What exactly did they improve and fix that would merit this re-release?
You know the purpose of "Enhancing" or "Remastering" something is usually to make it better? Can you imagine if they released these and the only difference was some Blur filter and black outlines?
What's the purpose of re-releasing something if you don't actually *do* anything other than as a quick cash-grab to be able to unearth and release further eldritch horrors on the gaming world in the future?
So did they even fix anything that weren't in Quinn's fixpack?
Actually they removed stuff from that pack they didn't like and did some other things based on what MCA and original design documents said. We don't know the exact details.So did they even fix anything that weren't in Quinn's fixpack?
He fights for what he believes in.
Alright Codex people, PST:EE is now live. There's a FAQ section on the Beamdog website which may answer some of your questions. In addition, here are some design decisions that I made as the PST:EE Project Lead:
- No new party members, quests, NPCs, areas or cinematic movies
- No new writing by anyone except Chris Avellone. In case you're wondering, Chris wrote a couple of new journal entries, adjusted a few special ability (i.e. Morte's Skull Mob) textual descriptions and composed the text that is displayed on the new "Welcome Screen". He also designed the Steam Achievements (wrote the text and specified the icon appearance) and named the new main menu buttons (i.e. Options = Alter Senses)
- No changes to existing writing except for a proofreading pass of the original game text by Chris Avellone (he asked to do this)
- No kits/classes/races/spells/items from BG2 or IWD
- No changes to the combat and general gameplay
- No "Story Mode" or "Heart of Fury" difficulty settings
- No multiplayer
Note that when I say "writing" I'm referring to the text that the player can access within the gameworld i.e. by talking to NPCs, inspecting objects, spells, items and the journal. That doesn't include text that is accessed outside of the gameworld such as the technical descriptions which explain how new UI options like "Zoom Lock" or "Hardware Mouse Cursor" function. The descriptions of those options were written by the developers who worked on implementing them, not by Chris.
All cynicism aside, what is the problem here?
So 70% of the price for 1% amount of work done on the game in relation to the original.BTW if you own the original PS:T on GOG, the EE is discounted 30%.
Except when you google Black Isle you can easily see everyone who worked on P:T but when you google Beamdog the names that will come up will have nothing to do with P:T (except for MCA). And because the firm doesn't exist anymore it would be more likely someone would google it and learn that Beamdog were only modders. With things going as they are soon enough Beamdog will be associated with P:T not Black Isle. What's more, most people remember only the company name and don't know who Dan Spitzley or Tim Cain are so we end up with "Bethesda created Fallout" mentioned not only by gamers but also gaming journalists.Crediting the individual/s responsible, is better than crediting the company, especially when said company has been defunct for nearly two decades. Avellone, Sawyer, Cain and Urquhart mean more to anyone now than "Black Isle/Interplay". They hold more weight, because they are still part of the industry.
Hey, we post on the Codex! That's all you need to know about life priorities.Who the fuck cares about the logo of an old company.
You play a game not a fucking logo, seriously, if that is all the criticism you can throw to the EE and constantly complaining about it, it's probably time to think about your life priorities.
Post negative reviews for Planescape: Torment while you still can, after April 11th all reviews will be merged and EE will profit from positive reviews that praised the original.
He fights for what he believes in.
Which is?
Alright Codex people, PST:EE is now live. There's a FAQ section on the Beamdog website which may answer some of your questions. In addition, here are some design decisions that I made as the PST:EE Project Lead:
- No new party members, quests, NPCs, areas or cinematic movies
- No new writing by anyone except Chris Avellone. In case you're wondering, Chris wrote a couple of new journal entries, adjusted a few special ability (i.e. Morte's Skull Mob) textual descriptions and composed the text that is displayed on the new "Welcome Screen". He also designed the Steam Achievements (wrote the text and specified the icon appearance) and named the new main menu buttons (i.e. Options = Alter Senses)
- No changes to existing writing except for a proofreading pass of the original game text by Chris Avellone (he asked to do this)
- No kits/classes/races/spells/items from BG2 or IWD
- No changes to the combat and general gameplay
- No "Story Mode" or "Heart of Fury" difficulty settings
- No multiplayer
Note that when I say "writing" I'm referring to the text that the player can access within the gameworld i.e. by talking to NPCs, inspecting objects, spells, items and the journal. That doesn't include text that is accessed outside of the gameworld such as the technical descriptions which explain how new UI options like "Zoom Lock" or "Hardware Mouse Cursor" function. The descriptions of those options were written by the developers who worked on implementing them, not by Chris.
All cynicism aside, what is the problem here? This is the best scenario anyone could have hoped for. Had anyone on the Codex a week ago said "There's a rumour that the mind behind PS:T, MCA, will be leading a conservative re-release of PS:T" - I would've laughed my fucking ass off.
Had Avellone not been credited, I'd understand the emphasis on crediting Black Isle/Interplay upfront, but this is a far better way to pay respect.
Crediting the individual/s responsible, is better than crediting the company, especially when said company has been defunct and irrelevant for nearly two decades. Avellone, Sawyer, Cain and Urquhart mean more to anyone now than "Black Isle/Interplay". They hold more weight, because they are actually still part of the industry.
A company is only as good as the people who work there. Bioware is a perfect example. Look at the history of that name and tell me you don't go from smiling to cringing. The individuals ALWAYS matter more.
No Black Isle suddenly. To me it's outrageous and I would like people would know what shitty company Beamdog is. They really are parasites of the industry.
It's not about logo, it's about truth and giving proper credit to the right parties where credit is due. Beamdog are modders, even Dragonspear is a mod and so far they've been making money only by leeching. With Planescape: Torment it's similar but even worse since they've had nothing to do with it and yet they are distorting the history and claim to be its developers, that's what bothers me. A company like Beamdog is cancer to the industry, they have spewed only SJW mods so far while asking horrendous amounts of money. It doesn't bother you? Good for you, thankfully it's RPG Codex and we rant here how shitty Bethesda and Bioware are.Who the fuck cares about the logo of an old company.
Except I don't care about that shitty company and the difference here is that Bioware employees are profiting from this greatly and they all agreed to it. Former Black Isle workers don't have a luxury like that. Even if they wouldn't give a damn the fact they're lying and distorting the history and parasitizing another company would still bother me.Dude, Bioware was the developer behind BG2 and largely behind BG1, I don't see them listed either.