Elhoim
Iron Tower Studio
What's the fucking reason of adding that purple color overlay on the bottom left button?
It brings the game's graphics in line with the original vision. :DWhat's the fucking reason of adding that purple color overlay on the bottom left button?
One thing to note: proper mods let you choose what you want and what not and that is the case for Planescape: Torment mods. Beamdog hacks on the other hand shove everything down our throats ...Shouldn't the game be played the way its creator thinks best? It's clear he thinks the incomplete 1999 version is "hands-down" inferior...Chris Avellone (Lead Designer on the Original Planescape: Torment and the Enhanced Decision) said:
What's the fucking reason of adding that purple color overlay on the bottom left button?
It brings the game's graphics in line with the original vision. :DWhat's the fucking reason of adding that purple color overlay on the bottom left button?
Guess which one is the original and which one is the remaster.
This just boggles my mind.
Note the purple squares, Elhoim. Original vision. Told you!It brings the game's graphics in line with the original vision. :DWhat's the fucking reason of adding that purple color overlay on the bottom left button?
Speaking of the original vision, here's a screenshot from PST beta with atmospheric contamination in the Hive (planned for Lower Ward area too). I remember reading about it in my local gaming magazine.
For some reason, it wasn't in the final version.
Note the purple squares, Elhoim. Original vision. Told you!It brings the game's graphics in line with the original vision. :DWhat's the fucking reason of adding that purple color overlay on the bottom left button?
Speaking of the original vision, here's a screenshot from PST beta with atmospheric contamination in the Hive (planned for Lower Ward area too). I remember reading about it in my local gaming magazine.
For some reason, it wasn't in the final version.
Also:Enhanced Edition - Key Features:
Desktop
- Enhanced Planescape: Chris Avellone, Lead Designer on Planescape Torment, has partnered with Beamdog to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game.
- Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse.
- 4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features.
- A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!
Tablet
Leprechaun Annah
Download and add these files to your PST:EE override folder to reskin Annah with a festive St. Patrick's Day costume.
iOS users can click here to install on their device.
Easter Morte
Download and add these files to your PST:EE override folder to paint Morte in festive Easter egg colors.
iOS users can click here to install on their device
That's my punchline!It's up!
best capture his original vision for the game
!Will the infamous typo of 'The Brothel of Slating Intellectual Lusts' be fixed?
We asked Chris Avellone about this and decided not to alter the name, as per his request.
Okay, that's... good.No new writing by anyone except Chris Avellone. In case you're wondering, Chris wrote a couple of new journal entries, adjusted a few special ability (i.e. Morte's Skull Mob) textual descriptions and composed the text that is displayed on the new "Welcome Screen". He also designed the Steam Achievements (wrote the text and specified the icon appearance) and named the new main menu buttons (i.e. Options = Alter Senses)
Alright Codex people, PST:EE is now live. There's a FAQ section on the Beamdog website which may answer some of your questions. In addition, here are some design decisions that I made as the PST:EE Project Lead:
- No new party members, quests, NPCs, areas or cinematic movies
- No new writing by anyone except Chris Avellone. In case you're wondering, Chris wrote a couple of new journal entries, adjusted a few special ability (i.e. Morte's Skull Mob) textual descriptions and composed the text that is displayed on the new "Welcome Screen". He also designed the Steam Achievements (wrote the text and specified the icon appearance) and named the new main menu buttons (i.e. Options = Alter Senses)
- No changes to existing writing except for a proofreading pass of the original game text by Chris Avellone (he asked to do this)
- No kits/classes/races/spells/items from BG2 or IWD
- No changes to the combat and general gameplay
- No "Story Mode" or "Heart of Fury" difficulty settings
- No multiplayer
Note that when I say "writing" I'm referring to the text that the player can access within the gameworld i.e. by talking to NPCs, inspecting objects, spells, items and the journal. That doesn't include text that is accessed outside of the gameworld such as the technical descriptions which explain how new UI options like "Zoom Lock" or "Hardware Mouse Cursor" function. The descriptions of those options were written by the developers who worked on implementing them, not by Chris.