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How about Neverwinter Nights? Trent Oster has entertained the idea before.
With Enhanced Modding Tools + Android versions and other enhancements. Would be amazing.
How about Neverwinter Nights? Trent Oster has entertained the idea before.
That cell shading is cancer though.
Arnold Hendrick where he talks about how Skyrim is the best rpg on the market
Haha. You keep faking outrage for BIS, all while linking these "missing logos" as "proof of Beamdog's EVIL schemes", ignoring the fucking obvious fact - Wizards of the Coast want to erase any ties with Interplay & Co. Also, you and Goral keep pointing for some reason at Bethesda as further "evidence" that Beamdog are indeed shady characters.Beamdog. What were you not getting?
As I've mentioned here Bethesda somehow didn't have such problems.
I'm not a humongous faggot such as yourself
I'd even take EA over Beamdog.
You are collecting tags like pokemon I see. Having fun?For an example, check out the interview with Arnold Hendrick where he talks about how Skyrim is the best rpg on the market. Really want that guy making an "EE" version of Darklands?
Absolutely. Skyrim is not an interactive movie like many big budget RPGs are today and still focuses heavily on gameplay and exploration. That is enough for me to enjoy it more than all the other popular RPGs nowadays.
You are collecting tags like pokemon I see. Having fun?
Ms "I play BG1 without mods only", you got anything new to say or are you already old and spent already?You are collecting tags like pokemon I see. Having fun?
Oh look, the old chew toy is still ridiculing the new one. How cute.
You are collecting tags like pokemon I see. Having fun?
You are collecting tags like pokemon I see. Having fun?
I am having fun, thanks. What's a tag, though?
You're gayAh, ok. So who or what am I a fanboy of? RPGs in general, or some specific studio? I'd say I'm a fan of the genre itself more than any one studio in particular.
I shall wear the tag with pride. It's silly but I actually like the font and design of the tag. It goes well with the red font and design above it. Classy looking.
Ah, ok. So who or what am I a fanboy of? RPGs in general, or some specific studio? I'd say I'm a fan of the genre itself more than any one studio in particular.
You truly are retarded. You can't even keep people separate. I couldn't be arsed to correct you the first time you did it, because the conversation had moved on, but you're well and truly beyond fucking stupid.Haha. You keep faking outrage for BIS, all while linking these "missing logos" as "proof of Beamdog's EVIL schemes" [...]
He probably can't see the tags because he's frequenting the Codex using an forum app on his smartphone or something.You are collecting tags like pokemon I see. Having fun?
I am having fun, thanks. What's a tag, though?
You are welcome.
You didn't disagree on one point any more than you put a stamp of approval on the whole thing, twice. Or you didn't read what you lumped yourself in with?You truly are retarded. You can't even keep people separate
Integrity?Julius Borisov has answered with some bullshit PR talk why they won't credit Black Isle: http://steamcommunity.com/app/46630...47030858/?tscn=1490814082#c135512931349368796
Julius Borisov said:There're legal reasons why the store pages on Steam and on GoG.com only list Beamdog. We can't disclose more information on this front.
As I've mentioned here Bethesda somehow didn't have such problems. aVENGER puts on a brave face but he knows he works in a pathetic, parasitic company. What's annoying me the most is that Chris Avellone is taking part in this scam. Truly shameful display, going from a CCO to this.
Guess he felt that it was inevitable that Parasitedog will cash in on PST so he thought why not siphon some into my own pockets?
Beamdog. What were you not getting?Wow. Who were you calling "parasites" before?
He probably can't see the tags because he's frequenting the Codex using an forum app on his smartphone or something. I still suggest he gets a Confirmed Retarded tag, possibly Shitposter too.
I'd even take EA over Beamdog.
Don't advocate piracy, on a DRM-Free platform, CUNT.I made sure to grab the Planescape: Torment on GOG before they remove it and "upgrade" it, which I'll probably be distributing illegally, since it'll be impossible to get legitimately without supporting Beamdog and the EE soon. I haven't gotten it before, because I knew it was on GOG and I've actually got my original CD:s somewhere, and the original box.
Ok, you just might be a moron. Highlighting objects will break quests as the game has been developed with no highlighting in mind - see stash quest in buried village. Changing text size, high resolution support, high res UI are already there in mods. So what, zoom? So you can switch between normal and pixelated as fuck? Because no upscaling of textures will happen.
And there is one mod pack you need to download that will install all the mods for you.
Edit: also mods will give you running (I.e. actually dangerous and not ones that you can run circles around) monsters.
Hey, feel free to point out anything I say, as long as I'm the one saying it. You can't keep your facts straight, though. And I'd still absolutely take EA over Beamdog. EA is a bacterial infection, the spread of which can be contained and safely ignored, and they're competent in their evil, and although reviled, can still be respected. Beamdog is a subversive virus who much like the HP-Virus before it is primarily focused on the nether regions and gives rise to insidious cancer within the host body. And like a cancer, it is not competent in it's evil, but merely destroys uncontrollably all that which it touches.If you can't handle anyone pointing out your dense fixation for too long:
It's not piracy, it's archiving and conservation. And more importantly, about denying Beamdog revenue. Shortly, it will be near-impossible to get your hands on Planescape: Torment, without having it at the very least bundled with the "Enhanced" Edition, and without supporting Beamdog. You bet I'm going to advocate piracy in this instance.Don't advocate piracy, on a DRM-Free platform, CUNT.
grammar fixes
I've checked the list of 41 improvements that a re supposed to be so awesome and it doesn't look good. There are like 6-10 useful improvements (I've bolded the ones I found at least a bit interesting/useful), around 10 are conveniences for idiots and the rest is pointless. All in all I don't see how these improvements warrant a doubled price.
1) Chris Avellone editing pass - it's a nice touch but in the end insignificant (not to mention that grammar fixes were introduced via fan patches). Planescape: Torment has always been regarded as the pinnacle of writing in games so I don't see how it could be improved just by fixing grammar or name consistency, I certainly won't notice it because to me it's already superb.
2) Able to zoom out to gain a wider view of the game - zooming is unnecessary if one plays at proper resolution (or on CRT monitor) and it doesn't look good as can be seen in my example.
3) Object highlight mode - now this is a cheating mode and a change for the worse. Let me quote @t since he said it better than I could:
Ok, you just might be a moron. Highlighting objects will break quests as the game has been developed with no highlighting in mind - see stash quest in buried village. Changing text size, high resolution support, high res UI are already there in mods. So what, zoom? So you can switch between normal and pixelated as fuck? Because no upscaling of textures will happen.
And there is one mod pack you need to download that will install all the mods for you.
Edit: also mods will give you running (I.e. actually dangerous and not ones that you can run circles around) monsters.
4) Combat log available - that would make sense if combat wasn't awful in P:T and if it was turn-based. But since it is awful and since it is real time with pause and everything goes very fast (and there are often groups of enemies) it's just a pointless bonus.
5) Quick loot available - now this is the first convenience that makes sense and which isn't present in the mods AFAIK
6, 7) Steam achievements, Steam trading cards - pointless
8) Options to adjust text size - available with mods and can be easily installed via mods manager (and here you CHOOSE what to install, nothing is shoved down our throats)
9) Option to search the journal and quest text - convenience but at the same time it dumbs down the game since you don't have to remember anything. And it's hardly an achievement by Beamdog considering they've had source materials, if they would give them to the modders we would also get things like that and more
10) Option to set language from within game - doable via GOG Galaxy
11) Tooltips easier to read - had never problem with these but OK, let's say it is an improvement
12) Improved Pathfinding - all you need to do is to edit the torment.ini file in the game directory and change the appropriate line. Beamdog's version might be better, but again they've had source materials which modders had not.
13) Smooth Fog of War - haven't noticed any problem with it but OK
14) Options menu accessable from start screen - doesn't matter much, most of the options need to be seen in game anyway
15) Most recent save accessable from start screen - one click less, an improvement but not very important considering one will save like 5 minutes during entire game max
16) Movies and plot events now work correctily in windowed mode - don't know why would anyone play in window mode but yeah, this is a fix too. It's doable in the old version too though, although only by using a third party software AFAIK
17) Fewer clicks to cast spells, change weapons, use items, etc. - yes, that is an improvement, possibly the biggest, although UI looks fugly
18) Performing actions no longer obscures game world - not really, with mods that's not a problem
19) More autopause options - don't know what that is but I'm guessing it's pointless since combat in P:T is primitive and it's the last reason people are playing this game
20) Load screens removed - maybe when the game was on 4 CDs, with SSD drives loading is instant
21) Smoother area transitions - pointless, although some might enjoy it, hard to tell at the moment
22) Option to see health status of creatures - it changes the balance of the game and such information makes the fights even easier
23) Framerate adjustment options - would have to see to make a verdict
24) Option to cycle through spell descriptions - another option for people with a goldfish memory
25) Option to make cursors larger (option not available on Windows 7 and Windows 8) - pointless
26) Option to apply sprite outlines and highlight the selected sprite - see #3, plus it looks ugly
27) Optional grayscale on pause - see #22, although this one isn't as annoying
28) Heal on rest option - cheat mode which encourages to use cheesy tactics
29) Max HP on level up - Qwinn's patch
30) Option to read descriptions for special abilities - there were descriptions in the game about them the first time we got them but yeah, it is an improvement
31) Quick item and spell descriptions - see #24
32) "Affected by" section added to character record - see #24
33) Fixed technical issues with plots - don't know what that means, I have never noticed any issues but then again I've been using Qwinn's patch
34 and 35) In-game help & More user interface feedback - lol, these ones are the most egregious IMO
36) Option to see walkable areas in area map - something for morons, it might hint for example how to get to Pharod
37) Journal / quest log highlights unread entries - see #24
38) Cloud saves (Steam-only) - cloud saves for P:T are available on GOG Galaxy
39) Keyboard navigation of the UI without overriding user hotkeys - it can be easily fixed
40) Aspect ratio support from 5:4 to 21:9 - free mods have that
41) Cheat commands and debug console - cheat commands are for morons, debug console might be actually useful and is a big plus
Bleh, I knew hoping they'd revamp combat/spell system was too much. They did a pretty swell job with that in IWD, but I guess they couldn't be arsed with it on this one.
12) Improved Pathfinding - all you need to do is to edit the torment.ini file in the game directory and change the appropriate line. Beamdog's version might be better