevitably The Return of Galadriel, as any 'universe' is by its nature bereft of any meaning and adhering to it as dogma also repels all substance. Only the context of the individual work can have value.Wrong. Expanded universe is something that is NOT officially sanctioned by the creator of the original IP as a real continuity. Star Wars is a good example. All of the EU was subsequently discarded and thrown away when the latest movies came out.Fictional pseudo-histories, better called expanded universes, are one of the great scourges of modern nerd pop-culture, and most specifically gaming both digital and cardboad.
I cannot say who it is that is being misguidedly mimicked (most likely Tolkien), but the effect is distinctly clear: Unlike the original works like Tolkien's books, or Dune, etc, what the nerddom has latched on to is the concept is the expanded universe, a severed malignant and sterile outgrowth of narrative divorced of the actual purpose of worldbuilding in storytelling. The 'lore' and 'setting' as a pseudo-history contribute *nothing* and mean *nothing*, and often do work counter to rendering works with substance. Adherence to a rigid fictional canon is fundamentally a hollowing exercise. The purpose of worldbuilding is to serve the story and what the story means. Worldbuilding as an exercise in itself serves only to rob storytelling of its function and render it to imaginary "facts." Worldbuilding must exist only within the context of individual fiction, and work towards giving that fiction substance.
Battletech did not have an expanded universe. It had a universe, period. The novels were integrated into the TROs and the splatbooks. There was a coherent narrative. As such, it AIDED world building because the personalities, goals and history/future of the important NPCs in play were spelt out.
What you are basically saying is that the setting is a scourge, that one should be able to slap the label "Battletech" on anything he wants because there are no rules, no history, no past or present. There is only the story being told and therefore, anything goes. You might as well write a an interplanetary war novel complete with giant lasers and nuclear weapons and call it Lord of the Rings, the Second Trilogy: The Return of Galadriel.
If that is the case, you must really HATE sequels of any sort. Continuity would be anathema to you.Every single thing about a 'universe' (and I call them expanded universes derisively because of the demonstrative abysmal standards of quality of the Star Wars EU, but also because it summarizes the nature of this activity the best) is inevitably The Return of Galadriel, as any 'universe' is by its nature bereft of any meaning and adhering to it as dogma also repels all substance. Only the context of the individual work can have value.
This in turn is which why ultimately, harsh at it may be, every 'universe' conceived by nerddom is but a tale told by an idiot, full of sound and fury, signifying nothing. Only hollow numbers and sequences of a history that does not exist.