Russia is over. The end.
Bester
It's a typical newbie mistake: every beginner in gamedev always starts with "hey let's do it like in REAL LIFE", only to realize much later that real life isn't a good source of inspiration for game mechanics or artistic styles for the fantasy genre. Yeah, some semblance of real life is necessary, but having realistic axes is tantamount to having to eat and drink with your character every few hours. The game isn't about reality, we have already plenty of that around us.
Realistic axes go well with generic medieval fantasy (game of thrones, etc), which isn't being used here.
I never commended beandong for anything, but these concepts are fine.
Realistic axes go well with generic medieval fantasy (game of thrones, etc), which isn't being used here.
I never commended beandong for anything, but these concepts are fine.