1) Chris Avellone editing pass - it's a nice touch but in the end insignificant (not to mention that grammar fixes were introduced via fan patches). Planescape: Torment has always been regarded as the pinnacle of writing in games so I don't see how it could be improved just by fixing grammar or name consistency, I certainly won't notice it because to me it's already superb.
2) Able to zoom out to gain a wider view of the game - zooming is unnecessary if one plays at proper resolution (or on CRT monitor) and it doesn't look good as can be seen in
my example.
3) Object highlight mode - now this is a cheating mode and a change for the worse. Let me quote @t since he said it better than I could:
Ok, you just might be a moron. Highlighting objects will break quests as the game has been developed with no highlighting in mind - see stash quest in buried village. Changing text size, high resolution support, high res UI are already there in mods. So what, zoom? So you can switch between normal and pixelated as fuck? Because no upscaling of textures will happen.
And there is one mod pack you need to download that will install all the mods for you.
Edit: also mods will give you running (I.e. actually dangerous and not ones that you can run circles around) monsters.
4) Combat log available - that would make sense if combat wasn't awful in P:T and if it was turn-based. But since it is awful and since it is real time with pause and everything goes very fast (and there are often groups of enemies) it's just a pointless bonus.
5) Quick loot available - now this is the first convenience that makes sense and which isn't present in the mods AFAIK
6, 7) Steam achievements, Steam trading cards - pointless
8) Options to adjust text size - available with mods and can be easily installed via mods manager (and here you CHOOSE what to install, nothing is shoved down our throats)
9) Option to search the journal and quest text - convenience but at the same time it dumbs down the game since you don't have to remember anything. And it's hardly an achievement by Beamdog considering they've had source materials, if they would give them to the modders we would also get things like that and more
10) Option to set language from within game - doable via GOG Galaxy
11) Tooltips easier to read - had never problem with these but OK, let's say it is an improvement
12) Improved Pathfinding - all you need to do is to edit the torment.ini file in the game directory and change the appropriate line. Beamdog's version might be better, but again they've had source materials which modders had not.
13) Smooth Fog of War - haven't noticed any problem with it but OK
14) Options menu accessable from start screen - doesn't matter much, most of the options need to be seen in game anyway
15) Most recent save accessable from start screen - one click less, an improvement but not very important considering one will save like 5 minutes during entire game max
16)
Movies and plot events now work correctily in windowed mode - don't know why would anyone play in window mode but yeah, this is a fix too. It's doable in the old version too though, although only by using a third party software AFAIK
17)
Fewer clicks to cast spells, change weapons, use items, etc. - yes, that is an improvement, possibly the biggest, although UI looks fugly
18) Performing actions no longer obscures game world - not really, with mods that's not a problem
19) More autopause options - don't know what that is but I'm guessing it's pointless since combat in P:T is primitive and it's the last reason people are playing this game
20) Load screens removed - maybe when the game was on 4 CDs, with SSD drives loading is instant
21) Smoother area transitions - pointless, although some might enjoy it, hard to tell at the moment
22) Option to see health status of creatures - it changes the balance of the game and such information makes the fights even easier
23) Framerate adjustment options - would have to see to make a verdict
24) Option to cycle through spell descriptions - another option for people with a goldfish memory
25) Option to make cursors larger (option not available on Windows 7 and Windows 8) - pointless
26) Option to apply sprite outlines and highlight the selected sprite - see #3, plus it looks ugly
27) Optional grayscale on pause - see #22, although this one isn't as annoying
28) Heal on rest option - cheat mode which encourages to use cheesy tactics
29) Max HP on level up - Qwinn's patch
30) Option to read descriptions for special abilities - there were descriptions in the game about them the first time we got them but yeah, it is an improvement
31) Quick item and spell descriptions - see #24
32) "Affected by" section added to character record - see #24
33) Fixed technical issues with plots - don't know what that means, I have never noticed any issues but then again I've been using Qwinn's patch
34 and 35) In-game help & More user interface feedback - lol, these ones are the most egregious IMO
36) Option to see walkable areas in area map - something for morons, it might hint for example how to get to Pharod
37) Journal / quest log highlights unread entries - see #24
38) Cloud saves (Steam-only) - cloud saves for P:T are available on
GOG Galaxy
39) Keyboard navigation of the UI without overriding user hotkeys - it can be easily fixed
40) Aspect ratio support from 5:4 to 21:9 - free mods have that
41) Cheat commands and debug console - cheat commands are for morons, debug console might be actually useful and is a big plus