Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Torment Beamdog's Planescape: Torment Enhanced Edition

Discussion in 'General RPG Discussion' started by TT1, Mar 24, 2017.

  1. Goral Arcane Patron The Real Fanboy

    Goral
    Joined:
    May 4, 2008
    Messages:
    3,311
    Location:
    Poland
    One thing to note: proper mods let you choose what you want and what not and that is the case for Planescape: Torment mods. Beamdog hacks on the other hand shove everything down our throats and add faggots and other tranny companions instead of letting us install only technical improvements.
     
    • Agree Agree x 2
    • retadred retadred x 1
    ^ Top  
  2. biggestboss Savant

    biggestboss
    Joined:
    Feb 16, 2017
    Messages:
    527
    Show Spoiler

    [​IMG]

    [​IMG]

    Guess which one is the original and which one is the remaster.

    This just boggles my mind.
     
    • hopw roewur ne x 4
    • Despair x 4
    • Agree x 3
    • decline x 2
    • it is a mystery x 2
    • Brofist x 1
    • Funny x 1
    • WTF am I reading x 1
    ^ Top  
  3. Taluntain Most Frabjous

    Taluntain
    Joined:
    Oct 7, 2003
    Messages:
    4,248
    Location:
    Your Mind
    At least he equipped the ring.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Agree Agree x 1
    • M: M: x 1
    ^ Top  
  4. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,416
    Location:
    California
    Shouldn't the game be played the way its creator thinks best? It's clear he thinks the incomplete 1999 version is "hands-down" inferior...
     
    • Disagree Disagree x 5
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 2
    • Edgy Edgy x 1
    ^ Top  
  5. hexer Guest

    hexer
    It's a good thing MCA doesn't give off those George Lucas vibes ::shudder::
     
    ^ Top  
  6. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,782
    Location:
    San Isidro, Argentina
    What's the fucking reason of adding that purple color overlay on the bottom left button?
     
    • it is a mystery it is a mystery x 5
    • Agree Agree x 2
    ^ Top  
  7. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,416
    Location:
    California
    It brings the game's graphics in line with the original vision. :D
     
    • Funny Funny x 3
    • [citation needed] [citation needed] x 1
    ^ Top  
  8. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,733
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Maybe they told Chris that Feargus Urquhart prefers the 1999 version. :troll:
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Funny Funny x 1
    • When words are not enough When words are not enough x 1
    • Balanced Balanced x 1
    ^ Top  
  9. existential_vacuum .PNG Police Patron

    existential_vacuum
    Joined:
    Aug 22, 2016
    Messages:
    1,864,792
    Location:
    Pub across the street
    Make the Codex Great Again!
    [​IMG]

    EDIT: fixed image hosting fuckery
     
    Last edited: Apr 20, 2018
    • Fabulously Optimistic Fabulously Optimistic x 9
    • Funny Funny x 2
    ^ Top  
  10. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,416
    Location:
    California
    In 1999, they had to make a lot of compromises. If you look at the original pitch that Avellone wrote, he specifically mentions the need to offset characters from the background with thick black lines "to emphasize the character-based nature of the story," as well as the importance of an incorrect aspect ratio in UI elements "to underscore the unsettlingly 'off' nature of the planes." While some key points (like "babes") made it into the final game, Guido Henkel prevented things like the black outline in order to get it out the door (almost certainly preventing the game from being a runaway commercial success). At last we can enjoy the game as it was meant to be.

    For example, we can add creatures into the foreground as never before possible.
     

    Attached Files:

    • Funny Funny x 15
    • Despair Despair x 1
    ^ Top  
  11. Don Peste Arcane

    Don Peste
    Joined:
    Sep 15, 2008
    Messages:
    3,578
    Location:
    ||☆||


    :terrorist:[​IMG] :russiastronk:

    Did Avellone lubi these, too?
     
    • Funny Funny x 3
    • Salute Salute x 3
    • incline incline x 1
    • Prestigious Prestigious x 1
    ^ Top  
  12. Jenkem お前はもう死んでいる Patron

    Jenkem
    Joined:
    Nov 30, 2016
    Messages:
    5,769
    Make the Codex Great Again!
    Well now that Daddy Avellone has given his loving, tender care and support to this title I imagine it will be THE most talked about RPG of the year!
     
    • Agree Agree x 1
    ^ Top  
  13. hexer Guest

    hexer
    Speaking of the original vision, here's a screenshot from PST beta with atmospheric contamination in Hive
    (planned for Lower Ward too).
    I remember reading about it in my local gaming magazine.
    For some reason, it wasn't in the final version.

    [​IMG]
     
    • Informative Informative x 9
    • Brofist Brofist x 2
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  14. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    4,427
    I think that Beamdog is 'scared' to let players view the black space around maps that don't entirely occupy their desktop resolution, so they're forcing the maps to be zoomed in and thats why some of them look so bad in the video. The widescreen mod doesn't give a shit if black borders on maps bother you, everything is rendered as intended and it stays crisp since there is no zoom function. I think its the wrong call to make for the EEs to scale maps that way, it just highlights their imperfections, but what are you going to do.

    Now, as to why the character sprites look like mud? I dfk.
     
    • Brofist Brofist x 1
    ^ Top  
  15. an Administrator Self-Ejected

    Self-Ejected
    Joined:
    Nov 17, 2015
    Messages:
    4,337
    Location:
    Where expecting basics is considered perfectionism
    FIFTEEN MINUTES
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  16. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,416
    Location:
    California
    Note the purple squares, Elhoim. Original vision. Told you!
     
    • Funny Funny x 8
    ^ Top  
  17. serch Magister

    serch
    Joined:
    Mar 13, 2006
    Messages:
    1,365
    Location:
    Behind mistary, in front of conspirancy
    Beamdog thinking those black outlines will wash the blurriness away is akin to a little kid being sure his pillow fort can keep the monsters at bay. So cute:negative:
     
    • Funny Funny x 2
    • Rage Rage x 1
    ^ Top  
  18. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    4,427
    It's aesthetics, so hard to argue.. but yeah, I think it looks horrible. Some people love them though.

    There's no accounting for some people's taste ¯\_(ツ)_/¯
     
    • Agree Agree x 2
    ^ Top  
  19. hexer Guest

    hexer
    Note the original PURPLEISH spell effect from this beta screen too!

    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  20. Sammael Liturgist

    Sammael
    Joined:
    May 16, 2003
    Messages:
    312
    Location:
    Hell on Earth
    Atmospheric contamination was likely removed for performance reasons, just like the anti-aliased fog of war in IWD2 (which was present in the Press Preview release).
     
    • Despair Despair x 1
    ^ Top  
  21. existential_vacuum .PNG Police Patron

    existential_vacuum
    Joined:
    Aug 22, 2016
    Messages:
    1,864,792
    Location:
    Pub across the street
    Make the Codex Great Again!
    It's up!
    Also:
     
    • Despair Despair x 5
    • hopw roewur ne hopw roewur ne x 1
    • decline decline x 1
    • Informative Informative x 1
    ^ Top  
  22. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,733
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  23. aVENGER Prestigious Gentleman Arcane Developer

    aVENGER
    Joined:
    Jan 26, 2007
    Messages:
    218
    Alright Codex people, PST:EE is now live. There's a FAQ section on the Beamdog website which may answer some of your questions. In addition, here are some design decisions that I made as the PST:EE Project Lead:

    • No new party members, quests, NPCs, areas or cinematic movies
    • No new writing by anyone except Chris Avellone. In case you're wondering, Chris wrote a couple of new journal entries, adjusted a few special ability (i.e. Morte's Skull Mob) textual descriptions and composed the text that is displayed on the new "Welcome Screen". He also designed the Steam Achievements (wrote the text and specified the icon appearance) and named the new main menu buttons (i.e. Options = Alter Senses)
    • No changes to existing writing except for a proofreading pass of the original game text by Chris Avellone (he asked to do this)
    • No kits/classes/races/spells/items from BG2 or IWD
    • No changes to the combat and general gameplay
    • No "Story Mode" or "Heart of Fury" difficulty settings
    • No multiplayer

    Note that when I say "writing" I'm referring to the text that the player can access within the gameworld i.e. by talking to NPCs, inspecting objects, spells, items and the journal. That doesn't include text that is accessed outside of the gameworld such as the technical descriptions which explain how new UI options like "Zoom Lock" or "Hardware Mouse Cursor" function. The descriptions of those options were written by the developers who worked on implementing them, not by Chris.
     
    • Brofist x 37
    • Informative x 6
    • Thanks! x 5
    • incline x 4
    • When words are not enough x 2
    • Acknowledge this user's Agenda x 1
    • Salute x 1
    • M: x 1
    ^ Top  
  24. Popiel Arcane Patron

    Popiel
    Joined:
    Jul 15, 2015
    Messages:
    1,358
    Location:
    Commonwealth
    Pillars of Eternity 2: Deadfire
    They don't tell us shit about what they changed outside of graphics and some gimmicks. Which can mean two things. They changed nothing or they did change something, and are already launching damage control.
     
    • Agree Agree x 3
    • :M :M x 2
    • Edgy Edgy x 1
    ^ Top  
  25. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,416
    Location:
    California
    That's my punchline! :(

    !
     
    • M: M: x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.